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General Category => Games => Topic started by: Brundij on 17:14, 29 October 21

Title: Adapting loading screens that sucked.
Post by: Brundij on 17:14, 29 October 21
We all love our CPC's but some games came with really ugly or bland loading screens. I adapted a few ones that in my opinion look much better in C64 (I can't figure why they didn't use these for CPC since many loading screens are the same with a palette adapted for each system) and since they share similar caracteristics like anamorphic and 16 simultaneous colors I simply adapted the palette for the CPC. If anyone is interested in use them in their own DSK's or CDT's I'll post the SCR files too.

Myth's CPC version didn't have a loading screen.
The Bugout one isn't a CPC game. But I used it to practice some recolouring and learn how patterns work because the art is nice.
Title: Re: Adapting loading screens that sucked.
Post by: ComSoft6128 on 17:37, 29 October 21
Excellent work!
I hope @XeNoMoRPH (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1952) is working on a slideshow :)
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 17:58, 29 October 21
Quote from: ComSoft6128 on 17:37, 29 October 21
Excellent work!
I hope @XeNoMoRPH (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1952) is working on a slideshow :)
Thanks! I make my own ones in CDT using a loader with stripes in the border which trocoloco a forum member adapted for doing them. So if you're interested check it out (https://www.cpcwiki.eu/forum/general-discussion/slideshows-on-tape/msg194463/#msg194463).
I forgot to include this one. Adapted form Spectrum this time. The game didn't have loading screen in CPC. Either in ZX.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 17:19, 07 December 21
More loading screens for games that didn't have one. This time Shinobi, adapted from the arcade title screen. Two flavours to choose from: Mode 0 and Mode 1.
Title: Re: Adapting loading screens that sucked.
Post by: eto on 17:37, 07 December 21
Just an idea: if you do a black/white Sega logo in Mode 1, you would have a green to get a screen that would be very similar to Arcade.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 17:53, 07 December 21
Well I already tried, but a B/W logo over the already black ninja mask doesn't look too good. Also the cpc greens are too dark or too bright to match the original one which is not green but a hue of brown. But if you like it more, here you are. I made another with the dark yellow color (12 , &5E) which is similar to the original.
Title: Re: Adapting loading screens that sucked.
Post by: TotO on 19:48, 07 December 21
I have posted that two years ago. ;)
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 19:56, 07 December 21
Quote from: TotO on 19:48, 07 December 21
I have posted that two years ago. ;)
Well, I didn't know that. Your colour choice manages to add detail to the face. Nice one. Mine pales in comparison.
Title: Re: Adapting loading screens that sucked.
Post by: TotO on 19:57, 07 December 21

Quote from: Brundij on 19:56, 07 December 21Your colour choice manages to add detail to the face.
Exactly.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 20:04, 07 December 21
Quote from: TotO on 19:57, 07 December 21
Exactly.
I notice though yours doesn't use the cpc standard resolution. Do you mind if I use yours remove the start and options and I add the Sega logo and copyrights and fit it into a 320 x200 size?
Title: Re: Adapting loading screens that sucked.
Post by: TotO on 20:10, 07 December 21
Because it was made for a Shinobi rework on CPC that not use the same screen resolution.
So, I will prefer to not use it only for the same old CPC game, without ingame improvements.

But, if that can give you some ideas to redo game screens, I'm happy with that.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 20:17, 07 December 21
Quote from: TotO on 20:10, 07 December 21
Because it was made for a Shinobi rework on CPC that not use the same screen resolution.
So, I will prefer to not use it only for the same old CPC game, without ingame improvements.

But, if that can give you some ideas to redo game screens, I'm happy with that.
Oh Ok. I didn't know that either. It's hard to follow everything that comes out. Besides, I'm still learning. I've been doing this for a year and a half only. In mode 1 it's really hard to choose which colours to use for the screen to look close to the original. But sometimes as you have shown detail is more important.
Title: Re: Adapting loading screens that sucked.
Post by: lmimmfn on 22:17, 07 December 21
Did Chase HQ ever get fixed? that loading screen was shocking especially compared to the box art which would look great in mode 0
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 01:56, 08 December 21
Quote from: lmimmfn on 22:17, 07 December 21
Did Chase HQ ever get fixed? that loading screen was shocking especially compared to the box art which would look great in mode 0
I'm putting that one next on my list. Unless someone did it already.  :P I'll try to do one with the box art, and then adapt the C64 one for the CPC. The one they used has it's charm though.
Title: Re: Adapting loading screens that sucked.
Post by: eto on 10:22, 08 December 21
Quote from: TotO on 19:48, 07 December 21
I have posted that two years ago. ;)


Aren't there 6 colours? the green/yellow, white, black, dark red, bright red and grey?
Title: Re: Adapting loading screens that sucked.
Post by: lmimmfn on 11:27, 08 December 21
Quote from: eto on 10:22, 08 December 21

