Author Topic: Arcade Game Designer  (Read 14416 times)

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Offline Jonathan.

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Re: Arcade Game Designer
« Reply #50 on: 19:17, 13 October 14 »
No plans for bigger sprites or a 320x200 version just yet, although I wouldn't rule them out at some point in the future.

I've just released version 1.4 which should clear up some issues.  As ever, let me know of any bugs you find.



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Offline EgoTrip

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Re: Arcade Game Designer
« Reply #51 on: 00:09, 14 October 14 »
I will check out the new build and let you know how I get on with it.


I think you should do a 128k editor, which runs games on a standard 64k machine like you have done with the Spectrum. This will enable you to use more resources and make bigger games.


I also think Rodland remake would possibly be beyond the capabilites of AGD, although it would be cool to be proven wrong.
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Offline Jonathan.

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Re: Arcade Game Designer
« Reply #52 on: 23:55, 02 November 14 »
In addition to the forums, there's now a Facebook group for AGD.  Come on guys, We need a few more CPC fellows to balance out the Spectrum bias!

https://www.facebook.com/groups/785775881484393/