Author Topic: WinAPE 2.0 Beta 1  (Read 28273 times)

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Offline fgbrain

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Re: WinAPE 2.0 Beta 1
« Reply #25 on: 21:24, 26 November 15 »
Great news and well done again Richard !

WinAPE is my main development tool for well... something


but my main old bug with double sided DSKs still exists...  >:(

when you flip side,  you either get "Disk missing" error or a previously opened different disk image!!!


ATB




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Offline SRS

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Re: WinAPE 2.0 Beta 1
« Reply #26 on: 21:50, 26 November 15 »
Great Job. Just logged into my PayPal and send you some $$$ for having that great tool developed.

Now something stupid: how to I debug (like "single step" from Breakpoint ? ) Can't find a "That KEy does that in debugger mode" *sniff*



Offline Fessor

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Re: WinAPE 2.0 Beta 1
« Reply #27 on: 22:04, 26 November 15 »
For Linux (Kubuntu 14.04) under Wine:
German Keyboard is not recognized and redefining the keyboard is not possible as the Umlauts are not in the list.
Redraw Problems in the Editor
Statusline of the Main Window with the Icons is only drawn if Direct-X stretch is switched on.



Offline Ast

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Re: WinAPE 2.0 Beta 1
« Reply #28 on: 22:29, 26 November 15 »
When you start WinApe on Windows 10, you are asked to install DirectDraw.
The info dialog should lead you to the download.
I'ven't had any info dialog opened during the installation...
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Offline Ast

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Re: WinAPE 2.0 Beta 1
« Reply #29 on: 22:30, 26 November 15 »
At the ACME Shop, it's that new 2-extra-joystick device from TotO.  :P :) :) :)
You're so funny tonight. Did you eat some clown in this good night ?  ;D
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Offline Executioner

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Re: WinAPE 2.0 Beta 1
« Reply #30 on: 23:06, 26 November 15 »
Thanks (donated some bucks).

Great Job. Just logged into my PayPal and send you some $$$ for having that great tool developed.

Thank you very much for your donations guys, press F7 for the debugger.

There is now a full CHM help file and generated legacy WinHelp file containing all the information, including all assembler directives and usage.

Offline Executioner

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Re: WinAPE 2.0 Beta 1
« Reply #31 on: 23:08, 26 November 15 »
As you can see, the demo named "From Scratch" by the demogroup Vanity isn't working properly in WinAPE.
The scroll effect is broken (see screenshot), and the Tetris transition effect isn't displayed either. :(

I've never seen the demo, does it work in other emulators? Your emulator? Any idea what's wrong with it?

Offline TFM

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Re: WinAPE 2.0 Beta 1
« Reply #32 on: 23:47, 26 November 15 »
Gentleman, we need to ship a SF2 to Australia for Executioner! I put 25 Bucks in, who is supporting too? (And where do we get one? Maybe @Prodatron knows?).
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline SRS

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Re: WinAPE 2.0 Beta 1
« Reply #33 on: 23:50, 26 November 15 »
Wouldn't a "Kangaroo" be more helpful ?  :doh:

Offline TFM

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Re: WinAPE 2.0 Beta 1
« Reply #34 on: 23:52, 26 November 15 »
That would be 299 Euros....

h ttp://ww w.spielquader.de/Symbiface-II-by-Dr-Zed-Symbiosis-fuer-Schneider-Amstrad-CPC

Dr. Zed sold em for 120 Euros.

So yes....  :picard2:
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Offline PhilZeVibe

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Re: WinAPE 2.0 Beta 1
« Reply #35 on: 23:59, 26 November 15 »
I've never seen the demo, does it work in other emulators? Your emulator? Any idea what's wrong with it?
I'm glad you asked. Yes, I'm quite sure about what's going wrong there.

The two effects (the Tetris part and the scroll part) that broke on WinAPE rely on the same CRTC trick which is about abusing the Reg6 (Vertical Displayed).
The demo use a behaviour that is unique to the CRTC Type 1 chip: When Reg6 is set to 0, the CRTC Type 1 ALWAYS display border.
It's really simple when you know about it.

It's implemented for sure in CPCBox and ACE (and probably in some other emulators too).
But really don't trust emulators.
Try the demo on a real CPC and see it for yourself.

This is what you should see for the Tetris part:

[attachimg=1]


And for the text scroll part:

[attachimg=2]
Atwood's law (2007): "Any application that can be written in JavaScript, will eventually be written in JavaScript."

Offline Gryzor

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Re: WinAPE 2.0 Beta 1
« Reply #36 on: 11:01, 27 November 15 »
Not too much for the casual user, but an impressive changelog nonetheless!


Thanks so much for your work, man...


(and thanks to those pointing out the donations; I just sent some mysefl).

Offline Joseman

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Re: WinAPE 2.0 Beta 1
« Reply #37 on: 11:31, 27 November 15 »
Not too much for the casual user, but an impressive changelog nonetheless!

