Hi...
hERMOL & MUSICMAN3512 (Mr MockUp :laugh: ) released a CPC+ version of Barbarian I.
You can download it here :
http://cpcrulez.fr/GamesDL_hack/index.php?download=2111xx42617262617269616e5f315f5f504c555345444954494f4e2e7a6970 (http://cpcrulez.fr/GamesDL_hack/index.php?download=2111xx42617262617269616e5f315f5f504c555345444954494f4e2e7a6970)
Nice colors, no ? :P
It not work in my plus.
The menu not respond with I press a number in the menu :P.but the demo works,so can view the colours.
!beautiful!
Not working for me either - the 1-4 key presses (WinApe emulator)
Would be ironic if this is the key scanning bug that affected Plus machines, on a Plus patch release :P
Quote from: Xyphoe on 21:14, 21 November 11
Not working for me either - the 1-4 key presses (WinApe emulator)
Would be ironic if this is the key scanning bug that affected Plus machines, on a Plus patch release :P
Use
SHIFT + Number to select background!
Looks very C64 to me. (in a nice way, I mean!)
Quote from: tastefulmrship on 21:18, 21 November 11
Use SHIFT + Number to select background!
Looks very C64 to me...
Thanks! That worked!
Also, when the Demo starts press Enter to choose mode, then Space to start.
Yes, it does work, but I wouldn't call it a finished version...
Many element would need a better colour choices or even some pixel's ink to be re-assigned
The sad part is that it seem to keep the Amstrad version"s flaws...
I mean, no proper menus or no way to change the setting/background in game.
Hence no "story mode" with different background during the Drax's challenge...
But Such thing would perhaps be quite difficult to change.
Well, it certainly looks nice, but I would guess that a more vibrant palette could be used?
Keep it up, though, we want more! :) :) (Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)
Quote from: Gryzor on 07:56, 22 November 11
(Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)
WHAT? Sample that beautiful Richard Joseph tune? That's one of the very best AY tunes ever!
Philistine!
It's a great CPC Tune... But it was cut.
Listen the full C64 version. It will be nice to complete it.
Quote from: Gryzor on 07:56, 22 November 11
Well, it certainly looks nice, but I would guess that a more vibrant palette could be used?
It's CPC+, not CPC... Wood don't have to shine and grass to be radioactive. :D
Quote from: Gryzor on 07:56, 22 November 11Keep it up, though, we want more! (Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)
It's not realy a good idea... :-\
The tune is great indeed, but the wow factor would be... wow. Probably a Barbarian remix from kwed or something! :D
@TotO: regarding colors yeah, you're right, it doesn't need to be fluorescent or anything, but right now colors are quite subdued... especially the fighters. It really looks like an improved c64 version :D
QuoteIt's not realy a good idea...
The best to speed up the game.is changue software sprites to hardware sprites.(and + colours in sprites).But its dificult.
Quote from: Gryzor on 12:05, 22 November 11@TotO: regarding colors yeah, you're right, it doesn't need to be fluorescent or anything, but right now colors are quite subdued... especially the fighters. It really looks like an improved c64 version :D
I know how they look, I have helped to adjusted the colorisation of them.
You can't do anything on fighters, because they are 2bit sprites limited to 3 plains colors. (like C64 does)
Using more colors = reprogramming the sprite render. (may be the game)
Using Plus sprites would be a gain IMHO, but GREAT WORK! And Thanks for the link!
I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.
Quote from: Optimus on 01:35, 24 November 11
I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.
I think this will explain the reason for SHIFT + <number> to select the background.
.l0119 call #bb00 ; Initialise Key Manager
call #bb18 ; Wait Key
cp #21 ; ! [SHIFT]+[1]
jr z,#0131 ; Select FOREST background
cp #22 ; " [SHIFT]+[2]
jr z,#0139 ; Select WASTELAND background
cp #23 ; # [SHIFT]+[3]
jr z,#0141 ; Select DUNGEON OF DRAX background
cp #24 ; $ [SHIFT]+[4]
jr z,#0149 ; Select ARENA background
jr l0119 ; No "legal key" pressed, go back to try again
Because the game has been 'crunched', it's not easy to change the code. It looks like we're stuck with it unless the coder decides to change it himself. EDIT: Ok, after a little bit of digging, I've noticed that the 'menu system' isn't packed and is only relocated... so here's a 'patched' version that doesn't require the use of the SHIFT key to select a background! (attached)
Quote from: Optimus on 01:35, 24 November 11
I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.
Probably because it was done for a French CPC+ and on those you need to press shift to get the numbers, without shift you get the symbols displayed on the keys.
Bryce.
Funny thing : winapedoesn't support french keyboard, so it's some sort of revenge on you all boiled beef eaters... :D
(I personnally prefer frogs...)
Par toutatis!!! Ils sont fous ces Françaises :P
I can't remember it but I'm sure there is a key combo on the CPC that enables uppercase selection to be permanently latched (well at least until you power cycle) might only be possible in Amsdos mode though?
CAPS-LOCK?
LOL! Ok fair enough I walked into that one. Yes CAPS-LOCK does indeed shift to upper case for the Alphabetic part of the keyboard but it doesn't switch the upper character set for the numbers/symbols. The keyboard combo I mentioned works as if the Shift Key is held down, so you get capitalised letters and the alternative symbols on the number keys etc.
I think it was referred to as SHIFT LOCK.
I will post back when I remember what the combo is...
