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General Category => Games => Topic started by: XeNoMoRPH on 21:02, 25 January 23

Title: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: XeNoMoRPH on 21:02, 25 January 23
maybe it will end up being a complete game.. who knows?

video: https://files.fm/u/eh3fpx4mv#/view/6h752dyj3

source: Amstradiens Facebook, thx to @CyrilAmstrad / Ayor61
Title: Re: Castlevania style game - demo
Post by: Devlin on 21:22, 25 January 23
Quote from: XeNoMoRPH on 21:02, 25 January 23maybe it will end up being a complete game.. who knows?

video: https://files.fm/u/eh3fpx4mv#/view/6h752dyj3

source: Amstradiens Facebook, thx to @CyrilAmstrad / Ayor61

even though I have the feeling it's 100% going to be a 128k only game, I really hope this evolves into something magical
Title: Re: Castlevania style game - demo
Post by: andycadley on 21:27, 25 January 23
Looks really nice, definitely has potential to be turned into something really pretty.
Title: Re: Castlevania style game - demo
Post by: lmimmfn on 21:37, 25 January 23
Let's keep "abreast" of the situation lol
Title: Re: Castlevania style game - demo
Post by: Gryzor on 05:35, 26 January 23
That was an... Uplifting comment. 
Title: Re: Castlevania style game - demo
Post by: yogtze on 12:09, 27 January 23
Target :
-CPC 6128 (or 664+RAM ext or 464 + DDI + RAM ext)
-CPC 6128 + X-MASS
-CPC 464/664/6128 + DES
-GX 4000 / CPC Plus cartrige

Objective : 
MetroidVania gameplay in a "naughty" Castelvania universe.Possible SFW version.

Future Requirements :
- A second 4 colors graphist interested in castlevania sexy style
- Musician interested in castelvania style chiptune

See you later for more news about it
Title: Re: Castlevania style game - demo
Post by: Prodatron on 14:34, 27 January 23
Sounds great, I am looking forward to it! :)
Title: Re: Castlevania style game - demo
Post by: GOB on 16:15, 31 January 23
Who makes this game ? No informations about the coder...
Title: Re: Castlevania style game - demo
Post by: VincentGR on 16:33, 31 January 23
Looks really nice.
Title: Re: Castlevania style game - demo
Post by: eto on 20:08, 31 January 23
Quote from: GOB on 16:15, 31 January 23Who makes this game ?
Maybe the guy two posts above your posts who gave the insights and is looking for help?
Title: Re: Castlevania style game - demo
Post by: Gryzor on 13:41, 01 February 23
Pretty mysterious but if you ask me pretty normal if the coder wants to focus on the project first. 
Title: Re: Castlevania style game - demo
Post by: yogtze on 13:29, 21 February 23
Some news

WIP on GFX & Code.

Tested and working on :
- CPC 6128 (nude)
- GX-4000
- CPC 6128 + X-Mass
- CPC 464 + X-MEM + USIfAC II

Still need mode 1 graphist and soundchip musician.

Attached DSK and CPR.

Enjoy and see you later for more news.
Title: Re: Castlevania style game - demo
Post by: Gryzor on 13:30, 21 February 23
Quote from: yogtze on 13:29, 21 February 23Some news

WIP on GFX & Code.

Tested and working on :
- CPC 6128 (nude)
- GX-4000
- CPC 6128 + X-Mass
- CPC 464 + X-MEM + USIfAC II

Still need mode 1 graphist and soundchip musician.

Attached DSK and CPR.

Enjoy and see you later for more news.

Ohh thanks for sharing! 
Title: Re: Castlevania style game - demo
Post by: GUNHED on 15:47, 21 February 23
Very well done!
Title: Re: Castlevania style game - demo
Post by: XeNoMoRPH on 07:47, 22 February 23
Title: Re: Castlevania style game - demo
Post by: ervin on 08:40, 22 February 23
This looks gorgeous, and is nice and responsive.
The only thing I can suggest is that the jumping arc could be slightly smoothed out.
Title: Re: Castlevania style game - demo
Post by: kawickboy on 09:37, 23 February 23
Great backgrounds indeed.
Title: Re: Castlevania style game - demo
Post by: vragec111 on 12:50, 23 February 23
Quote from: yogtze on 12:09, 27 January 23Target :
-CPC 6128 (or 664+RAM ext or 464 + DDI + RAM ext)
-CPC 6128 + X-MASS
-CPC 464/664/6128 + DES
-GX 4000 / CPC Plus cartrige

Objective :
MetroidVania gameplay in a "naughty" Castelvania universe.Possible SFW version.

