I have been sitting on this a while. Since January in fact. It was done more to test my cartridge filesystem but to also get an idea of how long it would take to patch an existing game - which I had the source - to work on cartridge.
I made some modifications to the file system to make this work so it was a good test. I also modified my z88dk libraries to use my filesystem.
Find the files attached.
I took the Blue Angel 69 source and made some changes:
* Updated the z88dk code to load from cartridge using my filesystem.
* I used the disc version as the original. It was 64K compatible so I knew it would work with GX4000.
* I changed the loading of files to use my cartridge filesystem.
* I removed the "loading" text from the loading screen
* I added both sets of images from the disc version (so images from both sides are present here)
* I changed Q,A,O,P to cursors because I needed to support the pause button for GX4000
* I changed H to P for pause
Now it's GX4000 compatible. I used more than a 128K cartridge too.
Yes, it looks like a direct disc port and in fact it almost is. I did ask Tasty to give me some plus colours for the main game, but I can't find the code for that anymore so it isn't in this one. Sorry about that.
I don't plan to add any more updates because I don't have the motivation to do that with this.
So here you go a free cart game.
BTW, Don't forget the manual and the cartridge label from my other posts.
I will attach them when I can find them.
I'd hope that many screenplay will be displayed here :-\
But well done and thanks.
Haha good stuff
Quote from: arnoldemu on 20:00, 21 August 14
* I changed Q,A,O,P to cursors because I needed to support the pause button for GX4000
* I changed H to P for pause
Now it's GX4000 compatible. I used more than a 128K cartridge too.
Working flawlessly on a real GX4000 8)
I never played it before, but it's really well designed to work only with a joystick!
Quote from: arnoldemu on 20:00, 21 August 14
So here you go a free cart game.
You mean a free egg ;)
Waiting for chicken now !
Nice game. Not sure I know whats going on, but it looks good
yes, very good one! thanks, @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) ! :)
Very good job !
I will certainly make a dedicated cartridge for it ;D
Please print the label and the manual:
http://www.cpctech.org.uk/plus_cart_label.pdf (http://www.cpctech.org.uk/plus_cart_label.pdf)
http://www.cpctech.org.uk/plus_cart_manual.pdf (http://www.cpctech.org.uk/plus_cart_manual.pdf)
Why don't adapt gfx for CPC+ ? I think it's really a shame to just convert to gx4000 without using CPC+...
Quote from: GOB on 12:35, 22 August 14
Why don't adapt gfx for CPC+ ? I think it's really a shame to just convert to gx4000 without using CPC+...
Because it would take too long to do that and I didn't want to do it this time.
I have some other Plus games that need graphics.
Quote from: GOB on 12:35, 22 August 14
Why don't adapt gfx for CPC+ ? I think it's really a shame to just convert to gx4000 without using CPC+...
CPC+ ?
PLUS is not a CPC. You probably spoke about Amstrad PLUS.
Probably, he don't want 4096 colors palette that made a game no more looking CPC for his so cute GX port !?
And prefer for make real PLUS games later? ::)
Quote from: TotO on 13:07, 22 August 14
CPC+ ?
PLUS is not a CPC. You probably spoke about Amstrad PLUS.
Probably, he don't want 4096 colors palette that made a game no more looking CPC for his so cute for GX port... And prefer for make real PLUS games later? ::)
Yes exactly.
I made some small but good changes to make this cartridge and it was done many months ago.
There will be other carts from me and they will use more plus features.
BTW, if anyone does make a physical cartridge with this on, it would be nice to see a photo of it. :)
Quote from: arnoldemu on 13:10, 22 August 14
BTW, if anyone does make a physical cartridge with this on, it would be nice to see a photo of it. :)
He can take long. 1st I need search a cheaper burning rubber 10e +-. 2º I need buy a 256k eeprom?. An modify the cartridge to accept 256k.
Well, de 1st is the long time not the two.
Quote from: TotO on 13:07, 22 August 14
CPC+ ?
PLUS is not a CPC. You probably spoke about Amstrad PLUS.
Probably, he don't want 4096 colors palette that made a game no more looking CPC for his so cute GX port !?
