2017 opinions (and arguments) from the land of the Atari:
http://www.atari-forum.com/viewtopic.php?t=32616 (http://www.atari-forum.com/viewtopic.php?t=32616)
Now that's a most impressive video showing a Shadow-of-the-Beast demo(level) on the CPCplus.
Great work. Indeed much better than the ST version.
(It's only a demo, not a full game, I know, but surely this game was very graphics intensive so such a smooth demo does tell something.)
Here's the direct link to the CPC+ demo video: https://youtube.com/watch?v=CPCyF71098o
This first guy to answer looks angry. It proves something ;D
this another demo is so cool too !!!
https://youtu.be/6_RbO0Vm-AA (https://youtu.be/6_RbO0Vm-AA)
Quote from: roudoudou on 13:19, 31 July 19
This first guy to answer looks angry. It proves something ;D
Sure. It's Zarchos... Nothing more to said. ;D
Quote from: TotO on 14:55, 31 July 19
Sure. It's Zarchos... Nothing more to said. ;D
;D ;D ;D ;D ;D
Zarchos?
Show them my previews from last year : a proof that a SOTB game is possible on amstrad cpc+/gx4000 -> https://www.youtube.com/channel/UCX7PR_ROWYA36FTFQptStaQ
8) :o
Fantastic version !
Do you still work on it ?
Quote from: megachur on 20:56, 01 August 19
Show them my previews from last year : a proof that a SOTB game is possible on amstrad cpc+/gx4000 -> https://www.youtube.com/channel/UCX7PR_ROWYA36FTFQptStaQ (https://www.youtube.com/channel/UCX7PR_ROWYA36FTFQptStaQ)
8) :o
Yout must finish this !!! :o
Quote from: Arnaud on 21:18, 01 August 19
Fantastic version !
Do you still work on it ?
I'm affraid that I cannot release it when finished because of copyright reasons (see what append to game from Batman Group)... ??? :o
So now, it's more than "A proof of concept" of GX-4000 and CPC+ capacity (actually I used 64ko of memory and ASIC chipset only) and I'ven't finished it for this reason...at this time but maybe on my next hollidays I will add some more part (Real music played with DMA will be a nice thing to do) ! And of course, if a graphist artist want to do new graphics and game design (level, etc.), I think that It can be done...
I am currently mixed on the fact of making a version very close to the original or an identical version in the spirit but with graphics / music different for these reasons of copyrights ...
Great work! But really, I'm pretty sure that releasing a game on CPC will not give you any copyright issues, as long as you don't make billions off it...
Yeah Targhan,
I don't think the CPC scene these days will generate large amounts of cash for any game.
Displaying on the opening screen something along the lines of this - "This is Shadows of the Beasts (or whatever) a PD tribute to the classic Shadow of the Beast released by Psygnosis in 1989" might help avoid problems.
Also use a LARGE font for PD :D
Aside from Nintendo, who issue take downs on anything even vaguely similar to their titles, I think most games companies turn a blind eye to retro remakes of old games for equally old systems. It's not like there is any money to be made.
Look at the likes of Rick Dangerous 128+, BB4CPC, Ghost and Goblins GX, R-Type 128 etc.
Thanks for your moral support : I will restart the development of this game soon (I hope ;-)) as I can. ;D
--> Do you know which tile editor is the best for big map ?
Quote from: megachur on 06:32, 02 September 19
--> Do you know which tile editor is the best for big map ?
I use Tiled, you can download it in https://www.mapeditor.org/ (https://www.mapeditor.org/)
Quote from: TotO on 14:55, 31 July 19
Sure. It's Zarchos... Nothing more to said. ;D
grew up with the genesis version and my reaction to this is..very well done :)