Hi
I know there is similar topic about GX4000, but this is overall question without 64kB limit.
So maybe someone can convert to .CPR games such as Xyphoes Fantasy and Space Gun?
Also, nice would be joypad support.
Can I suggest putting 128K specifically in the title, or we'll end up with a ton of 64K title in here too which are better suited to the existing thread.
Motion seconded!
Done
Thanks for this thread!!! Especially for bigger games using more RAM the CPR format is desirable.
This also may be a push to release new games / demos / applications on CPR too (which recently works very well). :)
Quote from: GUNHED on 13:12, 24 May 24Thanks for this thread!!! Especially for bigger games using more RAM the CPR format is desirable.
This also may be a push to release new games / demos / applications on CPR too (which recently works very well). :)
I would hope that anyone releasing new games/demos/applications only on CPR doesn't just do it as disk conversion though. It's a lot better to just use the ROMs directly (and then you probably won't need 128K in most cases).
Quote from: GUNHED on 13:12, 24 May 24Thanks for this thread!!! Especially for bigger games using more RAM the CPR format is desirable.
This also may be a push to release new games / demos / applications on CPR too (which recently works very well). :)
I never thought I'd see the day I'd actually agree with TFM...
(fuck, I must be going soft!)
I cannot edit my post so must add this this way.
Request to moderator/administrator - Could You add to first post this sentence:
Also, nice would be joypad support.
maybe I can invite you to modify the title like this :
"Converting games to .CPR cartridge images - 128KB (no stock GX4000)" ?
Like this it is more obvious that this new thread will talk about converting games to cartridges that won't work on a GX4000, like in this thread. What do you think?
Eh, why not.
Quote from: Solo Kazuki on 09:20, 25 May 24I cannot edit my post so must add this this way.
Request to moderator/administrator - Could You add to first post this sentence:
Also, nice would be joypad support.
Sure
Quote from: Gryzor on 11:09, 25 May 24Quote from: Solo Kazuki on 09:20, 25 May 24I cannot edit my post so must add this this way.
Request to moderator/administrator - Could You add to first post this sentence:
Also, nice would be joypad support.
Sure
Thanks a lot.
Also, Your attention would be very important when some games appears to add them to first post. I hope that It's not a problem?
Quote from: Solo Kazuki on 12:44, 25 May 24Quote from: Gryzor on 11:09, 25 May 24Quote from: Solo Kazuki on 09:20, 25 May 24I cannot edit my post so must add this this way.
Request to moderator/administrator - Could You add to first post this sentence:
Also, nice would be joypad support.
Sure
Thanks a lot.
Also, Your attention would be very important when some games appears to add them to first post. I hope that It's not a problem?
Just mention me.
Quote from: Shaun M. Neary on 14:38, 24 May 24Quote from: GUNHED on 13:12, 24 May 24Thanks for this thread!!! Especially for bigger games using more RAM the CPR format is desirable.
This also may be a push to release new games / demos / applications on CPR too (which recently works very well). :)
I never thought I'd see the day I'd actually agree with TFM...
(fuck, I must be going soft!)
That's because we've never had a beer together. ;)
Find attached
- Adios A la Casta
- Atic Atac
- Edge Grinder
- Let's Go
- Mr. Heli
- Red Sunset
- Star Sabre
These are straight DSK to CPR conversions I did a while ago for my 128K GX4000. Nothing has been done for the controls but the games play fine without keyboard.
Quote from: eto on 12:52, 26 May 24Find attached
- Adios A la Casta
- Atic Atac
- Edge Grinder
- Let's Go
- Mr. Heli
- Red Sunset
- Star Sabre
These are straight DSK to CPR conversions I did a while ago for my 128K GX4000. Nothing has been done for the controls but the games play fine without keyboard.
Mr Heli perfectly works with 64K, there is nothing more on 128K based machines. And this one has been fully repatched to offer pause/quit, stop/play music, a new title screen and even some bug fix. It's available in the list ;) .
Quote from: iXien on 16:38, 26 May 24Quote from: eto on 12:52, 26 May 24Find attached
- Adios A la Casta
- Atic Atac
- Edge Grinder
- Let's Go
- Mr. Heli
- Red Sunset
- Star Sabre
These are straight DSK to CPR conversions I did a while ago for my 128K GX4000. Nothing has been done for the controls but the games play fine without keyboard.