And prefer for make real PLUS games later? ::)
afaik, using plus palette feature doesn't need to be hard, and doesn't need to be incompatible with previous cpc
some games from Mojón Twins have enhanced UlaPlus support, and works fine on games that has no UlaPlus support
(http://i.xomf.com/nhfmf.png) (http://xomf.com/nhfmf)i imagine that the same, or very similar, is possible on cpc
Quote from: nitrofurano on 13:44, 22 August 14
afaik, using plus palette feature doesn't need to be hard, and doesn't need to be incompatible with previous cpc
some games from Mojón Twins have enhanced UlaPlus support, and works fine on games that has no UlaPlus support
(http://i.xomf.com/nhfmf.png) (http://xomf.com/nhfmf)
i imagine that the same, or very similar, is possible on cpc
ula plus is different.
For ula plus you can set the palette at the beginning and you can then run the game. The ula plus palette remains set.
The original spectrum doesn't have a programmable palette.
The CPC/Plus has a programmable palette. If you set your palette and then run the game, the game will set it's own palette and step on your changes. So you must modify the game code so it sets the palette you want. Each game must be patched. If you want to use sprites and other plus features then you must consider re-writing the game engine.
I chose not to use the plus features because I didn't have the motivation to modify one of my old games. Next time, for a new game, I will use the plus palette.
Quote from: TotO on 13:07, 22 August 14
CPC+ ?
PLUS is not a CPC. You probably spoke about Amstrad PLUS.
Probably, he don't want 4096 colors palette that made a game no more looking CPC for his so cute GX port !?
And prefer for make real PLUS games later? ::)
You're still in that kind of stupid debate?
...
Wear a game on CPC + without adapting it is simply unnecessary. In this case as the launch dsk we have the same thing ...
What's funny is to see that we will make new extensions for CPC while already nobody wants to piss to use most of the cpc + ...
We transfer stupidly old games on a CPC + without any adaptation . Result you just get the same thing ... Or is the interest? I still wonder.
Cartridge Fluff or Stryker in the crypt of trojan (is it exist ?) version is much smarter because at least we have contributed ...
Goggle translate, sorry if it's not really good...
Question: How many Plus features must a cartridge or a game for Plus use to be worth it?
To be a worthwhile plus game you must officially... Use more than 1 shade of grey. Scroll 1 pixel side to side. Use 1 hardware sprite
Joking!
Quote from: arnoldemu on 14:06, 22 August 14
Question: How many Plus features must a cartridge or a game for Plus use to be worth it?
Exactly! :) Now, Blue Angel 69 works perfectly in a GX4000, previously it was not possible, who gives a shit because the game doesn't use the feature X of the CPC+
Can anybody remember me the hundred of CPC+ games using those features?
And using the same argument, what does it make a good CPC game? A game using X features (6128, floppy, ruptures, scroll hardware, double buffer, ...)? Or a good game? Even if i love using all the nice features, the important thing is the game and its playability.
Speak is cheap, coding is hard and takes time.
Fantastic work @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122)! :)
Quote from: arnoldemu on 13:10, 22 August 14
BTW, if anyone does make a physical cartridge with this on, it would be nice to see a photo of it. :)
I'll play test it. Then probably do just that. I have 5 spare donor carts at the moment.
Quote from: arnoldemu on 14:06, 22 August 14
Question: How many Plus features must a cartridge or a game for Plus use to be worth it?
IMHO, I think a game for Plus doesn't necessarily has to have a lot of Plus features.
BUT, I think a cartridge game should.
A cartridge game should stand out somehow. That's how I see it anyway. Cartridge games being the Plus games, while the Plus machines are still capable of running standard CPC games too.
I don't mean any critique, but I do feel that a cartridge version of Blue Angel 69 ought to adapt to CPC+ possibilities. Just like Spectrum games ported to the standard CPC ought to adapt to standard CPC possibilities.
I also understand completely thought, why arnoldemu doesn't feel like doing so at the moment.
Quote from: mr_lou on 15:01, 22 August 14
IMHO, I think a game for Plus doesn't necessarily has to have a lot of Plus features.
BUT, I think a cartridge game should.
A cartridge game should stand out somehow. That's how I see it anyway. Cartridge games being the Plus games, while the Plus machines are still capable of running standard CPC games too.
Is working on a GX4000 not enough ? I mean GX4000 only support cartridge as a medium, and have a reduced set of controls ... (so it uses plus specific features :P )
Not even talking about the instant loading.
All in all, the cart edition of blue angel 69 is a really nice addition to the GX4000 accessible game.
