maybe it will end up being a complete game.. who knows?
video: https://files.fm/u/eh3fpx4mv#/view/6h752dyj3
source: Amstradiens Facebook, thx to
@CyrilAmstrad / Ayor61
Quote from: XeNoMoRPH on 21:02, 25 January 23maybe it will end up being a complete game.. who knows?
video: https://files.fm/u/eh3fpx4mv#/view/6h752dyj3
source: Amstradiens Facebook, thx to @CyrilAmstrad / Ayor61
even though I have the feeling it's 100% going to be a 128k only game, I really hope this evolves into something magical
Looks really nice, definitely has potential to be turned into something really pretty.
Let's keep "abreast" of the situation lol
That was an... Uplifting comment.
Target :
-CPC 6128 (or 664+RAM ext or 464 + DDI + RAM ext)
-CPC 6128 + X-MASS
-CPC 464/664/6128 + DES
-GX 4000 / CPC Plus cartrige
Objective :
MetroidVania gameplay in a "naughty" Castelvania universe.Possible SFW version.
Future Requirements :
- A second 4 colors graphist interested in castlevania sexy style
- Musician interested in castelvania style chiptune
See you later for more news about it
Sounds great, I am looking forward to it! :)
Who makes this game ? No informations about the coder...
Looks really nice.
Quote from: GOB on 16:15, 31 January 23Who makes this game ?
Maybe the guy two posts above your posts who gave the insights and is looking for help?
Pretty mysterious but if you ask me pretty normal if the coder wants to focus on the project first.
Some news
WIP on GFX & Code.
Tested and working on :
- CPC 6128 (nude)
- GX-4000
- CPC 6128 + X-Mass
- CPC 464 + X-MEM + USIfAC II
Still need mode 1 graphist and soundchip musician.
Attached DSK and CPR.
Enjoy and see you later for more news.
Quote from: yogtze on 13:29, 21 February 23Some news
WIP on GFX & Code.
Tested and working on :
- CPC 6128 (nude)
- GX-4000
- CPC 6128 + X-Mass
- CPC 464 + X-MEM + USIfAC II
Still need mode 1 graphist and soundchip musician.
Attached DSK and CPR.
Enjoy and see you later for more news.
Ohh thanks for sharing!
Very well done!
This looks gorgeous, and is nice and responsive.
The only thing I can suggest is that the jumping arc could be slightly smoothed out.
Great backgrounds indeed.
Quote from: yogtze on 12:09, 27 January 23Target :
-CPC 6128 (or 664+RAM ext or 464 + DDI + RAM ext)
-CPC 6128 + X-MASS
-CPC 464/664/6128 + DES
-GX 4000 / CPC Plus cartrige
Objective :
MetroidVania gameplay in a "naughty" Castelvania universe.Possible SFW version.
Future Requirements :
- A second 4 colors graphist interested in castlevania sexy style
- Musician interested in castelvania style chiptune
See you later for more news about it
May I kindly ask for some semi nude guys too :)? 💪💪🏋
This looks AMAZING, great work!
@yogtze
Quote from: vragec111 on 12:50, 23 February 23Quote from: yogtze on 12:09, 27 January 23Target :
-CPC 6128 (or 664+RAM ext or 464 + DDI + RAM ext)
-CPC 6128 + X-MASS
-CPC 464/664/6128 + DES
-GX 4000 / CPC Plus cartrige
Objective :
MetroidVania gameplay in a "naughty" Castelvania universe.Possible SFW version.
Future Requirements :
- A second 4 colors graphist interested in castlevania sexy style
- Musician interested in castelvania style chiptune
See you later for more news about it
May I kindly ask for some semi nude guys too :)? 💪💪🏋
Why not a 2nd game with different GFX just for you. And the first one the way it was intended. :)
Quote from: GUNHED on 13:14, 23 February 23Quote from: vragec111 on 12:50, 23 February 23Quote from: yogtze on 12:09, 27 January 23Target :
-CPC 6128 (or 664+RAM ext or 464 + DDI + RAM ext)
-CPC 6128 + X-MASS
-CPC 464/664/6128 + DES
-GX 4000 / CPC Plus cartrige
May I kindly ask for some semi nude guys too :)? 💪💪🏋
Why not a 2nd game with different GFX just for you. And the first one the way it was intended. :)
I didn't intend to hinder a creative process of the author, just a harmless comment
Stay well peeps, love to our Amstrad community :)
It makes sense that a game set in a "naughty" Castlevania universe would have "naughty" male statues as well.