Mr Heli perfectly works with 64K, there is nothing more on 128K based machines. And this one has been fully repatched to offer pause/quit, stop/play music, a new title screen and even some bug fix. It's available in the list ;) .
It is the special version of Nich Campbell with bug fixes and other improvements that requires 128k. A cracker of proven reliability. In my opinion, it is complementary to the 64k one, unless someone confirms that they have finished the 64k game without conversion errors and whoever worked on this game indicates that they are absolutely similar.
I congratulate the idea of this thread, because although the thread "Converted GX4000 .cpr - The topic (repository link in first post)" is fantastic, I imagine that there are people like me without C4CPC for my GX4000 and that we use a CPC+/M4 with gamepads and your TV, without so many keyboard or even memory limitations (thanks to the available Gemini-type expansions, etc.) and loading in .cpr format.
Quote from: shacpc on 17:19, 26 May 24Quote from: iXien on 16:38, 26 May 24Quote from: eto on 12:52, 26 May 24Find attached
- Adios A la Casta
- Atic Atac
- Edge Grinder
- Let's Go
- Mr. Heli
- Red Sunset
- Star Sabre
These are straight DSK to CPR conversions I did a while ago for my 128K GX4000. Nothing has been done for the controls but the games play fine without keyboard.
Mr Heli perfectly works with 64K, there is nothing more on 128K based machines. And this one has been fully repatched to offer pause/quit, stop/play music, a new title screen and even some bug fix. It's available in the list ;) .
It is the special version of Nich Campbell with bug fixes and other improvements that requires 128k. A cracker of proven reliability. In my opinion, it is complementary to the 64k one, unless someone confirms that they have finished the 64k game without conversion errors and whoever worked on this game indicates that they are absolutely similar.
When we patch a game with
@Urusergi , it is fully tested. It's a basic. So our patch is perfect and the 128K crack is useless 8)
If this might interest anyone, here is a list I made of games patched for the GX4000 which automatically benefit from additional features if you have 128K ;) :
Alien Storm = Ability to choose main character with separate sprites
Badlands = Additional music and SFX
Chase H.Q. = Digitize speeches.
Dragon Ninja = Digitize speeches.
Gryzor = Ingame music
Hero Quest = Recoloured Sorcerer's background & hardware sprites.
Italy 90 = SFX + more animations and GFX
Lemmings = Music and SFX
Mutants = Music
Prehistorik 2 = Specific Plus version
Road Blasters = Music
Robocop = Digitize speeches.
Shadow Of The Beast = Music
Shinobi = Music and SFX.
Stunt Car Racer = Ability to go back to keyboard keys redefinition even while playing.
Super Monaco Gp = Additional background GFX in game menus.
Switchblade = Title screen with high score table and music.
Untouchables (The) = Music and SFX
Quote from: GUNHED on 23:52, 25 May 24Quote from: Shaun M. Neary on 14:38, 24 May 24Quote from: GUNHED on 13:12, 24 May 24Thanks for this thread!!! Especially for bigger games using more RAM the CPR format is desirable.
This also may be a push to release new games / demos / applications on CPR too (which recently works very well). :)
I never thought I'd see the day I'd actually agree with TFM...
(fuck, I must be going soft!)
That's because we've never had a beer together. ;)
(about:invalid)
Beer! Good!
Quote from: iXien on 19:54, 26 May 24If this might interest anyone, here is a list I made of games patched for the GX4000 which automatically benefit from additional features if you have 128K ;) :
Alien Storm = Ability to choose main character with separate sprites
Badlands = Additional music and SFX
Chase H.Q. = Digitize speeches.
Dragon Ninja = Digitize speeches.
Gryzor = Ingame music
Hero Quest = Recoloured Sorcerer's background & hardware sprites.
Italy 90 = SFX + more animations and GFX
Lemmings = Music and SFX
Mutants = Music
Prehistorik 2 = Specific Plus version
Road Blasters = Music
Robocop = Digitize speeches.
Shadow Of The Beast = Music
Shinobi = Music and SFX.
Stunt Car Racer = Ability to go back to keyboard keys redefinition even while playing.
Super Monaco Gp = Additional background GFX in game menus.
Switchblade = Title screen with high score table and music.
