Let me introduce you my newest project: Magica
This may be my entry for CPC Retro Dev 2016, and if that's finally the case, the game won't be available until the competition is over. Good news is that the deadline is in one month and the results will be by the beginning of November; so you won't have to wait too long to play the game
- I'm not entering the competition, see: http://www.cpcwiki.eu/forum/programming/magica-(development)/msg135133/#msg135133
I've been thinking for some time about making a classic one-screen arcade; where you're supposed to navigate the screen to perform some actions before moving to the next screen. I think this type of game would play nicely on the CPC.
After studying different games I'm implementing the stun-hit-collect mechanic that, as you all know, was successfully implemented by many games, including Bubble Bobble, Snow Bros, Tumble Pop, Chip-chan Kick, and many others.
I've spend most of the time working on the game engine, so there are bits in the frame story that I still don't know what's going to be... but so far I know that you play a sorceress that has to recover all the potions stolen from her laboratory by creatures sent from different worlds.
The potions are distributed in several dungeons. She can use her magic to stun the enemies, then hit them, and when they're sent back to their original world, collect the potion they leave behind.
When all potions are collected, a portal opens and she can travel to the next dungeon.
The enemies have different properties that you must take into account when you're fighting them. For example, the knight will use his shield and you won't be able to stun him in a frontal attack, the wizard can conjure magic to kill you, etc.
Besides the screens may have other challenges, and you must find the right way to navigate them and dispose of the enemies before the time runs out. I still need to think if I'm going to include power ups and bonuses; it all will depend on how much memory I have left.
All this trying my best to make it all run smoothly on the CPC, mode 0 and 64K in one single load (I like that).
I still don't know if I'll manage to squeeze in everything I'd like to put in, but so far looks like it will be a fun game.
As I've mentioned in other occasions, I broadcast about development in my Twitter account (Juan (@reidrac) | Twitter
), so if you want to know more about the game as I'm making it, follow me on Twitter!
This is a video testing the sound effects: