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Author Topic: Arcade Game Designer  (Read 13491 times)

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Offline Jonathan.

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Re: Arcade Game Designer
« Reply #50 on: 19:17, 13 October 14 »
No plans for bigger sprites or a 320x200 version just yet, although I wouldn't rule them out at some point in the future.

I've just released version 1.4 which should clear up some issues.  As ever, let me know of any bugs you find.



AGD Releases | Forum


Offline EgoTrip

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Re: Arcade Game Designer
« Reply #51 on: 00:09, 14 October 14 »
I will check out the new build and let you know how I get on with it.


I think you should do a 128k editor, which runs games on a standard 64k machine like you have done with the Spectrum. This will enable you to use more resources and make bigger games.


I also think Rodland remake would possibly be beyond the capabilites of AGD, although it would be cool to be proven wrong.
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Offline Jonathan.

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Re: Arcade Game Designer
« Reply #52 on: 23:55, 02 November 14 »
In addition to the forums, there's now a Facebook group for AGD.  Come on guys, We need a few more CPC fellows to balance out the Spectrum bias!

https://www.facebook.com/groups/785775881484393/