Untouchables (The) = Music and SFX
I may be stupid here, but where are these? I've checked the GX4000 converted page on the wiki, and Prehistorik 2 there id the 64k only phantomz version
craig
Quote from: CraigsBar on 12:50, 28 May 24Quote from: iXien on 19:54, 26 May 24If this might interest anyone, here is a list I made of games patched for the GX4000 which automatically benefit from additional features if you have 128K ;) :
Alien Storm = Ability to choose main character with separate sprites
Badlands = Additional music and SFX
Chase H.Q. = Digitize speeches.
Dragon Ninja = Digitize speeches.
Gryzor = Ingame music
Hero Quest = Recoloured Sorcerer's background & hardware sprites.
Italy 90 = SFX + more animations and GFX
Lemmings = Music and SFX
Mutants = Music
Prehistorik 2 = Specific Plus version
Road Blasters = Music
Robocop = Digitize speeches.
Shadow Of The Beast = Music
Shinobi = Music and SFX.
Stunt Car Racer = Ability to go back to keyboard keys redefinition even while playing.
Super Monaco Gp = Additional background GFX in game menus.
Switchblade = Title screen with high score table and music.
Untouchables (The) = Music and SFX
I may be stupid here, but where are these? I've checked the GX4000 converted page on the wiki, and Prehistorik 2 there id the 64k only phantomz version
craig
There is only one CPR file, but you can choose the version you want at launch on a menu 8)
Quote from: iXien on 13:41, 28 May 24Quote from: CraigsBar on 12:50, 28 May 24Quote from: iXien on 19:54, 26 May 24If this might interest anyone, here is a list I made of games patched for the GX4000 which automatically benefit from additional features if you have 128K ;) :
Alien Storm = Ability to choose main character with separate sprites
Badlands = Additional music and SFX
Chase H.Q. = Digitize speeches.
Dragon Ninja = Digitize speeches.
Gryzor = Ingame music
Hero Quest = Recoloured Sorcerer's background & hardware sprites.
Italy 90 = SFX + more animations and GFX
Lemmings = Music and SFX
Mutants = Music
Prehistorik 2 = Specific Plus version
Road Blasters = Music
Robocop = Digitize speeches.
Shadow Of The Beast = Music
Shinobi = Music and SFX.
Stunt Car Racer = Ability to go back to keyboard keys redefinition even while playing.
Super Monaco Gp = Additional background GFX in game menus.
Switchblade = Title screen with high score table and music.
Untouchables (The) = Music and SFX
I may be stupid here, but where are these? I've checked the GX4000 converted page on the wiki, and Prehistorik 2 there id the 64k only phantomz version
craig
There is only one CPR file, but you can choose the version you want at launch on a menu 8)
Ahhh, I get ya see I was being stupid lol.
Quote from: CraigsBar on 18:53, 28 May 24Ahhh, I get ya see I was being stupid lol.
No, not stupid... different, maybe :P
Maybe someone can convert these games to CPR?
http://www.retroworks.es/php/juegos.php?platform=3
I'm interested especially in The Sword of Ianna.
These games can work with 68KB. That's why I'm not happy with changed topic to 128KB, as it may suggest it's only about 128KB, which is not my intention.
Quote from: iXien on 19:54, 26 May 24If this might interest anyone, here is a list I made of games patched for the GX4000 which automatically benefit from additional features if you have 128K ;) :
Alien Storm = Ability to choose main character with separate sprites
Badlands = Additional music and SFX
Chase H.Q. = Digitize speeches.
Dragon Ninja = Digitize speeches.
Gryzor = Ingame music
Hero Quest = Recoloured Sorcerer's background & hardware sprites.
Italy 90 = SFX + more animations and GFX
Lemmings = Music and SFX
Mutants = Music
Prehistorik 2 = Specific Plus version
Road Blasters = Music
Robocop = Digitize speeches.
Shadow Of The Beast = Music
Shinobi = Music and SFX.
Stunt Car Racer = Ability to go back to keyboard keys redefinition even while playing.
Super Monaco Gp = Additional background GFX in game menus.
Switchblade = Title screen with high score table and music.
Untouchables (The) = Music and SFX
Thanks. This is useful info.
Quote from: eto on 12:52, 26 May 24Find attached
- Adios A la Casta
- Atic Atac
- Edge Grinder
- Let's Go
- Mr. Heli
- Red Sunset
- Star Sabre
These are straight DSK to CPR conversions I did a while ago for my 128K GX4000. Nothing has been done for the controls but the games play fine without keyboard.
