Electro Freddy
Copyright : Amsoft | Reviewed by : betpet
Freddy is trying to get all the goods at the warehouse out on time or faces the possibility of redundancy. Unfortunately, Claude seems to want you to lose your job and will do his best to make sure that happens by throwing things at you. He\'s also hired help from Satsuma inc. who throw oracs at you (I wonder if Blake and Avon know?) You have to push the objects onto the conveyor belt and when you\'ve done them all, Claude will drop the key to the next room for you to collect to finish the level. There are 15 rooms to complete and save yourself and your co-workers from redundancy.
The graphics are quite clear and colourful - but very basic too. Mode 0 and colour isn\'t overused which early games had a tendency of.
The sound is very basic too but it does the job. The noises don\'t grate too much.
Well, what can I say about this one? It was one of the earlier games so people hadn\'t quite got to grips with the Z80 just yet. Saying that, it does seem like it was a game made to try and cash in on the emerging 8-bit market meaning it was a quick and simple one to write and release. The collision detection is good which is always a plus but after playing the first couple of screens, you find yourself wondering what other game you should play instead. I think I got to level 12 and gave up. The levels repeat and don\'t really seem to get any harder. Kudos for creating a villain who looks like Clive Sinclair though!