Better we leave this to the author.
There is saying: "Viele Köche verderben den Brei".
This is silly. Developers wont be put off by fun comments posted at a forum that is mostly about having fun. And since we are at it, I believe 'Naughty Castle Adventure' is the proper title!
+1 to male nudity. We need more 'equality' in contemporary-retro productions! :D
Quote from: rexbeng on 14:28, 23 February 23This is silly. Developers wont be put off by fun comments posted at a forum that is mostly about having fun. And since we are at it, I believe 'Naughty Castle Adventure' is the proper title!
+1 to male nudity. We need more 'equality' in contemporary-retro productions! :D
I second that ❤️💙
And OMG what a funny title!!
looks cool !
Oh no how will the magazines feature it on their cover. Wasn't Stormlord bad enough?
I do wonder what goes through some programmers/artists minds when they put things like this in.
Quote from: khisanth on 18:23, 23 February 23I do wonder what goes through some programmers/artists minds when they put things like this in.
Naked woman i think
Hahahah :laugh: :laugh: :laugh:
Quote from: yogtze on 13:29, 21 February 23Still need mode 1 graphist and soundchip musician.
I applyed a few days ago as a musician via your mail but, no response :p...
In case, you can hear some of my Goldorak (Grendizer) compo (And working actually on a cover of Hank Zimmer Interstellar theme) on the French Facebook group "Amstrad CPC pour toujours & beyond" (Using the pseudo "Gilles Meriadoc").
Quote from: Zlandicae on 19:37, 24 February 23Quote from: yogtze on 13:29, 21 February 23Still need mode 1 graphist and soundchip musician.
I applyed a few days ago as a musician via your mail but, no response :p...
In case, you can hear some of my Goldorak (Grendizer) compo (And working actually on a cover of Hank Zimmer Interstellar theme) on the French Facebook group "Amstrad CPC pour toujours & beyond" (Using the pseudo "Gilles Meriadoc").
Please check your <spam> folder ;)
So you want to do some sort of Midnight Castle Succubus game (or Succubus the 6 Spells... THAT SORT OF STUFF)
https://www.youtube.com/watch?v=QaZkuslbq1U
Quote from: MacDeath on 19:53, 24 February 23So you want to do some sort of Midnight Castle Succubus game (or Succubus the 6 Spells... THAT SORT OF STUFF)
Maybe not so explicit :laugh:
BTW I'm not so fan of having a "monocolour" palette... great to look like a gameboy game, but lacks somes clarity IMO... I mean Mode1 enables for great dithering effects.
I was waiting a contrasted mockup from you. ;D
Nice to have "fixed" the floor perspective.
yeah, something was itching... I was thinking about some Succubus game for CPC for quite some times ;D
(Midnight Castle Succubus, succubus the 6 spells, Tower/Sword of Succubus...
Need to do some proper candle lightings as well, put a bit more "perspective" and some windows lights too...
Converted a few Succubus sprites too...
Interresting frames to improve the colour depth. But, I think it has to keep the same intensity per plane.
Using the pure pink for objects/sprites to contrast with background and foreground. (a fast preview here)
May be the columns not have to totally reach the bottom of the floor, to increase the perspective.
Now, I think people may prefer the standard monochromic visual of the original picture. (orange)
the boobs are clearly better, i approve that
It's so impressive to see the work of you guys artists, it's like wizardry!! With a couple of touches you change the whole thing and give it a perspective!
Mode 1 has never looked better 🤗
I was not able to edit my post, so here with the
@MacDeath sprite to show the depth of field.
I approve the blue nipples!
Quote from: TotO on 10:22, 26 February 23I was not able to edit my post, so here with the @MacDeath sprite to show the depth of field.
gorgeous 8)
If you want to see how Mode1 can be properly used, you should all check MS-Dos games in CGA from the late period, 1988-1990... from spanish devs, like dinamic or Topo soft... perhaps french games too.
