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Patching existing games

Started by arnoldemu, 15:41, 03 November 09

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Xyphoe

Quote from: fano on 18:00, 09 January 10
If you are able to generate YM/PT2/PT3/AY mod , we could convert it to AYC and use the madram AYC player that has a very little CPU impact (i used it for RD128+).A little patch on loader and on interrupt routine service should make the trick  ;D

Yikes! "generate YM/PT2/PT3/AY mod" - can you elaborate? Maybe methods of doing this are more advanced than I'm used to, in the past I remember using BooTracker a lot which would save the song as a ".mus" file which was just a big chunk of data which you'd load into the memory and then just call it, worked ok with the BASIC games I was making.

MacDeath

Paperboy seems actually the ideal candidate for a quick a simple Add-on.
It just needs some sounds FX and music as the game was perhaps the best 8 bit computer port.

Also I used to play it a lot. :D


fano

Quote from: Xyphoe on 18:24, 09 January 10
Yikes! "generate YM/PT2/PT3/AY mod" - can you elaborate? Maybe methods of doing this are more advanced than I'm used to, in the past I remember using BooTracker a lot which would save the song as a ".mus" file which was just a big chunk of data which you'd load into the memory and then just call it, worked ok with the BASIC games I was making.
I was speaking about theses formats because they are easy to convert them to AYC as AYC player impact on CPU is very low.
Where i can find BooTracker and compiled modules for it ?
Are they relocatable ? or where are they loaded in memory ?
"NOP" is the perfect program : short , fast and (known) bug free

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Xyphoe

Quote from: fano on 19:23, 09 January 10
I was speaking about theses formats because they are easy to convert them to AYC as AYC player impact on CPU is very low.
Where i can find BooTracker and compiled modules for it ?
Are they relocatable ? or where are they loaded in memory ?

Hi - which tracking software on the CPC saves your compositions as these formats such as AYC?

"Are they relocatable ? or where are they loaded in memory ?"

I believe you should be able to load them into any part of the memory.

fano

Quote from: Xyphoe on 20:11, 09 January 10
Hi - which tracking software on the CPC saves your compositions as these formats such as AYC?
Anyone a long you can rip AY output lol
Anyway , i looked quickly the paperboy code.If you make the music , i'll add it to game in extra bank  ;)
Use the tool you want, i may have a little preference for starkos as the code source of the player is avaible.
"NOP" is the perfect program : short , fast and (known) bug free

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Xyphoe

Quote from: fano on 20:25, 09 January 10
Anyone a long you can rip AY output lol
Anyway , i looked quickly the paperboy code.If you make the music , i'll add it to game in extra bank  ;)
Use the tool you want, i may have a little preference for starkos as the code source of the player is avaible.

OK I'll take a look at Starkos and see what it's like to get on with. I'll probably have to build my 'instruments' from scratch unless there's some where I can get some pre-made tones and envelopes for things.

Is Starkos the tracker of choice for people? Are there better ones or what are the best? Mostly though - what makes it easier for you and other programmers ... if it's Starkos I'll start working my way through it.

Btw found the Paperboy arcade in game music here -
http://www.youtube.com/watch?v=5byxOWx9SV8

fano

#56
Made a quick hack with Atari ST Music  ;D
"NOP" is the perfect program : short , fast and (known) bug free

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MacDeath

#57
Your first 2010 release, well done, you took every one by surprise buttsecks...

Is it Old or Plus ?

Ok, I tryed it, it seems it bug a bit at the end of the level, when you have the result (suscribers, houses delivered...)
The texte is screwed and un-readable...
Is it normal or just because of winape ?

BTW a bit of music is better.

fano

#58
I said, it is just a quick hack and i didn't take time to test it fully  ;)
I rewrotte a bit the interrupt handler so i think this problem is normal.

It is for CPC old w/ extra mem as it uses only the first 16K bank.I am waiting to have xyphoes music to finalize this.
"NOP" is the perfect program : short , fast and (known) bug free

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Gryzor

Hey! I'm at work and can't play it, but what's new in it?????

I think Paperboy was a great little game, I always loved the CPC port. But I feel that it needs more than just music to make a new release worth it... no?

fano

Quote from: Gryzor on 12:52, 18 January 10
Hey! I'm at work and can't play it, but what's new in it?????
I added Atari ST music.This is weird , real CPC or emulator ? (i tested it on my 6128+ and Winape)
"NOP" is the perfect program : short , fast and (known) bug free

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retrofreak90

It works great, good work! It really lifts the game, and the ST music sound suitably 8-bit-y. Now if only some clever bod could stick a couple of sound effects in there...

Gryzor

Ah, I just tried it. Great, indeed, - goes to prove how lazy the programmers were... congrats!

And, as Freak said, if anyone could add sfx it'd be fantastic, though it's an entirely different beast.

I wonder if we could use some better tunes :)

fano

#63
That was just a quick test , i am waiting for xyphoe music to add in  ;)
For sfx , if you someone want to add them , i have already too much stuff to do for CPC/+  ;D

(i need 72hours day to do everything i want !)
"NOP" is the perfect program : short , fast and (known) bug free

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ukmarkh

Can someone please make my day and add music to Outrun whilst playing the game? Please... please... please

Nich

Quote from: ukmarkh on 20:47, 18 January 10
Can someone please make my day and add music to Outrun whilst playing the game? Please... please... please
If you want music, then stick the cassette that comes with the game into your hi-fi and press the PLAY button! ;D

ukmarkh


retrofreak90

You think MUSIC will improve the CPC Outrun experience?  :o

Grim

At least the music could be good :)

ukmarkh

#69
That was my thinking... as aweful as the game is, from time to time I still play it as it does hold a challange. Its a crying shame that the CPC was never given the conversion of Outrun it deserved. It could have easily done an amazing 8-bit version. 

mr_lou

To this day I still don't understand Outrun. I played the original arcade version with MAME some weeks ago, and nomatter how hard I try and never crash, I'm just game over all the sudden. Clearly I must be missing something, but what??

ukmarkh

#71
How do you mean you never crash? Are you saying it's too easy or too hard?? I think you mean the latter. The problem with Mame is that the controls aren't setup for racing games, unless you use a steering wheel, anything else and it'll end in tears. Wec-le mans is the same on Mame, the controls are all over the place. But I'm sure some bright spark has already come up with something, and I think you can buy a wheel pre set-up that'll work with these games. Outside of Mame though, the Sega Saturn plays the most accurate version of Outrun, and is actually faster than the arcade if you turn on the 60fps mode.

Nearly forgot, make sure you change gears.

mr_lou

I do change gears. It just seems like it's an impossible mission to reach each goal in time.
I would think I should be able to reach the goal (and get more time) since I don't crash, but no.
And that's what I don't understand.

ukmarkh

Try the CPC version and see how you get on... accelerate upto 160kph and then change gear, don't brake for the corners, instead change down a gear and then back up once a corner is cleared. Most corners can be taken at full speed, but there are quite a few where you have to drop a gear. The mistake some people make playing Outrun is they rely much heavily on the brakes, big mistake.

Nich

Quote from: ukmarkh on 01:06, 19 January 10
Charming  :-[
I really didn't intend to cause offence with my comment, though in hindsight, I now realise it can easily be interpreted wrongly. Please accept my apologies.

I think the silence in Outrun was intentional and the developers really did insist that the player used the audio cassette in order to hear in-game music.

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