Quote from: Badstarr on 11:45, 26 November 11
I think it was referred to as SHIFT LOCK.
I will post back when I remember what the combo is...
[CTRL]+[CAPS LOCK] is SHIFT LOCK on standard CPCs.
EDIT: I've found this (http://www.luxgames.net/barbarian/) the other day and meant to post sooner! It's fecking fantastic if you ignore the blatant corner-kick exploit!
Quote from: tastefulmrship on 11:53, 26 November 11
EDIT: I've found this (http://www.luxgames.net/barbarian/) the other day and meant to post sooner! It's fecking fantastic if you ignore the blatant corner-kick exploit!
Ah I had forgotten about that, bookmarked :) Don't tell me this tune is not DMA-ey enough? :)
What about ported the backgrounds from the brand new Barbarian on smartphones ?
http://cpcrulez.fr/forum/viewtopic.php?f=2&t=4660 (http://cpcrulez.fr/forum/viewtopic.php?f=2&t=4660)
(http://cpcrulez.fr/im4/barbarian-ios-a1.jpg)(http://cpcrulez.fr/im4/barbarian-ios-b1.jpg)
Notice how they used the CPC graphic with the C64 sounds...
The best from each version (and no speccy part was used in the process of course...)
(http://media.multiplayer.it/thumbs/images/2011/11/10/MICROIDS20BARBARIAN20EXCLUSIVE20TEASER20IPHONE20IPAD20PC20MAC20APP20RETRO20GAMING201.hi.mp4_jpg_640x360_upscale_q85.jpg)
It really looks like the CPC version... 8)
No wonder, as it was clearly the best one on the graphics (in 8bit).
It even looked better than many 16bit verison IMO.
Also the same boobage cup size...
:o
Which is a good thing too. :P
(http://www.funtouch.net/IMG/jpg/304054_144078999030887_126333340805453_171557_1838455214_n.jpg)
(http://www.funtouch.net/IMG/jpg/387025_144078875697566_126333340805453_171554_1950537687_n.jpg)
Sadly to get more sprite design would be another step...
(http://www.funtouch.net/IMG/jpg/Teaser_barbarian_FR.jpg)
Barbarian? Smartphones? WHERE????
Where ? :D
smartphone ! it's anywhere you like, true question is When and how much ... ::)
Um... didn't get that. Is there an actual release out?
12 december. ;D
Linky?
Lol I don't know, just check the references in the video...
Well, haven't read it yet, but: http://www.cpcwiki.eu/forum/index.php?topic=2993.0;topicseen (http://www.cpcwiki.eu/forum/index.php?topic=2993.0;topicseen)
Beware : not safe at work (Promotion !!!)
(http://www.coolminiornot.com/pics/pics5/img3f61210ac350e.jpg)
(http://img.myconfinedspace.com/wp-content/uploads/tdomf/138204/Conan%20the%20Boobarian-546x700.jpg)
(http://www.bronzeagemin.com/IMAGES/miniatures/25MM/Fantasy/barbarians25/Female-Barbarians-set-1.jpg)
(http://www.coolminiornot.com/forums/attachment.php?attachmentid=9166&stc=1&d=1320444419)
(http://t3.gstatic.com/images?q=tbn:ANd9GcQlgRBS_FU6EvtDbFdGtHXQMszhZBJlv-sAV8W9tgw6-Cg-KawtbGdQNdge)
BARBARIAN(CPC) has just played on BITJAM RADIO (http://www.bitfellas.org/e107_plugins/radio/radio.php?listen) (great olde skool chips & demo music) and I flicked onto the info page and it claims that PAUL MURRAY wrote the CPC music. I was always under the impression that RICHARD JOSEPH had no problem with coding on AY chips (unlike some other 8-bit musicians of the day) which is why the SID versions sound so similar to ours.
Can someone confirm who programmed the CPC music?
Source: http://www.bitfellas.org/e107_plugins/radio/radio.php?info&id=9087 (http://www.bitfellas.org/e107_plugins/radio/radio.php?info&id=9087)
Quote from: tastefulmrship on 10:21, 30 November 11
BARBARIAN(CPC) has just played on BITJAM RADIO (http://www.bitfellas.org/e107_plugins/radio/radio.php?listen) (great olde skool chips & demo music) and I flicked onto the info page and it claims that PAUL MURRAY wrote the CPC music. I was always under the impression that RICHARD JOSEPH had no problem with coding on AY chips (unlike some other 8-bit musicians of the day) which is why the SID versions sound so similar to ours.
Can someone confirm who programmed the CPC music?
Source: http://www.bitfellas.org/e107_plugins/radio/radio.php?info&id=9087 (http://www.bitfellas.org/e107_plugins/radio/radio.php?info&id=9087)
Well I cant 'confirm' anything except that Richard Joseph is credited for the sound in my original Barbarian instructions, while Paul Murray is credited as the coder of the CPC conversion of the Psygnosis game Barbarian, so it seems like possibly an error on Bitjam?
Quote from: Axelay on 11:12, 30 November 11
Well I cant 'confirm' anything except that Richard Joseph is credited for the sound in my original Barbarian instructions, while Paul Murray is credited as the coder of the CPC conversion of the Psygnosis game Barbarian, so it seems like possibly an error on Bitjam?
That is good to know, thanks!
It seems the same chiptune was used on the Atari ST...
Well, the video's name imply it is ST version but the picture displays "Spectrum's" boobastic cover...
This must be a mono version I guess if this is classic ST.
So it was perhaps even superior on the CPC.