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General Category => Games => Topic started by: Joseman on 12:35, 02 August 15

Title: Crowdsourcing a new CPC game
Post by: Joseman on 12:35, 02 August 15
Quote from: Baggers69 on 21:49, 01 August 15


Maybe one day I'll get to do a decent CPC game with 16 colours in it.
[...]and was thinking of jumping back onto the CPC next, so who knows! :)

Please please do it! will be amazing if original coders start doing new games for our beloved CPC, really a dream come true if this happens!


Title: Re: Crowsdourcing a new CPC game
Post by: ivarf on 17:34, 02 August 15
Quote from: Baggers69 on 21:49, 01 August 15
Thanks guys, and as my ex co-workers Brian said, when you were given a job to do, and a time to do it, it was because the advertising department had set a date for it's release, and they were prepped ready to push it in all the magazines etc, so if you were late, as they were scheduled slots they released in, so you didn't just mess up slightly, it cost the company a HUGE amount of advertising money also, and as Bri said, there were others who would have just taken over your work, a lot of coders and artists did get dropped if they weren't quick enough!


As for taking the time to do a decent CPC version of my games, I've said this in a few interviews, I was pushing for time so that I could do a decent CPC version, but alas, I wasn't the boss at Special FX, and they obviously had deadlines set by Ocean also, and because I was working on 2 ports, not 1 like most other coders, I wasn't allowed the extra time, because as I stated above, they had release slots to hit.


Maybe one day I'll get to do a decent CPC game with 16 colours in it.


I've just finished Dragon's Lair for the Acorn Atom, and was thinking of jumping back onto the CPC next, so who knows! :)


How much money would we need to rise to get you coding 7 hours a week for the CPC or +/GX4000? I am sure good artist here can help with the sound and graphics. I have fantasies about a small team working for me coding new games or improving on the Spectrum and C64 originals :p More of the best 8-bit arcade ports would be nice too.


I would allow ports to other 8-bit systems, but you would be very short of time for those ports. And if they look/play to good on those other systems, I reserve the right to cann those ports ;)
Title: Re: Crowsdourcing a new CPC game
Post by: Joseman on 18:05, 02 August 15
Quote from: ivarf on 17:34, 02 August 15

I have fantasies about a small team working for me coding new games ...

Working for the community!!

I don't know how many members are active on this forum (and other forums), but i think that with little contributions of everyone we can get a big amount of money...

The problem is that any cpc user has his (different) ideas for the use of this money... one will like to have new version of out run, another of Street Fighter II, another some scumm game...

It's not as easy as it seems....

Title: Re: Crowsdourcing a new CPC game
Post by: ivarf on 18:26, 02 August 15
Working for me! I have planned a GX4000 cartridge of Outrun coast to coast, 4-5 copies for me and my norwegian Amstrad friends. The game will very likely suck big time, but we won't tell. The game will catch insane prices on ebay. But still we will not sell. Later, maybe a budget release of Street Fighter II.
Title: Re: Crowsdourcing a new CPC game
Post by: Trebmint on 18:28, 02 August 15
Quote from: Joseman on 18:05, 02 August 15
Working for the community!!

I don't know how many members are active on this forum (and other forums), but i think that with little contributions of everyone we can get a big amount of money...

The problem is that any cpc user has his (different) ideas for the use of this money... one will like to have new version of out run, another of Street Fighter II, another some scumm game...

It's not as easy as it seems....
It would be amazing if somehow we were as a community able to financially support cpc projects, but I doubt many people feel that way TBH. The attitude seems to be that you should code for free, and while that is fine it does mean we'll be limited to small games that can be done part time.
I'm not sure what the potential sales of a game would be 100-300 games perhaps, and that's just not enough at say £15-20-ish each to be viable beyond one or two titles. I must admit however the idea that we could have one of the well known z80 coders of the time working 100% on an Amstrad title again is fascinating.
Title: Re: Crowsdourcing a new CPC game
Post by: ivarf on 18:47, 02 August 15
and I would definitely force my coders to finish Sorcery plus for the Amstrad plus AND GX4000
Title: Re: Crowsdourcing a new CPC game
Post by: Brian Beuken on 18:54, 02 August 15
Quote from: ivarf on 17:34, 02 August 15

How much money would we need to rise to get you coding 7 hours a week for the CPC or +/GX4000? I am sure good artist here can help with the sound and graphics. I have fantasies about a small team working for me coding new games or improving on the Spectrum and C64 originals :p More of the best 8-bit arcade ports would be nice too.


