Difference between revisions of "Mode 4 of CPCs (two bitplanes emulation)"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
Line 1: Line 1:
 
'''Mode 4 screen (two bitplanes emulation)'''
 
'''Mode 4 screen (two bitplanes emulation)'''
  
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space.
 
  
Also known as 'Mode 3'.
+
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.
  
Used in games like: Ghost'n'Goblins, ZTB-Mission Genocide etc..
+
Used in games like: Ghosts'n' Goblins, [[Mission_Genocide|ZTB-Mission Genocide]] etc..
  
  
Line 16: Line 15:
 
</gallery>
 
</gallery>
  
[[media:RSX sprites toolkit (with gng demo).dsk|DSK with the ACPC listing]]
+
* [[media:RSX sprites toolkit (with gng demo).dsk|DSK with the ACPC listing]]   RUN"DEMO" to watch..
  
 
[[category: programming]]
 
[[category: programming]]

Revision as of 18:58, 10 February 2012

Mode 4 screen (two bitplanes emulation)


is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.

Used in games like: Ghosts'n' Goblins, ZTB-Mission Genocide etc..