It's good start. I hope more titles appears as CPR cartridge images.
Quote from: Solo Kazuki on 07:42, 11 June 24.
These games can work with 68KB. That's why I'm not happy with changed topic to 128KB, as it may suggest it's only about 128KB, which is not my intention.
Most "128K" games don't necessarily use all 128K. But there's no real practical expansion that doesn't add another 64K so it's as good a label as anything really.
Quote from: Solo Kazuki on 07:42, 11 June 24I'm interested especially in The Sword of Ianna.
That's a totally different story. The Sword of Ianna has been developed for the Dandanator platform which offers additional features compared to a stock CPC/Plus/GX4000. Afaik The Sword of Ianna takes advantage of enhanced ROM paging and thus can't be converted to a CPR. At least not without access to source code and probably some intense changes to the code.
Quote from: Solo Kazuki on 07:42, 11 June 24as it may suggest it's only about 128KB, which is not my intention.
Afaik there is no game that needs more than 128K of RAM and there is no RAM expansion that offers less than 64KB of additional RAM.
And for normal 64KB conversions there is already a different thread. So the only relevant point for this thread can be games that require 128K.
There are some productions at pouët which are in CPR format but requires 128kB (or just are not present in other topic)
Games:
Ghosts 'n Goblins 128k [previev] (golem13 version) (https://www.pouet.net/prod.php?which=85296)
Demos:
CRTC³ (https://www.pouet.net/prod.php?which=72279)
GX 8K (https://www.pouet.net/prod.php?which=89051)
Rouleau de printemps (https://www.pouet.net/prod.php?which=81133)
Tempus Fugit (https://www.pouet.net/prod.php?which=93279)
USS Cygnus 192 (https://www.pouet.net/prod.php?which=95133)
Veteran Megademo (https://www.pouet.net/prod.php?which=92713)
x17 (https://www.pouet.net/prod.php?which=73098)
Quote from: Solo Kazuki on 06:50, 12 June 24There are some productions at pouët which are in CPR format but requires 128kB (or just are not present in other topic)
Games:
Ghosts 'n Goblins 128k [previev] (golem13 version) (https://www.pouet.net/prod.php?which=85296)
Demos:
CRTC³ (https://www.pouet.net/prod.php?which=72279)
GX 8K (https://www.pouet.net/prod.php?which=89051)
Rouleau de printemps (https://www.pouet.net/prod.php?which=81133)
Tempus Fugit (https://www.pouet.net/prod.php?which=93279)
USS Cygnus 192 (https://www.pouet.net/prod.php?which=95133)
Veteran Megademo (https://www.pouet.net/prod.php?which=92713)
x17 (https://www.pouet.net/prod.php?which=73098)
The difference is that these were produced in .cpr format from the outset rather than being converted from other formats.
Quote from: dthrone on 15:11, 12 June 24Quote from: Solo Kazuki on 06:50, 12 June 24There are some productions at pouët which are in CPR format but requires 128kB (or just are not present in other topic)
Games:
Ghosts 'n Goblins 128k [previev] (golem13 version) (https://www.pouet.net/prod.php?which=85296)
Demos:
CRTC³ (https://www.pouet.net/prod.php?which=72279)
GX 8K (https://www.pouet.net/prod.php?which=89051)
Rouleau de printemps (https://www.pouet.net/prod.php?which=81133)
Tempus Fugit (https://www.pouet.net/prod.php?which=93279)
USS Cygnus 192 (https://www.pouet.net/prod.php?which=95133)
Veteran Megademo (https://www.pouet.net/prod.php?which=92713)
x17 (https://www.pouet.net/prod.php?which=73098)
The difference is that these were produced in .cpr format from the outset rather than being converted from other formats.
Like some games and demos in GX4000 topic. So what?
Quote from: Solo Kazuki on 16:10, 12 June 24Quote from: dthrone on 15:11, 12 June 24Quote from: Solo Kazuki on 06:50, 12 June 24There are some productions at pouët which are in CPR format but requires 128kB (or just are not present in other topic)
Games:
Ghosts 'n Goblins 128k [previev] (golem13 version) (https://www.pouet.net/prod.php?which=85296)
Demos:
CRTC³ (https://www.pouet.net/prod.php?which=72279)
GX 8K (https://www.pouet.net/prod.php?which=89051)
Rouleau de printemps (https://www.pouet.net/prod.php?which=81133)
Tempus Fugit (https://www.pouet.net/prod.php?which=93279)
USS Cygnus 192 (https://www.pouet.net/prod.php?which=95133)
Veteran Megademo (https://www.pouet.net/prod.php?which=92713)
x17 (https://www.pouet.net/prod.php?which=73098)
The difference is that these were produced in .cpr format from the outset rather than being converted from other formats.