I would allow ports to other 8-bit systems, but you would be very short of time for those ports. And if they look/play to good on those other systems, I reserve the right to cann those ports ;)

I am currently doing a project for the Colecovision, there is a very small but dedicated market for new games on that console so while its not something I can retire on, it does give me a bit of pocket money for my insane guitar collecting habit.. I can't say I'm having the best time as the console is really basic but it will make some money as the carts are already pre-sold.

I want to ask a serious question, maybe Baggers would like to know this too... Is there a market?
When all said and done, Jim and I are still professional game developers, we make our living doing this, though these days I work on PS4's and Wii's I would still like to make a few games of my old favourite CPC... But I'd need to get an income for it, not much, but something to pay me for my time and put a bit of cash in the business account when I'm not working on a big project.

How many would pay, say £10 for a new original game? Is there enough interest from the community to fund the cost of a coder, artist and sound guy to get into this in any kind of serious way?
Title: Re: Crowsdourcing a new CPC game
Post by: Nich on 19:00, 02 August 15
Quote from: Trebmint on 18:28, 02 August 15
I'm not sure what the potential sales of a game would be 100-300 games perhaps, and that's just not enough at say £15-20-ish each to be viable beyond one or two titles.

Bear in mind that Orion Prime, which was widely publicised within the CPC community, sold 175 copies across three different languages (http://www.cpcwiki.eu/forum/games/orion-prime-ordering-has-started-!/msg10222/#msg10222) - so selling 300 copies of a new CPC game would be rather optimistic in my opinion.
Title: Re: Crowsdourcing a new CPC game
Post by: MacDeath on 19:04, 02 August 15
cyber chicken managed to sell all its copies, recent games with real release can be somewhat assured 100-150 copies easily, if the game is good.

Orion Prime also sold more than 100 copies I think.
The recent peripherals and RAM extensions on CPC did sold about 200 copies for some of them... (X-Mem)

many graphic artists would not ask for a lot of money, if any as CPC graphicians are more devoted fans these days than moneyleeches.  ;D


should check with Carnivac, Ced, Beb, Barjack or even many others...

here a small selection from latest french demoparty productions...
(http://pushnpop.net/screenshots/545/01.png)

(http://pushnpop.net/screenshots/544/01.png)

(http://pushnpop.net/screenshots/535/536.png)
Title: Re: Crowsdourcing a new CPC game
Post by: Trebmint on 19:09, 02 August 15
Quote from: Brian Beuken on 18:54, 02 August 15
I am currently doing a project for the Colecovision, there is a very small but dedicated market for new games on that console so while its not something I can retire on, it does give me a bit of pocket money for my insane guitar collecting habit.. I can't say I'm having the best time as the console is really basic but it will make some money as the carts are already pre-sold.

I want to ask a serious question, maybe Baggers would like to know this too... Is there a market?
When all said and done, Jim and I are still professional game developers, we make our living doing this, though these days I work on PS4's and Wii's I would still like to make a few games of my old favourite CPC... But I'd need to get an income for it, not much, but something to pay me for my time and put a bit of cash in the business account when I'm not working on a big project.

How many would pay, say £10 for a new original game? Is there enough interest from the community to fund the cost of a coder, artist and sound guy to get into this in any kind of serious way?
I would say no, although I guess until you try you never know. We would need a coder to say exactly how much they'd expect to even have an idea. I seriously doubt it could be supported just by people paying £10-15 for a single copy. If would have to be stepped like a download version for £5, £15 for disk & boxed, £30 for a limited special edition & £50 for signed etc. More like a forum based kickstarter project
I'd imagine you could sell between 100-500 copies at various prices depending on content.
Title: Re: Crowsdourcing a new CPC game
Post by: Brian Beuken on 19:16, 02 August 15
how much would depend on how long, if I could make 2-3K on it and it didn't take longer than 8-10weeks I'd be ok with that as a base figure.....
Title: Re: Crowsdourcing a new CPC game
Post by: Brian Beuken on 19:17, 02 August 15
Quote from: Nich on 19:00, 02 August 15
Bear in mind that Orion Prime, which was widely publicised within the CPC community, sold 175 copies across three different languages (http://www.cpcwiki.eu/forum/games/orion-prime-ordering-has-started-!/msg10222/#msg10222) - so selling 300 copies of a new CPC game would be rather optimistic in my opinion.

