CPCWiki forum

General Category => Games => Topic started by: MacDeath on 18:23, 31 January 11

Title: Games using 128K RAM
Post by: MacDeath on 18:23, 31 January 11
With the CPCpower's staff (Kukulcan) we started to set the definitive and complete list of the games that take into account that your CPC is 128K RAM (or even more...)


Needless to say such list may be a bit difficult to fill so every help are needed.


Here are the topics (in French mostly) and pages...

CPCpower article :
http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151 (http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151)

CPCrulez topic :
http://cpcrulez.fr/forum/viewtopic.php?f=6&t=4458&p=14254#p14254 (http://cpcrulez.fr/forum/viewtopic.php?f=6&t=4458&p=14254#p14254)

Thx for your help fellow amstradists...

Bonus : telling what extra feature are added...


PS : I put this topic in "Games" but every kind of Softwares (even serious ones) are to be featured too.

Needless to say, when the list is to be "completed" we may add a new category in the CPCwiki...
Title: Re: Games using 128K RAM
Post by: MiguelSky on 18:40, 31 January 11
Well, Green Beret has some graphics more in the disk version than in the cassete one, I don't know if it is because ram...
Title: Re: Games using 128K RAM
Post by: TFM on 19:33, 31 January 11
* Thunder Cats - 128 KB
* A Tribute to the Sisters - 128 KB up to 4 MB

Utilities
* Discology - 128 KB up to 320 KB
* FutureOS - 128 KB up to 4 MB

Sorry for mentioning soooo much own stuff, but that's the stuff you keep the easiest in mind ;-)
Title: Re: Games using 128K RAM
Post by: trocoloco on 20:36, 31 January 11
I remember Target Renegades loading all levels when using 128K
Ghosts'n'ghouls adds intro music + sound effects
Title: Re: Games using 128K RAM
Post by: Devilmarkus on 20:43, 31 January 11
Quote from: trocoloco on 20:36, 31 January 11
Trantor loads digitalized voice with 128k

It loads the sample also with 64k... (Or did I miss something? Perhaps only the cracked one?)
Title: Re: Games using 128K RAM
Post by: trocoloco on 21:20, 31 January 11
Quote from: Devilmarkus on 20:43, 31 January 11
It loads the sample also with 64k... (Or did I miss something? Perhaps only the cracked one?)

thats true sorry, I just checked and you're right  ;)
Title: Re: Games using 128K RAM
Post by: jbaudrand on 16:30, 01 February 11
Robocop has digital voice for disk 128Ko version
 
  -Prohibition : there's a 464/664 disk version and a 6128 disk version   (the boss office quick shot level and the picture that show the hero   hiding behind a wall are missing in the 64ko version)
 
  -Captain Blood: the 6128 version contain more character and more Special effects during hyperspace than 464 version.
 
  hope that helps.
 
Title: Re: Games using 128K RAM
Post by: ukmarkh on 17:13, 01 February 11
Zombi 128k version... more detailed graphics and errie music.
Title: Re: Games using 128K RAM
Post by: ssg on 18:35, 01 February 11
Vera Cruz - actually required 128k and wouldn't run on 64k.
Title: Re: Games using 128K RAM
Post by: Targhan on 19:16, 01 February 11
Orion Prime has a wonderful feature on 128k that the 64k doesn't have : a game (sorry :)).
Title: Re: Games using 128K RAM
Post by: MacDeath on 20:05, 01 February 11
You're a perfect Troll... ::)
10/10...
Kidding.

Hermol provided us a list :

