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General Category => Games => Topic started by: keith56 on 11:25, 11 September 17

Title: Chibi Akumas poster on PolyPlay!
Post by: keith56 on 11:25, 11 September 17
Polyplay are now selling a Chibi Akumas poster! please take a look!

https://www.polyplay.xyz/Poster-Chibi-Akumas_1

Title: Re: Chibi Akumas poster on PolyPlay!
Post by: felow on 19:39, 11 September 17
That's great!  ;)  And nice poster...they're also selling the game? First time I heard about this seller...they sell only games mdae by them?
Title: Re: Chibi Akumas poster on PolyPlay!
Post by: keith56 on 04:29, 12 September 17
At the moment there is only the poster for sale, There is an 'Upgraded' version of Chibi Akuma(s) Episode 1 coming soon, and I am hoping they will be happy to sell it on disk, as I would like to see the game released as a physical edition.

I am also planning an MSX and ZX spectrum release of the game next year - however I have not started this yet in any true sense as my main focus right now is completing Episode 2 - MSX/ZX work at this stage is limited to researching the platform, acquiring hardware, and some simple test code.
Title: Re: Chibi Akumas poster on PolyPlay!
Post by: kawickboy on 10:19, 26 September 17
The speccy release will be 128ko only ?
As you did optimisation for CPC+, do you plan to use MSX2 (MSX2+) features ?
Title: Re: Chibi Akumas poster on PolyPlay!
Post by: keith56 on 23:10, 28 September 17
Quote from: kawickboy on 10:19, 26 September 17
The speccy release will be 128ko only ?
As you did optimisation for CPC+, do you plan to use MSX2 (MSX2+) features ?

Yes, the spectrum release is going to be 128k only, supporting 48k speccys will be too difficult memory wise, and they don't have the AY sound chip that ArkosTracker uses

The MSX version will use MSX2 features, but will not use MSX2+ ones - MSX2+ was only released in japan, so it's a limited user base,the base MSX2 can do 16 onscreen colors, so I think it can do a comparable game to the CPC+ without the MSX2+ features - the big problem on the MSX2 will be speed, due to the more tricky way the MSX2 uses its graphics system
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