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General Category => Emulators => Topic started by: rexbeng on 23:32, 11 February 12

Title: CPC... Vita
Post by: rexbeng on 23:32, 11 February 12
I've been toying around with Sony's new handheld, the PS Vita, and I have to admit that the combination of full gamepad controls AND touchscreen feature is by far the best I've tried on any type of handheld - yes, better than what is offered by the honorable Pandora. Aditionaly the screen resolution is 940x544 pixels which means that the device can properly "emulate" the full vertical resolution of the CPC in overscan (which is 272 pixels on the CPC itself but in real life this translates into 544 pixels) which is also impossible on the Pandora where the screen needs to be distorted.


So, while having the proper screensize & resolution, there's also a complete set of controls with gamepad and joysticks AND a handy keyboard on the touch screen that doen't require you to have a stroke everytime you need to type anything in. Plus a very powerful CPU/GPU set and an easy transfer method via USB.


I guess you all know where I'm going with this: is there a thought about an emulator? I don't actually know what the deal is with the CPC emulators currently on the PSP, I've never tried any of them. Are the developers still around to give us a hint?


regards,
rb





Title: Re: CPC... Vita
Post by: 00WReX on 00:29, 12 February 12
As far as I am aware there were 2 CPC emulators developed for the Original PSP series (1000, 2000, & 3000),

I have them both on my PSP's and both versions are based on Caprice32.

You need a PSP running custom firmware to run these...

http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad (http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad)

http://psp.akop.org/caprice32 (http://psp.akop.org/caprice32)

Although I was quite fond of the original PSP I have not yet touched or even read up much on the VITA...will have to check it out.

Cheers,
Shane
Title: Re: CPC... Vita
Post by: Gryzor on 13:04, 12 February 12
Nice specs, I must say... what's it going for currently?
Title: Re: CPC... Vita
Post by: rexbeng on 16:34, 12 February 12
It's got a decent price for what it offers. Surprisingly, on greek shops it even costs less than for example on Zavvi or Play.com. Have look here  http://www.plaisio.gr/Gaming/Consoles/sony-ps-vita.htm (http://www.plaisio.gr/Gaming/Consoles/sony-ps-vita.htm).


rb




Title: Re: CPC... Vita
Post by: mr_lou on 17:19, 12 February 12
I've often thought about getting myself a handheld gaming console like this, though mostly for retro gaming. I actually did buy a Gamepark once for that purpose, but it wasn't optimal for CPC emulation so I never used it much.

Also, I think Sony will never offer old Nintendo classics because of copyrights. Am I wrong?
Title: Re: CPC... Vita
Post by: TFM on 06:12, 13 February 12
Quote from: rexbeng on 23:32, 11 February 12
.... Aditionaly the screen resolution is 940x544 pixels which means that the device can properly "emulate" the full vertical resolution of the CPC in overscan (which is 272 pixels on the CPC itself ...

Sorry men, in some cases the overscan Y resolution is 288 pixel, just one example here:

Giana Sisters Clone for Amstrad CPC (http://www.youtube.com/watch?v=OQfZsoN4wrU#)
Title: Re: CPC... Vita
Post by: TotO on 09:41, 13 February 12
PAL overscan is 768x288@50Hz.
But, on CPC, it's common to use 768x272, 384x272, 192x272 overscan resolutions.
Most CPC emulator don't display more than 270 lines, because they can't be seen on a CTM monitor. (but on few CRT TV and LCD monitors)

Yes, with a 544 lines display on Vita you can manage an emulator displaying a nice CPC overscan, and interlaced screens too.
Title: Re: CPC... Vita
Post by: TFM on 21:09, 13 February 12
I see my 288 scanlines quite perfect on my CPC Plus monitor (color) and there are even maybe 2-3 scanlines more at the lower end. I have to make a picture in Spring.
Title: Re: CPC... Vita
Post by: Devilmarkus on 12:01, 14 February 12
Quote from: TFM/FS on 06:12, 13 February 12

Sorry men, in some cases the overscan Y resolution is 288 pixel, just one example here:

Giana Sisters Clone for Amstrad CPC (http://www.youtube.com/watch?v=OQfZsoN4wrU#)
Well let me know which emulator uses 288 lines please ;)
WinApe uses 270, others between 270 and 272.
JavaCPC uses 272 lines.

Quote from: TFM/FS on 21:09, 13 February 12
I see my 288 scanlines quite perfect on my CPC Plus monitor (color) and there are even maybe 2-3 scanlines more at the lower end. I have to make a picture in Spring.
Handcounted? ;)
Title: Re: CPC... Vita
Post by: ced64k on 17:11, 14 February 12
I don't think the PS Vita can run homebrew code at this time   ;D
Title: Re: CPC... Vita
Post by: TFM on 20:42, 14 February 12
@Markus: Sorry mate, I make my software for CPC and not for emulators. Honestly I don't even give a crap if my soft runs on emulators or not, because the emu developpers are responsible for their programs. If they fail (for example by showing not enough scan lines), then it's their problem. I will not make a program running worse on CPC because then it would run better on emulators.

The CPC is the master standart! Not any kind of emulator! And in this case also the Plus has to be considered, which needs(!) the 288 scanlines.

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