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General Category => Games => Topic started by: MiinuS on 19:04, 21 November 11

Title: Barbarian I CPC+
Post by: MiinuS on 19:04, 21 November 11
Hi...

hERMOL & MUSICMAN3512 (Mr MockUp :laugh: ) released a CPC+ version of Barbarian I.
You can download it here :

http://cpcrulez.fr/GamesDL_hack/index.php?download=2111xx42617262617269616e5f315f5f504c555345444954494f4e2e7a6970 (http://cpcrulez.fr/GamesDL_hack/index.php?download=2111xx42617262617269616e5f315f5f504c555345444954494f4e2e7a6970)


Nice colors, no ?  :P
Title: Re: Barbarian I CPC+
Post by: dragon on 21:09, 21 November 11
It not work in my plus.


The menu not respond with I press a number in the menu :P.but the demo works,so can view the colours.


!beautiful!



Title: Re: Barbarian I CPC+
Post by: Xyphoe on 21:14, 21 November 11
Not working for me either - the 1-4 key presses (WinApe emulator)

Would be ironic if this is the key scanning bug that affected Plus machines, on a Plus patch release  :P
Title: Re: Barbarian I CPC+
Post by: tastefulmrship on 21:18, 21 November 11
Quote from: Xyphoe on 21:14, 21 November 11
Not working for me either - the 1-4 key presses (WinApe emulator)

Would be ironic if this is the key scanning bug that affected Plus machines, on a Plus patch release  :P

Use SHIFT + Number to select background!
Looks very C64 to me. (in a nice way, I mean!)
Title: Re: Barbarian I CPC+
Post by: Xyphoe on 21:25, 21 November 11
Quote from: tastefulmrship on 21:18, 21 November 11
Use SHIFT + Number to select background!
Looks very C64 to me...

Thanks! That worked!

Also, when the Demo starts press Enter to choose mode, then Space to start.
Title: Re: Barbarian I CPC+
Post by: MacDeath on 06:42, 22 November 11
Yes, it does work, but I wouldn't call it a finished version...

Many element would need a better colour choices or even some pixel's ink to be re-assigned


The sad part is that it seem to keep the Amstrad version"s flaws...

I mean, no proper menus or no way to change the setting/background in game.
Hence no "story mode" with different background during the Drax's challenge...


But Such thing would perhaps be quite difficult to change.
Title: Re: Barbarian I CPC+
Post by: Gryzor on 07:56, 22 November 11
Well, it certainly looks nice, but I would guess that a more vibrant palette could be used?

Keep it up, though, we want more! :) :) (Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)
Title: Re: Barbarian I CPC+
Post by: tastefulmrship on 09:06, 22 November 11
Quote from: Gryzor on 07:56, 22 November 11
(Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)
WHAT? Sample that beautiful Richard Joseph tune? That's one of the very best AY tunes ever!
Philistine!
Title: Re: Barbarian I CPC+
Post by: TotO on 11:26, 22 November 11

It's a great CPC Tune... But it was cut.
Listen the full C64 version. It will be nice to complete it.


Quote from: Gryzor on 07:56, 22 November 11
Well, it certainly looks nice, but I would guess that a more vibrant palette could be used?
It's CPC+, not CPC... Wood don't have to shine and grass to be radioactive. :D


Quote from: Gryzor on 07:56, 22 November 11Keep it up, though, we want more! (Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)
It's not realy a good idea...  :-\
Title: Re: Barbarian I CPC+
Post by: Gryzor on 12:05, 22 November 11
The tune is great indeed, but the wow factor would be... wow. Probably a Barbarian remix from kwed or something! :D

@TotO: regarding colors yeah, you're right, it doesn't need to be fluorescent or anything, but right now colors are quite subdued... especially the fighters. It really looks like an improved c64 version :D
Title: Re: Barbarian I CPC+
Post by: dragon on 12:39, 22 November 11
QuoteIt's not realy a good idea... 


The best to speed up the game.is changue software sprites to hardware sprites.(and + colours in sprites).But its dificult.
Title: Re: Barbarian I CPC+
Post by: TotO on 12:40, 22 November 11
Quote from: Gryzor on 12:05, 22 November 11@TotO: regarding colors yeah, you're right, it doesn't need to be fluorescent or anything, but right now colors are quite subdued... especially the fighters. It really looks like an improved c64 version :D
I know how they look, I have helped to adjusted the colorisation of them.
You can't do anything on fighters, because they are 2bit sprites limited to 3 plains colors. (like C64 does)
Using more colors = reprogramming the sprite render. (may be the game)
Title: Re: Barbarian I CPC+
Post by: TFM on 20:25, 22 November 11
Using Plus sprites would be a gain IMHO, but GREAT WORK! And Thanks for the link!
Title: Re: Barbarian I CPC+
Post by: Optimus on 01:35, 24 November 11
I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.
Title: Re: Barbarian I CPC+
Post by: tastefulmrship on 08:56, 24 November 11
Quote from: Optimus on 01:35, 24 November 11
I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.