Aren't there 6 colours? the green/yellow, white, black, dark red, bright red and grey?
Looks like raster splits
Title: Re: Adapting loading screens that sucked.
Post by: eto on 11:49, 08 December 21
Quote from: lmimmfn on 11:27, 08 December 21Looks like raster splits

I thought so too first, but in the face area (forehead), there seem to be 5 colours per line.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 12:28, 08 December 21
I didn't realize. Yeah there are 6 colours, so it's kind of cheating :D Well, the ones I made are standard screens, easier to use in a loader.
Title: Re: Adapting loading screens that sucked.
Post by: TotO on 12:43, 08 December 21
There are mainly 4 colours, but some rasters with up to 5 colours per scanline for the face.
It is not cheating as CPC programs do that from the 80s. It is just using the CPC capabilities.

Either way, I think there is nothing legitimate to replace the original loading screens with others, if there is not behind a desire to make an improved version of the game to go with it.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 12:57, 08 December 21
Quote from: TotO on 12:43, 08 December 21
There are mainly 4 colours, but some rasters with up to 5 colours per scanline for the face.
It is not cheating as CPC programs do that from the 80s. It is just using the CPC capabilities.
It was a joke. I just do this for fun, and if someone wants to tinker with their computers they're free to do so. Not everyone has the knowledge or don't have time or desire to learn how to do it the hard way.
Quote
Either way, there is nothing legitimate to replace all loading screens with others, if there is not behind a desire to make an improved version of the game to go with it.
Your opinion. What I'm doing has been done before. I may do it worse I don't deny it.
Title: Re: Adapting loading screens that sucked.
Post by: TotO on 13:28, 08 December 21
What else than doing things for fun on CPC?  :)

Whether you make title screens for your pleasure, it's cool and allow to familiarize yourself with the machine and improve your skills. It was the object of my contribution and my opinion is linked to respect and not forget for the original work.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 13:38, 08 December 21
Well I understand your point and respect it but I don't agree. I really don't see anything disrespectful in swapping a loading screen for another, which is something whoever does, will do it in the privacy of his tinkering with his own game copies (If anyone uses the screens I make at all). I'm not distributing copies of games with title screen swapped. I don't even know how to do a proper loader in basic for disc games. Only for tapes and barely.
Title: Re: Adapting loading screens that sucked.
Post by: tastefulmrship on 14:12, 08 December 21
I do like it when "idiotic CPC purists" are annoyed, but I don't like it when they belittle other people's fun... ^_^
... and to add to that annoyance, here is my recent "SUPREMACY C64" rework.

Keep up the good work, @Brundij (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3495)! Some of us, less vocal people, appreciate what you do!
Title: Re: Adapting loading screens that sucked.
Post by: TotO on 14:40, 08 December 21
Quote from: Brundij on 13:38, 08 December 21
Well I understand your point and respect it but I don't agree. I really don't see anything disrespectful in swapping a loading screen for another
I think that you don't agree because you don't considerate the splash screen as part of the original game graphist work. But so goes life. As I told you, it was cool to do this for your enjoyment and to improve your skill... Have fun! ;)
Title: Re: Adapting loading screens that sucked.
Post by: TotO on 14:53, 08 December 21
Quote from: SuTeKH/Epyteor on 14:12, 08 December 21
I do like it when "idiotic CPC purists" are annoyed, but I don't like it when they belittle other people's fun... ^_^
... and to add to that annoyance, here is my recent "SUPREMACY C64" rework.
I forget each time that we can no longer exchange our point of view or our experience on forums without people feeling attacked, as on social networks... Anyway, nice screen!  :-*
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 15:26, 08 December 21
Quote from: TotO on 14:40, 08 December 21
I think that you don't agree because you don't considerate the splash screen as part of the original game graphist work. But so goes life. As I told you, it was cool to do this for your enjoyment and to improve your skill... Have fun! ;)
I really don't know how you can deduct such thing. Is it because of the title? Well, there are screens which in my opinion, were done in a lazy way. Badly coloured, badly drawn, call it what you like I posted examples of what I mean. Anyways, I don't understand right now. According to your point of view, changing a loading screen is disrespectful to the original work of the graphic artist. Then explain to me how deciding that a game can be improved then changed in part or remaking it wholly is less disrespectful to the original work.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 15:31, 08 December 21
Quote from: SuTeKH/Epyteor on 14:12, 08 December 21
I do like it when "idiotic CPC purists" are annoyed, but I don't like it when they belittle other people's fun... ^_^
... and to add to that annoyance, here is my recent "SUPREMACY C64" rework.