Future Requirements :
- A second 4 colors graphist interested in castlevania sexy style
- Musician interested in castelvania style chiptune

See you later for more news about it
May I kindly ask for some semi nude guys too :)? 💪💪🏋
Title: Re: Castlevania style game - demo
Post by: vragec111 on 12:53, 23 February 23
This looks AMAZING, great work! @yogtze
Title: Re: Castlevania style game - demo
Post by: GUNHED on 13:14, 23 February 23
Quote from: vragec111 on 12:50, 23 February 23
Quote from: yogtze on 12:09, 27 January 23Target :
-CPC 6128 (or 664+RAM ext or 464 + DDI + RAM ext)
-CPC 6128 + X-MASS
-CPC 464/664/6128 + DES
-GX 4000 / CPC Plus cartrige

Objective :
MetroidVania gameplay in a "naughty" Castelvania universe.Possible SFW version.

Future Requirements :
- A second 4 colors graphist interested in castlevania sexy style
- Musician interested in castelvania style chiptune

See you later for more news about it
May I kindly ask for some semi nude guys too :)? 💪💪🏋
Why not a 2nd game with different GFX just for you. And the first one the way it was intended.  :)
Title: Re: Castlevania style game - demo
Post by: vragec111 on 13:30, 23 February 23
Quote from: GUNHED on 13:14, 23 February 23
Quote from: vragec111 on 12:50, 23 February 23
Quote from: yogtze on 12:09, 27 January 23Target :
-CPC 6128 (or 664+RAM ext or 464 + DDI + RAM ext)
-CPC 6128 + X-MASS
-CPC 464/664/6128 + DES
-GX 4000 / CPC Plus cartrige

May I kindly ask for some semi nude guys too :)? 💪💪🏋
Why not a 2nd game with different GFX just for you. And the first one the way it was intended.  :)
I didn't intend to hinder a creative process of the author, just a harmless comment

Stay well peeps, love to our Amstrad community  :)
Title: Re: Castlevania style game - demo
Post by: Anthony Flack on 13:39, 23 February 23
It makes sense that a game set in a "naughty" Castlevania universe would have "naughty" male statues as well. 
Title: Re: Castlevania style game - demo
Post by: GUNHED on 13:43, 23 February 23
Better we leave this to the author. 
There is saying: "Viele Köche verderben den Brei".
Title: Re: Castlevania style game - demo
Post by: rexbeng on 14:28, 23 February 23
This is silly. Developers wont be put off by fun comments posted at a forum that is mostly about having fun. And since we are at it, I believe 'Naughty Castle Adventure' is the proper title!

+1 to male nudity. We need more 'equality' in contemporary-retro productions!  :D
Title: Re: Castlevania style game - demo
Post by: vragec111 on 14:46, 23 February 23
Quote from: rexbeng on 14:28, 23 February 23This is silly. Developers wont be put off by fun comments posted at a forum that is mostly about having fun. And since we are at it, I believe 'Naughty Castle Adventure' is the proper title!

+1 to male nudity. We need more 'equality' in contemporary-retro productions!  :D
I second that ❤️💙
And OMG what a funny title!! 
Title: Re: Castlevania style game - demo
Post by: khisanth on 16:34, 23 February 23
looks cool !
Title: Re: Castlevania style game - demo
Post by: Gryzor on 17:02, 23 February 23
Oh no how will the magazines feature it on their cover. Wasn't Stormlord bad enough? 
Title: Re: Castlevania style game - demo
Post by: khisanth on 18:23, 23 February 23
I do wonder what goes through some programmers/artists minds when they put things like this in. 
Title: Re: Castlevania style game - demo
Post by: jesusdelmas on 19:31, 23 February 23
Quote from: khisanth on 18:23, 23 February 23I do wonder what goes through some programmers/artists minds when they put things like this in.
Naked woman i think 
Title: Re: Castlevania style game - demo
Post by: vragec111 on 20:36, 23 February 23

Hahahah :laugh: :laugh: :laugh:
Title: Re: Castlevania style game - demo
Post by: Zlandicae on 19:37, 24 February 23
Quote from: yogtze on 13:29, 21 February 23Still need mode 1 graphist and soundchip musician.