I think this will explain the reason for SHIFT + <number> to select the background.

.l0119 call #bb00    ; Initialise Key Manager
       call #bb18    ; Wait Key

       cp   #21      ;   !   [SHIFT]+[1]
       jr   z,#0131  ; Select FOREST background

       cp   #22      ;   "   [SHIFT]+[2]
       jr   z,#0139  ; Select WASTELAND background

       cp   #23      ;   #   [SHIFT]+[3]
       jr   z,#0141  ; Select DUNGEON OF DRAX background

       cp   #24      ;   $   [SHIFT]+[4]
       jr   z,#0149  ; Select ARENA background

       jr   l0119    ; No "legal key" pressed, go back to try again


Because the game has been 'crunched', it's not easy to change the code. It looks like we're stuck with it unless the coder decides to change it himself.

EDIT: Ok, after a little bit of digging, I've noticed that the 'menu system' isn't packed and is only relocated... so here's a 'patched' version that doesn't require the use of the SHIFT key to select a background! (attached)
Title: Re: Barbarian I CPC+
Post by: Bryce on 10:37, 24 November 11
Quote from: Optimus on 01:35, 24 November 11
I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.

Probably because it was done for a French CPC+ and on those you need to press shift to get the numbers, without shift you get the symbols displayed on the keys.

Bryce.
Title: Re: Barbarian I CPC+
Post by: MacDeath on 11:34, 24 November 11
Funny thing : winapedoesn't support french keyboard, so it's some sort of revenge on you all boiled beef eaters... :D


(I personnally prefer frogs...)
Title: Re: Barbarian I CPC+
Post by: SyX on 16:37, 24 November 11
Par toutatis!!! Ils sont fous ces Françaises :P
Title: Re: Barbarian I CPC+
Post by: Badstarr on 21:40, 24 November 11
I can't remember it but I'm sure there is a key combo on the CPC that enables uppercase selection to be permanently latched (well at least until you power cycle) might only be possible in Amsdos mode though?
Title: Re: Barbarian I CPC+
Post by: TFM on 04:58, 26 November 11
CAPS-LOCK?
Title: Re: Barbarian I CPC+
Post by: Badstarr on 11:45, 26 November 11
LOL! Ok fair enough I walked into that one. Yes CAPS-LOCK does indeed shift to upper case for the Alphabetic part of the keyboard but it doesn't switch the upper character set for the numbers/symbols. The keyboard combo I mentioned works as if the Shift Key is held down, so you get capitalised letters and the alternative symbols on the number keys etc.


I think it was referred to as SHIFT LOCK.


I will post back when I remember what the combo is...
Title: Re: Barbarian I CPC+
Post by: tastefulmrship on 11:53, 26 November 11
Quote from: Badstarr on 11:45, 26 November 11
I think it was referred to as SHIFT LOCK.


I will post back when I remember what the combo is...
[CTRL]+[CAPS LOCK] is SHIFT LOCK on standard CPCs.


EDIT: I've found this (http://www.luxgames.net/barbarian/) the other day and meant to post sooner! It's fecking fantastic if you ignore the blatant corner-kick exploit!
Title: Re: Barbarian I CPC+
Post by: Gryzor on 19:33, 26 November 11
Quote from: tastefulmrship on 11:53, 26 November 11

EDIT: I've found this (http://www.luxgames.net/barbarian/) the other day and meant to post sooner! It's fecking fantastic if you ignore the blatant corner-kick exploit!

Ah I had forgotten about that, bookmarked :) Don't tell me this tune is not DMA-ey enough? :)
Title: Re: Barbarian I CPC+
Post by: MacDeath on 19:38, 26 November 11
What about ported the backgrounds from the brand new Barbarian on smartphones ?

http://cpcrulez.fr/forum/viewtopic.php?f=2&t=4660 (http://cpcrulez.fr/forum/viewtopic.php?f=2&t=4660)

(http://cpcrulez.fr/im4/barbarian-ios-a1.jpg)(http://cpcrulez.fr/im4/barbarian-ios-b1.jpg)



Notice how they used the CPC graphic with the C64 sounds...
The best from each version (and no speccy part was used in the process of course...)

(http://media.multiplayer.it/thumbs/images/2011/11/10/MICROIDS20BARBARIAN20EXCLUSIVE20TEASER20IPHONE20IPAD20PC20MAC20APP20RETRO20GAMING201.hi.mp4_jpg_640x360_upscale_q85.jpg)
It really looks like the CPC version... 8)
No wonder, as it was clearly the best one on the graphics (in 8bit).
It even looked better than many 16bit verison IMO.

