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General Category => Emulators => Topic started by: Puresox on 23:42, 23 October 16

Title: Correct Mouse Operation with WinApe.
Post by: Puresox on 23:42, 23 October 16
Not sure if there is any threads on this , but a quick question on how do I get to use the Mouse feature  on WinApe. The function works in a fashion but not right, as soon as the cursor leaves the WinApe window the arrow stops moving and basically not useable . I would really like to use the mouse function with a good few of the games , maybe even shooter games I don't know ? Is there a way of getting the Mouse to operate correctly , am I not configuring the Emulator properly? Or is it not possible?
Sim City would be so much better if the Mouse worked.
Title: Re: Correct Mouse Operation with WinApe.
Post by: roudoudou on 06:12, 24 October 16
Switch to fullscreen,the mouse will not quit the emulator window anymore
Title: Re: Correct Mouse Operation with WinApe.
Post by: Executioner on 21:59, 24 October 16
Added Mouse Capture to my TODO list. It does work better in Full Screen mode though.
Title: Re: Correct Mouse Operation with WinApe.
Post by: Puresox on 10:56, 25 October 16
Thanks will look forward to implementation
Title: Re: Correct Mouse Operation with WinApe.
Post by: Puresox on 04:30, 26 October 16
I notice that a fair few games react to the Mouse action in Winape, I really hope that you manage to Get mouse operation working spot on . The Idea of playing Wriggler(Centipede version) is something which will be superb. I am wondering if Krakout or Arkanoid works with the mouse too? Incidently is this a quirk of the emulator or does the mouse work with general games on a real machine too?
Title: Re: Correct Mouse Operation with WinApe.
Post by: arnoldemu on 06:37, 26 October 16
Quote from: Puresox on 04:30, 26 October 16
I notice that a fair few games react to the Mouse action in Winape, I really hope that you manage to Get mouse operation working spot on . The Idea of playing Wriggler(Centipede version) is something which will be superb. I am wondering if Krakout or Arkanoid works with the mouse too? Incidently is this a quirk of the emulator or does the mouse work with general games on a real machine too?
I doubt the games are written for mouse.

Two possibilities here:
- Mouse is an alternative method for joystick input
- OR Winape is probably emulating an AMX compatible mouse. AMX Mouse uses the joystick port and outputs joystick directions so it's similar to using a joystick.

There are few games that are written to be used with mice.

Title: Re: Correct Mouse Operation with WinApe.
Post by: Puresox on 21:39, 05 November 16
SIM City seems like it may work mouse control wise
Title: Re: Correct Mouse Operation with WinApe.
Post by: Prodatron on 21:52, 05 November 16
Are you speaking about the SYMBiFACE II PS/2 mouse emulation?
Title: Re: Correct Mouse Operation with WinApe.
Post by: Puresox on 23:56, 05 November 16
Quote from: Prodatron on 21:52, 05 November 16
Are you speaking about the SYMBiFACE II PS/2 mouse emulation?
No , not familiar with that side of things .
My interest is regarding the AMX Mouse option in WINAPE ,and wanting it to work on some of the official AMX Supported games . But I had noticed that you can use it to a certain extent on SIM City , Wriggler(Centipede version) and other games . and I just wanted to know the official situ on the function . Hopefully Executioner can update on next WINAPE version.
Title: Re: Correct Mouse Operation with WinApe.
Post by: Prodatron on 12:10, 06 November 16
Ah I see, I never tried this option before. The AMX mouse is doing some kind of a "joystick emulation". With this you should be able to control all software, which use the joystick for moving a pointer, but it maybe very slow with a bad responsiveness, as most software will not poll it fast enough.
Title: Re: Correct Mouse Operation with WinApe.
Post by: Executioner on 02:23, 16 February 17
Have you tried using a real AMX mouse. Most software won't work very well unless it's written to do so. Because it uses the Joystick ports, the software needs to provide acceleration for the pointer/item being moved, unlike a PS/2 mouse which actually counts the ticks.
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