Author Topic: Pinball Dreams, new game from Batman Group!!  (Read 55944 times)

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Offline TotO

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #350 on: 12:40, 17 February 19 »
One more true CPC masterpiece!  8)
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Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #351 on: 14:40, 17 February 19 »
Bloody fantastic news! Does this mean a physical release??
We can't anticipate much info yet, as there's nothing closed yet, but if all goes well, seeing a current industry giant like Rebellion licensing a current release for CPC could be news that transcends not only the CPC scene, but the whole retro scene.

Offline robcfg

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #352 on: 18:31, 17 February 19 »
Fingers crossed!  :)

Online LambdaMikel

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #353 on: 21:39, 17 February 19 »
Looking much forward to it!!! The demo was already fantastic.
Played Pinball Dreams for hours on my Amiga 500 in the late 80s / early 90s.

Offline SuTeKH/Epyteor

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #354 on: 14:39, 18 February 19 »
Played Pinball Dreams for hours on my Amiga 500 in the late 80s / early 90s.
Wow! Were you a beta tester for the Amiga game? That must've been just so awesome!






EDIT: I am guessing the "downvote" on YOOTOOB is from the USA... from a German "banned from this forum" CPCer perhaps!
« Last Edit: 20:47, 19 February 19 by SuTeKH/Epyteor »
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline kawickboy

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #355 on: 15:30, 18 February 19 »
Great teaser.


21st Century was founded by former hewson members, wasn't it ?

Offline TotO

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #356 on: 16:08, 18 February 19 »
Anyway, here's the soundtrack for PD-CPC... if you're interested...
soundcloud.com/jonah-tasteful-mr-ship/sets/pinball-dreams-cpc
Tasteful sound chip mister!  ;)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #357 on: 16:29, 18 February 19 »
EDIT: I am guessing the "downvote" on YOOTOOB is from the USA... from a German "banned from this forum" CPCer perhaps!

I rather think that it is a C64 user :)

Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #358 on: 16:31, 18 February 19 »
Great teaser.


21st Century was founded by former hewson members, wasn't it ?

Thanks!
That's right.

Offline VincentGR

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #359 on: 16:45, 18 February 19 »
Pure A.Y porn  :o

Offline SuTeKH/Epyteor

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #360 on: 17:01, 18 February 19 »
I rather think that it is a C64 user :)
Ha! Yeah! You're probably right! ^_^

It's a shame that the other platforms have to hate on each other! Surely they can see if WE can get the license for an official Pinball Dreams, then it will open-up for C64, ZX, MSX, Xl./XE versions, too! Such short-sighted-ness-ess shows that a lot of us (me included) have not grown-up and moved on! Retro Forever!
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Online LambdaMikel

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #361 on: 18:20, 18 February 19 »
Wow! Were you a beta tester for the Amiga game? That must've been just so awesome!


Anyway, here's the soundtrack for PD-CPC... if you're interested...
soundcloud.com/jonah-tasteful-mr-ship/sets/pinball-dreams-cpc


EDIT: I am guessing the "downvote" on YOOTOOB is from the USA... from a German "banned from this forum" CPCer perhaps!
No, I just forgot when I played it. I think it was probably mid 90s. I think maybe it was not before 1993 or so that I played the game.When was it released for the Amiga?

Why are you bringing up that "EDIT:" with some Anti-German / Anti-US / banned member comment in the context of my post?  Is that something I should relate to?

Offline andycadley

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #362 on: 21:28, 19 February 19 »
I don't really like pinball, either simulated or the real thing, and I'm excited about this. Share the love people. And yes, getting some level of authenticity to retro remakes on classic hardware has the potential for changing the landscape far and wide, so petty platform/scene arguments really have no place in the discussion.

Offline roudoudou

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #363 on: 10:19, 20 February 19 »
the game is going to reach perfection, that's great!  8)
use RASM, the best assembler ever made :p

I will survive

Offline Gryzor

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #364 on: 10:27, 20 February 19 »
Booh, the Soundcloud link is down :(

Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #365 on: 00:07, 22 February 19 »
the game is going to reach perfection, that's great!  8)
Thanks!
If I had to do it again there are some things I would change, but I think the result will not disappoint anyone.

Very important to play it in the real hardware, it is incredible the difference in emulators, not only visually but in the gameplay.
To make the game as the original was necessary an immediate keyboard response, which requires not only that the game runs at 50 fps, but not to use techniques such as double buffer and that the time between reading the keyboard status and the user sees the response on screen is the minimum possible. But the response of the keyboard usually has a delay in emulators that does not occur in the real hardware (either by the management of the keyboard itself or if the emulator includes an internal double buffer), in others games this is hardly appreciated because fewer fps disguise the issue and it only involves moving 1 pixel more or less or a frame before or after, but, in PD hit the ball a frame before/after supposes that the ball angles are different and affect the aim.

