Have you seen this list ? ---> http://cpcrulez.fr/forum/viewtopic.php?f=4&t=4553&p=16960#p16960 (http://cpcrulez.fr/forum/viewtopic.php?f=4&t=4553&p=16960#p16960)
Awesome !! :o
Full of good ideas for new games or games exist in "plus" mode
Wow, some great stuff in there.
Some of those titles clearly cannot be converted (Speedball 2? How many sprites is that?) and I'm surprised there are not more adventures in there (early Sierra adventures run at 160x200 for instance), but a lot to look at (if you first log into Imageshack)!
Quote from: MinuS on 04:48, 02 November 11
Have you seen this list ? ---> http://cpcrulez.fr/forum/viewtopic.php?f=4&t=4553&p=16960#p16960 (http://cpcrulez.fr/forum/viewtopic.php?f=4&t=4553&p=16960#p16960)
Awesome !! :o
That my my initial reaction on seeing these screenshots! :laugh: However, I wonder how much time has been spent on converting and retouching them?
Really Bizarre! I was just dreaming up a CPC+ version of Another World while I was at work today, it might seem strange to say it but I actually think it could be done pretty darn well on a plus machine with a reduced screen maybe, shame Lord Sugar didn't see fit to up the memory to 512k.
Well, what memory are you talking about ?
If this is ROM cartridge yep... 512K ROMs would have helped a lot.
We could even have had some games like Populous perhaps...
Concerning 512K RAM... this is perhaps too much for no gain at the time.
256K of RAM would have been more realistic and actually quite enough.
but even 160K would have been quite enough to buff up the games into more deepness and content.
Gotta remember a 3" disk is 180K only per face... also Tape...
And as there was a console version of the system, too much RAM wouldn't help as you get all the game on ROM already... even with a pork heavy Compression you may not need that many RAM...
Correct thing could have been a 128K RAM for the console and no Tape version and a 6256PLUS.
And 256/512K cartridges with a proper new OS (not only the LocoBasic cartridge, which was good only in that it enabled to emulate the old CPC.)
But hey, a second ASIC wouldn't hurt too actually.
They tried too hard to put too much thing into a single ASIC, which was then ot enough.
Well the reason I was thinking more RAM is due to the fluid way the game plays on the 16 bits, as I remember you rarely hear the disk churning on the ST until a cinematic scene pops up. I'm pretty sure on my 1 Mb ST there was some improved sound al la Prince of Persia but nothing really beyond that so 512Kb seems to be the lower limit on the 16 bit machines. When I was typing up my original post I did mention a cart might be the way to go but I took it, out not sure why.
I believe that if the Plus range had been a run away success there would have been a version of Another World for them, it might have been great or it might have been a letdown, however I'm confident todays CPC coders could do something amazing with a port of this game.
After looking at the 3D scenes in the BF demo and looking at the cinema scenes in Another World it suddenly looks all possible. I don't want to restart the 'debate' that blew up around the pre calculated 3D GFX but I think they would work great for the cinematic scenes in another world, the question is could the realtime 2D polygons of the actual game be reproduced effectively on the CPC+ with 128 Kb of RAM? Or would it all have to go on a ROM?
I just think Another World on the Plus would be a hell of an achievement all we would need is some talented coders to take up the challenge! Any takers?!
If an Atari Xe/Xl can do it
(http://www.youtube.com/watch?v=CfdRZca4_4Y)
[/url]
than imagine what
CPC+ can do
Well, the ram would perhaps mostly be needed to get all the cinematic in reserve, ready to be played when needed
For the reste it's just some sort of Prince of persia I guess
More connected RAM will always make the GFX better. Because you can't constantly reload GFX from disc.
If you have more RAM you can show more RAM in the _same_ level for example.
More RAM also allows the use of faster (but larger) routines for Sprites for example.
IMHO you never have enought RAM ;-)
Quite funny to see the Atari XE version, quite good for a machine that I've heard is horrible to code on! I think a CPC+ version would quite frankly clean its oscillators! Perhaps someone could have a go at making a proof of concept, I might have a go myself after I've finished my GX4000 mod. I think it should be complete by christmas at the rate its going so that seems like a good winter night challenge to me ;D
I can't comment on how easy an XE is to program, but from a Hardware point of view it's a fantastic machine :)
Bryce.
