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General Category => Games => Topic started by: cpc4eva on 23:48, 15 April 10

Title: arcade conversions to cpc.... that werent
Post by: cpc4eva on 23:48, 15 April 10
i really loved the cpc conversion richard (executioner) did with arcade frogger to cpc plus - got me thinking of other cool arcade games that didnt make it to cpc  like galaga which id love to see on cpc.
Title: Re: arcade conversions to cpc.... that werent
Post by: arnoldemu on 09:35, 16 April 10
Quote from: cpc4eva on 23:48, 15 April 10
i really loved the cpc conversion richard (executioner) did with arcade frogger to cpc plus - got me thinking of other cool arcade games that didnt make it to cpc  like galaga which id love to see on cpc.
talking about games that werent. i worked on a conversion of Repton 3 to the CPC.
I asked the guy at Superior Software about it and he said that I don't have permission. So my code was shelved.
I had all the levels converted, the frontend working, the scrolling and most of the ingame logic :(
But I respected his wishes and stopped development and I will never release it.
Title: Re: arcade conversions to cpc.... that werent
Post by: robcfg on 09:53, 16 April 10
I find it completely shameful on his side to not give permission for a remake of an old game for an old platform.


Of course, I also respect his decision, but he must also respect mine to not visit his site and not buying his port of the game to iPhone, for example.
Title: Re: arcade conversions to cpc.... that werent
Post by: ukmarkh on 12:03, 16 April 10
Just finish it, and release it secretly to us lot only, or deny all knowlegde and release it anyway. Put the programmers name as Jon Doe.
Title: Re: arcade conversions to cpc.... that werent
Post by: Gryzor on 13:17, 16 April 10
Rob has a point. Alienate your fans, FTW!!!

But, can I come and break into your house? I promise I'll only take a backup of your drive! Or, you could accidentally email it to me instead of that excel file you meant to send me*.....


*my gf used to work as a sub-contractor for a medical studies company. One day her liaison at corp. HQ sent out to everyone, by mistake, the amounts they pay all sub-contractors! Minutes later another email came, "please disregard the previous file, here is the correct one" :D
Title: Re: arcade conversions to cpc.... that werent
Post by: GFXOR on 14:08, 16 April 10
Maybe you could give some very small modifications for the game considered as different (the gfx, the screen size, the options, some monsters, the name, add a rule or whatever : I don't know this game).

It is different from a country to another, but in France, it is impossible to patent the principle of a game : you can do it for the gfx, the code (by the listing), the screen organization (hum, hum...), but the principles are too interpretable for someone being able to protect it.

So you should have to be very similar to his game to be considered as a forgery. Especially if you don't sell the game, especially if the author doesn't want to make it working on the CPC.

I never heard about some problems with Arkanoid who stole the ball breaker concept ! I never heard about problems for Titan Quest copying Diablo, or for Diablo copying Gauntlet !

Of course, if you took the original Z80 code to adapt it to the CPC, it is completely different.
Title: Re: arcade conversions to cpc.... that werent
Post by: MacDeath on 18:02, 18 April 10
Quotearcade conversions to cpc....   that werent
Just have a look at the Vaporwares
Title: Re: arcade conversions to cpc.... that werent
Post by: arnoldemu on 09:58, 19 April 10
Quote from: GFXOR on 14:08, 16 April 10
Maybe you could give some very small modifications for the game considered as different (the gfx, the screen size, the options, some monsters, the name, add a rule or whatever : I don't know this game).
It is close to Boulderdash. The original author, of the BBC version,  claims he never saw this game when he designed Repton.


Quote from: GFXOR on 14:08, 16 April 10
It is different from a country to another, but in France, it is impossible to patent the principle of a game : you can do it for the gfx, the code (by the listing), the screen organization (hum, hum...), but the principles are too interpretable for someone being able to protect it.

So you should have to be very similar to his game to be considered as a forgery. Especially if you don't sell the game, especially if the author doesn't want to make it working on the CPC.