(in french)
Quote

       
  • 2 Player Super League
    20000 Lieues Sous Les Mers
    2112 AD
    3D Construction Kit
    A La Decouverte De La Terre
    Adi Environnement *
    Adi Francais *
    Adi Mathematiques
    Adventure Quest
    Air Sea Supremacy
    Alphakhor
    Amnesia
    Arcticfox
    Atland
    B.A.T
    Balade a Cologne
    Barthels Dash
    Batman 3: The Movie
    Battle Command
    Battle-Spheres
    BCM The Code Searcher
    Bionic Commando
    Black Land
    Black Magic
    Bo!
    Bounty Hunter
    Bunny Bricks
    Call &BD10'n'oeuf
    Carrier Command
    Casanova
    Castle Warlok
    Chase HQ
    Chip's Challenge
    Chomedu
    Chuck Yeager's Advanced Flight Trainer
    Code De La Route (CPC Infos)
    Colossal Adventure
    Computer Scrabble Deluxe
    Corruption
    Cpc Aventure
    Crazyfruit
    Cyborgs PREVIEW
    Das Reich
    Davy Jones Locker
    Der Zeichner
    Detective: Enquete n1 - L'Affaire Rostov
    Dora
    Double Dragon 1 ANIMAGIC
    Double Dragon 1
    Double Dragon 2
    Double Dragon 2 ANIMAGIC
    Dragon World
    Drigus Und Drolan
    Dungeon Adventure
    El Sistema Muscular
    Elidon
    Enduro Racer
    Escape From Wacci
    Eswat - Cyber Police
    European Soccer Challenge
    European Superleague
    Exterminator
    Fighting Soccer
    Final Fight
    Fres Attack
    Fres Fighter 2 Turbo
    Fres Man
    Frestris
    Frestris
    Fucki Demo
    G-Loc R360
    Gauntlet 1, 2 ,3
    Ghouls 'N Ghosts
    Gnome Ranger
    Grand Prix 500 2
    Grange Hill
    Granny's Garden
    Groops
    Gunboat - River Combat Simulation
    Gunboat Simulator
    Hero Quest
    Highway Patrol
    Horizon CE-1
    Huxley Pig
    Hydra
    Iankey Two Fingers To Touch Typing Conversion Course
    Iankey Typing Crash Course
    III Guerra Mundial
    Ingrid's Back!
    International 3D Tennis
    Into The Mystic
    Ishido (ARKOS)
    Jinxter
    Jump Mania
    Jungle Book
    Karatian
    Kick Off 2
    Killer Star
    Killerball
    Knife Plus
    Knight Orc
    L'Affaire Ravenhood
    L'Art De La Guerre
    L'Or Des Azteques
    La Abadia Del Crimen
    La Abadia Del Crimen
    La Bosse Des Maths *
    La Malediction
    La Planete Mysterieuse
    Labyrinthe De La Reine Des Ombres
    Lancelot
    Le Labyrinthe aux Cent Calculs
    Le Labyrinthe aux Mille Calculs - College
    Le Labyrinthe d'Anglomania 1, 2
    Le Labyrinthe d'Errare - College
    Le Labyrinthe d'Orthophus
    Le Labyrinthe de Morphintax
    Le Septieme Continent
    Les Griffes De La Nuit
    Les Passagers du Vent
    Lights Out
    Line Of Fire
    Logical Head
    Lord Of The Rings
    Lotus Esprit Turbo Challenge
    Lubix
    Mage
    Malefices
    Megamix
    Megawar
    Mercenary
    Mercs
    Micro Scrabble
    Microprose Soccer
    Mig Busters
    Mike Read's Computer Pop Quiz
    Monte Cristo
    Moulinsart
    Mountain Bike Simulator
    Murders In Venice - Meurtres A Venise
    Mutant Fortress
    Nathan Ecoles Francais *
    New York Warriors
    Nigel Mansell's World Championship
    Night Hunter
    No Exit
    North & South - Les Tuniques Bleues
    Off Shore Warrior
    Oink!
    Olli & Lissa III - The Candlelight Adventure
    Orion Prime
    Out Of This World
    Paris-Dakar
    Peter Pan
    Pirates
    Piso Zero
    Plumpy
    Postman Pat
    Poussy
    Power-Flash
    Prohibition
    Project X
    Punch & Judy
    Recherche Miss X Desesperement
    Red & Blue
    Rescue Atlantis
    Santa's Christmas Capers
    Scapeghost
    Seymour At The Movies
    Shadow Warriors
    Sherman M4
    Shoulder Dash 99
    Skateboard Joust
    Sliders
    Soko Bam
    Space Crusade
    Space Harrier 2
    Space War
    Splash
    Srambase
    Star Sabre
    Starship Quest
    Streap-Poker
    Strip-Jak
    Stuart England
    Stunt Car Racer
    Sudoku Master
    Super Cars
    Supertrux
    Swap
    Switch
    SWIV
    Talisman Of Lost Souls
    Tank Attack
    Targhan
    Teacher Trouble
    Terramex
    Tetris 95
    The Addams Family
    The Eternal Light
    The Great Giana Sisters
    The Guild Of Thieves
    The Manager
    The Miser
    The Pawn
    The Spiro Legacy
    The Spy Who loved Me
    The Test
    The Three Bears
    Time And Magik Trilogy
    Times Of Lore
    Tolki
    Top Of The League
    Toyota Celica GT Rally
    Traitement Bzzz
    Treasure Island
    Turbo Cup
    Ultimate Tetris
    Vol En Plein Pacifique
    War Machine
    Wind Surf Willy
    World Championship Soccer
    World Class Rugby
    World Cup Challenge
    X-Contra
    Xyphoes Fantasy
    Zap't'Balls *
    Zombi