Keep up the good work, @Brundij (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3495)! Some of us, less vocal people, appreciate what you do!
Thanks for your words. Nice screen! Hope someday I'll have the patience and enough experience  to make some pixel art from scratch.
Title: Re: Adapting loading screens that sucked.
Post by: TotO on 17:13, 08 December 21
Quote from: BrundijI really don't know how you can you deduct such thing.
There is nothing to deduce here. The title screens are usually signed by the game graphic designers. ;)

Quote from: BrundijAccording to your point of view, changing a loading screen is disrespectful to the original work of the graphic artist. Then explain to me how deciding that a game can be improved then changed in part or remaking it wholly is less disrespectful to the original work.
Well... You take what I said out of context to confront two things that don't have to be opposed. For example, you can remove bugs or improve the display and wish to report it on the title screen to let it be known, or even remake the whole game and therefore the title screen that goes with it because no more related to the original graphic designer.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 18:30, 08 December 21
Quote from: TotO on 17:13, 08 December 21There is nothing to deduce here. The title screens are usually signed by the game graphic designers. ;)
So you say I have to add something like: This is not an original screen, then credit the original artist in every screen I make that in the other hand had nothing to do with the image I adapted. I think it's pointless since it's obvious it's not the original image. I'ts something no one that has remade or done new loading screens has ever done. Even graphic artists from the 8 bits era do this and don't credit the original artist in their new work (STE'86 anyone?) When I recolour a C64 image I leave as it is, signature and all, then I add mine since recolouring and retouching takes some time and effort to do. And not always add it.
Even if I wanted to do that, I have been doing loading screen compilations (https://www.cpcwiki.eu/forum/general-discussion/slideshows-on-tape/msg194463/#msg194463) from some time now and in many cases it's impossible to track down who did a loading screen when I try to document them. My only sources are pages like CPC Power, Amstrad.es or CPC Rulez which are databases that have done that work.
I just do what I do, again, for fun, and then share it with the community. If someone wants to use the images in their own compilations or dsk images or cdt's or print them in toilet paper then wipe their asses with it they're free to do so.
I'm always open for constructive criticism about the graphic stuff, but since we are going in circles again, it's the last answer you'll get from me regarding what you think what is and what is not correct. Have a nice one.

Title: Re: Adapting loading screens that sucked.
Post by: ComSoft6128 on 18:37, 08 December 21
I really like your work, please carry on :)
Title: Re: Adapting loading screens that sucked.
Post by: andycadley on 19:25, 08 December 21
Has there ever been a custom loader with raster splits on the screen? Feels like it would be very tricky for tape (dunno about disk) as it would require interrupts to be enabled and that would surely play havoc with the timing.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 21:10, 08 December 21
Quote from: andycadley on 19:25, 08 December 21
Has there ever been a custom loader with raster splits on the screen? Feels like it would be very tricky for tape (dunno about disk) as it would require interrupts to be enabled and that would surely play havoc with the timing.
Beats me.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 21:19, 08 December 21
Here is an ALTERNATIVE loading screen for Chase H.Q. This one uses the ZX screen size plus one more line (256x200)
Title: Re: Adapting loading screens that sucked.
Post by: ervin on 23:57, 08 December 21
Absolutely outstanding!
Keep going Brundij!
Title: Re: Adapting loading screens that sucked.
Post by: eto on 09:02, 09 December 21
Quote from: Brundij on 21:19, 08 December 21
Here is an ALTERNATIVE loading screen for Chase H.Q. This one uses the ZX screen size plus one more line (256x200)

Chase HQ is a perfect example. While the game itself is a good Speccy conversion, the original title screen is just a crappy 1:1 clone, not even slightly adapted to properly utilise the CPC. Of course a new screen would have cost some time, so they probably didn't bother. I don't see why this shouldn't be "fixed" and I personally think in such a case it's a big honour for the game developer and designer that someone takes some time today to produce a title screen that suits the game well.

Very well done, a great title screen.

Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 11:07, 09 December 21
I just remembered: Months ago while doing loading screen compilations I found this one done  by Martin Holland (MACH or MACK not sure) for the game Rookie. The loading screen in the preserved copies looks like in the left. Just tinkering with the colours in the palette, not recolouring or changing the palette order I managed to leave it like in the right side.
Title: Re: Adapting loading screens that sucked.
Post by: eto on 13:02, 09 December 21
The left one must be wrong. That looks like someone forgot to set the right palette in the loader - and then it was released without anyone noticing.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 13:29, 09 December 21
Quote from: eto on 13:02, 09 December 21
The left one must be wrong. That looks like someone forgot to set the right palette in the loader - and then it was released without anyone noticing.
Such a distraction. Or simply no one gave a s***  :D
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 15:05, 17 December 21
Alternative version of Predator loading screen
Title: Re: Adapting loading screens that sucked.
Post by: ComSoft6128 on 15:50, 17 December 21
Your screens are on CPCRulez:


https://cpcrulez.fr/demostestSL_brundij-adapting_loading_screens_that_sucked..htm


But it would be better if the original screens were also there for comparison - "before & after"  ;D
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 17:22, 17 December 21
Quote from: ComSoft6128 on 15:50, 17 December 21
Your screens are on CPCRulez:


https://cpcrulez.fr/demostestSL_brundij-adapting_loading_screens_that_sucked..htm (https://cpcrulez.fr/demostestSL_brundij-adapting_loading_screens_that_sucked..htm)