Like some games and demos in GX4000 topic. So what?
I thought this topic was specifically about converting 128kb CPC games to .cpr for use on the plus/GX whereas G&G 128kb doesn't full under that category, that's what I meant by 'difference'.
Quote from: dthrone on 16:23, 12 June 24Quote from: Solo Kazuki on 16:10, 12 June 24Quote from: dthrone on 15:11, 12 June 24Quote from: Solo Kazuki on 06:50, 12 June 24There are some productions at pouët which are in CPR format but requires 128kB (or just are not present in other topic)
Games:
Ghosts 'n Goblins 128k [previev] (golem13 version) (https://www.pouet.net/prod.php?which=85296)
Demos:
CRTC³ (https://www.pouet.net/prod.php?which=72279)
GX 8K (https://www.pouet.net/prod.php?which=89051)
Rouleau de printemps (https://www.pouet.net/prod.php?which=81133)
Tempus Fugit (https://www.pouet.net/prod.php?which=93279)
USS Cygnus 192 (https://www.pouet.net/prod.php?which=95133)
Veteran Megademo (https://www.pouet.net/prod.php?which=92713)
x17 (https://www.pouet.net/prod.php?which=73098)
The difference is that these were produced in .cpr format from the outset rather than being converted from other formats.
Like some games and demos in GX4000 topic. So what?
I thought this topic was specifically about converting 128kb CPC games to .cpr for use on the plus/GX whereas G&G 128kb doesn't full under that category, that's what I meant by 'difference'.
Like GX4000 one is specifically about converting, but also there are games and demos which were already in cpr format. It's with no sense to made different topic, or change name of this one.
Hi mates in CPR128 !!!
My GX4128 is SugarPi (sugarbox baremetal for Rasperry) and my CPC6128+ will be happy too.
CPR/c4cpc/play2cpc give new life to our CPCs [6128classic too]
Two paths here:
* CPR128classic
* CPR128plus
‐---------------------------------
CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Others to pass from DSK to CPR:
- Rick Dangerous 128+
- Tetris Gameboy Emulator
- bumpy's
- Call OEUF
- Jet Set Willy 2+
- Burger Party
- Storm Lord
- Strider Blade
- Operation Wolf + (64k , will be for the other place GX4000 )
CPR128classic I wanna to do:
- Prohibition128 (bigger screen and tilt one)
- Toki (2 sides DSK, maybe difficult)
- Galactic Tomb 128
- Bucaneer
- Casanova
Amsoft font logo
(https://i.postimg.cc/Ls1K7Q4v/Screenshot-20240625-170010-Chrome.jpg)
Quote from: RockRiver on 16:56, 24 June 24- Jet Set Willy 2+
There's really no reason that couldn't run directly from cartridge on a standard GX, it was disk based mostly to encourage the development of Plus emulators and there wasn't a standard for cartridges at the time (let alone much chance of anyone interested in a C4CPC type device, how times have changed!) In fact re-working it will probably solve a bunch of issues in places because then there's a lot more RAM free to store the current screens worth of sprites in a decompressed format.
Maybe I'll try and dust off the source code when winter comes around again and actually rework it to be a proper cartridge build.
Quote from: RockRiver on 16:56, 24 June 24Hi mates in CPR128 !!!
My GX4128 is SugarPi (sugarbox baremetal for Rasperry) and my CPC6128+ will be happy too.
CPR/c4cpc/play2cpc give new life to our CPCs [6128classic too]
Two paths here:
* CPR128classic
* CPR128plus
‐---------------------------------
CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Others to pass from DSK to CPR:
- Rick Dangerous 128+
- Tetris Gameboy Emulator
- bumpy's
- Call OEUF
- Jet Set Willy 2+
- Burger Party
- Storm Lord
- Strider Blade
- Operation Wolf + (64k , will be for the other place GX4000 )
CPR128classic I wanna to do:
- Prohibition128 (bigger screen and tilt one)
- Toki (2 sides DSK, maybe difficult)
- Galactic Tomb 128
- Bucaneer
- Casanova
Stormlord and Operation Wolf have already been converted to all GX4000, and upgraded some months ago ;)
Converting DSK to CPR files is really easy. If you want, I can convert all these DSK to CPR, but of course keyboard will be required just as on floppy disk. Patching them, I mean with ergonomic joypad controls and not no matter how, it's another story.