The best for me in winape are the debugger & the assembler, and in this areas there are a lot of changes and things improved!

Offline Gryzor

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Re: WinAPE 2.0 Beta 1
« Reply #38 on: 11:35, 27 November 15 »
The best for me in winape are the debugger & the assembler, and in this areas there are a lot of changes and things improved!


Indeed. The average, casual user/gamer will see indirect benefits :)

Offline Executioner

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Re: WinAPE 2.0 Beta 1
« Reply #39 on: 12:42, 27 November 15 »
Not too much for the casual user, but an impressive changelog nonetheless!

Thanks for the donation Gryzor...

There's actually quite a bit improved for the casual user: better emulation including palette changes, sound, most CDTs now work, improved video recording, separate controls for full-screen/windowed... but, yes most of the improvements are in the debugger/assembler area.

Offline SRS

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Re: WinAPE 2.0 Beta 1
« Reply #40 on: 12:56, 27 November 15 »
The Help seems not to work with  WIN10 ?

I can open it via F1 but can't read the "articles".

« Last Edit: 12:59, 27 November 15 by SRS »

Offline Executioner

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Re: WinAPE 2.0 Beta 1
« Reply #41 on: 13:49, 27 November 15 »
The Help seems not to work with  WIN10 ?

I can open it via F1 but can't read the "articles".

Is that the same for everyone using Windows 10? I haven't installed Win 10 yet since I have too much stuff on my PC that may not work as expected, but I do have access to my wife's Surface Pro which has Win 10 on it.

Offline Axelay

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Re: WinAPE 2.0 Beta 1
« Reply #42 on: 14:25, 27 November 15 »
The Help seems not to work with  WIN10 ?

I can open it via F1 but can't read the "articles".



On Win 8.1, I had to go to the html help file, right click on it, select properties and click 'unblock' to get it to display.  Maybe the same problem for you?


Offline Ast

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Re: WinAPE 2.0 Beta 1
« Reply #43 on: 17:57, 27 November 15 »
Is that the same for everyone using Windows 10? I haven't installed Win 10 yet since I have too much stuff on my PC that may not work as expected, but I do have access to my wife's Surface Pro which has Win 10 on it.
The help works fine on my Windows 10. I can confirm it!
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Offline Executioner

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Re: WinAPE 2.0 Beta 1
« Reply #44 on: 23:48, 27 November 15 »
The help works fine on my Windows 10. I can confirm it!

But did you get WinAPE working in the end?

Microsoft are clearly anal about security to block downloaded CHM files by default instead of just disabling script in them (though I'm not sure how it determines it's downloaded, and why it only happened to a couple of people).

Offline Grim

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Re: WinAPE 2.0 Beta 1
« Reply #45 on: 13:53, 28 November 15 »
Nice update! Haven't tested everything yet, but already have two feature requests for whenever you feel bored :)
  • Option to keep a 4/3 display ratio when in fullscreen on a wide display.
  • Option to disable the splash-screen (or make it so that any open menu ie. File, Settings, Debug, etc is not automatically closed when the splash-screen disappears).

Offline pelrun

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Re: WinAPE 2.0 Beta 1
« Reply #46 on: 16:25, 28 November 15 »
(though I'm not sure how it determines it's downloaded, and why it only happened to a couple of people).


Usually by throwing a bit of extra data into an alternate data stream on the file, which is a rather obscure NTFS feature. It'll depend on which browser was used to download the file, and what filesystem it's been written to (FAT doesn't support ADSes).

Offline Ast

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Re: WinAPE 2.0 Beta 1
« Reply #47 on: 01:32, 29 November 15 »
But did you get WinAPE working in the end?

Microsoft are clearly anal about security to block downloaded CHM files by default instead of just disabling script in them (though I'm not sure how it determines it's downloaded, and why it only happened to a couple of people).
Yeaahhh, i did it and use it too. Impressive. I like your amstrad plus split rasters' correction. Thanks....
I did some test with vertical splitscreen and it's very strange because it seems you don't have to modify crtc register2 to have some right screens.... Trying to execute the same code on my Amstrad plus will give me a crashed screen (diagonal  display of course).
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Offline Axelay

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Re: WinAPE 2.0 Beta 1
« Reply #48 on: 08:02, 29 November 15 »
Thanks for the update!  I havent had much time to look at it yet, but one of the things I have looked at is the palette changes against a photo I had taken previously of a test image from my real CPC's screen and WinAPE is now looking spot on compared to the CPC image, so that's awesome.

Offline EgoTrip

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Re: WinAPE 2.0 Beta 1
« Reply #49 on: 11:02, 29 November 15 »
I've used the new version quite a bit in developing my new game, and the audio sounds like it should now. Also the annoying clicking and audio desync has gone from the avi recordings. Now I can make more CPC videos. Thanks for your hard work.
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