But it would be better if the original screens were also there for comparison - "before & after"  ;D
Also there? Cool. I don't know who bothered to compile them all in a DSK but cool and thanks if he reads this. I just stumbled a couple of days ago with some of my CDT compilations in CPC Power. I had no idea :)
Title: Re: Adapting loading screens that sucked.
Post by: BSC on 20:43, 17 December 21
Quote from: Brundij on 11:07, 09 December 21I just remembered: Months ago while doing loading screen compilations I found this one done  by Martin Holland (MACH or MACK not sure) for the game Rookie. The loading screen in the preserved copies looks like in the left. Just tinkering with the colours in the palette, not recolouring or changing the palette order I managed to leave it like in the right side.

The screen on the left looks pretty much like green-scale aka made for being viewed on a GT64/65 monitor. You remember that back in the days games let you chose between (g)reen or (c)olor screen?
Title: Re: Adapting loading screens that sucked.
Post by: EgoTrip on 22:13, 17 December 21
Here's an improvement for Count Duckula 2
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 22:41, 17 December 21
Quote from: BSC on 20:43, 17 December 21
The screen on the left looks pretty much like green-scale aka made for being viewed on a GT64/65 monitor. You remember that back in the days games let you chose between (g)reen or (c)olor screen?
True, I didn't think on it. I had the color monitor in the day and I still think that way :P. Anyways I never saw the color version of that screen so there it is one if there's none.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 22:42, 17 December 21
Quote from: EgoTrip on 22:13, 17 December 21
Here's an improvement for Count Duckula 2
That's way beyond my skills :D
Title: Re: Adapting loading screens that sucked.
Post by: Gryzor on 13:46, 21 December 21
Just saw these, excellent work!!
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 20:52, 05 January 22
More Chase H.Q. For those who prefer something more 8 bit looking.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 22:15, 05 January 22
And in Mode 1 from the 16 bit version.
Title: Re: Adapting loading screens that sucked.
Post by: lmimmfn on 03:24, 06 January 22
Quote from: Brundij on 20:52, 05 January 22
More Chase H.Q. For those who prefer something more 8 bit looking.
This looks brilliant, great job!!!!
Title: Re: Adapting loading screens that sucked.
Post by: Gryzor on 07:33, 06 January 22
Works great in mode 1!
Title: Re: Adapting loading screens that sucked.
Post by: OneVision on 10:53, 06 January 22
Hello,


nice work ! I like it !
I remade the Wonderboy title screen when we released our first level demo.


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)
Title: Re: Adapting loading screens that sucked.
Post by: kawickboy on 09:35, 07 January 22
The toki coder is working to improve chase h.q, maybe he will add a new title screen.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 11:20, 07 January 22
Quote from: kawickboy on 09:35, 07 January 22
The toki coder is working to improve chase h.q, maybe he will add a new title screen.
As far as I know he will. He asked me for permission to use the new screen.
Title: Re: Adapting loading screens that sucked.
Post by: CyrilAmstrad on 13:57, 07 January 22
Quote from: Brundij on 11:20, 07 January 22
As far as I know he will. He asked me for permission to use the new screen.


Hi ! Indeed I asked you a couple of time ago.
I quote here to thank you and congrat you as well.
As noticed I keep your sign and transpose identically the « Old »colors as you've done.


And people in Amstradiens FB group had appreciated the example screens you had rebuild recently.
Keep doing and enjoy the positive feedback ONLY ^^


Greetings


CyrilleAYOR61
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 15:30, 07 January 22

Quote
Hi ! Indeed I asked you a couple of time ago.
I quote here to thank you and congrat you as well.
As noticed I keep your sign and transpose identically the « Old »colors as you've done.
That's cool. You may have noticed I'm not on Facebook or Twitter (though Xenomorph kept me informed) so if you want to stay in touch for anything else let me know here.
Quote
And people in Amstradiens FB group had appreciated the example screens you had rebuild recently.
Keep doing and enjoy the positive feedback ONLY ^^
Thanks for the kind words. It encourages me to keep going and learning.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 19:37, 07 January 22
Here's an alternative loading screen for Black Tiger.
Title: Re: Adapting loading screens that sucked.
Post by: ervin on 00:39, 08 January 22
That is absolutely outstanding!
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 16:42, 09 January 22
Screen of the game Quartet of C64 adapted for CPC which has no loading screen.
Title: Re: Adapting loading screens that sucked.
Post by: Gryzor on 09:16, 10 January 22
Nice ones!!!
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 15:28, 17 January 22
One more, The Great Escape this time. I tried different things before I dared to recreate the original logo. With the gothic font of the original screen in red and blue and untitled. So you can choose the one you hate less.
Title: Re: Adapting loading screens that sucked.
Post by: Gryzor on 15:45, 17 January 22
Oh wow these are just great, some of the best ones.
Title: Re: Adapting loading screens that sucked.
Post by: Carnivius on 16:17, 17 January 22
Quote from: Brundij on 21:19, 08 December 21
Here is an ALTERNATIVE loading screen for Chase H.Q. This one uses the ZX screen size plus one more line (256x200)
The other ones look decent but this one's my fave for sure.  The guys look a lot cooler and better drawn.

