News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu

Recent posts

#1
Quote from: dodogildo on Yesterday at 17:47Already ordered the PCBs  8)


very cool

I can see 17 orders already at PCBWay for the iRAM/1088. Probably not all of them will also be going through but that should be at least 10 other people who will build it soon. Plus those that order somewhere else which I can't track.

With what I have seen on Ebay and the people I know that have built for their friends I guess we already have around a hundred upgraded CPC 6128 (640+1088).
#2
D
GFX + Tunes / Re: Amstrad music
Last post by dal - Today at 17:17
#3
It's a very
Quote from: HAL6128 on Today at 15:56Nice. Never played it on a C64... but is it that hard that even developers gave it depressed scoring?  :P
It's a famously broken game. 

To the point that the developers just ended up making the time limit on one of the levels too short on purpose, so that you could never make it onto the next one (which was hopelessly corrupted). 

It has been fixed since by the community, but I get the feeling the developers were just absolutely sick of it, hence the high score table. In fairness, at the time they probably had no idea it was going to be one of the biggest 8-bit games of all time or they might have asked for longer to fix it.
#4
M
Games / Re: Coloco
Last post by merman - Today at 16:26
I like it a lot, I got a physical review copy of the enhanced Coloco DX for Mega Drive recently.
#5
M
Other retro / Re: Has anyone noticed Commodo...
Last post by merman - Today at 16:24
Having spoken directly to a couple of people involved, it was a "low 7-figure" sum.

I have pre-ordered the Founder's Edition, looking forward to it as I haven't had the opportunity to pick up an Ultimate board yet.
HD connectivity AND compatibility with old peripherals*? Best of both worlds.

Is it a viable business? Only time will tell, but they certainly seem to be going about it the right way. They are not going to gouge people on license fees, and already have several great creators on board. The direct links to the past with former Commodore staff are nice, but not essential.


* Yes, I'm aware the user port needs an extra connector. That's on the Commodore website too.
#6
M
Other retro / Re: Rob Hubbard playing Comman...
Last post by merman - Today at 16:16
Yes, it was an original Rob composition.

I saw him play it years later again, at the All Your Base videogame music festival in Nottingham (2022).
He gave a talk on how he produced the original tunes, and then also how he had re-compiled his old source routines into a modern format/player.
#7
M
Other retro / Re: Robocop high score screen ...
Last post by merman - Today at 16:13
I always thought it was quoting from the film?
#8
avatar_HAL6128
Other retro / Re: Robocop high score screen ...
Last post by HAL6128 - Today at 15:56
Nice. Never played it on a C64... but is it that hard that even developers gave it depressed scoring?  :P
#9
O
Games / Re: GX-Pong
Last post by OncleCed - Today at 15:24

Hello, this request, kindly accepted by Stephen, is for a stand telling the story of video games from the 70s to the mid-90s. Stand of 20 machines; almost all Amstrad including 10 GX4000 and 4 Amstrad PLUS.
 
The stand should be ready for a pop culture convention which will take place in November 2026 in France ; I am one of the organizers.

I admit that I am surprised to see people asking for a classic pong game without color, I was already afraid of criticism because it did not fully exploit the console, ha ha.  ;D
 
 It's a real creative exercise. I'm working on the level design of a Space Invaders game, witch my friend Viny-Kun, again for my booth.
#10
avatar_MaV
General Discussion - Introductions / Re: Amstradov
Last post by MaV - Today at 14:02
Quote from: Prodatron on Today at 13:11"Kernal"
That's not likely from the C64, more by accident. Serbian tries to convert the spelling of foreign words to their own. So they like to write it exactly how it is pronounced (like in "hakerski" with a "k" instead of a "ck"). It's likely that the first contact with the word "kernel" was through the C64, but once the spelling was established they stuck to it, not because they liked the C64 so much, more to remain consistent. But there could be other reasons for this.

Take the word "digitajzer" on the page for example. The correct pronunciation for the word in Serbian would be "didžitajzer". It seems that the first contact with this word happened through people who just happened to pronounce the letter it wrongly as "g" like in good.

Croatian doesn't do this however, so foreign words are written just like in their original language, which presents them with other problems like how should they handle languages with other scripts. Besides, if the person reading this word in Croatian has no clue about the other language's orthography and pronunciation system, they would not know how to pronounce it.
Powered by SMFPacks Menu Editor Mod