That's good information to have, thanks..
Title: Re: Crowsdourcing a new CPC game
Post by: Trebmint on 19:23, 02 August 15
Quote from: Nich on 19:00, 02 August 15
Bear in mind that Orion Prime, which was widely publicised within the CPC community, sold 175 copies across three different languages (http://www.cpcwiki.eu/forum/games/orion-prime-ordering-has-started-!/msg10222/#msg10222) - so selling 300 copies of a new CPC game would be rather optimistic in my opinion.
I thought Orion Prime sold more than that :( However I guess its not just about supporting it with sales like in the 80's, but additionally with good will and extras and limited edition stuff etc, maybe even a gx4000 version. Attach a coding name and perhaps a game franchise (if possible) then it would become in theory collectable... then somebody might be stupid enough to pay silly money for a gold signed #1 disk.
Title: Re: Crowsdourcing a new CPC game
Post by: ivarf on 19:30, 02 August 15
Quote from: Trebmint on 19:23, 02 August 15
I thought Orion Prime sold more than that :( However I guess its not just about supporting it with sales like in the 80's, but additionally with good will and extras and limited edition stuff etc, maybe even a gx4000 version. Attach a coding name and perhaps a game franchise (if possible) then it would become in theory collectable... then somebody might be stupid enough to pay silly money for a gold signed #1 disk.


not necessarily stupid, someone could be willing to "pay silly money" to support a project they believe in
Title: Re: Crowsdourcing a new CPC game
Post by: Brian Beuken on 19:44, 02 August 15
Well talk it over, maybe start a thread....I'm certainly up for it if there is enough interest, Baggers might be too. We have a few tame artists and sound guys who we can probably get involved to, but please do consider it a commercial venture.

I noted in another thread that many of you feel that the art of making games is more important than the commercial considerations coders find themselves in...its not...I feed myself doing this, and I'm not likely to drop a well paid Vita Game for a professional client to spend months doing a badly managed game for love. But I don't mind going a small project for a couple of months that brings in something where there might be no income.

We'd also need very clear guidelines on what the game was meant to be, the target machines, etc.. 1 thing we don't do so much these days is make it up as we go along, project management and game design have come a very long way since the 8 bit days, when coders fiddled with the games to make them playable.

Title: Re: Crowsdourcing a new CPC game
Post by: Trebmint on 19:45, 02 August 15
Quote from: ivarf on 19:30, 02 August 15

not necessarily stupid, someone could be willing to "pay silly money" to support a project they believe in
Perhaps if there were a 10-20 cpc users that agreed to put seed money (say £100 each) into a then to be agreed upon project. Or perhaps issue 100 shares at £50 each? Then we could put a game out to tender.
In principle I'd be willing to support a project in this way? Anyone else
Title: Re: Crowsdourcing a new CPC game
Post by: ivarf on 19:49, 02 August 15
If we are talking about a game that would make the CPC, plus or GX4000 shine, I would seed £100
Title: Re: Crowsdourcing a new CPC game
Post by: Brian Beuken on 19:51, 02 August 15
shine?

lol well lets just focus on bringing out some nice new games... ;)

As a rough guestimate, you'd probably need minimum £6,000 to get a game off the ground, that would be the basic cost for coding(3K), art(2-2.5) and sound(500-1k)....assuming we can find someone cheap and fast for art and sound. So you'd need a few more than 10 seeders.

Do also remember, that porting to other systems isn't always a simple task, if you're writing for a 128K machine, and then you have to do a 64K version there a tonne of re-scoping to do, Likewise a 64K base version, and then adding additional content means more work.
I never coded the GX4000 so what are the issues with using the cart system? Such variations in the code take time, and time is sadly money, even if we're not charging full whack.  But we could make the code available to a selected few investors via SVN or Git when complete, to allow future mods to take place....It would depend on how much of our code we want to make public I guess.

Anyway, this is starting to sound like I'm touting for business, which I kinda am, but its not business I really need that bad! I'll be interested in doing it, if there is a demand, but if not, that's fine too. Its up to you guys if there is enough interest to do it.