    use instruction "ld bc,&7FC?:out (c),c" in its code...

    Daley Thompson's Olympic Challenge (&7FC4)
    Dizzy V - Spellbound Dizzy (&7FC4)
    Dragon Ninja (&7FC4)
    Grell And Falla (&7FC4)
    La Espada Sagrada (&7FC4)
    Stryker In The Crypts Of Trogan (&7FC4)
    Total Recall (&7FC4)
    Vindicators  (&7FC4)
    Wild West Seymour (&7FC4)
    Soccer Pinball (&7FC4)
    Badlands (&7FC4)
    Switchblade (&7FC5)
    Psycho Hopper (&7FC5)
    Gryzor (&7FC7)
    Starwars: Return Of The Jedi (&7FC7)
    Fairlight: A Prelude (&7FC6)
    APB - All Points Bulletin
    Barbarian II
    Batman The Caped Crusader
    El Patiente 106
    Emlyn Hughes International Soccer
    Escape From The Planet Of The Robot Monsters
    Guerrilla War
    Il Etait Une Fois
    Inferno
    Les Ripoux
    Megablasters
    Operation Wolf
    Pinball Power
    Rambo 3
    Robocop
    Saga
    Secret Defense
    Super Cauldron
    Prehistorik 2
    Tennis Cup
    Victory Road - The Pathway To Fear

Of course this would be just too cool to tell What are the extra features.

The most common must be a single loading...
Extra sounds somethimes... (mostly sampled sounds ?)

But actual extra graphics or gameplay must be not that common.

Of course "Serious" softwares are more prone to use a 6128.

3D construction Kit per exemple.
Title: Re: Games using 128K RAM
Post by: TFM on 04:36, 02 February 11
If you ask for help here... then you should at least integrate the provided informations. (All the above mentioned prods are still missing).
Maybe the French don't like Thundercats, maybe they prefer Lightningfrogs  :P
Title: Re: Games using 128K RAM
Post by: sigh on 13:24, 02 February 11
There's some really strange ones there that I don't understand where the extra 64k would be used. For instance: Emlyn Hughes International Soccer and tennis cup. Would this be extra sounds effects?

I remember Shinobi having music and sound effects on the 128k as it was silent on 64k. I remember not having my memory expansion at the time and playing the cover disk demo.
Gryzor, renegade, target renegade - single loading. Gryzor also had music with 128k. I think operation wulf and operation thunderbolt may have had single loading, but I cant remember.
Title: Re: Games using 128K RAM
Post by: ssg on 13:39, 02 February 11
The Untouchables also had no music on 64k.
Title: Re: Games using 128K RAM
Post by: Cholo on 22:23, 02 February 11
The amstrad action demo of Shinobi is a really good one to test for extra ram is detected as it properly display a message about using the extra 64k for music/sample if it find it.

Amstrad Action did have couple of harmless woopsies. One of the one i recall was the promise of "next covertape  has Hero Quest demo it, make sure to check the cool music in this one"-ish and when the tape came there was no music as it was 128k dependant.

Operation Wolf (tape) does indeed load everything if you have more memory.

Gryzor does indeed load everything and give you the option of music.

Dragon Ninja loads all too in one go and adds that sample too.

If i recall right then Operation Thunderbolt (tape) loads the whole of side one (game and a lot of extra lvls) if you have the extra ram.

Im pretty sure Rainbow Islands does something close to Operation Thunderbolt but i really need to check that one first (so it isnt just my imagination).
Title: Re: Games using 128K RAM
Post by: MacDeath on 17:51, 04 February 11
Ok guys...

kukulcan did his list...

http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151 (http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151)
(in french)

please check up if something is missing... this list need to be translated perhaps, but i have no time for this ATM...

