Difference between revisions of "Amstrad Machine Language for the Absolute Beginner"

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== Contents ==
 
== Contents ==
  
<pre>
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1. [[Amstrad Machine Language for the Absolute Beginner - Machine Code First Principles|Machine Code First Principles]]
1. Machine code first principles
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2. How computers count
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2. [[Amstrad Machine Language for the Absolute Beginner - How Computers Count|How Computers Count]]
3. Machine code meets BASIC
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4. Registers at work
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3. [[Amstrad Machine Language for the Absolute Beginner - Machine Code Meets BASIC|Machine Code Meets BASIC]]
5. Passing parameters to programs
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6. 8 BIT counting
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4. [[Amstrad Machine Language for the Absolute Beginner - Registers at work|Registers at work]]
7. 16 BIT transfers
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8. 16 BIT arithmetic and counting
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5. [[Amstrad Machine Language for the Absolute Beginner - Passing Parameters to programs|Passing Parameters to programs]]
9. Loops, jumps and block operations
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10. INs and OUTs and ODDs and ENDs
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6. [[Amstrad Machine Language for the Absolute Beginner - 8 bit counting|8 bit counting]]
11. Amstrad sound
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12. The Amstrad keyboard
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7. [[Amstrad Machine Language for the Absolute Beginner - 16 bit transfers|16 bit transfers]]
13. The Amstrad display
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8. [[Amstrad Machine Language for the Absolute Beginner - 16 bit arithmetic and counting|16 bit arithmetic and counting]]
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 +
9. [[Amstrad Machine Language for the Absolute Beginner - Loops, Jumps and Block Operations|Loops, Jumps and Block Operations]]
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10. [[Amstrad Machine Language for the Absolute Beginner - Ins and Outs and Odds and Ends|Ins and Outs and Odds and Ends]]
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11. [[Amstrad Machine Language for the Absolute Beginner - Amstrad Sound|Amstrad Sound]]
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12. [[Amstrad Machine Language for the Absolute Beginner - The Amstrad Keyboard|The Amstrad Keyboard]]
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13. [[Amstrad Machine Language for the Absolute Beginner - The Amstrad Display|The Amstrad Display]]
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[[Amstrad Machine Language for the Absolute Beginner - Appendix 1: Instructions and OP-codes|Appendix 1: Instructions and OP-codes]]
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[[Amstrad Machine Language for the Absolute Beginner - Appendix 2: Flag Operation Summary|Appendix 2: Flag Operation Summary]]
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[[Amstrad Machine Language for the Absolute Beginner - Appendix 3: Numbers on the Amstrad|Appendix 3: Numbers on the Amstrad]]
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[[Amstrad Machine Language for the Absolute Beginner - Appendix 4: Timing programs|Appendix 4: Timing programs]]
  
Appendix 1: Instructions and op-codes
 
Appendix 2: Flag operation summary
 
Appendix 3: Numbers on the Amstrad
 
Appendix 4: Timing programs
 
</pre>
 
  
 
[[Category:Books]]
 
[[Category:Books]]

Revision as of 11:03, 7 July 2008

Frontpage


Information

Title: Amstrad Machine Language for the Absolute Beginner
Authors: Joe Pritchard
Publiser: Melbourne House
Year: 1985
Pages: 154
ISBN: 0-86161-193-4

Contents

1. Machine Code First Principles

2. How Computers Count

3. Machine Code Meets BASIC

4. Registers at work

5. Passing Parameters to programs

6. 8 bit counting

7. 16 bit transfers

8. 16 bit arithmetic and counting

9. Loops, Jumps and Block Operations

10. Ins and Outs and Odds and Ends

11. Amstrad Sound

12. The Amstrad Keyboard

13. The Amstrad Display


Appendix 1: Instructions and OP-codes

Appendix 2: Flag Operation Summary

Appendix 3: Numbers on the Amstrad

Appendix 4: Timing programs