Quote from: andycadley on 16:49, 25 June 24Quote from: RockRiver on 16:56, 24 June 24- Jet Set Willy 2+
There's really no reason that couldn't run directly from cartridge on a standard GX, it was disk based mostly to encourage the development of Plus emulators and there wasn't a standard for cartridges at the time (let alone much chance of anyone interested in a C4CPC type device, how times have changed!) In fact re-working it will probably solve a bunch of issues in places because then there's a lot more RAM free to store the current screens worth of sprites in a decompressed format.
Maybe I'll try and dust off the source code when winter comes around again and actually rework it to be a proper cartridge build.
That's it! All 128K games require such memory because of the floppy disk, needing to copy all datas to RAM before being able to exploit them. But if a 128k game is modified to access to datas directly from cartridge, all games can work with 64Kb. Megadrive itself delivered us all its wonders with only 64K RAM 8)
I was refrerring to:
Operation Wolf cpc+ colors version by Hermol
And Stormlord cpc+ colors version too , 128k by Futurs
[I love too the amazing work of Ayor61 and others to recolouring to CPCplus new palettes]
Quote from: iXien on 18:45, 25 June 24Converting DSK to CPR files is really easy.
In all cases? I think if the games don't use the firmware to load files it's not possible, or am I wrong?
And if the game needs 2 or more sides, it won't fit. Even the special format would not enough for two sided games.
(Btw: with which tool do I copy files to that special format DSK image? I tried recently and it simply didn't work.)
Quote from: eto on 08:55, 26 June 24Quote from: iXien on 18:45, 25 June 24Converting DSK to CPR files is really easy.
In all cases? I think if the games don't use the firmware to load files it's not possible, or am I wrong?
And if the game needs 2 or more sides, it won't fit. Even the special format would not enough for two sided games.
(Btw: with which tool do I copy files to that special format DSK image? I tried recently and it simply didn't work.)
Not in all cases, but most cases. You're right, you can have problem with custom firmwares but since 2015 and the launch of GX4000 game patching, we can say that the cases games requiring to modify the firmware are very rare. Usually a cracked version or another in plain files and using standard disc access routine is available.
After that of course there is the case of multi-sided games. But once again, we are talking of really few games is you eliminate all adventure or RPG games requiring savings and keyboard inputs, making them impossible to play on GX4000.
In the list from
@RockRiver , only Bumpy's Arcade Fantasy and Toki are using both sides of the floppy disc. All the others would be, I think, easy to convert after some verifications of course. And I say "converted to CPR", not patched to be fully playable on joypad.
But once again, considering 128K games, my opinion is that it would be better to patch the games to work on every GX4000, using datas on the fly from the cartridge (because that the idea of a cartridge) rather than workaround the problem giving 128K to a console that doesn't require it to work perfectly ;)
Ok!! while some good coder apears (not me sorry), I will try some 128k needed DSK to CPR
starting with those that use joystick and in which you enter the game with the fire
Continental Circus GX4128 / CPC+ 6128 new palette CPR by Ayor61
.
Quote from: RockRiver on 13:33, 09 June 25Continental Circus GX4128 / CPC+ 6128 new palette CPR by Ayor61
I don't really understand why this color patch requires 128K RAM; Something more ? 8)
Quote from: RockRiver on 16:56, 24 June 24Hi mates in CPR128 !!!
(...)
Two paths here:
* CPR128classic
* CPR128plus
‐---------------------------------
CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Others to pass from DSK to CPR:
- Rick Dangerous 128+
- Tetris Gameboy Emulator
- bumpy's
- Call OEUF
- Jet Set Willy 2+
- Burger Party
- Storm Lord
- Strider Blade
- Operation Wolf + (64k , will be for the other place GX4000 )
Hi.
Where to find all this mentioned games?
Can You put them there?
Quote from: Solo Kazuki on 14:57, 10 June 25Quote from: RockRiver on 16:56, 24 June 24Hi mates in CPR128 !!!
(...)
