Difference between revisions of "AMSDOS Header"

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(wrong byte offsets for file length and checksum (thanks to Targhan))
(moar info)
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<pre>
Byte 00: User number
+
Byte 00: User number (value from 0 to 15 or #E5 for deleted entries)
Byte 01 to 08: filename
+
Byte 01 to 08: filename (fill unused char with spaces)
Byte 09 bis 11: Extension
+
Byte 09 bis 11: Extension (fill unused char with spaces)
Byte 18: type-byte
+
Byte 16: first block (tape only)
Byte 21 and 22: loading address
+
Byte 17: first block (tape only)
Byte 24 and 25: file length
+
Byte 18: type-byte (0: basic 1:protected 2:binary)
Byte 26 and 27: execution address for machine code programs
+
Byte 21 and 22: loading address LSB first
Byte 64 and 65: (file length)
+
Byte 23: first block (tape only?)
Byte 67 and 68: checksum for byte 00 to byte 66
+
Byte 24 and 25: file length LSB first
 +
Byte 26 and 27: execution address for machine code programs LSB first
 +
Byte 64 and 66: 24 bits file length LSB first
 +
Byte 67 and 68: checksum for byte 00 to byte 66 LSB first
 +
Byte 69 to 127: undefined content, free to use
 
</pre>
 
</pre>
  

Revision as of 10:51, 13 December 2017

In AMSDOS it is possible to store files in two ways: headerless and with a header. Headerless files are often files which were created with OPENOUT and SAVE"filename",a. Programs normally have a file header, which is consists of 128 bytes and contains the following data:

Byte 00: User number (value from 0 to 15 or #E5 for deleted entries)
Byte 01 to 08: filename (fill unused char with spaces)
Byte 09 bis 11: Extension (fill unused char with spaces)
Byte 16: first block (tape only)
Byte 17: first block (tape only)
Byte 18: type-byte (0: basic 1:protected 2:binary)
Byte 21 and 22: loading address LSB first
Byte 23: first block (tape only?)
Byte 24 and 25: file length LSB first
Byte 26 and 27: execution address for machine code programs LSB first
Byte 64 and 66: 24 bits file length LSB first
Byte 67 and 68: checksum for byte 00 to byte 66 LSB first
Byte 69 to 127: undefined content, free to use

To calculate the checksum, just add byte 00 to byte 66 to each other.

This is only a summary. All details are in Firmware Guide chapter 9, page 4.