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General Category => Games => Topic started by: trabitboy on 12:17, 28 October 16

Title: Cannibalator
Post by: trabitboy on 12:17, 28 October 16
Hi,
wanted to share my second asm project entered in the #cpcretrodev ,
Cannibalator :



It ended up being an effort in doing more with less after troubled development,
but I spent time on level design to make it enjoyable for a playthrough .

EDIT: dsk and manual :)

System requirements:
tested on cpc 6128 with hxc ( dsk ) :
run"cnb.bin

Story:
Lost in the caves,
hungry, you need to stun and eat all the chickens.
Beware! The species in this particular underground are dangerous and
will kill you if don't stun them .
Use your trusty hammer !

How to play:
s left
f right
d jump ( you can jump on a platform above you )
space hammer strike

You can pickup roast chicken that appears on stunning a live chicken.
Defeat and eat all chickens to complete a level !
Have fun ! ( for a couple of minutes maximum probably :) )
Title: Re: Cannibalator
Post by: GinBlog82 on 18:58, 28 October 16
Very nice! :-)
Title: Re: Cannibalator
Post by: trabitboy on 11:03, 07 November 16
small bump as game ( dsk ) and manual added to first post  8)
Title: Re: Cannibalator
Post by: ldaneels on 13:18, 07 November 16
Hmm, maybe I'm blind, but I can't find the DSK and manual.
Looks nice, though :)
Title: Re: Cannibalator
Post by: MacDeath on 18:36, 07 November 16
Maybe I'm blind too then, because obviously there are no links anywhere...  :'(

But nice little game you did there.

Cannabisator ?


Post edition : sorry for the bad puns... and thx for the link ?
So it was tested on a 6128 but I guess it doesn't need 128K of RAM ? as it was for the Retrodev competition ?
Title: Re: Cannibalator
Post by: trabitboy on 20:06, 07 November 16
wooops ,  done now  :picard:
Title: Re: Cannibalator
Post by: Kris on 20:17, 07 November 16
Nice one :)
Title: Re: Cannibalator
Post by: keith56 on 14:20, 08 November 16
A fun little game! I like the quirky plot - there's not many games you have to hit cave chickens with a hammer! - The chickens "un-roasting" themselves and coming back to life caught me out!


I'm curious, was the "Scan line" effect of alternating black lines to give it a more retro feel - to make the mode zero pixels "Square" or something to do with the way it was coded?
Title: Re: Cannibalator
Post by: trabitboy on 20:54, 08 November 16
Thanks for the nice feedback :)

I intended to double lines, for a normal aspect ratio,
but as I was so tight on time , I just began by skipping a line.
Actually, I thought it looked ok, and on CRT the scanline thing is pretty cool !

BTW, on first real hardware test with the skipped line, it remembered me that there is already a game that looks exactly the same ( the scanline thing ) , but I still can't remember what it is after all those years ( very distinct look to it )
Title: Re: Cannibalator
Post by: keith56 on 22:22, 08 November 16
Yes I think the scanlines suit it very well!
the game overall have quite an "Atari" feel, of a simple retro game that's fun to play - and I think the chunky sprites and "Scanlines" suit that.
Title: Re: Cannibalator
Post by: trabitboy on 11:06, 09 November 16
Quote from: MacDeath on 18:36, 07 November 16
Maybe I'm blind too then, because obviously there are no links anywhere...  :'(

But nice little game you did there.

Cannabisator ?


Post edition : sorry for the bad puns... and thx for the link ?
So it was tested on a 6128 but I guess it doesn't need 128K of RAM ? as it was for the Retrodev competition ?

Hi!
The pun is ok the title was meant to be ridiculous  :D
It is a 64k game ( 2 pages for double buffer, program is 8k and something ).

There is tons more stuff I'd like to do in a follow up/ deluxe version,
but I'm a bit burnt out, I am slowly recovering with a cure of pygame  :picard: :P
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