Now, what a cartridge game should be is an other discussion. And deserve its dedicated thread ;)
Changing CPC games too Plus enhanced is a tricky thing. Once you've put a graduated background in what then. Its not easy to rip out the sprite routines, as they normally since they are software based exceed the limits of the plus sprites. Palettes are hard to alter other than in a very subtle way.
Not really sure how enhanced and enhanced version of blue angel 69 could be anyway.... just enjoy it cos its cool as it is without a hardware sprite in sight
The thing is to get the most out of the ASIC you need to code with that in mind from the get go. But other benefits like more than 64k, instant loading make it still a great thing to have
Quote from: arnoldemu on 14:06, 22 August 14
Question: How many Plus features must a cartridge or a game for Plus use to be worth it?
it't depend of the game. The amstrad have games visually perfect that not need plus features as batman for expample(probably ocean think the same in the 90). But other as prehistorik 2 the change is evident with plus features.
Many games need plus features as contra(scroll), but not need colours. Others as indiana jones and the last crusade needs colours(i hate the black and white :P ) but not need scroll.
Your answer is, you need the plus features necesary so the game in question makes you feel you don't need more. And you not need more, because you feel that your machine can not do it better.
Can be all features, 1 feature, or 0 features.I't depend of the game, thats all. :) .
Quote from: GOB on 13:56, 22 August 14
You're still in that kind of stupid debate?
...
Wear a game on CPC + without adapting it is simply unnecessary. In this case as the launch dsk we have the same thing ...
What's funny is to see that we will make new extensions for CPC while already nobody wants to piss to use most of the cpc + ...
We transfer stupidly old games on a CPC + without any adaptation . Result you just get the same thing ... Or is the interest? I still wonder.
Cartridge Fluff or Stryker in the crypt of trojan (is it exist ?) version is much smarter because at least we have contributed ...
Goggle translate, sorry if it's not really good...
He meant that the real name of the Plus is "Amstrad 6128 Plus". There is no CPC in it as Amstrad lost the right to use this acronym in court.
I'm really bored to read peoples saids what others have to do... ::)
Good luck for your greats projects arnoldemu! 8)
Quote from: Trebmint on 14:15, 22 August 14
To be a worthwhile plus game you must officially... Use more than 1 shade of grey. Scroll 1 pixel side to side. Use 1 hardware sprite
Joking!
I laughed out loud when I read that.
Quote from: arnoldemu on 17:26, 22 August 14
I laughed out loud when I read that.
and is @arnoldemu now gonna be the first person to code a cartridge game featuring a 2 pixel hardware sprite coloured in 2 ever so slightly different shades of grey on a black background that jiggles left and right by 1 pixel at a time. ;)
Considering the cost of making a cartridge, the one feature that must be used is the 512KB rom space, if a program can run from tape or disk it is not worth the expense of a cartridge unless you want to run it on the GX4000.
But, is the author of blue angel can't sent the source code to make a real CPC+ adaptation ?
Don't you think it will be better than just a direct convertion to cardtridge ?
Quote from: GOB on 18:56, 22 August 14
But, is the author of blue angel can't sent the source code to make a real CPC+ adaptation ?
Don't you think it will be better than just a direct convertion to cardtridge ?
Feel free!
Source code to standard CPC version here:
My Games (http://cpcfreak.cpc-live.com/)
Source code to cart version one. This also has the plus palette in here and a version that didn't build correctly, don't know why. If it had I would have posted it here so you can see the plus palette! :
http://www.cpctech.org.uk/Blue_Angel_69_Cart.zip (http://www.cpctech.org.uk/Blue_Angel_69_Cart.zip)
If you compare directories you can see the changes I made.
CART is defined for cartridge version.
This version should use the plus palette and attempts to detect if it's running on plus, or on the PlayCity prototype cartridge. The plan was to support both. Sorry no playcity features used because with this code I didn't get that far with my experiments. If you want to access plus features inside the game you will need a plus library for sdcc.
You can probably use the one from my website in the downloads section and link it in, but be careful you don't run out of ram ;)
all cpc gfx are in the gfx folder.
copy tools directory to c:\tools.
run make.bat.
Make sure z88dk is installed to default directory I think.
feel free to add plus features. My bmp2cpc tool can convert bmp images to plus sprites.
file0 is initialised first. It sets up the hardware. it then calls file_a700 and executes this.
You will see from the code how my filesystem works and how I adapted it to work for blue angel 69.
If anyone does add to it, please keep my name in there. You can add yours in there should be space on the main menu to show it.