Offline mr_lou

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #366 on: 07:06, 22 February 19 »
But the response of the keyboard usually has a delay in emulators that does not occur in the real hardware

Well, you can't expect a PC to be as fast as the CPC.  :)

Offline cpcitor

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #367 on: 11:02, 22 February 19 »
To make the game as the original was necessary an immediate keyboard response, which requires not only that the game runs at 50 fps, but not to use techniques such as double buffer and that the time between reading the keyboard status and the user sees the response on screen is the minimum possible. But the response of the keyboard usually has a delay in emulators that does not occur in the real hardware (either by the management of the keyboard itself or if the emulator includes an internal double buffer), in others games this is hardly appreciated because fewer fps disguise the issue and it only involves moving 1 pixel more or less or a frame before or after, but, in PD hit the ball a frame before/after supposes that the ball angles are different and affect the aim.

You nail it. One can be fully unaware of latency for years, and only understand it when seeing a paint-with-fingers application on a tablet.

This video shows practically importance of latency from 100ms (typical modern device) down to 1ms :
https://youtu.be/vOvQCPLkPt4?t=52

See https://danluu.com/input-lag/ for all details. The Apple 2e has hardware-based debouncing (capacitor,resistor) see https://danluu.com/input-lag/#appendix-apple-2-keyboard .
I would expect the Amstrad CPC to appear in the table roughly at the same spot as the Commodore 64.

It would be very interesting if someone could measure the actual latency on the CPC (in ms), in Basic and with optimized routines.
Had a CPC since 1985, currently software dev professional, including embedded systems.

I made the first CPC cross-dev environment that auto-installs C compiler and tools: cpc-dev-tool-chain: a portable toolchain for C/ASM development targetting CPC.

Offline roudoudou

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #368 on: 13:24, 22 February 19 »

It would be very interesting if someone could measure the actual latency on the CPC (in ms), in Basic and with optimized routines.
2 cases with games with low fps:
- 10 fps for game but 50fps for keyboard (AFAIK this does not exist) -> response is 20ms but display is delayed anyway

- 10 fps for game AND 10 fps for keyboard (dragon ninja, chaseHQ, ...) -> response is 100ms
high-fps game like pinball
- 50 fps for game and 50 fps for keyboard -> response is 20ms


use RASM, the best assembler ever made :p

I will survive

Offline cpcitor

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #369 on: 14:45, 22 February 19 »
Has anyone got a high speed camera?

From https://danluu.com/input-lag/#appendix-experimental-setup :

Quote
Most measurements were taken with the 240fps camera (4.167 ms resolution) in the iPhone SE. Devices with response times below 40 ms were re-measured with a 1000fps camera (1 ms resolution), the Sony RX100 V in PAL mode. Results in the tables are the results of multiple runs and are rounded to the nearest 10 ms to avoid the impression of false precision. For desktop results, results are measured from when the key started moving until the screen finished updating.
Had a CPC since 1985, currently software dev professional, including embedded systems.

I made the first CPC cross-dev environment that auto-installs C compiler and tools: cpc-dev-tool-chain: a portable toolchain for C/ASM development targetting CPC.

Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #370 on: 15:46, 22 February 19 »
You nail it. One can be fully unaware of latency for years, and only understand it when seeing a paint-with-fingers application on a tablet.

This video shows practically importance of latency from 100ms (typical modern device) down to 1ms :
https://youtu.be/vOvQCPLkPt4?t=52

See https://danluu.com/input-lag/ for all details. The Apple 2e has hardware-based debouncing (capacitor,resistor) see https://danluu.com/input-lag/#appendix-apple-2-keyboard .
I would expect the Amstrad CPC to appear in the table roughly at the same spot as the Commodore 64.

It would be very interesting if someone could measure the actual latency on the CPC (in ms), in Basic and with optimized routines.

A very interesting article, thanks!

Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #371 on: 15:59, 22 February 19 »
2 cases with games with low fps:
- 10 fps for game but 50fps for keyboard (AFAIK this does not exist) -> response is 20ms but display is delayed anyway

- 10 fps for game AND 10 fps for keyboard (dragon ninja, chaseHQ, ...) -> response is 100ms
high-fps game like pinball
- 50 fps for game and 50 fps for keyboard -> response is 20ms
Also note that fps is not the only variable, if a game runs at 50 fps but uses double buffer, the keyboard response is applied first to the working screen buffer that will be visible in the next frame, so there is a delay of an additional frame in that case. Without double buffer the time between checking keys and visualization is, in theory, less than 20ms depending on which moment of the frame the keyboard status is read.

Offline SuTeKH/Epyteor

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #372 on: 19:54, 26 February 19 »
Booh, the Soundcloud link is down :(
It was a "teaser"! ^_^You will have to wait until the full game is released to hear the other tables' musics!
Bwha! Ha! Ha! ha!

THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline Gryzor

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #373 on: 20:48, 26 February 19 »
Aw come on!I listen to his music on my commute from work (seriously)!

Sent from my ONEPLUS A6000 using Tapatalk


Offline mr_lou

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #374 on: 20:51, 26 February 19 »
That's why the internet sucks. Can't trust it. Gotta have everything offline.

Luckily I downloaded everything. Wanna buy a Blu-ray edition?  8)