I applyed a few days ago as a musician via your mail but, no response :p...
In case, you can hear some of my Goldorak (Grendizer) compo (And working actually on a cover of Hank Zimmer Interstellar theme) on the French Facebook group "Amstrad CPC pour toujours & beyond" (Using the pseudo "Gilles Meriadoc").
Title: Re: Castlevania style game - demo
Post by: yogtze on 19:49, 24 February 23
Quote from: Zlandicae on 19:37, 24 February 23
Quote from: yogtze on 13:29, 21 February 23Still need mode 1 graphist and soundchip musician.

I applyed a few days ago as a musician via your mail but, no response :p...
In case, you can hear some of my Goldorak (Grendizer) compo (And working actually on a cover of Hank Zimmer Interstellar theme) on the French Facebook group "Amstrad CPC pour toujours & beyond" (Using the pseudo "Gilles Meriadoc").
Please check your <spam> folder ;)
Title: Re: Castlevania style game - demo
Post by: MacDeath on 19:53, 24 February 23
So you want to do some sort of Midnight Castle Succubus game (or Succubus the 6 Spells... THAT SORT OF STUFF)

https://www.youtube.com/watch?v=QaZkuslbq1U
Title: Re: Castlevania style game - demo
Post by: yogtze on 21:40, 24 February 23
Quote from: MacDeath on 19:53, 24 February 23So you want to do some sort of Midnight Castle Succubus game (or Succubus the 6 Spells... THAT SORT OF STUFF)
Maybe not so explicit  :laugh:
Title: Re: Castlevania style game - demo
Post by: MacDeath on 23:32, 25 February 23
BTW I'm not so fan of having a "monocolour" palette... great to look like a gameboy game, but lacks somes clarity IMO... I mean Mode1 enables for great dithering effects.
Title: Re: Castlevania style game - demo
Post by: TotO on 23:48, 25 February 23
I was waiting a contrasted mockup from you. ;D
Nice to have "fixed" the floor perspective.
Title: Re: Castlevania style game - demo
Post by: MacDeath on 01:48, 26 February 23
yeah, something was itching... I was thinking about some Succubus game for CPC for quite some times ;D

(Midnight Castle Succubus, succubus the 6 spells, Tower/Sword of Succubus...

Need to do some proper candle lightings as well, put a bit more "perspective" and some windows lights too...

Converted a few Succubus sprites too...

Title: Re: Castlevania style game - demo
Post by: TotO on 04:58, 26 February 23
Interresting frames to improve the colour depth. But, I think it has to keep the same intensity per plane.
Using the pure pink for objects/sprites to contrast with background and foreground. (a fast preview here)

May be the columns not have to totally reach the bottom of the floor, to increase the perspective.
Now, I think people may prefer the standard monochromic visual of the original picture. (orange)
Title: Re: Castlevania style game - demo
Post by: roudoudou on 10:08, 26 February 23
the boobs are clearly better, i approve that
Title: Re: Castlevania style game - demo
Post by: vragec111 on 10:16, 26 February 23
It's so impressive to see the work of you guys artists, it's like wizardry!! With a couple of touches you change the whole thing and give it a perspective!
Mode 1 has never looked better 🤗
Title: Re: Castlevania style game - demo
Post by: TotO on 10:22, 26 February 23
I was not able to edit my post, so here with the @MacDeath sprite to show the depth of field.
Title: Re: Castlevania style game - demo
Post by: rexbeng on 11:05, 26 February 23
I approve the blue nipples!
Title: Re: Castlevania style game - demo
Post by: roudoudou on 11:08, 26 February 23
Quote from: TotO on 10:22, 26 February 23I was not able to edit my post, so here with the @MacDeath sprite to show the depth of field.
gorgeous 8)
Title: Re: Castlevania style game - demo
Post by: MacDeath on 11:17, 26 February 23
If you want to see how Mode1 can be properly used, you should all check MS-Dos games in CGA from the late period, 1988-1990... from spanish devs, like dinamic or Topo soft... perhaps french games too.
It's amazing how they could sometimes use CGA so well. On the other hand they would very often actually mess the palette too...
To be fair, the PCs were often true 16 bit machines at8mhz with lots of RAM so they could do stuff a CPC may not do that well.


