@TMTLOGIC has released four different multiplayer games for SymbOS, which are using the TMTNet network backbone.
All these games are implementations of famous classical card-board, board and pencil-and-paper games.
They all have been developed by
@TMTLOGIC using the Quigs IDE, a Visual Studio like IDE for SymbOS developed by Rob Buckley (
@Trebmint ).
If you own a TMTNet compatible device (SF3, RSF3, RSF3 lite) for your CPC, MSX or Enterprise (and PCW soon as well) you will be able to join the TMTNet network in SymbOS and play your favourit game against other participants.
Dot Boxhttp://www.symbos.org/appinfo.htm?00074
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Dot Box is a "Dots and boxes" implementation. The game starts with an empty grid of dots, and the two players take turns adding a single horizontal or vertical line between two unjoined adjacent dots. A player who completes the fourth side of a 1×1 box earns one point and takes another turn. The game ends when no more lines can be placed. The winner is the player with the most points.
Ludohttp://www.symbos.org/appinfo.htm?00075
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Ludo is a strategy-based board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die.
Tic Tac Toehttp://www.symbos.org/appinfo.htm?00076
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Tic Tac Toe is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid, one with Xs and the other with Os. A player wins when they mark all three spaces of a row, column, or diagonal of the grid
One Lefthttp://www.symbos.org/appinfo.htm?00077
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One-Left is an implementaton of the card deck game "Uno". The aim is to be the first player to score 500 points, achieved (usually over several rounds of play) by being the first to play all of one's own cards and scoring points for the cards still held by the other players.
(Please don't be confused, all screenshots are captured from a CPC using the V9990 graphic card in SymbOS. Of course they run in the normal native CPC screen mode as well, but I will have to add these screenshorts here later as well)
When starting a game you will choose your opponents over the network and then reach the gameplay itself. You always have a little chat functionality, so you can talk to the other players while challenging the game. That's a very nice feature, which has been introduced by @Edoz already in 2015 for SymbOS, the first CPC internet game ever called "Battleship".
It's definitely worth trying Quigs programming.
It's similar to Visual Basic.
Tembmint has created this fantastically.
A big advantage is that the graphics part is done quite quickly.
And you can create software for more than four computer types: MSX, CPC, Enterprise, PCW...
We'll explain more on my Discord channel together with Edoz.
Quote from: TMTLOGIC on 20:08, 11 July 25It's definitely worth trying Quigs programming.
It's similar to Visual Basic.
Tembmint has created this fantastically.
A big advantage is that the graphics part is done quite quickly.
And you can create software for more than four computer types: MSX, CPC, Enterprise, PCW...
We'll explain more on my Discord channel together with Edoz.
I try it, but had lots of problems - it looks like quigs don't like my Windows - ohh, and i don't like my Windows, too ;)