Author Topic: Street Fighter II - CPC Edition  (Read 32425 times)

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Offline AugustoRuiz

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Street Fighter II - CPC Edition
« on: 15:24, 24 September 13 »
Well, it's been announced at Spanish forum Amstrad.es, so now I introduce you our game in development: Street Fighter II - CPC Edition. It is being developed by DaDMaN, McKlain and me. As of now, we're targetting CPC 6128 (128Kb RAM).
You can have a look at this video:
SFII CPC - Work in progress - 20130613
Please, take into account that those graphics are mainly placeholders!! What's already implemented:
  • Custom disk access
  • Animation system, with varying sizes and sprite reposition per frame
  • Pixel perfect collision detection
  • Input handling for both players
  • Compression (using Exomizer)
  • Video split (score at #8000, play area at #C000) See the bump when jumping, will not be there, but when falling after hit.
  • Memory banking (player data is stored in upper 64Kb, 32Kb/character)
  • Music routines - using WYZPlayer
We will publish the source code when it's finished ;)
What's next?
  • Special move detection and execution - outlined, not yet implemented
  • Take damage when hit
  • Update score, time, etc.
  • Implement win condition for fights
  • AI (huge!!!) - already designed, but not implemented.
  • All menus
So, as you can see, we still have a LOT of work to do!

Online robcfg

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Re: Street Fighter II - CPC Edition
« Reply #1 on: 15:52, 24 September 13 »
Superb!!


Movement looks quite fluid, and the graphics are nice too!


Do you guys have an estimation on when will it be finished?


I'm not in a hurry, but would be nice to know when we can enjoy the final version.


Congratulations, and keep up the good work!

Offline AugustoRuiz

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Re: Street Fighter II - CPC Edition
« Reply #2 on: 15:56, 24 September 13 »
Well, it'll be released "when it's done". (just like id or Blizzard!!  ;D )

It's been years in the making, mainly because I suck at assembler, and I am pretty busy. But I keep learning... ;)

No, we don't have an schedule. When I've time to devote to it, I do it. And that's why I've asked DaD not to do any more graphics until the engine is ready...
Oh, by the way, I'm using this technique: http://www.cpcwiki.eu/forum/index.php?topic=8375.msg66694#msg66694
« Last Edit: 16:03, 24 September 13 by AugustoRuiz »

Offline sigh

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Re: Street Fighter II - CPC Edition
« Reply #3 on: 16:15, 24 September 13 »
Good lord!!!!


That is looking SWEET!


Is this able to take advantage of a 2 button controller?

Offline dragon

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Re: Street Fighter II - CPC Edition
« Reply #4 on: 16:37, 24 September 13 »
Simplemente, impresionante  ;D

Offline TFM

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Re: Street Fighter II - CPC Edition
« Reply #5 on: 21:59, 24 September 13 »
Looks very well done. The idea of the shaking of status bar and game is nice!


Keep the good work going  :)





« Last Edit: 01:31, 02 March 14 by TFM »
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline AugustoRuiz

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Re: Street Fighter II - CPC Edition
« Reply #6 on: 22:18, 24 September 13 »
Hi all,


Thank you so much for your feedback! I'll look into the two button-joystick support, because we will use two buttons (punch+kick). Having more attack buttons would make the game unplayable (too many ghost readings in two-player mode!)

Offline Trebmint

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Re: Street Fighter II - CPC Edition
« Reply #7 on: 22:24, 24 September 13 »
Looks amazing :)

Offline TFM

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Re: Street Fighter II - CPC Edition
« Reply #8 on: 23:14, 24 September 13 »
You could use the spare button (Fire 3) of Space for people why have no 3-fire joystick. Spare should not lead to Ghost readings, but I guess two fire buttons is ok.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline Puresox

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Re: Street Fighter II - CPC Edition
« Reply #9 on: 23:40, 24 September 13 »
What an impressive undertaking! All strength to you and your team on this project! And thanks for keeping things alive on the CPC!