Recent Posts

Pages: [1] 2 3 ... 10
RSX Manual in CPC-Wiki:

Sorry for some server problems, here is the newest update...

Amstrad CPC hardware / Re: Amstrad CPC WiFi
« Last post by GUNHED on Today at 04:09 »
Without the M4 no crash should happen, because nothing is there. If there would be something else, then there would be "talk" to two kinds of hardware, that would be a problem per se.

SOS's idea is to be able to run code in ROM and to obtain the M4 ROM number without the need to put code into RAM (as much as I got it), the would be great for me too.  :)
Have a look at Nightshift, a great music demo, especially the first track.

Glider Rider, the first Dizzy and Hydrofool, as mentioned above, definitely!

Anarchy and the Navy Seals titles for me too.
Agent X II - Tim Follin is awesome.  Shame he didn't do all that many Amstrad games.
Programming / Re: where do I find please SDCC2Pasmo
« Last post by SOS on Yesterday at 23:00 »
Version 1.7
(12.97 kB - downloaded 1 times)
PD Graphics 13.

Three programs this time:

1. -GDEM+.BAS - I stopped this before it finished as the countdown sequence causes the OSSC  to lose sync


Amstrad CPC hardware / Re: Amstrad CPC WiFi
« Last post by SOS on Yesterday at 22:51 »
Let me understand it correctly, the only purpose of this command is to disable M4 rom? - so no need to specify it's rom number? or is it to obtain the M4 rom number?
obtain the M4 rom number
(normally the function should return "6", or after M4ROMOFF an "0")

(I hope, that the out-commands on a non M4-System do not crash the Amstrad.)
Hardware related / Re: CPC 664 repair ***Work in progress***
« Last post by gerald on Yesterday at 22:21 »

I have swapped the Z80 with another one and same issue. I have programmed a 27c256 with a 32k BIOS+Basic for the CPC664 and will swap the ROM. If that does not fix then I will start with RAM. Is there any ram diagnostic I can use with an Eprom?
Ram test :

Programming / jscompile
« Last post by zhulien on Yesterday at 22:19 »

I have made a small update to jscompile, it isn't finished but enough to demo for the first time. 

It could be expanded to include assets (graphics and maps), integration with 8bitology API (for achievements), direct sending to CPC, modules etc.  Modules should be there, with classes allocated on the heap, not static, local variables on the stack to allow recursion and some code optimisations.  With modules the ability to make them public with versioning so coders can include them directly.

What are your thoughts on this? Should I finish it? Would anyone want to use it if it could generate CPC code?

To demo it, just type something in from scratch, eg: (yes, it is sensitive to spacing for now)

function Main1()
    var TEST1 = 1;
    var TEST2 = TEST1 * 5;
    var TEST3 = (TEST2 + TEST1) * 2;
    var loopCounter = 10;
    while (loopCounter > 0)
        loopCounter --;

Also, does anyone want to help me finish it? I prefer to make it free for any purpose.
Pages: [1] 2 3 ... 10