I will create the subcategories in the CPCwiki and perhaps an article too...

For the moment those are the sofwares who use the extra RAM, not exclusively 6128 softs
(some of those are actually exclusive  but not sorted yet...)



Games : 235

Serious softwares (applications) : 74

Compilations (featuring said games...) : 28


I think some of the game should be put into a specific category as they are educationnal softwares (ADI per exemple)


Post edition :

ok I did a stub of the Category:Extended RAM Softwares and Extended RAM Softwares pages.

This may need a more proper naming and is prone to change according to a debate.

Feel frree to talk about it and put the proper links into existing pages (games, softwares and so on...)

http://cpcwiki.eu/index.php/Extended_RAM_Softwares

http://cpcwiki.eu/index.php/Category:Extended_RAM_Softwares


THX..
Title: Re: Games using 128K RAM
Post by: cpc4eva on 19:08, 04 February 11
thats an amazing 128k list from Hermol :)


great topic this one interesting to find out about 128k software.


other than one go loading and extra loading music or speech did the 128k ever get fully used ?  was it really worthwhile or just another marketing ploy example "look my computer has 128k and yours doesnt"



whatever happened to Hermol ?  is he still making demos? is he still making cpc youtube vids ?  has he made any progress on the cpc zelda project i read about ages ago ?





am wondering what this is ? what does it do ?  and how to use it / implement it ?


use instruction "ld bc,&7FC?:out (c),c" in its code.




Title: Re: Games using 128K RAM
Post by: MacDeath on 19:18, 04 February 11
Well well well... having a 6128 enable to play the delightfull Pirates! game... per exemple...
Or B.A.T ?

Or to play the superbe RickDangerous 128+ (provided you also have a PLUS ...with 128K RAM) or even the soon to come R-Type 128...
Or Orion Prime.

But yeah perhaps too few games actually used it as it should be used (a true 6128 game... with no such silly cvoncept as Tape or 64K only...)

Many application though...


But the main problem is that the extra RAM was more used to get a single loading than to actually add extra features (to be verified)...
Which is great for tape users...
But useless for Disk users who could get fast multiloadings...

To me it would have been better to more differenciate the Tape version and Disk version, halas the 664 actually did exist... and this screwed all this.


So now the debate :

should I put subcategories such as : 128K games, 128K applications... and so on...

or should we simply put all into the generic 128K software... (after all softwares are already into Games or applications categories...)

???
Title: Re: Games using 128K RAM
Post by: TFM on 19:41, 04 February 11
Quote from: MacDeath on 17:51, 04 February 11
Ok guys...

kukulcan did his list...

http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151 (http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151)
(in french)



This list mentions Symbos, but not FutureOS... also A Tribute to the Sisters is missing... (well, just to mention it - a third time...).
Title: Re: Games using 128K RAM
Post by: MacDeath on 22:02, 04 February 11
Oops, this is not complete nor definitive...

You can add those to the CPCwiki's page/categories...
Title: Re: Games using 128K RAM
Post by: Devilmarkus on 13:42, 05 February 11
Quote from: TFM/FS on 19:41, 04 February 11

This list mentions Symbos, but not FutureOS... also A Tribute to the Sisters is missing... (well, just to mention it - a third time...).

Sure: SymbOS is available on disk! ;)
Title: Re: Games using 128K RAM
Post by: TFM on 02:06, 06 February 11
Quote from: Devilmarkus on 13:42, 05 February 11
Sure: SymbOS is available on disk! ;)

Like Discology and A Tribute to the Sisters too. But - hey - nobody was talking about discs!
Title: Re: Games using 128K RAM
Post by: Gryzor on 11:31, 06 February 11
"A Tribute..." is not released yet, if I'm not mistaken, and as such it does not belong in such a list. Isn't it still in development? If we were to add everything that *would* have appeared and *would* have needed 128k... no way.


Robocop: the sample, of course, was "Protect the public trust -Protect the innocent - Uphold the law" (the 4th directive was classified).


Trantor had the first voic sample I had ever heard on my trusty 464.


@Macdeath: thanks for the hard work mate... I think two categories are enough: games and apps. The titles could be games/apps that use more than 64k and then in the list we could state if 128k was the minimum or a bonus.