(sinon toto, tu a laissé un pixel rose sur la fenêtre de gauche, sans doute un truc caché, et faut mettre une légère ombre sous les pieds du sprite, qui vient d'un jeux sans perspective...)
My mockup was just a quick test anyway just to show some possible variations here and there.




Title: Re: Castlevania style game - demo
Post by: TotO on 11:48, 26 February 23
Quote from: rexbeng on 11:05, 26 February 23I approve the blue nipples!
It is to hide them. :D
Title: Re: Castlevania style game - demo
Post by: MacDeath on 13:39, 26 February 23
concerning palettes, this is a huge thing to think about...

You can go for some straight colour ramp, such as Black - Dark - Medium - Pastel/white.

What I call "monocolour", still always better to put some slight colour shift... I mean you wouldnt use Black-darkRed-Red-Pink but Black-Darkred-Orange-pastelYellow so it flips from red to yellow as it lightens...

Else you can separate the 2 main colours so you have less deepness in the gradiants but can colour things differently... in this case I like to use White as brightest colour as it goes with everyrhing and llows for some neutral greys, if the 2 main colours are opposite it gives a proper grey too...

Else you can go full rexbeng and go for Black + 3 equally opposed main colours that allow for...stuff.
Never go full Rexbeng, unless you're Rexbeng.  ;D
(But we know rexbeng went full-*rexbeng a long time ago and is unredeemable)

But be sure that Mode1 is always missing at least one needed extra ink...  :laugh: 
If only some colour attributes existed on CPC.  ::)

Oh and BTW you would need to often change palette from screen to screen in order to keep the game visually interesting, just like Head over Heels did...
Some palettes are good for sewer, other for forest,, other for night or sunny desert and so on...
And you can put some lightning storm effect (flipping pastel to white...)
Got to be dynamic on that.

Simplified sprites (see the one I posted) allow for every sort of palette, provided you keep a black and a pseudo white.
Title: Re: Castlevania style game - demo
Post by: vragec111 on 14:12, 26 February 23
Amazing what four inks & dithering can do in capable hands  :o
Title: Re: Castlevania style game - demo
Post by: MacDeath on 17:16, 26 February 23
It feels a bit like Prince of Persia this way...

Anyway, not sure about the limits on the possible quantitits of tiles or multiloading possibilitits or game engine limitations. Plus a tileset needs some serious thinking to optimize it and be sure they all stack together.

So I won't overwork on those mockups for the moment.
Title: Re: Castlevania style game - demo
Post by: lmimmfn on 22:03, 26 February 23
Keep the background boobs though 😀

One thing I hated in MODE 1 games on the CPC is new room, completely different palette, would be much nicer to have a transition between palettes than your character being completely different colours, I know there's not much choice on CPC but should be possible.
Title: Re: Castlevania style game - demo
Post by: MacDeath on 11:55, 27 February 23
No need to change the palette for each screen, but but can be done for different levels...

The eyes get used to the fact there are few colours on screen and if the palette is well chosen, you always see what is on screen.

Plus there is no colour clashes on CPC if it's well coded, so it's not like ZX spectrum where the sprite would get into the background colour or playfield with only 2 colours (see speccy ports).
Title: Re: Castlevania style game - demo
Post by: Anthony Flack on 13:00, 27 February 23
I like to choose two colours of roughly equal luminance that contrast with one another. Colours from opposite sides of the colour wheel that look grey-ish when dithered together provide lots of possibilities. I also favour tertiary colours, which combine i more interesting ways than the primaries. Colours that clash can dither cleanly into surprising new shades.

From an artistic perspective, five colours would be much easier to balance, but that's not how computers work of course.

You can get quite a lot of extra variation with subtle changes to the palette if you don't want your character to suddenly change from pink to green or whatever. But if pink becomes orange, light blue becomes slightly purple, little things like that can be less jarring on your character sprite and still give you notably different dither shades.
Title: Re: Castlevania style game - demo
Post by: Sykobee (Briggsy) on 14:15, 27 February 23
That's a good system, you can fix two colours (black and white here), and have a cold and warm colour from the tertiaries, and they can be changed screen to screen fairly safely to add subtle variance. You can also occasionally change the white to pastel cyan (icy room, two colder tertiaries) and pastel yellow (lit by candles/fire, two warm tertiaries) and perhaps pastel green (foresty glade area) occasionally, with appropriate tertiaries. 