Quote from: steve on 18:06, 22 August 14
Considering the cost of making a cartridge, the one feature that must be used is the 512KB rom space, if a program can run from tape or disk it is not worth the expense of a cartridge unless you want to run it on the GX4000.
This is nice but it does take time to fill that space. Here I talk about extra levels, extra graphics, AI for characters etc.
My aim is to fill a 512KB rom one day.
Hi Arnoldemu! That's awesome work Sir! :) :) :) :) :) :) :) :) :)
I think that releasing a game on cartridge format without changing it at all is not that interesting; but, bashing such a transfer instead of offering constructive critique is definitely useless.
Quote from: Gryzor on 17:45, 23 August 14
I think that releasing a game on cartridge format without changing it at all is not that interesting; but, bashing such a transfer instead of offering constructive critique is definitely useless.
But I did change it. My original intention was to use plus palette but I didn't finish it and it wasn't fun to change an old game. It does work on gx4000 and it is technically a new cartridge game.
It is a direct disk to cartridge transfer but it was not intended to be a major recode for plus. That didn't interest me for this game. What it does show is a cartridge game adapted for gx4000 using my cartridge filesystem with manual like the original and label too. Almost a full package.
It is a step towards my next cartridge game. Next will be smaller but it will use more plus features and some plasticity support too.
I look forward to the next cartridge release who will be next? Is anyone brave?
All the comments including negative do not stop me because I like to do what I want.
In the end it is a polished game but not using plus features.
Quote from: steve on 18:06, 22 August 14
Considering the cost of making a cartridge, the one feature that must be used is the 512KB rom space, if a program can run from tape or disk it is not worth the expense of a cartridge unless you want to run it on the GX4000.
Saying it must use all the Rom and it must use all plus features and it must use extra ram and it must run from Rom etc, what you are doing is putting people off from releasing any cartridge game? If they don't follow all the rules they will be flamed? Where does the learning and experience come from to make these big special games come from?
I can count the number of active cpc game coders and designers on my hands. ;)
My advice for others, do as you want and if you can make more use of features as you learn. :D
I have thick skin.
I think if we all talked about it face to face we would laugh about some things and drink plenty :laugh:
Generally I just feel that a cartridge game should stand out, if only just a little bit, but preferably a lot.
A direct disc to cartridge conversion isn't much fun to me.
But that's just my opinion, generally speaking, and is in no way intended for bashing anyone.
I know that comments like that are often misinterpreted. But I hope arnoldemu sees it for what it is.
Definitely agree that one should always just do what he feels like. :)
I'm making progress on my Blu-ray Disc Java project, that probably no one in the world will appreciate, but I'm having fun. :D
Quote from: arnoldemu on 18:20, 23 August 14
Saying it must use all the Rom and it must use all plus features and it must use extra ram and it must run from Rom etc, what you are doing is putting people off from releasing any cartridge game? If they don't follow all the rules they will be flamed?
I did not say that at all, all I was saying was that the game should use all the rom space, if a game is small enough to run from disk then it is not worth the expense of a cartridge.
I seem to remember some anger that software publishers were taking games that sold on disk for a tenner and selling them for £25 on cartridge, I would not want people to be disappointed with new cartridges.
Quote from: steve on 19:21, 23 August 14
I did not say that at all, all I was saying was that the game should use all the rom space, if a game is small enough to run from disk then it is not worth the expense of a cartridge.
I seem to remember some anger that software publishers were taking games that sold on disk for a tenner and selling them for £25 on cartridge, I would not want people to be disappointed with new cartridges.
That was back in the day when commercial software was still being made. I think now days somebody could simulate a steaming dog poo, and if it had a hardware sprites for the steam people would want it on cartridge.
Quote from: Trebmint on 19:33, 23 August 14
That was back in the day when commercial software was still being made. I think now days somebody could simulate a steaming dog poo, and if it had a hardware sprites for the steam people would want it on cartridge.
I like that idea Lol
I understand what people are saying.
Personally I don't have the time to make enough to fill 512k of cartridge at least not with one game. I could do it with a compilation of existing games but I also don't have time to patch them all for plus features.
I want the same as others, more games on Cpc, more games on plus using plus features and more cartridge games.
Perhaps a programmable cart would allow people to swap and change games as they wish, one cost, but they can then copy on games as they wish including smaller games and direct disk to cart if they want?
So how do we make these things we want a reality?