Title: Re: Crowsdourcing a new CPC game
Post by: Trebmint on 20:04, 02 August 15
Quote from: Brian Beuken on 19:51, 02 August 15
shine?

lol well lets just focus on bringing out some nice new games... ;)
There are some nice new games for free, so for a wad of cash we'd probably expect something insanely impossible :P
Title: Re: Crowsdourcing a new CPC game
Post by: Brian Beuken on 20:06, 02 August 15
Quote from: Trebmint on 20:04, 02 August 15
There are some nice new games for free, so for a wad of cash we'd probably expect something insanely impossible :P

yeah, that does rather worry me :D

Title: Re: Crowsdourcing a new CPC game
Post by: Trebmint on 20:12, 02 August 15
Quote from: Brian Beuken on 20:06, 02 August 15
yeah, that does rather worry me :D
Yes I doubt many coders could live up to the expectations of cpc users, and I doubt very much if we could even agree a suitable project and what target it would be for... 64k... 128k.... disk only.... cart version... only cart version etc etc.
Would make a cool thread to find out though if there were enough potential backers and if we could agree harmoniously on a project and spec
Title: Re: Crowsdourcing a new CPC game
Post by: ukmarkh on 20:40, 02 August 15
I'd back the project with £300 to do Outrun on the CPC, 128K version only though. I just want it to be nice and fast, use the car from the original Amstrad version and include music throughout. I'd also pledge £100-200 for Midnight Resistance or Final Fight on the CPC. 128K minimum though.   


The money is there, ready and waiting, but I think this would need a kickstarter, with special edition cases, signed autographs and other memorabilia. I believe there's enough old machines out there to support the development of new games.


I recently backed Shenmue, nearly £200 of investment... So c'mon! We can all do this, Kickstarter is big business... I've bought every new CPC game ever made, including Orion Prime. 
Title: Re: Crowsdourcing a new CPC game
Post by: Brian Beuken on 21:02, 02 August 15
Quote from: ukmarkh on 20:40, 02 August 15
I'd back the project with £300 to do Outrun on the CPC, 128K version only though. I just want it to be nice and fast, use the car from the original Amstrad version and include music throughout. I'd also pledge £100-200 for Midnight Resistance or Final Fight on the CPC. 128K minimum though.   


The money is there, ready and waiting, but I think this would need a kickstarter, with special edition cases, signed autographs and other memorabilia. I believe there's enough old machines out there to support the development of new games.


I recently backed Shenmue, nearly £200 of investment... So c'mon! We can all do this, Kickstarter is big business... I've bought every new CPC game ever made, including Orion Prime.

So right away there are a few issues with this

I can't use graphics from an original game without licence owners approval, and in the case of Outrun the IP holder.  Already there's a very basic lack of understanding of the commercial realities of game development. As a pro still working in the industry I can't and won't infringe on anyone's copyright/IP so any games would need to be either original's or a clear homage existing titles.
Title: Re: Crowsdourcing a new CPC game
Post by: CraigsBar on 00:49, 03 August 15
Quote from: ukmarkh on 20:40, 02 August 15
I'd back the project with £300 to do Outrun on the CPC, 128K version only though. I just want it to be nice and fast, use the car from the original Amstrad version and include music throughout. I'd also pledge £100-200 for Midnight Resistance or Final Fight on the CPC. 128K minimum though.   


The money is there, ready and waiting, but I think this would need a kickstarter, with special edition cases, signed autographs and other memorabilia. I believe there's enough old machines out there to support the development of new games.


I recently backed Shenmue, nearly £200 of investment... So c'mon! We can all do this, Kickstarter is big business... I've bought every new CPC game ever made, including Orion Prime.
Final Fight on the CPC is not that bad as it stands. I Bought it and never regretted it. In fact, I played it a lot and thoroughly enjoyed it. OK the Sega MegaCD version (which I also bought) is faster, slicker and more accurate to the Arcade original, But for the CPC, considering the size of the sprites, it's the "one more go" factor of the beat-em-up gameplay I find particularly impressive.


Craig
Title: Re: Crowsdourcing a new CPC game
Post by: cpc4eva on 16:06, 03 August 15
so we going to start a new thread or just use this one ?

I think crowd funding / kick starter is the best option in raising awareness and money required and being able to have multiple formats and offers but that's just my opinion.....

Commercially viable / enough users / big enough market ???  build it and they will come..... the key is getting the message out to the people so it cant be just this cpcwiki forums community the reach has to be expanded far greater. So that would mean things like twitter account, fb page or group / instagram, posting on other forums and communities such as c64, speccy, Amiga, Atari, MSX etc etc etc the 8bit / 16bit world wide community is rather large ;)

i think people / group / team whatever they want to call themselves should aim for one project at this time and expect to make a loss they shouldnt b thinking of making big dollars or spending big dollars and see just how much interest is gained from the crowd funding exercise and how many copies are going to be sold sold to get an idea for any future projects and how to develop new strategies for further projects to make them more successful / more money being made.

its a brilliant idea and cant wait to see what happens if it takes off :)

there's one very big hurdle the project faces and thats finding people with a real cpc machine that are going to want to buy because without the real machine then how can anyone expect to use it ? 

the flip side to that is do you make a .dsk version on a cd or usb drive to load up into an emulator ??


