Author Topic: Magica (Development)  (Read 5282 times)

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Offline reidrac

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Magica (Development)
« on: 18:16, 24 September 16 »
Let me introduce you my newest project: Magica.

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This may be my entry for CPC Retro Dev 2016, and if that's finally the case, the game won't be available until the competition is over. Good news is that the deadline is in one month and the results will be by the beginning of November; so you won't have to wait too long to play the game ;) - I'm not entering the competition, see: http://www.cpcwiki.eu/forum/programming/magica-(development)/msg135133/#msg135133

I've been thinking for some time about making a classic one-screen arcade; where you're supposed to navigate the screen to perform some actions before moving to the next screen. I think this type of game would play nicely on the CPC.

After studying different games I'm implementing the stun-hit-collect mechanic that, as you all know, was successfully implemented by many games, including Bubble Bobble, Snow Bros, Tumble Pop, Chip-chan Kick, and many others.

I've spend most of the time working on the game engine, so there are bits in the frame story that I still don't know what's going to be... but so far I know that you play a sorceress that has to recover all the potions stolen from her laboratory by creatures sent from different worlds.

The potions are distributed in several dungeons. She can use her magic to stun the enemies, then hit them, and when they're sent back to their original world, collect the potion they leave behind.

When all potions are collected, a portal opens and she can travel to the next dungeon.

The enemies have different properties that you must take into account when you're fighting them. For example, the knight will use his shield and you won't be able to stun him in a frontal attack, the wizard can conjure magic to kill you, etc.

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Besides the screens may have other challenges, and you must find the right way to navigate them and dispose of the enemies before the time runs out. I still need to think if I'm going to include power ups and bonuses; it all will depend on how much memory I have left.

All this trying my best to make it all run smoothly on the CPC, mode 0 and 64K in one single load (I like that).

I still don't know if I'll manage to squeeze in everything I'd like to put in, but so far looks like it will be a fun game.

As I've mentioned in other occasions, I broadcast about development in my Twitter account (Juan (@reidrac) | Twitter), so if you want to know more about the game as I'm making it, follow me on Twitter!

This is a video testing the sound effects:
[youtube]https://www.youtube.com/watch?v=Bvuyin29kDs[/youtube]
« Last Edit: 00:10, 10 October 16 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline ||C|-|E||

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Re: Magica (Development)
« Reply #1 on: 18:32, 24 September 16 »
Lovely game, graphics and mechanics!! I really like it!!  :D :D

Offline dub

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Re: Magica (Development)
« Reply #2 on: 12:35, 25 September 16 »
Very nice

Offline reidrac

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Re: Magica (Development)
« Reply #3 on: 17:21, 25 September 16 »
That video shows a bug: the wizard was using magic even when it was stunned. That's why one of them killed me twice at the end of the video :D
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline TFM

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Re: Magica (Development)
« Reply #4 on: 19:05, 25 September 16 »
That seems to be a great game concept! However the players avatar looks a lot like the baddies, it's hard to follow (at least for me). But the games seems to be awesome. You're really super productive!  :) :) :)


A question: Assuming you're using cpctelera, does it have a lib for sound effects or did you make them by yourself?

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Offline reidrac

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Re: Magica (Development)
« Reply #5 on: 20:08, 25 September 16 »
That seems to be a great game concept! However the players avatar looks a lot like the baddies, it's hard to follow (at least for me). But the games seems to be awesome. You're really super productive!  :) :) :)


A question: Assuming you're using cpctelera, does it have a lib for sound effects or did you make them by yourself?

Thanks for the feedback. I think the player character looks alright, although I see what you mean. Unfortunately I don't think I can make it so it uses different colours.

I don't use cpctelera.

I'm using the WYZ player. It allows 1 channel for effects, and the rest for BG music. The effects themselves were designed with ayefx or something like that (for the speccy, but is easy to change them to CPC frequencies when I convert them to the WYZ format).
« Last Edit: 20:22, 25 September 16 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline fano

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Re: Magica (Development)
« Reply #6 on: 22:30, 25 September 16 »
Very nice project , keep up the good work !
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Offline Gryzor

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Re: Magica (Development)
« Reply #7 on: 15:19, 26 September 16 »
Oh the cuteness!

Offline VincentGR

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Re: Magica (Development)
« Reply #8 on: 22:20, 26 September 16 »
Oh! this looks terrific.

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Offline Kitty

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Re: Magica (Development)
« Reply #9 on: 14:47, 27 September 16 »
Looks Lovely ;)

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