Games

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Software Houses

Games Which use hardware tricks (on old generation cpcs)

Useful if you want to dissect games to work out how they did it.

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Hardware Scrolling

  • R3 used to make an approximate byte lenght horizontal scroll (not really smooth)
  • R5 used to make smoother vertical scroll (1 line)
Title Year Vertical Horizontal R3 R5 Confirmed
Action Force 1988 No Yes No No
Anarchy 1988 No Yes No No
Axys 1991 Yes No No Yes
Bob Morane Science Fiction 1987 Yes Yes No No
Builderland 1991 No Yes No No
FlySpy 1986 Yes Yes No No
Fusion 2 1988 No Yes No No
Gothic 1988 Yes Yes No No
Ghosts 'n' Goblins 1986 No Yes No No
Led Storm 1988 Yes No No Yes Yes
Legend of Kage 1986 Yes Yes Yes Yes
Le 5eme Axe 1985 Yes Yes No No
Mission Genocide 1987 Yes No No Yes
Monty Python's Flying Circus 1990 Yes Yes No No Yes
Octoplex 1989 Yes Yes No Yes(?) Yes
Prehistorik 2 1992 Yes Yes Yes Yes
Prohibition 1987 Yes Yes No No
Rick Dangerous 2 1990 No Yes No No
Roland On the Ropes 1984 Yes Yes No No
Skatewars 1989 No Yes No Yes Yes
Stryker In The Crypt Of Trogan 1992 Yes Yes No No
Super Cauldron 1992 Yes Yes Yes Yes
Titan 1988 Yes Yes No No
Warhawk 1987 Yes No No Yes

Rupture

A technique to split the screen into more than one block vertically. (independant videoram offset) Used to hardware scroll one part of the screen while another is static.

Title Year Confirmed
Action Force
Dynamic Duo
Enlightenment: Druid 2
Grell and Falla
Octoplex 1989 Yes
Prehistorik 2 1992
Skatewars 1989 Yes
Snowstrike
Super Cauldron 1992
Turrican 1990 Yes
Usagi Yojimbo
Xyphoes Fantasy
Sol Negro(opera)