It's amazing how they could sometimes use CGA so well. On the other hand they would very often actually mess the palette too...
To be fair, the PCs were often true 16 bit machines at8mhz with lots of RAM so they could do stuff a CPC may not do that well.
(sinon toto, tu a laissé un pixel rose sur la fenêtre de gauche, sans doute un truc caché, et faut mettre une légère ombre sous les pieds du sprite, qui vient d'un jeux sans perspective...)
My mockup was just a quick test anyway just to show some possible variations here and there.
Quote from: rexbeng on 11:05, 26 February 23I approve the blue nipples!
It is to hide them. :D
concerning palettes, this is a huge thing to think about...
You can go for some straight colour ramp, such as Black - Dark - Medium - Pastel/white.
What I call "monocolour", still always better to put some slight colour shift... I mean you wouldnt use Black-darkRed-Red-Pink but Black-Darkred-Orange-pastelYellow so it flips from red to yellow as it lightens...
Else you can separate the 2 main colours so you have less deepness in the gradiants but can colour things differently... in this case I like to use White as brightest colour as it goes with everyrhing and llows for some neutral greys, if the 2 main colours are opposite it gives a proper grey too...
Else you can go full rexbeng and go for Black + 3 equally opposed main colours that allow for...stuff.
Never go full Rexbeng, unless you're Rexbeng. ;D
(But we know rexbeng went full-*rexbeng a long time ago and is unredeemable)
But be sure that Mode1 is always missing at least one needed extra ink... :laugh:
If only some colour attributes existed on CPC. ::)
Oh and BTW you would need to often change palette from screen to screen in order to keep the game visually interesting, just like Head over Heels did...
Some palettes are good for sewer, other for forest,, other for night or sunny desert and so on...
And you can put some lightning storm effect (flipping pastel to white...)
Got to be dynamic on that.
Simplified sprites (see the one I posted) allow for every sort of palette, provided you keep a black and a pseudo white.
Amazing what four inks & dithering can do in capable hands :o
It feels a bit like Prince of Persia this way...
Anyway, not sure about the limits on the possible quantitits of tiles or multiloading possibilitits or game engine limitations. Plus a tileset needs some serious thinking to optimize it and be sure they all stack together.
So I won't overwork on those mockups for the moment.
Keep the background boobs though 😀
One thing I hated in MODE 1 games on the CPC is new room, completely different palette, would be much nicer to have a transition between palettes than your character being completely different colours, I know there's not much choice on CPC but should be possible.
No need to change the palette for each screen, but but can be done for different levels...
The eyes get used to the fact there are few colours on screen and if the palette is well chosen, you always see what is on screen.
Plus there is no colour clashes on CPC if it's well coded, so it's not like ZX spectrum where the sprite would get into the background colour or playfield with only 2 colours (see speccy ports).
I like to choose two colours of roughly equal luminance that contrast with one another. Colours from opposite sides of the colour wheel that look grey-ish when dithered together provide lots of possibilities. I also favour tertiary colours, which combine i more interesting ways than the primaries. Colours that clash can dither cleanly into surprising new shades.
From an artistic perspective, five colours would be much easier to balance, but that's not how computers work of course.
You can get quite a lot of extra variation with subtle changes to the palette if you don't want your character to suddenly change from pink to green or whatever. But if pink becomes orange, light blue becomes slightly purple, little things like that can be less jarring on your character sprite and still give you notably different dither shades.
That's a good system, you can fix two colours (black and white here), and have a cold and warm colour from the tertiaries, and they can be changed screen to screen fairly safely to add subtle variance. You can also occasionally change the white to pastel cyan (icy room, two colder tertiaries) and pastel yellow (lit by candles/fire, two warm tertiaries) and perhaps pastel green (foresty glade area) occasionally, with appropriate tertiaries.
Great mockups in this thread btw.
