Difference between revisions of "GMSK"

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GMSK is Graphical Mode 0 to Sprite Konverter.
+
G-MSK - Graphical Mode 0 to Sprite Converter
 +
============================================
  
It converts parts of a CPC screen (Mode 0) into the CPC Plus hardware sprites.
+
1. Introduction
 +
===============
  
GMSK runs under FutureOS.
+
Version: 0.39 alpha
 +
--------
 +
 
 +
This FutureOS program allows to convert a part of a Mode 0 Screen
 +
(use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses
 +
all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them
 +
in your own Demos, Programs and Games.
 +
 
 +
 
 +
2. Control of GMSK
 +
==================
 +
After launching the program, you can use both joysticks, the CPC-keyboard
 +
(cursor keys and copy) or some mice (c'est le souris). No lightpen support!
 +
 
 +
 
 +
3. How to use the GMSK
 +
======================
 +
- Insert Disc named "GMSK.dsk" to Drive A.
 +
- Start FutureOS throug RSX-command !OS.
 +
 
 +
- Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).
 +
 
 +
- Tag file "- G-MSK .64K"
 +
- Run Program G-MSK (use RUN-Icon, at down left side).
 +
  (now you should see the CBM-Desktop of the converter).
 +
- Press Copy to activate "File", then
 +
- Press Copy to activate "Load Pict.", then
 +
  (read the message, that no file is tagged until yet).
 +
- Press Space to get back to the FutureOS-Desktop (temporarily).
 +
  (now you see the FutureOS-Desktop like usual).
 +
- Press Shift or Control to show the Directories of tagged drives.
 +
- Tag picture to convert (place it on the disc previously).
 +
- Click at OK-Icon (right side).
 +
  (now you should see the CBM-Desktop of the converter again).
 +
- Press Copy to activate "File".
 +
- Press Copy to activate "Load Pict.".
 +
- Selekt "Y" and press Copy to load Picture.
 +
  (the picture will be loaded, uncompressed and a PAL-file will be loaded too).
 +
  (You can now choose the arrangement of the sprites, but first ...)
 +
- Move "cursor" right to "Conversion" and press Copy.
 +
- Move the graphical cursor to the portion of the screen, which should be
 +
  converted.
 +
- Press Copy again to activate function "Pic. -> Sprite"
 +
- Have a look at the Picture and then press Space.
 +
- Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)
 +
- Press Space again go come back... to GMSK ;-)
 +
 
 +
- Press Copy to activate "File".
 +
- Move down three lines (use Cursor-down key).
 +
- Press Copy to activate "Save Spri.", to save the new Sprites to Disc.
 +
- Hit Return to accept Drive, User and Name (or change it, if you like).
 +
  (don't use little letters, if you want to use the file later with AmsDOS).
 +
- Press Copy to activate Menue "File".
 +
- Move completely down (cursor down key) to the bottom of menue "File".
 +
- Select function "End" (use Copy).
 +
- Select "Yes" and press Copy.
 +
  (now you've left GMSK, you should see the FutureOS-Desktop again).
 +
- Touch Shift or Control key to see the saved Sprites in one of the directories.
 +
  (if not - shout loud! ... mail tfm, kick as and ... then try again).
 +
- Quit FutureOS (... or have some more fun, creating other Sprites).
 +
 
 +
You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000),
 +
to work with them.
 +
The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes,
 +
two bytes for every PEN from 0 to &0F).
 +
 
 +
 
 +
4. Supported functions in GMSK
 +
==============================
 +
Menue File:
 +
-----------
 +
- Load Pict. (see 5. Supported graphic formats).
 +
- Save Pict.
 +
- Load Spri.
 +
- Save Spri.
 +
- Close      (same as End)
 +
- Version    (shows actual program version)
 +
- End
 +
 
 +
Menue Process:
 +
--------------
 +
- Clear (clears loaded Picture and ASIC-Sprite-RAM)
 +
 
 +
Menue Options:
 +
--------------
 +
- Colour (but only for PENs, not for Sprites until now).
 +
- Language (english, german, french, and others if YOU translate!).
 +
 
 +
Sprite Format:
 +
--------------
 +
- M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)
 +
- M0 -> 3(X)*5(Y)
 +
- M0 -> 4(X)*4(Y)
 +
- M0 -> 5(X)*3(Y)
 +
- M0 -> 8(X)*2(Y)
 +
- every 2. line x (only every second scan line will be used)
 +
 