Title: Re: Crowsdourcing a new CPC game
Post by: Joseman on 16:13, 03 August 15
Quote from: cpc4eva on 16:06, 03 August 15
so we going to start a new thread or just use this one ?

I think that perhaps the first stept is to make a poll for what game the people wants to pay for...

If the license will be a problem, then we have a problem... Most of people wants his all time favourite arcade game... or big projects like SCUMM games...
Title: Re: Crowsdourcing a new CPC game
Post by: cpc4eva on 16:15, 03 August 15
Quote from: Joseman on 16:13, 03 August 15
I think that perhaps the first stept is to make a poll for what game the people wants to pay for...

If the license will be a problem, then we have a problem... Most of people wants his all time favourite arcade game... or big projects like SCUMM games...


no i dont think so.

We have seen in CPC history original games prove very successful.
Title: Re: Crowsdourcing a new CPC game
Post by: Trebmint on 17:08, 03 August 15
Quote from: cpc4eva on 16:15, 03 August 15

no i dont think so.

We have seen in CPC history original games prove very successful.
Perhaps this sums up the main issue we have - in that if two people can't agree what chance have we got in making the hundreds needed agree? This is why yes I think we need some sort of crowdfunding, but initially the plans have to be finalized in that we must have a game decided, a team, and a roadmap and then see if more people want to back that vision. Choice is great but ask a hundred people and you'll get a hundred opinions. The only thing we do agree upon is the idea we want to support the cpc and get new great games appearing again.


So IMHO opinion is that we should form a small group of a say ten - a dozen who simply want to see new games, who are willing not to throw a tizzy when their idea isn't chosen, and that we would be willing to put up say 25% of the cost to get the thing started without the idea that you'd get anything back but a good game. Yeah okay we'd then between that group own the code.


My personal choice would be to approach some old copyright owners with the proposition we create a game based on the franchise... who knows perhaps a Dizzy, or Roland game could be a good idea. If not perhaps look towards an existing idea like Cosmic Prison Commando etc etc.
Title: Re: Crowsdourcing a new CPC game
Post by: cpc4eva on 17:37, 03 August 15
i really don't think it matters if its an original game or a remake or / sequel / update or whatever you want to call it of an existing or commercially made game, i really dont think that it would make any difference whatsoever to some others it may maybe they being selfish ???

making a new 128k+ outrun or new 128k+ Chase HQ SCI or 128k+ Microprose Soccer etc etc will probably get more of peoples attention and possibly more purchases but it may mean alot more headaches and costs involved as it has already been mentioned in here.

Here is an example of an original crowd funded game for the c64 called Sam's Journey.   This is the link Sam's Journey :: Knights of Bytes (http://www.knights-of-bytes.com/sams-journey)

Sam's Journey – 8Bit Platform Action in Development! | Vintage is the New (http://commodore.ninja/sams-journey-8bit-platform-action-in-development/)

From what i can see it looks pretty damn good just have a look at those screen shots and animated images.  I  would think that crowd funding is definitely the way to go and if you take an observation of the Knights of Bytes web page i would think that the CPC wiki community and any new CPC games project team can learn much from them.  I reckon having a chat with them would be priceless !

As for the new CPC project itself i really think it should be upto the CPC team who comes together to actually make it.  They could brainstorm ideas put a poll out to the public / community and then the one with most hits in the poll is the project the team goes ahead with.

Title: Re: Crowsdourcing a new CPC game
Post by: Joseman on 17:43, 03 August 15
Quote from: cpc4eva on 17:37, 03 August 15
[...] brainstorm ideas put a poll out to the public / community [...]

A poll that's what i said!, i think that we must ask the community where they want spend his money!
Title: Re: Crowsdourcing a new CPC game
Post by: cpc4eva on 18:03, 03 August 15
there a few AMSTRAD CPC communities of FB so this is just some stats -

if you look at the AMSTRAD CPC 464 FB group theres 1,749 members surely from this group alone you could generate more than 200 sales ?