Quote from: steve on 19:21, 23 August 14
I did not say that at all, all I was saying was that the game should use all the rom space, if a game is small enough to run from disk then it is not worth the expense of a cartridge.
I seem to remember some anger that software publishers were taking games that sold on disk for a tenner and selling them for £25 on cartridge, I would not want people to be disappointed with new cartridges.
No you didn't say that, sorry I didn't mean to direct it at you. It was a statement based on all the comments everyone made concerning cartridges and plus games. I really meant it as a question to all.
You are correct this cartridge game I made is not worth the cost of a 512k cart. Can we make smaller capacity and cheaper ones?
Its always a tricky thing upgrading a game from the CPC to the Plus. Many people are just so used to the original that any changes just don't seem correct. Many think the Plus should be able to upgrade a game beyond recognition, without realizing that a game designed for software sprites is often an impossible match for hardware sprites.
I found this when I upgraded as i saw it Sorcery for the Plus, it just seemed everyone had a better idea of how it should be done... in fact I gave up since it seemed a lot of work to not please people. I came to the conclusion that a new game that people couldn't compare to the original was the best bet.
But as with anything if you're paying £25 or whatever for a cartridge its really up to the user if he or she thinks the content is worthy of the price. many would think simply the benefit of having their favorite cpc loading instantly is enough, but some need smooth scrolling, more colours, and sprites to justify it. There's no right or wrong
Well I now have an 'Official' Blueangel69 cart.
The donor was a Pro Tennis Tour cart, After removing the 27c1001 and soldering in LK4 it was a simple matter of programming one of my blank 27c2001 chips with the image in the first few posts of this thread.
Attached are the first 2 photos - Top and Bottom of the cart PCB. WHen I get some more colour ink for the Photosmart printer here I'll do a propper label, for the moment I have the plain white cart and Laserprinted manual.
Will upload finished pics just as soon as I have a working colour printer again LOL
Craig
Quote from: Trebmint on 21:42, 23 August 14
I found this when I upgraded as i saw it Sorcery for the Plus, it just seemed everyone had a better idea of how it should be done...
There'll always be feedback you don't agree with.
And it's a tricky task to weigh what feedback you should consider and what feedback you should dismiss.
Generally, it should be about doing what you feel like doing. Not doing the game for the community, but rather for yourself.
Then, when it's done, you'll see whether you listened to the right feedback or not. :)
When I was creating IndieGameMusic.com, I got a lot of different feedback too. I think I managed to dismiss the feedback that should be dismissed, and listen to the feedback that deserved attention.
But I've also tried dismissing the wrong feedback with other projects.
What I've learned so far: If "quite a few" people gives you the same feedback, then you should probably look into it. Otherwise, stay on your own course. :)
Poor Pro Tennis Tour... :(
Quote from: Gryzor on 09:45, 24 August 14
Poor Pro Tennis Tour... :(
my original pro tennis tour is safe in its box. I bought 5 random carts from trade in post to use as donors for just this sort of thing. Blueangel 69 has been the first to get used.
As promised... Ink arrived in the mail today, and the end result after a good polishing of the de-labelled cart shell is as shown below.
I hope you like it @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122)
Now... I'm curious how much $ you get on ebay for it. :P
Quote from: TFM on 22:04, 25 August 14
Now... I'm curious how much $ you get on ebay for it. :P
Sorry, this one is unique and NOT for sale.
I's certainly need to cover my costs....
£7.99 for the Donor Cart
£2.00 for the 27c2001
£something for printer ink ;)
£20 and I could make a profit... £25 and I could give some to @arnoldemu
Teeheehee, Still not for sale tho.
Put it in for 100 and see what happens. ;) I guess you get 500 out. Ebay.... :-\
Actually I have a suggestion, as if TFM is correct and on Ebay somebody is willing to pay upwards of £100 (He guesses 500). Especially if this is the certified only genuine copy! How about if Craig does this and the money above costs is used to fund new carts.
As the (c) owner and maker of Fluff I'd happily convert this to a .CPR too and allow Craig to create the only ever released cart and put that on ebay to raise funds in a similar way.
This money could then be used by Bryce or whoever to buy enough hardware parts or maybe try out the 3d print method.
Atleast this way we'd all move slowly towards the goal of getting new carts produced, and it will be funded by the mad people that want to collect them for silly prices on Ebay :)
Quote from: CraigsBar on 21:55, 25 August 14
As promised... Ink arrived in the mail today, and the end result after a good polishing of the de-labelled cart shell is as shown below.