Quote from: Bryce on 10:07, 10 November 11
I can't comment on how easy an XE is to program, but from a Hardware point of view it's a fantastic machine :)
Bryce.
Agree! But for sentimental reasons I like the 800XL at least as much. However, I never owned one of them, but my friends did and we spend quite some hours in front of the nice Atari computers (second most beloved behind my CPCs).
Back to the game...
Well, to make a CPC converson wouldn't be that hard to do at all. But it *would* actually be a lot of work due to the complexity of the game.
QuoteAtari XE
The varied models from the Atari 8bit family were quite strange...
Pokey is said by its fans (not coolers) to be even better than SID, but I also heard it is a bit out of tune, yet it also has 4 channels which is quite good.
Buto n the video I think it is completely messy.
Not bad on the paper, lots of colours, lots of video modes, Hardspritesand so on...
But to be clear, they only "discovered recently" how to display more than a 160x200x4 mode on screen... sort of.
While not as severe limitations as speccy rustic simpliciy... you must really juggle with a lot of limitations or specificities...
On the other hand, a good CPC while not as impressive technically, do have "simplier" video modes were the only limitation is the number of colour on screen which is good..
I mean... honestly the game itself isn't so special... but it had a cool & long intro, that was special (during it's time)...
Well, the Atari version shown before seems to lack the introduction story, and what remains is just another jump and run game.... a pity.
I loved that intro! That cool black Ferrari sliding into view made my nine year old head spin when I saw the preview disc given away with ST Format (I believe it was anyway) Quite an entrance for a Quantum Physicist Uber Geek!
Yeah the game is pretty much swim, walk, kick, kick, kick, kick, kick, kick, kick, kick, kick, kick, kick, kick, kick, kick,kick,kick,kick,kick,kick,kick,kick,kick,kick,kick,kick,kick,kick, ARGHHH! RUNAWAY! Wake up in a cage with scary looking guy and a bad head... pretty much your usual Friday night out in these parts!
Yet... it somehow manages to hook you in with that dark aesthetic, it's so visually appealing and almost worth dying countless times to see those cut scenes it keeps you interested its a classic in almost every respect!
Quote from: TFM/FS on 19:01, 10 November 11
Agree! But for sentimental reasons I like the 800XL at least as much. However, I never owned one of them
Let me know when you move back to Germany. I have literally boxes full of 800XLs, I'm sure I could spare one for you. I have also designed a multicart that stores 32 Games (great that the Atari didn't have any crap ACID type protection :) ), so you can have all your favourite games at the flick of a switch.
Bryce.
Quote from: Badstarr on 10:25, 11 November 11
I loved that intro!
it's so visually appealing and almost worth dying countless times to see those cut scenes it keeps you interested its a classic in almost every respect!
Those that havent played it in its original form(especially the amiga original version) cannot understand
It is propably one of the best games ever produced
Apart from the intro I even loved more the ending
Do not forget to try the High resolution version
Another World: High Resolution Collector's Edition - Palais, Arena and Bath - 6th-8th (Final) Levels (http://www.youtube.com/watch?v=VcD4KeYO30o#ws)
Ok, gameplay is good, but gfx and sound-effects are poor imho.
I suppose graphics and sound of Another World are kind of love 'em or hate 'em. I personally like the sparse simplicity of this game, it manages to look cinematic a lot of the time and has lots of background/foreground action, for the time it was produced I can't think of anything that comes close! The use of polygons was a masterstroke too. To me the only thing that that has managed to eclipse it in terms of ground breaking visuals and cinematic aesthetic in my opinion is Metal Gear Solid.
Sure, right, and I must admit the game has throughout the same style and my guess is that this kind of style may has been en vogue in the time the game was made.
Quote from: TFM/FS on 21:31, 11 November 11
Ok, gameplay is good, but gfx and sound-effects are poor imho.
I think the opposite.
Another World is a impressive artistic game, but lack with it's poor gameplay.
