News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_Jean-Marie

Turrican (128K)

Started by Jean-Marie, 17:58, 12 April 25

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

vasilisk


Jean-Marie

I see nothing unusual so far. Let's try something else : enclosed is the "original" version I have worked on, a cracked Parados disc by CBS. Are you able to play the game with it?  Or does it hang when the first level is loaded?

vasilisk

Same thing. Only now, the menu screen is kind of distorted. Although this version is without the music i think

Jean-Marie

Okay, I've had an idea. I've put the files on a classic 178K AMSDOS Dsk.
Obviously, I could not store all the files, but you can still play the 5 first levels.
Can you turn off PARADOS and run the disc please? This way, we'll know if the problem stems from PARADOS!

vasilisk

Quote from: Jean-Marie on 03:34, 12 May 25Okay, I've had an idea. I've put the files on a classic 178K AMSDOS Dsk.
Obviously, I could not store all the files, but you can still play the 5 first levels.
Can you turn off PARADOS and run the disc please? This way, we'll know if the problem stems from PARADOS!
Ok. I will try it when I return. This is the no music version ori the music one?

Jean-Marie

It's the latest version with music and other improvements. The left/right scrolling is triggered sooner, so you'll see incoming enemies more clearly (following a suggestion of Onevision).
RUN"FIRE2" at startup to use a Joystick with 2 buttons. Pressing both buttons launch a grenade.
RUN"FIRE3" to use a 3 buttons joystick !
More speed optimizations in the code.

jackic

Thanks! You are making a good game into an amazing one! Almost better than the sequel!

nikos_a

@Jean-Marie

I also run the print commands and I get the same values as in the screenshot you attached.

I also run the AMSDOS image and ... SUCCESS! And this is just a beauty. 

One recommendation, is it possible to map the action button that is currently on the Return key to Spacebar instead? For those with one button joystick it is easier to extend your fingers and press spacebar.

Jean-Marie

The Spacebar is normally mapped as the fire button for keyboard users, but I can tinker something I guess.
I've got a question regarding the Ulifac/Usifac. From what I've understood (correct me if I'm wrong), you can use it kinda like a hard drive, or rather a SSD. So would it be possible to create a Turrican folder on the SD card, and copy all the game files in it?  
I only use emulators, so it's a bit abstract to me. I'm joining the game files in enclosure.

nikos_a

This is THE option for me. Loads super fast and plays very well. No loading times. Run perfectly from files, perfectly!

OneVision

Thanks to JMB hard work, we were able to tune up the HUD ! 





Devlin

Quote from: OneVision on 09:12, 15 May 25Thanks to JMB hard work, we were able to tune up the HUD !

*image snip*

The new graphics look great, but can a version be maintained that preserves the original game's graphics too?
CPC464 & CPC6128 + USIfAC II + Revaldinho 512k(universal cpld ver) - Schneider CRT TV
Administrator of Amstrad Discord : https://discord.gg/ksWvApv

Jean-Marie

@Devlin , okay, it should be doable.

Egg Master

Quote from: Devlin on 09:58, 15 May 25The new graphics look great, but can a version be maintained that preserves the original game's graphics too?
You have the original game for that.

scorp6128+

Quote from: Jean-Marie on 10:20, 12 May 25It's the latest version with music and other improvements. The left/right scrolling is triggered sooner, so you'll see incoming enemies more clearly (following a suggestion of Onevision).
RUN"FIRE2" at startup to use a Joystick with 2 buttons. Pressing both buttons launch a grenade.
RUN"FIRE3" to use a 3 buttons joystick !
More speed optimizations in the code.

Very exciting, can hardly wait. ;D

Thanks for all your hard work, Jean-Marie.
Definitively give it a try as soon as I'm back in my CPC cave.
CPC 6128 Plus, CPC 6128, CPC 464, M4 Board, ULIfAC, USIfAC II

Devlin

Quote from: Egg Master on 18:36, 15 May 25
Quote from: Devlin on 09:58, 15 May 25The new graphics look great, but can a version be maintained that preserves the original game's graphics too?
You have the original game for that.
I want the music, but not the updated graphics? I like how it looks originally.

having the option (even as a separate d/l) would be nice regardless.
CPC464 & CPC6128 + USIfAC II + Revaldinho 512k(universal cpld ver) - Schneider CRT TV
Administrator of Amstrad Discord : https://discord.gg/ksWvApv

kawickboy

#66
Could you supply please a native trainer, with infinite weapons, lives and a skip level key ?

Do you plan a better ending part ?

jackic

Quote from: Devlin on 04:40, 18 May 25
Quote from: Egg Master on 18:36, 15 May 25
Quote from: Devlin on 09:58, 15 May 25The new graphics look great, but can a version be maintained that preserves the original game's graphics too?
You have the original game for that.
I want the music, but not the updated graphics? I like how it looks originally.

having the option (even as a separate d/l) would be nice regardless.
The first download in this thread has the dsk of the full game with original graphics and music as far as I know.

Egg Master

#68
Quote from: Devlin on 04:40, 18 May 25I want the music, but not the updated graphics? I like how it looks originally.
You want.. It's their improved design, not the restaurant menu.

I wish they would offer their own vision and experience of the game, because there are some great things to improve to not waste time doing what people want.

Jean-Marie

Quote from: kawickboy on 17:03, 18 May 25Could you supply please a native trainer, with infinite weapons, lives and a skip level key ?
It will be avalable in version 2. The same trainer designed by Daren White when pressing the VON keys. 
Note that pressing those keys no longer work because I had to overwrite this part of the code with my own, for switching between SFX and music.
Quote from: kawickboy on 17:03, 18 May 25Do you plan a better ending part ?
No, it's good enough IMO. What would you like?

I can release a version with the original graphics, it's not a big deal. I can understand some people are attached to the classic design.

kawickboy

À better ending more in the amiga/st release spirit. The tower isn't so well drawn. Even the C64 does have something good. 

Powered by SMFPacks Menu Editor Mod