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General Category => Games => Topic started by: GOB on 12:01, 21 October 16

Title: Crazy cars 2. CPC+/GX4000 version patched
Post by: GOB on 12:01, 21 October 16
Following a discussion with Roudoudou, we fixed two bugs. The fading in the sky that moved constantly and the gradient of the introductory screen that does not display half the color ... Here is a patched version.
Title: Re: Crazy cars 2. CPC+/GX4000 version patched
Post by: roudoudou on 12:54, 21 October 16
It's a very quick fix
The screen clean do not use stack anymore, so the routine is slower
It does not affect the gameplay but (maybe the game is harder but anyway, it does not have a proper end)
If someone find me some free RAM (i was lazy yesterday), it's possible to rewrite all interruption routines, keep stack cleaning screen routine and lose much less time.

Title: Re: Crazy cars 2. CPC+/GX4000 version patched
Post by: arnoldemu on 13:36, 21 October 16
Quote from: roudoudou on 12:54, 21 October 16
It's a very quick fix
The screen clean do not use stack anymore, so the routine is slower
It does not affect the gameplay but (maybe the game is harder but anyway, it does not have a proper end)
If someone find me some free RAM (i was lazy yesterday), it's possible to rewrite all interruption routines, keep stack cleaning screen routine and lose much less time.
Why not use a new cart page?
Title: Re: Crazy cars 2. CPC+/GX4000 version patched
Post by: roudoudou on 14:22, 21 October 16
Quote from: arnoldemu on 13:36, 21 October 16
Why not use a new cart page?


Because it was a very quick fix  ;D


An advanced fix will need a precise RAM mapping, and a analysis of every things the game do



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