Amstrad CPC User FB group = 308 members

CPC-Emulators FB group = 122 members

naturally there would be a lot of cross over of members between the groups

then you look at this group 8BIT AND 16 BIT RETRO GAMERS FB group = 7,567 members

im sure there will be buyers for a quality CPC product.

like i said the 8bit / 16bit world wide community is rather large but though not everyone has a real CPC and that will be something the CPC project team need to address as a priority.
Title: Re: Crowsdourcing a new CPC game
Post by: cpc4eva on 18:08, 03 August 15
Quote from: Trebmint on 17:08, 03 August 15
Perhaps this sums up the main issue we have - in that if two people can't agree what chance have we got in making the hundreds needed agree? This is why yes I think we need some sort of crowdfunding, but initially the plans have to be finalized in that we must have a game decided, a team, and a roadmap and then see if more people want to back that vision. Choice is great but ask a hundred people and you'll get a hundred opinions. The only thing we do agree upon is the idea we want to support the cpc and get new great games appearing again.


So IMHO opinion is that we should form a small group of a say ten - a dozen who simply want to see new games, who are willing not to throw a tizzy when their idea isn't chosen, and that we would be willing to put up say 25% of the cost to get the thing started without the idea that you'd get anything back but a good game. Yeah okay we'd then between that group own the code.


My personal choice would be to approach some old copyright owners with the proposition we create a game based on the franchise... who knows perhaps a Dizzy, or Roland game could be a good idea. If not perhaps look towards an existing idea like Cosmic Prison Commando etc etc.

I have sent a message to Phillip Oliver from the Oliver twins hoping that he will reply and i asked him if he could provide some feedback if the CPC project team were to approach old copyright owners and what that might involve?

I hope he writes back / can join in the conversation here, i understand he is busy with work and life so i will keep my fingers crossed :)
Title: Re: Crowsdourcing a new CPC game
Post by: Trebmint on 18:31, 03 August 15
Quote from: cpc4eva on 18:08, 03 August 15
I have sent a message to Phillip Oliver from the Oliver twins hoping that he will reply and i asked him if he could provide some feedback if the CPC project team were to approach old copyright owners and what that might involve?

I hope he writes back / can join in the conversation here, i understand he is busy with work and life so i will keep my fingers crossed :)
Well somebody endorsing it like the Olivers would make it far more feasible. Lets hope
Title: Re: Crowsdourcing a new CPC game
Post by: cpc4eva on 19:25, 03 August 15
see what happens?

Richard Walsh from FB suggested an updated version of Harrier Attack would be good.... a pretty good suggestion that....

i wonder what other peoples have thought about ?

Personally id love to see an original sports / racing or platform style.

One of the best things i would love to see is CPC games that weren't become a reality but hey can you ever go back to the future ? 

Curious to see / read what others would like to see ???
Title: Re: Crowsdourcing a new CPC game
Post by: Targhan on 19:43, 03 August 15
My reality could probably be summed up by this:
- Would I make Orion Prime 2 on my spare time, knowing that many people would like that? Perhaps yes.
- Would I make Orion Prime 2 if I knew that I *had* to finish it in 6.8 months because then the money will run out? I don't think so...



Title: Re: Crowsdourcing a new CPC game
Post by: Puresox on 00:19, 04 August 15
There ought to be a new thread , that gathers what people are wanting with regard to a new game.
Title: Re: Crowsdourcing a new CPC game
Post by: Lazy Dude on 19:22, 06 August 15
firstly I would like to declare my interest in the general idea. And I would be happy to back a viable project with hard cash.

deciding what game is a huge task. I would love to see a decent outrun remake. There are many ways to avoid copyright breaches etc if you are smart/ creative enough.

speaking of creative I would want to see a credible team formed that knows how to put together a highly polished product. with this in mind it should be possible to see a few old hands join in for the sake of structuring the whole process from concept to final release. we really don't want to see a disorganised mess with each person having their own agenda.

the potential is there...........
Title: Re: Crowsdourcing a new CPC game
Post by: TFM on 19:43, 06 August 15
You should first define the minimum requirements: Tape or Disc. 64 K or 128 K. CPC or Plus.


IMHO there is not a lack of ideas, there is rather a big lack of time of people who are actually willing to do a game.


And... be prepared to wait for it.... since we all got a real life job.  ;)


In general: Who bother with conversions, when one can do a new game, using the strength of the CPC / (or Plus).  :)
Title: Re: Crowsdourcing a new CPC game
Post by: Joseman on 20:17, 06 August 15
Quote from: TFM on 19:43, 06 August 15
You should first define the minimum requirements: Tape or Disc. 64 K or 128 K. CPC or Plus.