Great mockups in this thread btw.
Title: Re: Castlevania style game - demo
Post by: rexbeng on 19:42, 27 February 23
Quote from: MacDeath on 13:39, 26 February 23Never go full Rexbeng, unless you're Rexbeng.  ;D
No, you haven't experienced 'full rexbeng' yet. :P

The question of 'mode 1' is an interesting one when about the CPC. Far more difficult to handle than CGA, just because the CGA 4 colours palettes are fixed whereas on the CPC you have more choices. One of the safer ways to go is to have the 'colorless' black/gray/white combo as the main 'concrete' set of colours for your picture and reserve the remaining one to give emphasis wherever you need it. This produces results that are easy for the viewer to understand and has the additional benefit that the reserved colour can be manipulated with rasters to produce additional colours. I did extensive use of that for the Megablasters Anniversary story part (https://demozoo.org/productions/133094/screenshots/) and also for the Relentless intro pic (http://www.psytronik.net/newsite/index.php/cpc/16-relentless).
Title: Re: Castlevania style game - demo
Post by: Anthony Flack on 20:48, 27 February 23
Some vertical colour splits being used in both, right? 
Title: Re: Castlevania style game - demo
Post by: rexbeng on 21:21, 27 February 23
Quote from: Anthony Flack on 20:48, 27 February 23Some vertical colour splits being used in both, right?
Yep!
Title: Re: Castlevania style game - demo
Post by: MacDeath on 11:24, 28 February 23
seems the topic derailed into Mode1 graphics in general...  :laugh:

Yeah the fixed CGA palettes was something they worked around, while on CPC we have more options yet more problems.

Having straight colour ramps gives a smooth 4 tones monocolour thing.

having B&W&grey + something gives a smooth black and white + one extra colour so actually bi-colour.
Having B&W + 2 opposite colours gives a tri-colour scheme as you can get a neutral grey from the dithering of the 2 colours (need extra care to dither the grey, the vertical dithers works well)

else using black + 3 "vivid" colours enables sismpler gradiants (see what they did on ZXspctrum) but also 3 extra colours.

I would be interested in having the current tileset of the game and the specs of the engine (limitations in sizes, numbers, RAM management) to check whether I can do a few level's tiles...
coder may PM me if he want.
Title: Re: Castlevania style game - demo
Post by: TotO on 11:25, 28 February 23
There's no problem changing the palette from one area or level to another if the colors help suggest the lighting of the environment you're walking through. The good point is the game interface can keep the same palette to display scores, lives, ...
Title: Re: Castlevania style game - demo
Post by: TotO on 13:40, 28 February 23
When I have seen the Youtube video, I have first though about @MacDeath.

The combo screen mode + pixel/colour technic + the theme that he master. I really hope the project will be done with him. If it will come true, just one thing: Do not overload too much the game screens tiles to keep it readable. ;)
Title: Re: Castlevania style game - demo
Post by: yogtze on 09:12, 01 March 23
wow you were so creative guys  ;D
Thx to you, @TotO and @MacDeath , gonna try work with this palette this way.
Title: Re: Castlevania style game - demo
Post by: Zlandicae on 17:54, 09 March 23
@yogtze :
I sent you by email a YouTube link of a first draft of music for your game. So it's just a test clearly not finished but just here to see if you like it and if I continue on this path ;).
From now on, I am waiting for your answer ;).
Title: Re: Castlevania style game - demo
Post by: XeNoMoRPH on 09:26, 28 May 23
Title: Re: Castlevania style game - demo
Post by: Prodatron on 11:25, 28 May 23
Great, that's a lot of progress, really like this!
Title: Re: Castlevania style game - demo
Post by: TotO on 13:19, 28 May 23
@yogtze Nice work in progress!
Title: Re: Castlevania style game - demo
Post by: kawickboy on 13:34, 30 May 23
Nice mode 1 usage indeed.
Title: Re: Castlevania style game - demo
Post by: Apollo on 23:37, 06 June 23
Looks gorgeous!  :o If you may need some coder help, especially optimizing (which I love), you can PM me.
Title: Re: Castlevania style game - demo
Post by: XeNoMoRPH on 19:57, 05 August 23
Title: Re: Castlevania style game - demo
Post by: Gryzor on 20:09, 05 August 23
Damn that's nice! (also, obligatory: b00bs!).