Also the same boobage cup size...
:o
Which is a good thing too. :P

(http://www.funtouch.net/IMG/jpg/304054_144078999030887_126333340805453_171557_1838455214_n.jpg)
(http://www.funtouch.net/IMG/jpg/387025_144078875697566_126333340805453_171554_1950537687_n.jpg)

Sadly to get more sprite design would be another step...
(http://www.funtouch.net/IMG/jpg/Teaser_barbarian_FR.jpg)
Title: Re: Barbarian I CPC+
Post by: Gryzor on 19:46, 26 November 11
Barbarian? Smartphones? WHERE????
Title: Re: Barbarian I CPC+
Post by: MacDeath on 19:55, 26 November 11
Where ?  :D

smartphone ! it's anywhere you like, true question is When and how much ... ::)
Title: Re: Barbarian I CPC+
Post by: Gryzor on 20:02, 26 November 11
Um... didn't get that. Is there an actual release out?
Title: Re: Barbarian I CPC+
Post by: MacDeath on 20:05, 26 November 11
12 december. ;D
Title: Re: Barbarian I CPC+
Post by: Gryzor on 20:36, 26 November 11
Linky?
Title: Re: Barbarian I CPC+
Post by: MacDeath on 04:16, 27 November 11
Lol I don't know, just check the references in the video...
Title: Re: Barbarian I CPC+
Post by: Gryzor on 11:28, 27 November 11
Well, haven't read it yet, but: http://www.cpcwiki.eu/forum/index.php?topic=2993.0;topicseen (http://www.cpcwiki.eu/forum/index.php?topic=2993.0;topicseen)
Title: Re: Barbarian I CPC+
Post by: MacDeath on 17:36, 29 November 11
Beware : not safe at work (Promotion !!!)

(http://www.coolminiornot.com/pics/pics5/img3f61210ac350e.jpg)

(http://img.myconfinedspace.com/wp-content/uploads/tdomf/138204/Conan%20the%20Boobarian-546x700.jpg)

(http://www.bronzeagemin.com/IMAGES/miniatures/25MM/Fantasy/barbarians25/Female-Barbarians-set-1.jpg)

(http://www.coolminiornot.com/forums/attachment.php?attachmentid=9166&stc=1&d=1320444419)

(http://t3.gstatic.com/images?q=tbn:ANd9GcQlgRBS_FU6EvtDbFdGtHXQMszhZBJlv-sAV8W9tgw6-Cg-KawtbGdQNdge)

Title: Re: Barbarian I CPC+
Post by: tastefulmrship on 10:21, 30 November 11
BARBARIAN(CPC) has just played on BITJAM RADIO (http://www.bitfellas.org/e107_plugins/radio/radio.php?listen) (great olde skool chips & demo music) and I flicked onto the info page and it claims that PAUL MURRAY wrote the CPC music. I was always under the impression that RICHARD JOSEPH had no problem with coding on AY chips (unlike some other 8-bit musicians of the day) which is why the SID versions sound so similar to ours.

Can someone confirm who programmed the CPC music?


Source: http://www.bitfellas.org/e107_plugins/radio/radio.php?info&id=9087 (http://www.bitfellas.org/e107_plugins/radio/radio.php?info&id=9087)
Title: Re: Barbarian I CPC+
Post by: Axelay on 11:12, 30 November 11
Quote from: tastefulmrship on 10:21, 30 November 11
BARBARIAN(CPC) has just played on BITJAM RADIO (http://www.bitfellas.org/e107_plugins/radio/radio.php?listen) (great olde skool chips & demo music) and I flicked onto the info page and it claims that PAUL MURRAY wrote the CPC music. I was always under the impression that RICHARD JOSEPH had no problem with coding on AY chips (unlike some other 8-bit musicians of the day) which is why the SID versions sound so similar to ours.

Can someone confirm who programmed the CPC music?


Source: http://www.bitfellas.org/e107_plugins/radio/radio.php?info&id=9087 (http://www.bitfellas.org/e107_plugins/radio/radio.php?info&id=9087)


Well I cant 'confirm' anything except that Richard Joseph is credited for the sound in my original Barbarian instructions, while Paul Murray is credited as the coder of the CPC conversion of the Psygnosis game Barbarian, so it seems like possibly an error on Bitjam?
Title: Re: Barbarian I CPC+
Post by: tastefulmrship on 11:36, 30 November 11
Quote from: Axelay on 11:12, 30 November 11
Well I cant 'confirm' anything except that Richard Joseph is credited for the sound in my original Barbarian instructions, while Paul Murray is credited as the coder of the CPC conversion of the Psygnosis game Barbarian, so it seems like possibly an error on Bitjam?
That is good to know, thanks!
Title: Re: Barbarian I CPC+
Post by: MacDeath on 13:23, 30 November 11
It seems the same chiptune was used on the Atari ST...



Well, the video's name imply it is ST version but the picture displays "Spectrum's" boobastic cover...

This must be a mono version I guess if this is classic ST.
So it was perhaps even superior on the CPC.
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