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General Category => Games => Topic started by: Archminion on 17:40, 11 June 17

Title: Final Fight Amstrad & Spectrum?
Post by: Archminion on 17:40, 11 June 17

Hi,I just wanted to ask a question or two to those who might know about a game I've always had a soft spot for.


The US Gold conversion of Final Fight for both Spectrum and Amstrad was in my opinion a brilliant technical achievement, especially from a graphical standpoint.


I've also always been a fan of Richard Aplin and his great conversions.


I know the Spectrum and Amstrad versions are very similar but I'd love to get confirmation on whether they were developed by Aplin like the Amiga and ST versions?


Also, does anyone know which of the Z80 versions came first?


I always felt that the Speccy version was a little more refined over the Amstrad (and dare I say a touch faster?).


Do you know if the Amstrad version came first and then the Spectrum version was a adapted from that?


Cheers
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Shaun M. Neary on 20:04, 11 June 17
Think they both came out at the same time as Aplin wasn't involved with the Spectrum version.

That was Creative Materials LTD, aka Alan Butcher.
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Archminion on 21:52, 11 June 17
Thanks very much for the help :)
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Zoe Robinson on 22:15, 11 June 17
They were definitely released at the same time. The big box version is a "Flippy Flippy" tape.
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Archminion on 22:23, 11 June 17
Ah yes, :)
And Alan Butcher worked on both versions?


cheers
Title: Re: Final Fight Amstrad & Spectrum?
Post by: VincentGR on 23:14, 11 June 17
I have no info but I must say this:


ZX has 2 colors so faster BUT... Rhino wasn't involved in this game  ;D
It would probably run faster than the Amiga version.
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Shaun M. Neary on 23:47, 11 June 17
Quote from: Archminion on 22:23, 11 June 17
Ah yes, :)
And Alan Butcher worked on both versions?


cheers

Nope. Butcher worked on the Spectrum, Richard Aplin worked on the Amstrad.
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Archminion on 23:50, 11 June 17
Cheers much appreciated :)
Title: Re: Final Fight Amstrad & Spectrum?
Post by: remax on 09:11, 12 June 17
Quote from: VincentGR on 23:14, 11 June 17
ZX has 2 colors so faster BUT... Rhino wasn't involved in this game  ;D
It would probably run faster than the Amiga version.


I looked Youtube video of both, for one time it's really really really not obvious that the Speccy version is faster.

In my opinion, it's even slightly faster...
Title: Re: Final Fight Amstrad & Spectrum?
Post by: jason9 on 09:33, 12 June 17
Agree, really good conversion of the original coin-op. I remember there was a bug on the tape verison, right?
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Archminion on 10:37, 12 June 17
I believe it did.


I remember the Amiga Crack Down mastering error being quite well known at the time but the Amstrad FF one seemed to elude me.
Slogging through all that just to not be able to proceed. :(


There's a bug in the Speccy one as well: On the last level after the lift, if you scroll all the way along as far as you go, then kill the baddies you won't trigger the next batch and won't be able to continue.


VERY different 'quality control' in those days...
Title: Re: Final Fight Amstrad & Spectrum?
Post by: jason9 on 13:10, 12 June 17
? What is it?
Title: Re: Final Fight Amstrad & Spectrum?
Post by: jason9 on 13:11, 12 June 17
Sorry, I mean the Amstrad FF...do you mean a loading error?
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Archminion on 22:55, 12 June 17
I think the error stopped the player from finishing level 5?
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Cholo on 16:00, 13 June 17
Quote from: Archminion on 22:55, 12 June 17
I think the error stopped the player from finishing level 5?


if i recall right, when you are rougly half way thru the game and its supposed to load the next level, it just never finds it/finished loading (or something like that).


Dug up the old post in here:
http://www.cpcwiki.eu/forum/games/darkgate-cdt-games/ (http://www.cpcwiki.eu/forum/games/darkgate-cdt-games/)


Where Dlfrsilver says:


"Final Fight K7 has a mastering error on all versions (they have fucked up a level :( And it's 128Kb only.
César nicolas Gonzalez has restored Final fight by putting his fingers in the compression and dynamic
decryption of this game. "


The link is the old Phenix that is now cpc-power site i think.
http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=875 (http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=875)


K7 means = cassette.
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Zoe Robinson on 18:19, 13 June 17
Having recently played both the CPC and Spectrum versions for GameHammer (https://www.youtube.com/watch?v=GWdxJ2BVytg) (spectrum clip at 2:55, CPC clips throughout but longest at 5:54), I have to say I didn't notice the Spectrum being all that much faster. Both felt like they were running at half speed and although the Spectrum has smoother animations compared to the CPC, they are both slow as hell.
Title: Re: Final Fight Amstrad & Spectrum?
Post by: kawickboy on 19:44, 13 June 17
french amstrad 100% published this on his summer release:


http://download.abandonware.org/magazines/Amstrad%20Cent%20Pour%20Cent/amstradcpc_numero39/A39_008.JPG


did amstrad action published similar sprites ?
Title: Re: Final Fight Amstrad & Spectrum?
Post by: Archminion on 00:41, 14 June 17
Not like this afaik?


There is another article in the following issue and then the review in the issue after that.
The sprites mysteriously become the really blocky ones you see in the retail version.


Still quite good as they are but I'm guessing they could never get them moving at all with the quality of the preview sprites.

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