(where is the music from? Can't put my finger on it...)
Title: Re: Castlevania style game - demo
Post by: andycadley on 13:04, 06 August 23
I believe it's a version of Bloody Tears from the Castlevania series.
Title: Re: Castlevania style game - demo
Post by: Gryzor on 14:11, 06 August 23
Quote from: andycadley on 13:04, 06 August 23I believe it's a version of Bloody Tears from the Castlevania series.
Ah then I just have listened to a remix of it (as I've never played the games). Thanks! 
Title: Re: Castlevania style game - demo
Post by: fano on 21:29, 06 August 23
Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).

(where is the music from? Can't put my finger on it...)
Castlevania 1 - Heart of fire 😉
(Sorry am a Castlevania fan too)
I hope he'll do original musics instead of using Castlevania's one.
Title: Re: Castlevania style game - demo
Post by: CyrilAmstrad on 21:31, 06 August 23
Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).

(where is the music from? Can't put my finger on it...)
Written on the video credit  8)
Title: Re: Castlevania style game - demo
Post by: Gryzor on 04:12, 07 August 23
Quote from: CyrilAmstrad on 21:31, 06 August 23
Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).

(where is the music from? Can't put my finger on it...)
Written on the video credit  8)
It's August, you want me to be paying attention? 😄
Title: Re: Castlevania style game - demo
Post by: kawickboy on 22:18, 14 August 23
Quote from: fano on 21:29, 06 August 23
Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).

(where is the music from? Can't put my finger on it...)
Castlevania 1 - Heart of fire 😉
(Sorry am a Castlevania fan too)
I hope he'll do original musics instead of using Castlevania's one.

Hearing some classic tunes ported on CPC is fun too. But our topgun chiptuners (Targhan, McKlain, T&J...) should write some nice ones.
Title: Re: Castlevania style game - demo
Post by: XeNoMoRPH on 15:01, 08 October 23
https://x.com/cgdaft61/status/1710996907420471743?
Title: Re: Castlevania style game - demo
Post by: Gryzor on 19:42, 08 October 23
Oh great, embeds stopped working, fucking Musk... 
Title: Re: Castlevania style game - demo
Post by: Gryzor on 19:42, 08 October 23
https://twitter.com/cgdaft61/status/1710996907420471743
Title: Re: Castlevania style game - demo
Post by: lmimmfn on 01:36, 09 October 23
Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).

(where is the music from? Can't put my finger on it...)
And there you were in the AI thread telling us all how immature we are liking pix of girls with ample sized boobs wearing tight Amstrad tshirts 😀

Just kidding, boobs always win 😜 

Title: Re: Castlevania style game - demo
Post by: XeNoMoRPH on 03:29, 09 October 23
Quote from: Gryzor on 19:42, 08 October 23Oh great, embeds stopped working, fucking Musk...
The URL is the problem .,... "x.com" ... if you change to "twitter.com" on my post ... wiil be show correctly
Title: Re: Castlevania style game - demo
Post by: Gryzor on 10:10, 09 October 23
Quote from: XeNoMoRPH on 03:29, 09 October 23
Quote from: Gryzor on 19:42, 08 October 23Oh great, embeds stopped working, fucking Musk...
The URL is the problem .,... "x.com" ... if you change to "twitter.com" on my post ... wiil be show correctly
Yeah, figured that, the X share button shares the X URL even if the page URL is on Twitter... 
Title: Re: Castlevania style game - demo
Post by: VincentGR on 11:06, 09 October 23
Quote from: Gryzor on 19:42, 08 October 23Oh great, embeds stopped working, fucking Musk...

What did you expect from a guy that started with a Commodore VIC-20  :picard:
Title: Re: Castlevania style game - demo
Post by: Prodatron on 00:11, 11 October 23
Quote from: VincentGR on 11:06, 09 October 23What did you expect from a guy that started with a Commodore VIC-20  :picard:
It was a Spectravideo SV-318 (which was sold in South Africa as well; bzw. a nice Z80 machine, which is the grandfather of all my beloved MSX machines :P ), if you are speaking about his first "commercial" game "Blastar".
It seems, that some are mixing it with the VIC-20, or what is the truth?
Title: Re: Castlevania style game - demo
Post by: VincentGR on 07:24, 11 October 23
Really don't know.
It is just what I read.
Title: Re: Castlevania style game - demo
Post by: yogtze on 11:48, 17 October 23
https://twitter.com/StollG58654/status/1713117446100468117 (https://twitter.com/StollG58654/status/1713117446100468117)

Hi all

We have now a Twitter account, we're gonna post some news regulary there.