It's certainly not a pick up and play game, you definitely have to learn it; how to make Lester move at the right time in the right way it can be a little frustrating, you have to learn a new skill, this is something I quite like in a game. It gives a game some character. Modern games in my opinion lack any real learning curve and play mostly the same. I just get bored too quickly with things like call of duty these days. Put any 3D shooter on a PS3 and you can't really tell the difference between titles, some people like that but not me.
I like more flashback,but the two are great games.
SNES Longplay [093] Flashback: The Quest for Identity (http://www.youtube.com/watch?v=J2A5ZlfELS4#)
Quote from: TotO on 15:33, 12 November 11
I think the opposite.
Another World is a impressive artistic game, but lack with it's poor gameplay.
Honestly I didn't play it. I just watched the Video. If you look at the figures from a comic style POV then the GFX may be artistic. However not so much mine in that case. But one can't have a fight about taste :)
I think l'Aigle d'Or 2 was in the same vein...(well, not exactly)
And looked good on CPC/PLUS.
But I couldn't find a longplay...
Xyphoes, what are you doing ?
(http://www.cpc-power.com/images/ecran_jeu1/89.png)
(http://www.cpc-power.com/images/cpcplus/89_1.png)
I had a friend who lend it to me but i just couldn't play it because I didn't uderstand, also perhaps because I had not the antipirate test device....
I loved Prince of Persia 2 too... awesome VGA graphics.
Quote from: MacDeath on 20:18, 10 November 11
The varied models from the Atari 8bit family were quite strange...
Not really, the only differences between models are the amount of RAM, joystick ports and if they have a CTIA or the more powerful GTIA (which almost all A8 machines have apart from the earliest). There's more variety in the CPC/CPC Plus range than the Atari 8-bits to be honest...
Quote from: MacDeath on 20:18, 10 November 11Pokey is said by its fans (not coolers) to be even better than SID, but I also heard it is a bit out of tune, yet it also has 4 channels which is quite good.
In it's default setting there are four channels, yes, but they're using 8-bit frequencies and there's a lot of what i believe is called cross modulation between the channels. Two channels can pair up to produce one with a 16-bit frequency so musicians can select from four 8-bit, two 16-bit or one 16-bit and two 8-bit as they see fit.
As to it being better than the SID... well, it's a matter of personal opinion of course, but most of the Atarians i know prefer the SID for music and the POKEY for sound effects. Certainly SID's having three 16-bit channels, more waveforms on tap (the POKEY's range can be extended with timing-critical code), hardware-driven ADSR and a wider range of filters gives it an advantage.
Quote from: MacDeath on 20:18, 10 November 11Buto n the video I think it is completely messy.
There are a few more resolutions than other 8-bits; 320x192 with two luminances of one colour, 160x192 or 160x96 with four or five colours depending on mode and GTIA-equipped machines have 80x192 or 80x96 with sixteen luminances of one colour, sixteen colours at one luminance or nine unique colours.
The video display is built from the display list, so programmers can specify how many (character or bitmap) lines they want for any given part of the screen; interrupts can be triggered from the display list as well to alter registers at specific points of the image.
Quote from: MacDeath on 20:18, 10 November 11But to be clear, they only "discovered recently" how to display more than a 160x200x4 mode on screen... sort of.
Even as far back as the 1980s there were demos and occasionally games using hardware sprites to add colour to bitmaps (the 320x192 modes can be "tinted" to give about ten colours using all the sprites), software-driven modes like APAC (80x96 with 256 colours that relies on PAL blending) have been around for ages and the idea of splitting the colour registers during the display was one of the first techniques used to add colour - the hardware is
very good at that kind of work because they've even supplied a way to halt the processor until the next scanline starts and those "rainbow" displays are part of the distinctive Atari 8-bit "feel".
Actually I'm playing Another World these days (without having read the forum) :)
A really great game, very innovative and addictive - despite it being irritatingly hard at many parts. Sound is not bad by any stretch, it's just sparse - on purpose. A real classic, and one I had bought both for my ST and for its 15th anniversary (enhanced a bit).
