Recent Posts

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21
Programming / Re: CPCRetrodev 2019 : Fitzroy in the Dark
« Last post by awergh on Yesterday at 13:29 »
And about using another tile to distinguish darkness and block ?
Can it be done or it could break the gameplay (or code) you want to have ?


Ah yes that is still on the agenda as well, I need to take another look at it to see if there is a simple way to do it.
In terms of gameplay I like the idea of not being able to see past the wall so it is a light blocker.
The light blocking was a bit fiddly to implement. I tried making part of the wall visible but wasn't quite happy because I thought it revealed too much but I will think about it more.
My main problem now is I am running out of memory, I'm sure there are savings to be had but I have to find them first.
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Technical Support / Re: CPC464 grey border black screen etc.
« Last post by pledg on Yesterday at 12:05 »
Okay so I'm not getting a clock signal going to look at the caps associated with the crystal X101.

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Programming / Re: CPCRetrodev 2019 : Fitzroy in the Dark
« Last post by Arnaud on Yesterday at 10:04 »
And about using another tile to distinguish darkness and block ?
Can it be done or it could break the gameplay (or code) you want to have ?
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 Excellent! You made a lot of Roger Waters fans very happy with that :-))) After "Hello I am Billy" there needs to be a longer pause though ;-) But that is REALLY REALLY close to Radio K.A.O.S Radio Waves!!

Anybody of you UK guys - can you get Roger Waters on the channel and make him comment on that, please??  :laugh:
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Programming / Re: CPCRetrodev 2019 : Fitzroy in the Dark
« Last post by awergh on Yesterday at 04:10 »
Really more playable with the 8 directions.
This time i was able to find the teleporter to reach the second part of the labyrinth.

What are you planning in the 1.2 ?
I'm glad it is an improvement. :)  I'm guessing you must be on the level with lots of key cards.


For 1.2 I was planing to do some of the things I wanted to do in the game but ran out of time because it was 5am.
Make the cause of death a bit more obvious and that you are running out of dark moves.
If you aren't paying attention you will just feel like you are being kicked out of the level without knowing why.


I had thought about whether some of the levels need more enemies such as in the closest level to the start (keys and doors) to make the levels more interesting.
The keys and doors level was deliberately without enemies to make it easier but that might have been a mistake.
I was planing to change moths so they weren't attracted to the static light sources (light bulbs, I had intended to do something more cave like but ran out of time) so that I could both in the same map.
Otherwise the moth doesn't go after the player most of the time which isn't interesting.
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Amstrad CPC hardware / Re: 3.5" external on a 464 with DDI-1?
« Last post by LambdaMikel on Yesterday at 03:04 »
SCSI enclosure are quite inexpensive these days....

https://www.ebay.com/itm/SCSI-2-Chassis-Frame-Enclosure/223777657149?hash=item341a30113d:g:ENwAAOSwAk5dioi0

Considering that you are also getting the PSU built in.

So, make one for yourself!

It looks a bit odd sitting next to the tiny 6128 though - almost like a ZX81 next to an Elephant  :D
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Applications / Re: New Text Editor for CPC
« Last post by GUNHED on Yesterday at 02:06 »
Thanks! Great ideas! I will add them :-)

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Line Runner - |LINE
Killer Cobra - |COBRA
Metal Army - |METAL
Silkworm - |SILK
Storm - |STORM
Tournament Tennis |TENNIS
Indoor Bowling - |BOWL

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Programming / Re: CPCRetrodev 2019 : Fitzroy in the Dark
« Last post by Arnaud on 21:26, 07 December 19 »
Really more playable with the 8 directions.
This time i was able to find the teleporter to reach the second part of the labyrinth.

What are you planning in the 1.2 ?
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