Quote from: kawickboy on 09:35, 07 January 22
The toki coder is working to improve chase h.q, maybe he will add a new title screen.
What? How? Am curious.  I thought it was already an amazing port.  What's being added? :O
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 17:11, 17 January 22
I also did this one a few days ago for the game Top Top which had no loading screen, a shame since they made a cool cover illustration for it. Also there's a CDT done that includes the loading screen and uses a nice loader with stripes in the border instead of the standard loading routine by blocks.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 13:49, 18 January 22
Quote

What? How? Am curious.  I thought it was already an amazing port.  What's being added? :O
I don't know the details but I think he's adding some intro besides CPC+ palette(s)
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 00:21, 19 January 22
My index finger hurts but I think it was worth it.
Title: Re: Adapting loading screens that sucked.
Post by: lmimmfn on 01:19, 19 January 22
Thats absoluteky fantastic, well done!
Title: Re: Adapting loading screens that sucked.
Post by: Gryzor on 05:28, 19 January 22
That's more like it😀
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 01:04, 20 January 22
Did some fixes to the Hunchback 2 screen: One of the bells doesn't look dented and softened the girl's chin.
Title: Re: Adapting loading screens that sucked.
Post by: eto on 09:07, 20 January 22
Awesome...


Do you also create new DSK images and upload them somewhere? I'd love to see them in real action.


btw: is there a specific reason you are using RAR? I know most of us somehow also can open RAR but it often requires extra software, where ZIP can be opened without any 3rd party tool.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 12:23, 20 January 22
Quote from: eto on 09:07, 20 January 22
Awesome...


Do you also create new DSK images and upload them somewhere? I'd love to see them in real action.


btw: is there a specific reason you are using RAR? I know most of us somehow also can open RAR but it often requires extra software, where ZIP can be opened without any 3rd party tool.
I could create a cdt. In fact I was thinking about it yesterday.
Someone created a dsk with some of the images, with a slideshow utility that  I don't know the name and uploaded it to CPC rulez. https://cpcrulez.fr/demostestSL_brundij-adapting_loading_screens_that_sucked..htm (https://cpcrulez.fr/demostestSL_brundij-adapting_loading_screens_that_sucked..htm)
I didn't think about that rar thing. I use Winrar and lets me select between rar, rar5 (which I never used) and zip. Sometimes if I remember to check it I use zip and if not rar. Not a particular reason.
Title: Re: Adapting loading screens that sucked.
Post by: eto on 13:21, 20 January 22
Quote from: Brundij on 12:23, 20 January 22
I could create a cdt. In fact I was thinking about it yesterday.

Oh I meant for the particular game. New screen + loader that sets the right colours. Or would that be up to someone else to do that?
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 14:46, 20 January 22
Quote from: eto on 13:21, 20 January 22Oh I meant for the particular game. New screen + loader that sets the right colours. Or would that be up to someone else to do that?
I don't know how to do that. I can do these cdts with CNG loader because Trocoloco adapted it to load screens sequentially editing a template only. I barely know anything else than changing colours or print some text and place it on screen.  :P

But there's a CDT for Top Top on this thread under it's preview image made by Trocoloco. Trocoloco also made a CDT for Le 5eme Axe and Nich made a DSK, both in this thread https://www.cpcwiki.eu/forum/games/le-5-eme-axe-loading-screen/ (https://www.cpcwiki.eu/forum/games/le-5-eme-axe-loading-screen/)

And here's a CDT compiling all the screens in the thread so far and a couple I didn't posted, chronologically ordered.
Title: Re: Adapting loading screens that sucked.
Post by: Nich on 17:19, 20 January 22
Quote from: Brundij on 14:46, 20 January 22
I don't know how to do that. I can do these cdts with CNG loader because Trocoloco adapted it to load screens sequentially editing a template only. I barely know anything else than changing colours or print some text and place it on screen.  :P

But there's a CDT for Top Top on this thread under it's preview image made by Trocoloco. Trocoloco also made a CDT for Le 5eme Axe and Nich made a DSK, both in this thread https://www.cpcwiki.eu/forum/games/le-5-eme-axe-loading-screen/ (https://www.cpcwiki.eu/forum/games/le-5-eme-axe-loading-screen/)

