I always wondered how the sprites were drawn in games like eswat cyber police.
They are compressed sprites. There is a code for opaque and a code for masked.
I am sure double dragon, double dragon 2 and final fight will be the same because I am sure they use the same engine.
The tiles are stored uncompressed.
the 64K version or the 128K version ?
;D
I can ask Richard Aplin if you want?
Although he had little to no dealings with ESWAT, I believe some other programmers tried to re-use some of his Double Dragon/Shinobi code with his blessing and minor assistance.