 +
Conversion:
 +
-----------
 +
- Pic. -> Sprite (the real function of the program).
 +
- Show picture
 +
- Show sprites
 +
 
 +
Help
 +
----
 +
- Help
 +
- Menue
 +
- -$$$-
 +
- .www.
 +
 
 +
 
 +
5. supported graphic formats
 +
============================
 +
- native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
 +
- 16 KB screens (16 KB pure graphic data, without file-header).
 +
- OCP-Screens (uncrunched and crunched) with PALette file.
 +
* If you load an OCP-Art-Studio Screen, GMSK looks automatically for a
 +
  .PAL file. If a .PAL file is present the PENs and Sprite-Colors are set.

Revision as of 10:23, 11 September 2006

G-MSK - Graphical Mode 0 to Sprite Converter

================================

1. Introduction

===

Version: 0.39 alpha


This FutureOS program allows to convert a part of a Mode 0 Screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them in your own Demos, Programs and Games.


2. Control of GMSK

======

After launching the program, you can use both joysticks, the CPC-keyboard (cursor keys and copy) or some mice (c'est le souris). No lightpen support!


3. How to use the GMSK

==========

- Insert Disc named "GMSK.dsk" to Drive A. - Start FutureOS throug RSX-command !OS.

- Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).

- Tag file "- G-MSK .64K" - Run Program G-MSK (use RUN-Icon, at down left side).

 (now you should see the CBM-Desktop of the converter).

- Press Copy to activate "File", then - Press Copy to activate "Load Pict.", then

 (read the message, that no file is tagged until yet).

- Press Space to get back to the FutureOS-Desktop (temporarily).

 (now you see the FutureOS-Desktop like usual).

- Press Shift or Control to show the Directories of tagged drives. - Tag picture to convert (place it on the disc previously). - Click at OK-Icon (right side).

 (now you should see the CBM-Desktop of the converter again).

- Press Copy to activate "File". - Press Copy to activate "Load Pict.". - Selekt "Y" and press Copy to load Picture.

 (the picture will be loaded, uncompressed and a PAL-file will be loaded too).
 (You can now choose the arrangement of the sprites, but first ...)

- Move "cursor" right to "Conversion" and press Copy. - Move the graphical cursor to the portion of the screen, which should be

 converted.

- Press Copy again to activate function "Pic. -> Sprite" - Have a look at the Picture and then press Space. - Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!) - Press Space again go come back... to GMSK ;-)

- Press Copy to activate "File". - Move down three lines (use Cursor-down key). - Press Copy to activate "Save Spri.", to save the new Sprites to Disc. - Hit Return to accept Drive, User and Name (or change it, if you like).

 (don't use little letters, if you want to use the file later with AmsDOS).

- Press Copy to activate Menue "File". - Move completely down (cursor down key) to the bottom of menue "File". - Select function "End" (use Copy). - Select "Yes" and press Copy.

 (now you've left GMSK, you should see the FutureOS-Desktop again).

- Touch Shift or Control key to see the saved Sprites in one of the directories.

 (if not - shout loud! ... mail tfm, kick as and ... then try again).

- Quit FutureOS (... or have some more fun, creating other Sprites).

You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000), to work with them. The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes, two bytes for every PEN from 0 to &0F).


4. Supported functions in GMSK

==================

Menue File:


- Load Pict. (see 5. Supported graphic formats). - Save Pict. - Load Spri. - Save Spri. - Close (same as End) - Version (shows actual program version) - End

Menue Process:


- Clear (clears loaded Picture and ASIC-Sprite-RAM)

Menue Options:


- Colour (but only for PENs, not for Sprites until now). - Language (english, german, french, and others if YOU translate!).

Sprite Format:


- M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y) - M0 -> 3(X)*5(Y) - M0 -> 4(X)*4(Y) - M0 -> 5(X)*3(Y) - M0 -> 8(X)*2(Y) - every 2. line x (only every second scan line will be used)

Conversion:


- Pic. -> Sprite (the real function of the program). - Show picture - Show sprites

Help


- Help - Menue - -$$$- - .www.


5. supported graphic formats

================

- native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000). - 16 KB screens (16 KB pure graphic data, without file-header). - OCP-Screens (uncrunched and crunched) with PALette file.

  • If you load an OCP-Art-Studio Screen, GMSK looks automatically for a
 .PAL file. If a .PAL file is present the PENs and Sprite-Colors are set.