I could do this for some of @Brundij (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3495)'s loading screens, but it takes a lot of time, especially if the game is a multiload (as I think Black Tiger is). I only did Le 5ème Axe because I believed it was a one-off request.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 18:37, 28 January 22
The original wasn't bad at all, but it was a screen adapted from spectrum, here one more fitting for CPC and consistent with the original. In homage to the illustrator Juan Giménez who passed away two years ago in the early stages of COVID-19.
Title: Re: Adapting loading screens that sucked.
Post by: Gryzor on 12:00, 29 January 22
Indeed the original was already lovely, but daaamn 😀
Title: Re: Adapting loading screens that sucked.
Post by: Gryzor on 12:03, 29 January 22
Now someone do something like that with the game too 🤣

https://youtu.be/-TNpuTGPMV8
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 13:08, 29 January 22
Quote from: eto on 13:21, 20 January 22
Oh I meant for the particular game. New screen + loader that sets the right colours. Or would that be up to someone else to do that?
A dsk and a cpr have been made with the new loading screen.
Title: Re: Adapting loading screens that sucked.
Post by: abalore on 13:22, 29 January 22
Please everyone take care of not mixing the altered versions with originals within collections.
That would be dangerous for the preservation of the Amstrad legacy.
Title: Re: Adapting loading screens that sucked.
Post by: Gryzor on 16:45, 29 January 22
That's a good point, maybe filename at least could reflect the fact.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 17:26, 29 January 22
Quote from: Gryzor on 16:45, 29 January 22
That's a good point, maybe filename at least could reflect the fact.
That's the name of the zip file. The files inside are more specific.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 16:02, 24 February 22
An alternative loading screen for Bruce Lee:
Title: Re: Adapting loading screens that sucked.
Post by: ervin on 22:22, 24 February 22
Stunning. One of the best yet.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 20:36, 03 March 22
Here's a CDT with the alternative screen
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 01:16, 04 March 22
I keep on with the homage to Juan Giménez. Ke Rulen los Petas this time. Which could be roughly translated as: Keep the Joints Going On. The old times where censorship was almost non-existent with videogames in Spain.
Here's also a CDT with the alt screen.
Title: Re: Adapting loading screens that sucked.
Post by: Nich on 00:29, 12 March 22
Quote from: Brundij on 16:02, 24 February 22An alternative loading screen for Bruce Lee:

Here's a crack of Bruce Lee with @Brundij's new loading screen in DSK format.

There are a couple of bugs in the game that can occur if you play it for a long time, but the crack fixes these. :)
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 22:54, 15 June 22
It's been a while so I made a couple more:
I didn't know Livingstone Supongo had a different loading screen on PC so I adapted it for the lulz. And Mr Heli didn't have a loading screen.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 19:20, 26 October 22
Back to the old ways. A screen for Tempest that didn't have one, and a CDT with all together.
Title: Re: Adapting loading screens that sucked.
Post by: Shaun M. Neary on 09:19, 27 October 22
Love what I'm seeing here.

@Brundij - Quick question. Are you converting dsk images to cdt and is there a way to select the different type of loaders.

Just wondering how the process is done as I'd love to be able to update Nich's bugfixed Bruce Lee to a CDT if possible.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 12:34, 27 October 22
Quote from: Shaun M. Neary on 09:19, 27 October 22Love what I'm seeing here.

@Brundij - Quick question. Are you converting dsk images to cdt and is there a way to select the different type of loaders.

Just wondering how the process is done as I'd love to be able to update Nich's bugfixed Bruce Lee to a CDT if possible.
I just do the images. Then, Trocoloco another member of the forum is who makes CDT's and DSK's as he knows how to do it and likes to tinker with different kinds of loaders. I can only know to do loading screen compilation CDT's with a single kind of loader (CNG loader) and because he prepared a couple of template asm files I know how to fill. I barely have any programming knowledge.

If I'm not wrong, so far Trocoloco was able to create CDT's with variations of the zx spectrum loading routine (Dinamic, Topo, Zigurat...) Loriciels loader, the aforementioned CNG loader, OTLA and like with Tempest, Unilode loader.

I'll tell him about the fixed Bruce Lee one. 
Title: Re: Adapting loading screens that sucked.
Post by: Shaun M. Neary on 14:38, 27 October 22
Cool! Thanks for the reply. Was curious about how the process was done. :) 
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 23:14, 09 November 22
One for Exolon from a C64 one that seemingly wasn't ever used.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 00:21, 11 November 22
In mode 1 from the Atari ST. Choose your favourite flavour.
Title: Re: Adapting loading screens that sucked.
Post by: ervin on 07:20, 11 November 22
Strange, the ST image looks very bland, with not much in the way of vibrant colours.
Despite being only 4 colours, the CPC image looks much brighter and more inviting!
Title: Re: Adapting loading screens that sucked.
Post by: Sykobee (Briggsy) on 13:00, 11 November 22
Certainly having more colours to choose from doesn't mean you are able to pick a vibrant choice that pops on screen. Also the guy's right leg in the C64 version is very short :) 
Title: Re: Adapting loading screens that sucked.
Post by: Carnivius on 13:34, 11 November 22
It's interesting to note the 'wide-pixel' versions attempted the visible face through the visor (as the box art has), but the 'square-pixel' versions just chose to have a simple reflective surface look to it instead.