I hope you like it @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122)
I do indeed! :)
Quote from: TFM on 22:04, 25 August 14
Now... I'm curious how much $ you get on ebay for it. :P
I would prefer a different game of mine to be sold: one where I have full copyright over it. Because then can't be any dispute or issues resulting from the sale.
Craig, the label is printed really well. Did you have to resize it or anything or just print it directly and stick it on? I didn't test a print of it so I don't know if it was exactly the correct size or not.
Have you printed the booklet yet? I think it's more of a challenge because it requires double sided printing and stapling. I don't know the best way to print it so you can staple it.
Edit: with the printed booklet, cart and a plastic bag to put it in, it's the same distribution method as the "Enforcer" cart I have.
Quote from: Trebmint on 09:07, 26 August 14
As the (c) owner and maker of Fluff I'd happily convert this to a .CPR too and allow Craig to create the only ever released cart and put that on ebay to raise funds in a similar way.
If you give me permission I would happily do the conversion and send you the cpr/bin to distribute in the form you wish.
I would not expect any money from my help.
I would use my cartridge filesystem to create it.
Is the game GX4000 compatible? Does it need some code patching to work from joystick only???
Quote from: arnoldemu on 13:04, 26 August 14
If you give me permission I would happily do the conversion and send you the cpr/bin to distribute in the form you wish.
I would not expect any money from my help.
I would use my cartridge filesystem to create it.
Is the game GX4000 compatible? Does it need some code patching to work from joystick only???
I'm pretty sure I made it purely for the Keypad, as it was plus only everyone that played it would have the controller. It would use firmware as its a level loader though.
My idea was to convert it myself and add a few images to make it slightly better and use some ROM. I was never very happy with the game, mainly down to the thing being hurried for the Amstrad Action in time review. There was never any polishing, which was sad.
I'm sure somebody would pay top dollar for the only official cart version of Fluff surely (Perhaps we could make 2 copies as I'd love to own 1 too). And if we could then use this in some way to get some boards/cases made then I think its a win win. This actually depends is CraigsBar and Bryce would be happy to work with this idea too
I don't have the ability to make the physical cart, actually I have no hardware at all anymore
Quote from: Trebmint on 13:20, 26 August 14
I'm pretty sure I made it purely for the Keypad, as it was plus only everyone that played it would have the controller. It would use firmware as its a level loader though.
My idea was to convert it myself and add a few images to make it slightly better and use some ROM. I was never very happy with the game, mainly down to the thing being hurried for the Amstrad Action in time review. There was never any polishing, which was sad.
I'm sure somebody would pay top dollar for the only official cart version of Fluff surely (Perhaps we could make 2 copies as I'd love to own 1 too). And if we could then use this in some way to get some boards/cases made then I think its a win win. This actually depends is CraigsBar and Bryce would be happy to work with this idea too
I don't have the ability to make the physical cart, actually I have no hardware at all anymore
ok. If you want to use my loader so you don't need the os and firmware there I am happy for you to do that.
I use it to load the title screen and level pictures in blue angel 69.
As long as there is a supply of donor carts at 7.99 from trade in post, and I can get the required eproms the sure, why not. I'm not sure we'd break even tho :(
Quote from: arnoldemu on 13:02, 26 August 14
Craig, the label is printed really well. Did you have to resize it or anything or just print it directly and stick it on? I didn't test a print of it so I don't know if it was exactly the correct size or not.
Have you printed the booklet yet? I think it's more of a challenge because it requires double sided printing and stapling. I don't know the best way to print it so you can staple it.
The pdf was a 22inch square document, so when printed was tiny.
I needed to preview it in Adobe reader at 100% zoom
Grab a screenshot of the label with the osx capture tool
Paste this I no the gimp so I could check dimensions (it was still the perfect 4.5cm wide)
Finally I printed it onto some fairly heavy white paper an stuck it onto the cartridge with double sided carpet tape.
I like the result.
Will look at how best to print the booklet tonight.
Craig
Quote from: CraigsBar on 13:28, 26 August 14
As long as there is a supply of donor carts at 7.99 from trade in post, and I can get the required eproms the sure, why not. I'm not sure we'd break even tho :(
We're only talking one or two carts. Fluff wasn't a great game, but most collectors of GX4000 would know of it and the chance to own the only official cart copy must be worth a decent amount surely. Its also a good thing to see if carts actually would sell for the future also.