Quote from: MacDeath on 13:39, 26 February 23Never go full Rexbeng, unless you're Rexbeng. ;D
No, you haven't experienced 'full rexbeng' yet. :P
The question of 'mode 1' is an interesting one when about the CPC. Far more difficult to handle than CGA, just because the CGA 4 colours palettes are fixed whereas on the CPC you have more choices. One of the safer ways to go is to have the 'colorless' black/gray/white combo as the main 'concrete' set of colours for your picture and reserve the remaining one to give emphasis wherever you need it. This produces results that are easy for the viewer to understand and has the additional benefit that the reserved colour can be manipulated with rasters to produce additional colours. I did extensive use of that for the Megablasters Anniversary story part (https://demozoo.org/productions/133094/screenshots/) and also for the Relentless intro pic (http://www.psytronik.net/newsite/index.php/cpc/16-relentless).
Some vertical colour splits being used in both, right?
Quote from: Anthony Flack on 20:48, 27 February 23Some vertical colour splits being used in both, right?
Yep!
seems the topic derailed into Mode1 graphics in general... :laugh:
Yeah the fixed CGA palettes was something they worked around, while on CPC we have more options yet more problems.
Having straight colour ramps gives a smooth 4 tones monocolour thing.
having B&W&grey + something gives a smooth black and white + one extra colour so actually bi-colour.
Having B&W + 2 opposite colours gives a tri-colour scheme as you can get a neutral grey from the dithering of the 2 colours (need extra care to dither the grey, the vertical dithers works well)
else using black + 3 "vivid" colours enables sismpler gradiants (see what they did on ZXspctrum) but also 3 extra colours.
I would be interested in having the current tileset of the game and the specs of the engine (limitations in sizes, numbers, RAM management) to check whether I can do a few level's tiles...
coder may PM me if he want.
There's no problem changing the palette from one area or level to another if the colors help suggest the lighting of the environment you're walking through. The good point is the game interface can keep the same palette to display scores, lives, ...
When I have seen the Youtube video, I have first though about
@MacDeath.
The combo screen mode + pixel/colour technic + the theme that he master. I really hope the project will be done with him. If it will come true, just one thing: Do not overload too much the game screens tiles to keep it readable. ;)
wow you were so creative guys ;D
Thx to you,
@TotO and
@MacDeath , gonna try work with this palette this way.
@yogtze :
I sent you by email a YouTube link of a first draft of music for your game. So it's just a test clearly not finished but just here to see if you like it and if I continue on this path ;).
From now on, I am waiting for your answer ;).
Great, that's a lot of progress, really like this!
@yogtze Nice work in progress!
Nice mode 1 usage indeed.
Looks gorgeous! :o If you may need some coder help, especially optimizing (which I love), you can PM me.
Damn that's nice! (also, obligatory: b00bs!).
(where is the music from? Can't put my finger on it...)
I believe it's a version of Bloody Tears from the Castlevania series.
Quote from: andycadley on 13:04, 06 August 23I believe it's a version of Bloody Tears from the Castlevania series.
Ah then I just have listened to a remix of it (as I've never played the games). Thanks!
Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).
(where is the music from? Can't put my finger on it...)
Castlevania 1 - Heart of fire 😉
(Sorry am a Castlevania fan too)
I hope he'll do original musics instead of using Castlevania's one.
Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).
(where is the music from? Can't put my finger on it...)
Written on the video credit 8)
Quote from: CyrilAmstrad on 21:31, 06 August 23Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).
(where is the music from? Can't put my finger on it...)
Written on the video credit 8)
It's August, you want me to be paying attention? 😄
Quote from: fano on 21:29, 06 August 23Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).
(where is the music from? Can't put my finger on it...)
Castlevania 1 - Heart of fire 😉
(Sorry am a Castlevania fan too)
I hope he'll do original musics instead of using Castlevania's one.
Hearing some classic tunes ported on CPC is fun too. But our topgun chiptuners (Targhan, McKlain, T&J...) should write some nice ones.
https://x.com/cgdaft61/status/1710996907420471743?
Oh great, embeds stopped working, fucking Musk...
https://twitter.com/cgdaft61/status/1710996907420471743
Quote from: Gryzor on 20:09, 05 August 23Damn that's nice! (also, obligatory: b00bs!).
(where is the music from? Can't put my finger on it...)