Quote from: spybro on 12:07, 11 November 11
Apart from the intro I even loved more the ending
Do not forget to try the High resolution version
Another World: High Resolution Collector's Edition - Palais, Arena and Bath - 6th-8th (Final) Levels (http://www.youtube.com/watch?v=VcD4KeYO30o#ws)
Ok, thanks for linking to this, it made me realise there's NO WAY I can finish it. Though I think I had finished it on the ST.
However... what the fark happens after the end? Does he go back to his world? Does he stay in the other universe? What? WHAT?!
The ending is supposed to be ambiguous as said in some interviews with the author on Youtube (will post some links when I have some time I'm rather tired after soldering a load of wires to a GX4000 ASIC damn it's hard work lol! ) apparently this is why there is no sequel.
...which is a shame. About the sequel, I mean, but I can't see how an ambiguous ending could prevent that. If nothing else, it provides lots of room for a continuing adventure. I was just disappointed because the game should be about returning home, not merely getting out of prison...
I found this :).
The making of Another World (Part 1) (http://www.youtube.com/watch?v=hWBV08FTXFw#)
The making of Another World (Part 2) (http://www.youtube.com/watch?v=PPDN-tE7vQ0#)
I think those vids are part of the 15th Anniversary edition?
He did some Amstrad Stuff ? :)
nice video, i will watch it later.
But why subtitles ? I can easily understand it without. ;D
Quote from: MacDeath on 23:49, 14 November 11
But why subtitles ? I can easily understand it without. ;D
Oui, c'est vrai. Il parle un langage très bon et clair.
QuoteI think those vids are part of the 15th Anniversary edition?
Maybe,but I not know,if it come with the game.
http://www.gog.com/en/gamecard/another_world_15th_anniversary_edition (http://www.gog.com/en/gamecard/another_world_15th_anniversary_edition)
Quote
He did some Amstrad Stuff ?
nice video, i will watch it later.
But why subtitles ? I can easily understand it without. (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/grin.gif)
Yeah it worked in loriciel!.He programmer infernal runner and Le pacte.After another world is released,interplay made a second part to resolve the final,but eric only participate in the beginng of the project.The game out only for segacd.Is the history from the point of view of the alien friend.Sega Mega-CD Longplay [030] Heart of the Alien (http://www.youtube.com/watch?v=cW4RBhXPRUY#)
(Go to minute 22)
But a project is created to run it in windows:
http://hota.sourceforge.net/ (http://hota.sourceforge.net/)
The best version of another world is the 3DO:
(http://usuarios2.arsystel.com/jtchacon/images/another/3DO3.png)
Quote from: dragon on 11:49, 15 November 11
After another world is released,interplay made a second part to resolve the final,but eric only participate in the beginng of the project.[/size][/font]
The game out only for segacd.Is the history from the point of view of the alien friend.
Sega Mega-CD Longplay [030] Heart of the Alien (http://www.youtube.com/watch?v=cW4RBhXPRUY#)
(Go to minute 22)
But a project is created to run it in windows:
http://hota.sourceforge.net/ (http://hota.sourceforge.net/)
The best version of another world is the 3DO:
(http://usuarios2.arsystel.com/jtchacon/images/another/3DO3.png)
Wow, thanks for the pointer... downloading right away. Awesome!
Quote from: Gryzor on 19:03, 14 November 11
I think those vids are part of the 15th Anniversary edition?
this is correct
they came with the game
That's awesome to see that the guy almost inveted the modern way of doing 2D games... all vectorised instead of Bitmaped... and it worked great....
His editor must be nice.
The same guy younger and frenchier...
another one, where he states that the intro on Amiga is something like 64K... :o
Quoteanother one, where he states that the intro on Amiga is something like 64K... (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/shocked.gif)
Well,really the entire game fits in 64k.
:D
In atari 800 :P.
Another World - Atari xe/xl (http://www.youtube.com/watch?v=CfdRZca4_4Y#)
http://atari.fandal.cz/detail.php?files_id=3790 (http://atari.fandal.cz/detail.php?files_id=3790)
XD
not sure they used vectors or polygons...
Hmmm... Fits into 64k? That's encouraging, that would bode well for a Plus port! At least the intro could fit into RAM ;D I suppose the occasional disk access wouldn't be too jarring during the game if necessary.
Well, provided the Amstrad could perform those polygons/vector based graphics...