IMHO there is not a lack of ideas, there is rather a big lack of time of people who are actually willing to do a game.


And... be prepared to wait for it.... since we all got a real life job.  ;)


In general: Who bother with conversions, when one can do a new game, using the strength of the CPC / (or Plus).  :)

Tape and 64k's is just silly , c'mon we have mass storage and 512k's out there, let's move on...

If the people is paid for do a game, then there is not need to wait much longer... they will code the game more quickly...

and i want conversions too... i will like a new version of out run, a version of SF2, a version of toki... why nobody mentions a new version of Shadow of the beast?? perhaps some early scumm game... let's dream...

I'll pay big money too for this type of games... and for some game in particular... I even will pay more big money...

Nothing plus related, i don't want to contribute on cpc+ only games...
Title: Re: Crowsdourcing a new CPC game
Post by: arnoldemu on 20:32, 06 August 15
Bigger games take time. They take motivation to complete, especially to fix all bugs.

Complex games take time. They are harder to make fast and they can have more bugs so take longer to fix.

Often learning how to make a particular style of game run fast takes time (e.g. to make a fast racing game). So you need to factor in the time to learn this knowledge or for others to help them to get the knowledge.

If you want somebody to put more time into it, then you need them to give up their existing job for long enough to make it. But, you also need to give them the time to investigate the best way or the way to make a good version.

We all know families and work take time and people need money to pay bills.

So, how much is enough for somebody to take a break from work and have enough to pay bills and make the game....?

Alternatively, think a bit smaller, think a bit simpler, something that would take less time to complete and finish. Of course smaller incentive but still nice.
Then perhaps see more games and more results??









Title: Re: Crowsdourcing a new CPC game
Post by: Lazy Dude on 21:49, 06 August 15
wise words and food for thought
Title: Re: Crowsdourcing a new CPC game
Post by: Puresox on 22:12, 06 August 15
Personally Out Run doesn't particularly appeal to me, of course I wouldn't mind it if it was done though. I think that the CPC has plenty of decent car games to show off the system. I'd rather something original , or something that who ever is coding it, is pretty good at. I would be happy to put some dough into the scheme if it is well planned out, for sure.
Title: Re: Crowsdourcing a new CPC game
Post by: Carnivius on 22:18, 06 August 15
Quote from: Joseman on 20:17, 06 August 15
Tape and 64k's is just silly , c'mon we have mass storage and 512k's out there, let's move on...
Quote
Nothing plus related, i don't want to contribute on cpc+ only games...

Strange how you're fine with one form of upgrade but not another one that was actually available back in the day.

Personally I prefer the standard 64k tape and 128k disk.  I don't own mass storage and 512k ram and all that.  My machine is still a standard CPC464 and while I'm thinking about upgrading it sometime in the future for convenience (like having all tape games run off a memory card thing all fast)  I still prefer working within the limits of what was available to the majority of people during the era the CPC market was healthy.  That's part of the whole nostalgic 'retro-kick' for me.  If I started upgrading to all sorts of crazy stuff I'd lose interest and just move on to something more powerful to begin with.  That's just how I feel and why I wouldn't work on a game that requires all that extra stuff (or Plus cos that wasn't my CPC era either).
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
Title: Re: Crowsdourcing a new CPC game
Post by: TFM on 22:37, 06 August 15
Quote from: Joseman on 20:17, 06 August 15
Tape and 64k's is just silly , c'mon we have mass storage and 512k's out there, let's move on...


Yes, I think so too. But if I tell so, they beat me up here.  :laugh:  IMHO we should go for 128 KB and 0.7 MB format on B-drive.


Having a lot of RAM doesn't have to mean that a game is necessarily bigger and takes longer to make it. It may just allow us to use more complex GFX and less compression (which makes everything more quick).

Title: Re: Crowsdourcing a new CPC game
Post by: CraigsBar on 23:45, 06 August 15
Yes I would fund a game, yes I would love to see toki on a plus as was meant to be. But, and let's be fair, something is better than nothing. So a remake of one of the CPC failures is fine by me too. Outrun anyone?
Title: Re: Crowsdourcing a new CPC game
Post by: dthrone on 00:47, 07 August 15
Quote from: CraigsBar on 23:45, 06 August 15
Yes I would find a game, yes I would live to see toki on a plus as was meant to be. But, and let's be fair, something is better than nothing. So a remake of one of the CPC failures is fine by me too. Outrun anyone?