And there you were in the AI thread telling us all how immature we are liking pix of girls with ample sized boobs wearing tight Amstrad tshirts 😀
Just kidding, boobs always win 😜
Quote from: Gryzor on 19:42, 08 October 23Oh great, embeds stopped working, fucking Musk...
The URL is the problem .,... "x.com" ... if you change to "twitter.com" on my post ... wiil be show correctly
Quote from: XeNoMoRPH on 03:29, 09 October 23Quote from: Gryzor on 19:42, 08 October 23Oh great, embeds stopped working, fucking Musk...
The URL is the problem .,... "x.com" ... if you change to "twitter.com" on my post ... wiil be show correctly
Yeah, figured that, the X share button shares the X URL even if the page URL is on Twitter...
Quote from: Gryzor on 19:42, 08 October 23Oh great, embeds stopped working, fucking Musk...
What did you expect from a guy that started with a Commodore VIC-20 :picard:
Quote from: VincentGR on 11:06, 09 October 23What did you expect from a guy that started with a Commodore VIC-20 :picard:
It was a Spectravideo SV-318 (which was sold in South Africa as well; bzw. a nice Z80 machine, which is the grandfather of all my beloved MSX machines :P ), if you are speaking about his first "commercial" game "Blastar".
It seems, that some are mixing it with the VIC-20, or what is the truth?
Really don't know.
It is just what I read.
https://twitter.com/StollG58654/status/1713117446100468117 (https://twitter.com/StollG58654/status/1713117446100468117)
Hi all
We have now a Twitter account, we're gonna post some news regulary there.
Great news, thanks for letting us know!
https://twitter.com/StollG58654/status/1718175772685345227
@Gryzor , can you rename first post title to " Mighty Castle Adventure " , please ? :D
https://youtu.be/LvJ7uXJmRu4
https://twitter.com/StollG58654/status/1720727592708554922 (https://twitter.com/StollG58654/status/1720727592708554922)
I am proud to announce that the Plus version (64k RAM only) is perfectly functional.
btw , some details on the versions and requirements :
https://twitter.com/StollG58654/status/1719268598366007758 (https://twitter.com/StollG58654/status/1719268598366007758)
Just awesome! So far I can see I love everything about this game!
@yogtze Very nice game!! I've found a bug when playing it at the BND meeting: you can climb columns that are on the right of the screens/level and go up, up, up, up to the screen above :).
Quote from: Targhan on 19:12, 06 November 23@yogtze Very nice game!! I've found a bug when playing it at the BND meeting: you can climb columns that are on the right of the screens/level and go up, up, up, up to the screen above :).
Hi Targhan,
Thank you for the interest shown in the project.
I will correct this little bug in wall detection, this also poses a problem with platforms.
Yogtze: don't forget the konami code.
it is a cool game, congratulations for do this !
https://twitter.com/StollG58654/status/1723264305653551599
https://Twitter.com/StollG58654/status/1736024794141749644?
Nice.
QuoteWarning ! Vampires are generally not nice even if they are sexy.bosswork 3/5 #AmstradCPC (https://twitter.com/hashtag/AmstradCPC?src=hashtag_click) #gx4000 (https://twitter.com/hashtag/gx4000?src=hashtag_click) #metroidvania (https://twitter.com/hashtag/metroidvania?src=hashtag_click) #mightycastleadventure (https://twitter.com/hashtag/mightycastleadventure?src=hashtag_click) #gamedevs (https://twitter.com/hashtag/gamedevs?src=hashtag_click) #screenshotsaturday (https://twitter.com/hashtag/screenshotsaturday?src=hashtag_click) #pixelart (https://twitter.com/hashtag/pixelart?src=hashtag_click) #RETROGAMING (https://twitter.com/hashtag/RETROGAMING?src=hashtag_click)
https://twitter.com/StollG58654/status/1758776306395722210
Yeah that's beautiful.
Is there a playable demo of this anywhere? The drool is clogging up my keyboard! :D
Beautiful. I love mode 1 gfx so much !! :P
https://Twitter.com/StollG58654/status/1766325037756289313?
https://twitter.com/StollG58654/status/1776600790779511094
https://twitter.com/StollG58654/status/1781563448121610615