Hi,I just wanted to ask a question or two to those who might know about a game I've always had a soft spot for.
The US Gold conversion of Final Fight for both Spectrum and Amstrad was in my opinion a brilliant technical achievement, especially from a graphical standpoint.
I've also always been a fan of Richard Aplin and his great conversions.
I know the Spectrum and Amstrad versions are very similar but I'd love to get confirmation on whether they were developed by Aplin like the Amiga and ST versions?
Also, does anyone know which of the Z80 versions came first?
I always felt that the Speccy version was a little more refined over the Amstrad (and dare I say a touch faster?).
Do you know if the Amstrad version came first and then the Spectrum version was a adapted from that?
Cheers
Think they both came out at the same time as Aplin wasn't involved with the Spectrum version.
That was Creative Materials LTD, aka Alan Butcher.
Thanks very much for the help :)
They were definitely released at the same time. The big box version is a "Flippy Flippy" tape.
Ah yes, :)
And Alan Butcher worked on both versions?
cheers
I have no info but I must say this:
ZX has 2 colors so faster BUT... Rhino wasn't involved in this game ;D
It would probably run faster than the Amiga version.
Quote from: Archminion on 22:23, 11 June 17
Ah yes, :)
And Alan Butcher worked on both versions?
cheers
Nope. Butcher worked on the Spectrum, Richard Aplin worked on the Amstrad.
Cheers much appreciated :)
Quote from: VincentGR on 23:14, 11 June 17
ZX has 2 colors so faster BUT... Rhino wasn't involved in this game ;D
It would probably run faster than the Amiga version.
I looked Youtube video of both, for one time it's really really really not obvious that the Speccy version is faster.
In my opinion, it's even slightly faster...
Agree, really good conversion of the original coin-op. I remember there was a bug on the tape verison, right?
I believe it did.
I remember the Amiga Crack Down mastering error being quite well known at the time but the Amstrad FF one seemed to elude me.
Slogging through all that just to not be able to proceed. :(
There's a bug in the Speccy one as well: On the last level after the lift, if you scroll all the way along as far as you go, then kill the baddies you won't trigger the next batch and won't be able to continue.
VERY different 'quality control' in those days...
? What is it?
Sorry, I mean the Amstrad FF...do you mean a loading error?
I think the error stopped the player from finishing level 5?
Quote from: Archminion on 22:55, 12 June 17
I think the error stopped the player from finishing level 5?
if i recall right, when you are rougly half way thru the game and its supposed to load the next level, it just never finds it/finished loading (or something like that).
Dug up the old post in here:
http://www.cpcwiki.eu/forum/games/darkgate-cdt-games/ (http://www.cpcwiki.eu/forum/games/darkgate-cdt-games/)
Where Dlfrsilver says:
"Final Fight K7 has a mastering error on all versions (they have fucked up a level :( And it's 128Kb only.
César nicolas Gonzalez has restored Final fight by putting his fingers in the compression and dynamic
decryption of this game. "
The link is the old Phenix that is now cpc-power site i think.
http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=875 (http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=875)
K7 means = cassette.
Having recently played both the CPC and Spectrum versions for GameHammer (https://www.youtube.com/watch?v=GWdxJ2BVytg) (spectrum clip at 2:55, CPC clips throughout but longest at 5:54), I have to say I didn't notice the Spectrum being all that much faster. Both felt like they were running at half speed and although the Spectrum has smoother animations compared to the CPC, they are both slow as hell.
french amstrad 100% published this on his summer release:
http://download.abandonware.org/magazines/Amstrad%20Cent%20Pour%20Cent/amstradcpc_numero39/A39_008.JPG
did amstrad action published similar sprites ?
Not like this afaik?
There is another article in the following issue and then the review in the issue after that.
The sprites mysteriously become the really blocky ones you see in the retail version.
Still quite good as they are but I'm guessing they could never get them moving at all with the quality of the preview sprites.