Title: Re: Castlevania style game - demo
Post by: Gryzor on 18:20, 17 October 23
Great news, thanks for letting us know! 
Title: Re: Castlevania style game - demo
Post by: XeNoMoRPH on 07:17, 30 October 23
https://twitter.com/StollG58654/status/1718175772685345227

@Gryzor , can you rename first post title to " Mighty Castle Adventure " , please ? :D


https://youtu.be/LvJ7uXJmRu4
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: yogtze on 10:57, 04 November 23
https://twitter.com/StollG58654/status/1720727592708554922 (https://twitter.com/StollG58654/status/1720727592708554922)

I am proud to announce that the Plus version (64k RAM only) is perfectly functional.

btw , some details on the versions and requirements :
https://twitter.com/StollG58654/status/1719268598366007758 (https://twitter.com/StollG58654/status/1719268598366007758)
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: Prodatron on 17:46, 04 November 23
Just awesome! So far I can see I love everything about this game!
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: Targhan on 19:12, 06 November 23
@yogtze Very nice game!! I've found a bug when playing it at the BND meeting: you can climb columns that are on the right of the screens/level and go up, up, up, up to the screen above :).
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: yogtze on 10:54, 08 November 23
Quote from: Targhan on 19:12, 06 November 23@yogtze Very nice game!! I've found a bug when playing it at the BND meeting: you can climb columns that are on the right of the screens/level and go up, up, up, up to the screen above :).
Hi Targhan,
Thank you for the interest shown in the project.
I will correct this little bug in wall detection, this also poses a problem with platforms.
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: kawickboy on 10:57, 09 November 23
Yogtze: don't forget the konami code.
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: Bug Powell on 11:59, 10 November 23
it is a cool game, congratulations for do this !
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: XeNoMoRPH on 10:45, 11 November 23
https://twitter.com/StollG58654/status/1723264305653551599
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: XeNoMoRPH on 20:00, 16 December 23
https://Twitter.com/StollG58654/status/1736024794141749644?
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: kawickboy on 12:40, 18 December 23
Nice.
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: XeNoMoRPH on 08:33, 28 January 24
QuoteWarning ! Vampires are generally not nice even if they are sexy.bosswork 3/5 #AmstradCPC (https://twitter.com/hashtag/AmstradCPC?src=hashtag_click) #gx4000 (https://twitter.com/hashtag/gx4000?src=hashtag_click) #metroidvania (https://twitter.com/hashtag/metroidvania?src=hashtag_click) #mightycastleadventure (https://twitter.com/hashtag/mightycastleadventure?src=hashtag_click) #gamedevs (https://twitter.com/hashtag/gamedevs?src=hashtag_click) #screenshotsaturday (https://twitter.com/hashtag/screenshotsaturday?src=hashtag_click) #pixelart (https://twitter.com/hashtag/pixelart?src=hashtag_click) #RETROGAMING (https://twitter.com/hashtag/RETROGAMING?src=hashtag_click)
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: XeNoMoRPH on 08:55, 18 February 24
https://twitter.com/StollG58654/status/1758776306395722210
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: Gryzor on 08:57, 18 February 24
Yeah that's beautiful. 
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: pollito on 20:10, 20 February 24
Is there a playable demo of this anywhere? The drool is clogging up my keyboard!  :D
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: dodogildo on 21:06, 20 February 24
Beautiful. I love mode 1 gfx so much !!  :P
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: XeNoMoRPH on 07:05, 09 March 24
https://Twitter.com/StollG58654/status/1766325037756289313?
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: XeNoMoRPH on 20:17, 06 April 24
https://twitter.com/StollG58654/status/1776600790779511094
Title: Re: Mighty Castle Adventure [Was: Castlevania style game - demo]
Post by: XeNoMoRPH on 06:37, 21 April 24
https://twitter.com/StollG58654/status/1781563448121610615
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