Difference between revisions of "Speccy Port"

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An awfull tradition that served badly all the Z80 computers European games.
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A Speccy Port or Spectrum port is the name given to a game which has been converted directly from the Sinclair Spectrum with little or no changes to the Amstrad CPC. Often the Amstrad version ended up fairing worse than the original Spectrum version.  
  
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The [[ZX Spectrum]] shared the same CPU as the Amstrad and had a simple graphics display. The Spectrum was very popular with the Amstrad having much less market share.
  
Seen on [[MSX]] and of course Amstrad  [[CPC]].
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To "gain" time and money, the Spectrum code was re-used.  
  
[[ZX Spectrum]] was very popular, but as Amstrad CPC or MSX had a good share of the market, ports on those standards were made.
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The Amstrad screen was reduced in size to match the Spectrums and often most of the colour was removed. Most spectrum ports were done in [[Video modes|Video Mode 1]] (4 colour mode), because the resolution of this mode matched the resolution of the Spectrum, and this allowed the use of the same graphics.
  
To "Gain" time and money, the Speccy Codes were re-used, missing the fact that Amstrad CPC worked differently concerning Graphic capability.
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Speccy port was also seen on the [[MSX]] and Enterprise.
  
As a result, many of those games used 1 bit graphics (2 colours), and were slower than their Speccy Couterparts, or even ended as [[Vaporware]].
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Some games actually ended up pretty decent.
  
Some were pretty decent although.
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A typical Spectrum port to the Amstrad is said to have been done in 3 days.
  
Most of them were [[Video modes|Video Mode 1]] games.
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It is not known if they lacked the knowledge or will to develop a better CPC version, or simply didn't have the tools to do so.
  
This alowed the use of the same graphics, as graphists were an expensive and time consumming ressource for game editors.
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Often an [[Atari|Atari ST]] was used for Cross Development.
 
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Maybe they lacked the will to develop better porting tools (more user friendly) or simply didn't used an [[Atari|Atari ST]] for a proper Cross Development.
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[[Category: Games]][[Category:Programming]][[Category:CrossDev]]
 
[[Category: Games]][[Category:Programming]][[Category:CrossDev]]

Revision as of 16:29, 28 October 2009

A Speccy Port or Spectrum port is the name given to a game which has been converted directly from the Sinclair Spectrum with little or no changes to the Amstrad CPC. Often the Amstrad version ended up fairing worse than the original Spectrum version.

The ZX Spectrum shared the same CPU as the Amstrad and had a simple graphics display. The Spectrum was very popular with the Amstrad having much less market share.

To "gain" time and money, the Spectrum code was re-used.

The Amstrad screen was reduced in size to match the Spectrums and often most of the colour was removed. Most spectrum ports were done in Video Mode 1 (4 colour mode), because the resolution of this mode matched the resolution of the Spectrum, and this allowed the use of the same graphics.

Speccy port was also seen on the MSX and Enterprise.

Some games actually ended up pretty decent.

A typical Spectrum port to the Amstrad is said to have been done in 3 days.

It is not known if they lacked the knowledge or will to develop a better CPC version, or simply didn't have the tools to do so.

Often an Atari ST was used for Cross Development.