I wonder what Chase HQ 2 would go for.... more than a thousand euros surely!
If people really don't think it would make 1-2 hundred euros and cover the making costs of 20 quid-ish then its not worth the effort I guess?????
And I guess that is why the 2 owners of Chase hq2 are not allowing it to be dumped.
Quote from: CraigsBar on 13:34, 26 August 14
The pdf was a 22inch square document, so when printed was tiny.
I needed to preview it in Adobe reader at 100% zoom
Grab a screenshot of the label with the osx capture tool
Paste this I no the gimp so I could check dimensions (it was still the perfect 4.5cm wide)
Finally I printed it onto some fairly heavy white paper an stuck it onto the cartridge with double sided carpet tape.
I like the result.
Will look at how best to print the booklet tonight.
Craig
interesting.
I did set the document sizes in openoffice/libreoffice to match the cartridge label size and the size of the booklet.
Perhaps this got lost in translation when I "printed" it to pdf.
Quote from: Trebmint on 13:49, 26 August 14
We're only talking one or two carts. Fluff wasn't a great game, but most collectors of GX4000 would know of it and the chance to own the only official cart copy must be worth a decent amount surely. Its also a good thing to see if carts actually would sell for the future also.
...
If people really don't think it would make 1-2 hundred euros and cover the making costs of 20 quid-ish then its not worth the effort I guess? ??? ?
How do we know how much it will go for if we don't try it?
Quote from: arnoldemu on 14:04, 26 August 14
How do we know how much it will go for if we don't try it?
Guess we have to try it then... with proceeds going towards somehow getting new carts without having to bastardize old ones :)
Well, get me a gx enhanced fluff and I'll cart it.
Quote from: CraigsBar on 15:06, 26 August 14
Well, get me a gx enhanced fluff and I'll cart it.
Ok, I will do an update of Fluff for cart
Since we already talk about it (and I may be a bit guily ;) ), my status is: I got 100 PCBs for Cartridges (512 KB EPROMs) and 100 ACIDs What I miss is 100 capacitors (still don't know which I shall use or can use) and also the 100 Cartridge shells.
About pricing: I do have to sell some special stuff on Cartridge for high prices on ebay. This is for funding all other parts, the ACID for example was a bit more than 8 Euros each!
I have 99 capacitors. I bought 100 for bryces multi cart I made up so assuming the values are the same.
I don't know. Does his muticart work?
Shipping to the USA may be more expensive than buying 100 by myself. Just don't know which type exactly. Bryce told me it should be something 100 nF. I have to start to care about it. :)
Quote from: Trebmint on 15:44, 26 August 14
Ok, I will do an update of Fluff for cart
feel free to use my cartridge label and cartridge manual libreoffice documents for your cart label and instructions for fluff :)
Quote from: arnoldemu on 17:39, 26 August 14
feel free to use my cartridge label and cartridge manual libreoffice documents for your cart label and instructions for fluff :)
A Long time ago, in a rented house far, far away (Slough in Berkshire actually) when I made my own Parados Patched cart I found a really nice 'PCB' style grey backdrop for the cart label, Damn I cannot find it anymore. Anyway here is a photo of that cart.
Quote from: Trebmint on 19:33, 23 August 14
That was back in the day when commercial software was still being made. I think now days somebody could simulate a steaming dog poo, and if it had a hardware sprites for the steam people would want it on cartridge.
Hmm, Dung Beetle Simulator. Maybe even "Pro Dung Beetle Simulator", stick a Codemasters logo on it, job's done.
Quote from: Sykobee (Briggsy) on 09:36, 27 August 14
Hmm, Dung Beetle Simulator. Maybe even "Pro Dung Beetle Simulator", stick a Codemasters logo on it, job's done.
What about "Stinker in the Craps I Trodon" That would make a cool Cart :P
or Codemasters "Colin MyCraps Runny 2"
Quote from: Trebmint on 15:44, 26 August 14
Ok, I will do an update of Fluff for cart
I was thinking of a way to authenticate the official cartridge.
Ideas:
- cartridge is signed by yourself
- comes with a printed certificate which you have signed or stamped in a way that links it with the cart.
- cartridge binary has a unique fingerprint code stored within it so you can identify it as the physical one and the source if anyone stupid decides to copy it. A Windows guid is meant to be unique enough.
In this the original can be authenticated by yourself.
Quote from: arnoldemu on 15:04, 31 August 14
I was thinking of a way to authenticate the official cartridge.