I think you'll find that behind the scenes the GX4000/plus scene is quite active right now thanks to the C4CPC.  Currently, the situation is like back in 1990, when/if games turn up on the shelves  :)
Title: Re: Crowsdourcing a new CPC game
Post by: philip on 14:41, 08 August 15
What about a very simple game like Fruity frank that was also funny to play with and still many people remember?!
Title: Re: Crowsdourcing a new CPC game
Post by: steve on 12:00, 14 August 15
In the planning stage you could design the program to match the potential of all the CPC models
You could start with a <64k cpc game, then offer a 128k expansion pack, a 464+/6128+ expansion pack, maybe a 512k/speech/other/ pack , and finally a cartridge.
The game should be exclusively a CPC game to get the most from the hardware, if you try to port it to other systems they will complain about "CPC ports" in the same way we complain about speccy ports, you could sell a licence to teams experienced in coding for another system so they can make the best possible port to their system.
Title: Re: Crowsdourcing a new CPC game
Post by: Gryzor on 11:00, 24 August 15
Well, topic split from chatting with Jim Bagley..... (http://www.cpcwiki.eu/forum/games/chatting-with-jim-bagley/) . I guess it makes sense.
Title: Re: Crowsdourcing a new CPC game
Post by: Puresox on 14:19, 24 August 15
Quote from: Gryzor on 11:00, 24 August 15
Well, topic split from chatting with Jim Bagley..... (http://www.cpcwiki.eu/forum/games/chatting-with-jim-bagley/) . I guess it makes sense.
Can you redo the thread title , the spelling mistake is  annoying , lol.
Title: Re: Crowsdourcing a new CPC game
Post by: CraigsBar on 14:22, 24 August 15
I was hoping to be involved in some crows dourcing, I hate crows and it sounds more effective than a scarecrow when it comes to controlling them.
Title: Re: Crowsdourcing a new CPC game
Post by: Gryzor on 14:48, 24 August 15
*eek* sorry guys :D


Modified the first post, but of course all the rest retain their marvelous title.
Title: Re: Crowdsourcing a new CPC game
Post by: Puresox on 15:07, 24 August 15
I won't make any xenophobic comments about speaking English ! That's a joke btw
Title: Re: Crowdsourcing a new CPC game
Post by: Gryzor on 15:11, 24 August 15
Now considering changing the subject to "κοινοτική εκστρατεία για χρηματοδότηση νέου παιχνιδού για τον CPC!"
Title: Re: Crowdsourcing a new CPC game
Post by: Puresox on 15:28, 24 August 15
I am trying to learn Chinese at the moment , but I haven't a clue what that means , I take it is Greek?
Title: Re: Crowdsourcing a new CPC game
Post by: Gryzor on 15:32, 24 August 15
A cursory look at the long words and the strange characters would seem to indicate so.
Title: Re: Crowdsourcing a new CPC game
Post by: jbaudrand on 17:34, 24 August 15
quote: targhan - Would I make Orion Prime 2 on my spare time, knowing that many people would like that? Perhaps yes.

this enlight my day
Title: Re: Crowdsourcing a new CPC game
Post by: Gryzor on 17:35, 24 August 15
Indeed, would anyone NOT enjoy it?
Title: Re: Crowdsourcing a new CPC game
Post by: DARKGATE on 18:10, 24 August 15
Start with small projects.

AMSTRAD is lack of good conversions of classic arcade games

GALAXIANS
GALAGA
Q BERT
POPEYE
MR DO
MR DO CASTLE
DIG DUG
MOON CRESTA
DONKEY KONG JR or KILLER GORILLA 2  ;D ;D
BUNP AND JUMP
PHONEIX
PLEIADES

Think wich are more easy of an OUT RUN or Shadow of beast, begin with smalls steps.
Title: Re: Crowdsourcing a new CPC game
Post by: CraigsBar on 21:40, 24 August 15
Quote from: DARKGATE on 18:10, 24 August 15
Start with small projects.

AMSTRAD is lack of good conversions of classic arcade games

GALAXIANS
GALAGA
Q BERT
POPEYE
MR DO
MR DO CASTLE
DIG DUG
MOON CRESTA
DONKEY KONG JR or KILLER GORILLA 2  ;D ;D
BUNP AND JUMP
PHONEIX
PLEIADES

Think wich are more easy of an OUT RUN or Shadow of beast, begin with smalls steps.
Hell yes. Galaga, Q*bert Oh and Frak! would get my votes here. But we know of the saga of a CPC Port of Frak! so that ain't gonna happen.
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