By the way the Amiga version is oddly even more drab and while also based on the box art, it's a totally differently drawn image. 
(https://www.lemonamiga.com/games/media/screens/full/exolon/exolon_01.png)

I'm a bit conflicted over which of the redone CPC screens I like better.  I think the Mode 1 looks cooler in general but I have a lil thing where I like the loading screens to match the style of the game itself for consistency (I'd often get disappointed when a lovely bold bright colourful Mode 0 loading screen would give away to a drab, boring looking Mode 1 game.  Not all Mode 1 games looked bad, obviously but... going from a 16 colour loading screen to 4 colour game often felt a bit of a downgrade to me) and Exolon is a Mode 0 game.  Also I like the characters on the loading screen to reflect the ones you actually see in-game too and the CPC sprite was a mixture of green, red and blue as opposed to the all white of the Spec/C64 versions that look more like the character in the loading screen.


Weirdly the sprite in the Amiga/ST versions is some blue suited guy who looks a bit more like Turrican than the character shown on the box/loading screen. 
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 16:02, 11 November 22
Quote from: Carnivius on 13:34, 11 November 22It's interesting to note the 'wide-pixel' versions attempted the visible face through the visor (as the box art has), but the 'square-pixel' versions just chose to have a simple reflective surface look to it instead.


By the way the Amiga version is oddly even more drab and while also based on the box art, it's a totally differently drawn image. 
(https://www.lemonamiga.com/games/media/screens/full/exolon/exolon_01.png)

I'm a bit conflicted over which of the redone CPC screens I like better.  I think the Mode 1 looks cooler in general but I have a lil thing where I like the loading screens to match the style of the game itself for consistency (I'd often get disappointed when a lovely bold bright colourful Mode 0 loading screen would give away to a drab, boring looking Mode 1 game.  Not all Mode 1 games looked bad, obviously but... going from a 16 colour loading screen to 4 colour game often felt a bit of a downgrade to me) and Exolon is a Mode 0 game.  Also I like the characters on the loading screen to reflect the ones you actually see in-game too and the CPC sprite was a mixture of green, red and blue as opposed to the all white of the Spec/C64 versions that look more like the character in the loading screen.


Weirdly the sprite in the Amiga/ST versions is some blue suited guy who looks a bit more like Turrican than the character shown on the box/loading screen. 
Don't worry, Trocoloco is preparing the usual CDT and a DSK with a trainer that among the usual cheat choices you can select wich screen will load. At least it's what we have in mind. It all depends on his coding skills. Mine are close to zero  :P
Title: Re: Adapting loading screens that sucked.
Post by: ZbyniuR on 17:36, 11 November 22
@Brundij - I see you like colors yellow and red, but I think skin on picture for Toi Acid may look better with colors 25,16,7 instead 24,15,6. I admire your pictures. :)
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 18:45, 11 November 22
Quote from: ZbyniuR on 17:36, 11 November 22@Brundij - I see you like colors yellow and red, but I think skin on picture for Toi Acid may look better with colors 25,16,7 instead 24,15,6. I admire your pictures. :)

Thanks a lot. I was following the original picture and it's a quite saturated one. I think your combination works well, but there was also more stuff to colour or adjacent motifs that need to be highlighted in some way and the palette is limited so i have to choose what works well with the few colours I can use. Sometimes decisions are made on the fly and don't remember now why I chose this or that. :D   Also since I use patterns of 2 colours I can combine colours I'm using to recreate ones that are not in the palette so Yellow and Red in a proper monitor should look orange -ish. Also I'm still learning how to do things this way and there's always room for learning.
And finally It depends a lot on how the original image is scanned but I used this one.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 22:17, 11 November 22
Quote from: Sykobee (Briggsy) on 13:00, 11 November 22Certainly having more colours to choose from doesn't mean you are able to pick a vibrant choice that pops on screen. Also the guy's right leg in the C64 version is very short :)
And a gigantic head :D
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 11:57, 15 November 22
The promised Exolon DSK.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 13:28, 15 November 22
Here's another version with an interruption in the loading screens. Because if you load it from a M4 screens can barely be seen.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 17:04, 15 November 22
And yet another one. An ink of the mode 0 screen in the previous DSK was wrong. So the two previous messages can be safely deleted if a moderator sees it fit.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 16:20, 31 December 22
Not long ago I discovered that a spanish release of Zombi from UBI was edited with a different cover ilustration by Alfonso Azpiri. So I made this loading screen. But the game loads an intro along the original loading screen, and we (Trocoloco) didn't manage to utilize any of the unprotected disk versions to create a new DSK or CDT so I just leave it here so if anyone that has the patience and knowledge to do it can do it.