Two paths here:
* CPR128classic
* CPR128plus
‐---------------------------------
CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Others to pass from DSK to CPR:
- Rick Dangerous 128+
- Tetris Gameboy Emulator
- bumpy's
- Call OEUF
- Jet Set Willy 2+
- Burger Party
- Storm Lord
- Strider Blade
- Operation Wolf + (64k , will be for the other place GX4000 )
Hi.
Where to find all this mentioned games?
Can You put them there?
Iit's more of a wishlist, I'm afraid, or a project that was never finished or shared here.
Quote from: Solo Kazuki on 14:57, 10 June 25Quote from: RockRiver on 16:56, 24 June 24Hi mates in CPR128 !!!
(...)
Two paths here:
* CPR128classic
* CPR128plus
‐---------------------------------
CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Others to pass from DSK to CPR:
- Rick Dangerous 128+
- Tetris Gameboy Emulator
- bumpy's
- Call OEUF
- Jet Set Willy 2+
- Burger Party
- Storm Lord
- Strider Blade
- Operation Wolf + (64k , will be for the other place GX4000 )
Hi.
Where to find all this mentioned games?
Can You put them there?
https://www.cpc-power.com/index.php?page=detail&num=11552
I will put in CPR file during summer holidays 8)
Quote from: RockRiver on 08:56, 11 June 25Quote from: Solo Kazuki on 14:57, 10 June 25Quote from: RockRiver on 16:56, 24 June 24Hi mates in CPR128 !!!
(...)
Two paths here:
* CPR128classic
* CPR128plus
‐---------------------------------
CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Others to pass from DSK to CPR:
- Rick Dangerous 128+
- Tetris Gameboy Emulator
- bumpy's
- Call OEUF
- Jet Set Willy 2+
- Burger Party
- Storm Lord
- Strider Blade
- Operation Wolf + (64k , will be for the other place GX4000 )
Hi.
Where to find all this mentioned games?
Can You put them there?
https://www.cpc-power.com/index.php?page=detail&num=11552
I will put in CPR file during summer holidays 8)
I mean more of them. There's list.
CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Others to pass from DSK to CPR:
- Rick Dangerous 128+
- Tetris Gameboy Emulator
- bumpy's
- Call OEUF
- Jet Set Willy 2+
- Burger Party
- Storm Lord
- Strider Blade
- Operation Wolf + (64k , will be for the other place GX4000 )
Quote from: Solo Kazuki on 09:40, 11 June 25CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Doesn't the new Ghosts'n Goblins belong here?
Quote from: dodogildo on 12:52, 11 June 25Quote from: Solo Kazuki on 09:40, 11 June 25CPC+ 128k ram only games (CPR):
•Death Sword
•Culotte Zelda
Doesn't the new Ghosts'n Goblins belong here?
This one hasn't been released yet 😉
Time for PROHIBITION CPCclassic 128k to CPR 128 /GX4128
https://www.cpcwiki.eu/forum/games/prohibition-game-128k-version-not-working-on-amstrad-cpc-6128-plus/ (https://www.cpcwiki.eu/forum/games/prohibition-game-128k-version-not-working-on-amstrad-cpc-6128-plus/)
Now Yes !!!
bigger screen and tilt one
better version than AtariST
Incredible mode1 graphics , controls and music
Quote from: RockRiver on Yesterday at 06:14Time for PROHIBITION CPCclassic 128k to CPR 128 /GX4128
https://www.cpcwiki.eu/forum/games/prohibition-game-128k-version-not-working-on-amstrad-cpc-6128-plus/ (https://www.cpcwiki.eu/forum/games/prohibition-game-128k-version-not-working-on-amstrad-cpc-6128-plus/)
Now Yes !!!
bigger screen and tilt one
better version than AtariST
Incredible mode1 graphics , controls and music
Beware
@RockRiver , I understand that you are excited about the news, but if this 128K version offered by
@Nich works well on all "Plus" range of systems, it only works on GX4000 from a technical point of view. Keyboard keys aren't patched. So as soon as you arrive on the splashscreen, you cannot select on the GX4000 the version to run. Similarly, during the game, it is always the ESC key that allows you to hide.
With
@Urusergi , thanks to the work of
@Nich , we made a new GX4000 of the game. I would have preferred to keep this version for next week. But in order to avoid any confusion about GX4000, I decided to release this new version right now.
That's here: https://www.cpcwiki.eu/forum/index.php?msg=251584