I never heard about some problems with Arkanoid who stole the ball breaker concept ! I never heard about problems for Titan Quest copying Diablo, or for Diablo copying Gauntlet !

Of course, if you took the original Z80 code to adapt it to the CPC, it is completely different.
The code is all mine, but i used the original BBC graphics, levels and frontend design.
So this must be changed.

I am happy to change these and make a new game, but would need help with graphics, sound and level design.
Title: Re: arcade conversions to cpc.... that werent
Post by: redbox on 12:50, 19 April 10
Quote from: arnoldemu on 09:58, 19 April 10
It is close to Boulderdash. The original author, of the BBC version,  claims he never saw this game when he designed Repton.

Ha ha ha ha ha ha ha ha!!!

I was just going to say that how can the Repton author ask you not to port a clone when his game was completely based on Boulderdash...!
Title: Re: arcade conversions to cpc.... that werent
Post by: Gryzor on 13:14, 19 April 10
Yeah... if THAT ain't hypocritical, I don't know what is... Name it with some other name and release it! F*ckers...
Title: Re: arcade conversions to cpc.... that werent
Post by: arnoldemu on 14:54, 19 April 10
My mistake:

http://en.wikipedia.org/wiki/Repton_%28video_game%29

But still making it different is better.
Title: Re: arcade conversions to cpc.... that werent
Post by: Axelay on 15:07, 19 April 10
I think you should just leave it as is, but call it "Reptoid".  It'll be a completely different game!
Title: Re: arcade conversions to cpc.... that werent
Post by: TFM on 04:42, 20 April 10
Quote from: Gryzor on 13:14, 19 April 10
Yeah... if THAT ain't hypocritical, I don't know what is... Name it with some other name and release it! F*ckers...

Exxxxactly!
Title: Re: arcade conversions to cpc.... that werent
Post by: arnoldemu on 09:39, 20 April 10
Quote from: TFM/FS on 04:42, 20 April 10

Exxxxactly!
I will keep to my word. I will not release Repton, but I am happy to make an alternative version.

Title: Re: arcade conversions to cpc.... that werent
Post by: Gryzor on 10:57, 20 April 10
Glimmer of hope!!! I really hope it doesn't all go down the drain...
Title: Re: arcade conversions to cpc.... that werent
Post by: ukmarkh on 11:29, 20 April 10
I hope it doesn't go down the pan...
Title: Re: arcade conversions to cpc.... that werent
Post by: TFM on 18:34, 20 April 10
Quote from: arnoldemu on 09:39, 20 April 10
I will keep to my word. I will not release Repton, but I am happy to make an alternative version.

Well, that's an old philosophical discussion. What's more important to give the word, or whom you have given the word. However like you told, change some things, and everything can be fine. I just say, it would be a pity if you invest all the time in creating a code, that never will be used. :-)
Title: Re: arcade conversions to cpc.... that werent
Post by: arnoldemu on 20:43, 21 April 10
All pictures from my version:

http://www.cpctech.org.uk/repton1.png
http://www.cpctech.org.uk/repton2.png
http://www.cpctech.org.uk/repton3.png
http://www.cpctech.org.uk/repton4.png
http://www.cpctech.org.uk/repton5.png
http://www.cpctech.org.uk/repton6.png
http://www.cpctech.org.uk/repton7.png
Title: Re: arcade conversions to cpc.... that werent
Post by: Gryzor on 10:19, 22 April 10
Can't say I care much about the blue theme, but I understand it's close to the original. But it looks very faithful!
Title: Re: arcade conversions to cpc.... that werent
Post by: MacDeath on 19:48, 22 April 10
Is it the so called Mode3, with an awesome 4 coloured mode0 ? :-\
Title: Re: arcade conversions to cpc.... that werent
Post by: TFM on 19:59, 22 April 10
Quote from: MacDeath on 19:48, 22 April 10
Is it the so called Mode3, with an awesome 4 coloured mode0 ? :-\

Hehe, could be. Mode 3 saves a lot of bits, not bytes, but bits ;-) Whoever want them?
Title: Re: arcade conversions to cpc.... that werent
Post by: arnoldemu on 09:43, 23 April 10
Quote from: MacDeath on 19:48, 22 April 10
Is it the so called Mode3, with an awesome 4 coloured mode0 ? :-\
no.
This is mode 0 using BBC 4 colour graphics.