Happy New Year!
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 10:19, 13 January 23
CDT Version of Exolon, with alternative loading screen and trainer:
Title: Re: Adapting loading screens that sucked.
Post by: rexbeng on 11:27, 13 January 23
Decent job, but I believe the Exolon loading pic is in the category of pictures that converting and re-colouring is just not enough to make look as good as could be on the CPC. A good amount of re-pixelling is necessary.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 14:03, 13 January 23
Quote from: rexbeng on 11:27, 13 January 23Decent job, but I believe the Exolon loading pic is in the category of pictures that converting and re-colouring is just not enough to make look as good as could be on the CPC. A good amount of re-pixelling is necessary.
Well yeah, but I'm not going to do a new one from scratch. Got many more to convert/recolour. We talked already about the hero's proportions and still it's better/less lazy than the original one with the planets. :P

BTW, I saw that overscan pic you made with only rgb and black patterns: "The fish is in the eye of the diver" one. Is there any table I could use as guidance to recreate colours that way? I can always make one using your pic as reference but if it's already done I'm saving time.
Title: Re: Adapting loading screens that sucked.
Post by: rexbeng on 14:46, 13 January 23
Oh I had forgotten about that mode 1 experiment. Thanks for reminding me. I had to do some digging but here is the patterns table.

(https://drive.google.com/file/d/1lhbumzEjJDQqg0cOxGCJtC-Y-59FjgBI/view?usp=sharing)

Also I found a set of further colouring experiments I had done using this pic and those patterns, so I'm uploading them to this folder (https://drive.google.com/drive/folders/1cQ3h8KTsA4cwHlkpk022HpTB4cPIE38L?usp=share_link) for reference. Hope they are useful. As you may guess there's actually plenty more variations you can do with the CPC palette.

Edit: Hm. I see that I cannot embed a pic I have uploaded to google drive and I have no time to upload them elsewhere as I have to go pick the kid up from school. Oh well, the patterns table is in the folder linked above. :)
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 14:56, 13 January 23
Quote from: rexbeng on 14:46, 13 January 23Oh I had forgotten about that mode 1 experiment. Thanks for reminding me. I had to do some digging but here is the patterns table.

(https://drive.google.com/file/d/1lhbumzEjJDQqg0cOxGCJtC-Y-59FjgBI/view?usp=sharing)

Also I found a set of further colouring experiments I had done using this pic and those patterns, so I'm uploading them to this folder (https://drive.google.com/drive/folders/1cQ3h8KTsA4cwHlkpk022HpTB4cPIE38L?usp=share_link) for reference. Hope they are useful. As you may guess there's actually plenty more variations you can do with the CPC palette.

Edit: Hm. I see that I cannot embed a pic I have uploaded to google drive and I have no time to upload them elsewhere as I have to go pick the kid up from school. Oh well, the patterns table is in the folder linked above. :)

Thanks a lot! I'm going to tinker with it and see if anything comes out!
Title: Re: Adapting loading screens that sucked.
Post by: Anthony Flack on 00:01, 18 January 23
These loading screens look great. Nice diverse range of styles. Rexbeng's picture is excellent work as always, cool to see how far you can push the limited palette. And Tot0's Shinobi title screen with the vertical colour splits looks terrific as well. 

The authenticity issue is an interesting one. A lot of the original artists did do a sub-par job, and I can't speak for them individually but I know a lot of artists who would like nothing more than to destroy or hide any embarrassing work they did in the past. I understand there is a historical preservation angle to consider for the five people in 2100 who might still care. So it's necessary to preserve clean sets. But that's not Brundij or anybody else's obligation. Any historians out there should have clean sets by now. 

For general use, hacked versions tend to be better and so those are the ones in general circulation. All my c64 set seems to have been hacked by Jack Alien, removing protection, adding cheats, and (best of all) adding high score saving and a text version of the instructions as standard. It's tastefully done and actually useful. I like it. Impossible Mission with high score saving rules.

And I've become used to CPC games asking me a series of O/N questions to begin. 
Title: Re: Adapting loading screens that sucked.
Post by: XeNoMoRPH on 12:35, 25 October 23
Title: Re: Adapting loading screens that sucked.
Post by: GUNHED on 14:53, 25 October 23
Like always the screens from Brundij (https://www.cpcwiki.eu/forum/profile/?u=3495) are just fantastic!!!  :) :) :)
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 01:26, 10 November 23
Back again.
Here are 2 CDTs with loading screens since the original didn't have.
Two flavours to choose: Mode 1 from the 16 bits versions and Mode 0 from the title screen of the arcade.
The game is still as ugly as it was. But at least this way is less worse :D
I had this one when I was a kid and it wasn't that bad but was a lazy port with no sound in 64kb. Still I played it quite a lot and it has a place in my heart.
Title: Re: Adapting loading screens that sucked.
Post by: Brundij on 21:20, 19 November 23
I forgot about this one:
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