Ideas:
- cartridge is signed by yourself
- comes with a printed certificate which you have signed or stamped in a way that links it with the cart.
- cartridge binary has a unique fingerprint code stored within it so you can identify it as the physical one and the source if anyone stupid decides to copy it. A Windows guid is meant to be unique enough.
In this the original can be authenticated by yourself.
I will be producing three (20th anniversary) carts for which the .CPR file wont be released. Each will be numbered in the manual. That's 1 for me, 1 for CraigsBar who's helping make the cart and 1 for ebay.
Will include some new graphics and fixes. If I can work out the data format I may even add a level or two
Nice. I will watch the auction with interest. Please show plenty of screenshots and pictures of the packaging etc so we can all see what it's like.
Quote from: arnoldemu on 17:03, 31 August 14
Nice. I will watch the auction with interest. Please show plenty of screenshots and pictures of the packaging etc so we can all see what it's like.
One the carts are made, Before the Auction goes live I'll be producing stickers and manuals (Probably a 6 fold jobbie like the X-Mem and MiniBooster, unless I get *very* creative and make a stapled one ;)
I also plan to make some kind of box, either from decent quality card, Vacuum Form plastic or a DVD type sleeved Case.
If I use card or Plastic it will be Ocean Software disc & tape sized. At the moment I am in favour of DVD type box with a nice sleeve, but I need to try and find some without disc clamps!
As for having @Trebmint (http://www.cpcwiki.eu/forum/index.php?action=profile;u=238) sign the carts, I had thought of posting the completed cart stickers to him for signing myself.
Craig
Quote from: CraigsBar on 21:28, 31 August 14
One the carts are made, Before the Auction goes live I'll be producing stickers and manuals (Probably a 6 fold jobbie like the X-Mem and MiniBooster, unless I get *very* creative and make a stapled one ;)
I also plan to make some kind of box, either from decent quality card, Vacuum Form plastic or a DVD type sleeved Case.
If I use card or Plastic it will be Ocean Software disc & tape sized. At the moment I am in favour of DVD type box with a nice sleeve, but I need to try and find some without disc clamps!
As for having @Trebmint (http://www.cpcwiki.eu/forum/index.php?action=profile;u=238) sign the carts, I had thought of posting the completed cart stickers to him for signing myself.
Craig
That sounds awesome craig. The thing to bare in mind is that we should be able to keep using the same packaging format, so don't use anything too specialist. The box you use will be what I and hopefully others will use in the future.
Haven't started on the Fluff cart yet, as I'm working on a game for symbos which might take a week. Symbos is sooo great!!!
Has anyone used the blue angel 69 source code I released to make a version which is better than my cartridge version?
Just wondering..
Quote from: arnoldemu on 13:33, 08 September 14
Has anyone used the blue angel 69 source code I released to make a version which is better than my cartridge version?
Just wondering..
Clearly the answer is no :P And if thats not motivation to code more I dont know what is :)
Quote from: Trebmint on 20:33, 08 September 14
Clearly the answer is no :P And if thats not motivation to code more I dont know what is :)
Perhaps nobody has time to answer yet?
People complain that I did not use enough plus features so I give them all the source, tools and data so they can make the changes and make it use as much as they want. But nobody has done this?
Quote from: arnoldemu on 08:49, 09 September 14
Perhaps nobody has time to answer yet?
People complain that I did not use enough plus features so I give them all the source, tools and data so they can make the changes and make it use as much as they want. But nobody has done this?
well I am happy with it on cart as it stands. It's a great little puzzle game. Up with plotting and klax and only one of those used any plus features.
Craig
Quote from: CraigsBar on 09:52, 09 September 14
well I am happy with it on cart as it stands. It's a great little puzzle game. Up with plotting and klax and only one of those used any plus features.
Craig
Thanks Craig.
Both Klax and plotting used plus features.
Klax uses palette to fade in/out the title screen and uses some of the cartridge paging hardware.
Yes, plotting used more because it used sprites and the palette a bit more.
But they both did use some features.
They just look more obvious in plotting, I guess because there wasn't a non-plus version. Where as klax appears to be a direct disc to cartridge port. I must admit I never noticed the pallette or fade effects. Must take more notice.
Quote from: CraigsBar on 13:29, 09 September 14
They just look more obvious in plotting, I guess because there wasn't a non-plus version. Where as klax appears to be a direct disc to cartridge port.
Yes.