I didn't change the gfx.

One screen shows the game in mode 1, other shows it in mode 0.
But look, a lot was done :(
I am thinking of contacting Superior Software and asking again.

The plan was to convert it as accurate as possible and then recolour the sprites after.
Title: Re: arcade conversions to cpc.... that werent
Post by: Gryzor on 10:26, 23 April 10
Yeah, you can see there's a lot of work in there... but I wonder if anything will change :(
Title: Re: arcade conversions to cpc.... that werent
Post by: ukmarkh on 16:19, 23 April 10
Doesn't look very Amstrad CPC... 
Title: Re: arcade conversions to cpc.... that werent
Post by: MacDeath on 16:39, 23 April 10
So it's like BoulderDash : it used 4 coloured mode0 only because the other computers were also in 4 colours...
that's so disapointing.

No Ambition in the port.

I you want improuved graphX in 16 colours...
Just ask me I may give you a tile set then...

As it is a mode0, it's certainly done to have 16 colours or is there a trick as in GhostandGob/ghoul's and ghost so it must use 4 colours ?


Just give me the tilesheet and sprite sheet, and the specification you'll need, and I'll may give you back those with redone graphx....


Another way may be to actually change the graphix so it is not really the game but a clone. ;)


http://en.wikipedia.org/wiki/Repton_%28video_game%29 (http://en.wikipedia.org/wiki/Repton_%28video_game%29)

"artic repton" on Archimede...
Title: Re: arcade conversions to cpc.... that werent
Post by: Executioner on 10:22, 25 April 10
Hi Kev,

Just release a map editor and tile/sprite editor that can edit the maps in exactly the same format as the BBC data, and we'll be able to make a couple of dummy levels with our own graphics, then get the original data and plug it in.
Title: Re: arcade conversions to cpc.... that werent
Post by: arnoldemu on 21:17, 25 April 10
Quote from: MacDeath on 16:39, 23 April 10
So it's like BoulderDash : it used 4 coloured mode0 only because the other computers were also in 4 colours...
that's so disapointing.

No Ambition in the port.

I you want improuved graphX in 16 colours...
Just ask me I may give you a tile set then...

As it is a mode0, it's certainly done to have 16 colours or is there a trick as in GhostandGob/ghoul's and ghost so it must use 4 colours ?


Just give me the tilesheet and sprite sheet, and the specification you'll need, and I'll may give you back those with redone graphx....


Another way may be to actually change the graphix so it is not really the game but a clone. ;)


http://en.wikipedia.org/wiki/Repton_%28video_game%29 (http://en.wikipedia.org/wiki/Repton_%28video_game%29)

"artic repton" on Archimede...

Well the plan was to convert the game as it was, because I can't make graphics or sound, then ask somebody else to do the graphics. When i write my games I always write the game logic and screen flow first.. because why ask for graphics and sound when the code is not ready?

I think Executioners has a great idea. I'll try and code up a level and sprite editor for it.
I think some change of logic is also needed and we've got a new game :)
Title: Re: arcade conversions to cpc.... that werent
Post by: TFM on 00:44, 26 April 10
Well, in case you stay with four colours, then you may would like to thing about using Mode 1 and the gfx would look better if you adapt them to Mode 1.
Title: Re: arcade conversions to cpc.... that werent
Post by: mr_lou on 06:55, 26 April 10
About graphics; use both!

Have a startup setting: "Classic mode or CPC mode?"

And yes, you should ask permission again.
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