CPCWiki forum

General Category => Games => Topic started by: GOB on 18:26, 19 November 22

Title: Final fight mockup
Post by: GOB on 18:26, 19 November 22
I'm working on Final fight New gfxs since two months, so, this is the result.
Title: Re: Final fight mockup
Post by: Skunkfish on 21:07, 19 November 22
Looks amazing! So this is a straight graphics swap and will be playable on a real CPC?
Title: Re: Final fight mockup
Post by: Gryzor on 21:11, 19 November 22
Great job! Pity you can't do much about the animation... 
Title: Re: Final fight mockup
Post by: GOB on 22:18, 19 November 22
Quote from: Skunkfish on 21:07, 19 November 22Looks amazing! So this is a straight graphics swap and will be playable on a real CPC?
It's not just a video. It's the real game running ;)
Title: Re: Final fight mockup
Post by: Gryzor on 04:14, 20 November 22
Do keep us posted please, it looks amazing! 
Title: Re: Final fight mockup
Post by: GOB on 14:47, 20 November 22
Stay connected to the channel, I will put some updates from time to time. I don't promise to do the whole game or do it quickly. If I decide to go all the way, it's a long and sometimes painful job, but with a little motivation anything is possible.
Title: Re: Final fight mockup
Post by: GOB on 10:05, 21 November 22
Now I want your opinion. Is it worth redoing the gfxs of the whole game?
Title: Re: Final fight mockup
Post by: Sykobee (Briggsy) on 11:40, 21 November 22
Sounds like a worthy upgrade to me, it's far better.
Title: Re: Final fight mockup
Post by: Gryzor on 13:31, 21 November 22
It's certainly a bunch of steps up! 
Title: Re: Final fight mockup
Post by: kawickboy on 22:41, 24 November 22
A simple question: does the game really need 128ko or it was just a lack of optimisation ?
Title: Re: Final fight mockup
Post by: eto on 12:55, 25 November 22
Quote from: kawickboy on 22:41, 24 November 22A simple question: does the game really need 128ko or it was just a lack of optimisation ?
With those large sprites and probably double buffering, 64KB seems only feasible if it would be in ROM.
Title: Re: Final fight mockup
Post by: Carnivius on 13:16, 25 November 22
Looks great. The sprites look a lot cleaner and less scrappy.  Is there any chance the ground could be grey though?  It's grey in the arcade game (as paving slabs tends to be) and these blues are a bit distracting (blue ain't realistic and the city is supposed to look very grim and gritty). I know there's only one grey in the CPC palette but it can still do good things with the green, the dark red, the light blue. :)  Other than that it looks much improved. :)
Title: Re: Final fight mockup
Post by: GOB on 10:38, 28 November 22
Everything is possible, I will see that later when I come back to the project.
Powered by SMFPacks Menu Editor Mod