Also bear in mind that the categories need renaming. I may be "logiciels" in French but in english it's just "software", not "softwares"...
Title: Re: Games using 128K RAM
Post by: MiguelSky on 20:44, 06 February 11
What are the extra features in 2112 AD?
Title: Re: Games using 128K RAM
Post by: TFM on 02:57, 07 February 11
Quote from: Gryzor on 11:31, 06 February 11
"A Tribute..." is not released yet, if I'm not mistaken, and as such it does not belong in such a list. Isn't it still in development? If we were to add everything that *would* have appeared and *would* have needed 128k... no way.

How nitpicking can someone be? A WIP has been released already a year ago.
Title: Re: Games using 128K RAM
Post by: andycadley on 08:35, 07 February 11
Quote from: Gryzor on 11:31, 06 February 11
Robocop: the sample, of course, was "Protect the public trust -Protect the innocent - Uphold the law" (the 4th directive was classified).
"Serve the public trust. Protect the innocent. Uphold the law"  :P
It also says "Robocop" at various points too.
Title: Re: Games using 128K RAM
Post by: Gryzor on 09:38, 07 February 11
It's not nitpicking, this is still heavily in development and not a released title. Get over it, when it's released it can be included along with all other released titles...
Title: Re: Games using 128K RAM
Post by: MacDeath on 12:06, 07 February 11
Yep, at the moment it is a "vaporware" until it is released...

no evil intended...



Also I added a few references as the Kukulcan list was a bit extended, and corrected the category name without the final S...

it is now

http://www.cpcwiki.eu/index.php/Category:Extended_RAM_Software

instead of
http://www.cpcwiki.eu/index.php/Category:Extended_RAM_Softwares which has to be deleted...
Title: Re: Games using 128K RAM
Post by: Gryzor on 17:24, 07 February 11
Deleted. Cheers mate :)
Title: Re: Games using 128K RAM
Post by: TFM on 23:22, 08 February 11
Quote from: Gryzor on 09:38, 07 February 11
It's not nitpicking, this is still heavily in development and not a released title. Get over it, when it's released it can be included along with all other released titles...

Me, as the programmer I tell the WIP was released - and so it is. I decide about this title, because it's my software. It doesn't matter how you think about it. :P :laugh: ;)
Title: Re: Games using 128K RAM
Post by: redbox on 10:23, 09 February 11
Quote from: TFM/FS on 23:22, 08 February 11
Me, as the programmer I tell the WIP was released - and so it is. I decide about this title, because it's my software. It doesn't matter how you think about it. :P :laugh: ;)


Classic.  You never cease me amaze me.  :)
Title: Re: Games using 128K RAM
Post by: TFM on 18:09, 09 February 11
Quote from: redbox on 10:23, 09 February 11

Classic.  You never cease me amaze me.  :)

??? ... are you going to tell Steven Lisberger that he hasn't directed Tron in 1982 just to be right? No, probably not. And you can't tell a programmer something about his own production, or can you?

Some of you guys hang around way tooooo much in cyberspace and loose contact to reality. :o Before this happens to me I better don't check in here too often  :laugh:
Title: Re: Games using 128K RAM
Post by: redbox on 08:59, 10 February 11
Quote from: TFM/FS on 18:09, 09 February 11
And you can't tell a programmer something about his own production, or can you?

It's the choice of the author of the list.

You may point out how you feel about a reference to something you have created by stating, for example, that you don't feel that it should be included.  However, ultimately it's the author of the list that can decide whether it's included or not.

Then it's up to everyone else who reads the list to make their own conclusions based upon the sources.  You can't force it by saying "I wrote/own this so you can't make any reference to it".

As you are an academic, I would have thought you understand this process.  Substitute "list" for "paper" and you might get the idea.
Title: Re: Games using 128K RAM
Post by: MacDeath on 10:36, 10 February 11
Well, you know, this is on the Wiki...
So you can edit the list as you want...

I only copy-pasted what Kukulcan did for his site CPCpower... nothing more...

::)
Title: Re: Games using 128K RAM
Post by: TFM on 19:31, 10 February 11
Quote from: redbox on 08:59, 10 February 11
It's the choice of the author of the list.

You may point out how you feel about a reference to something you have created by stating, for example, that you don't feel that it should be included.  However, ultimately it's the author of the list that can decide whether it's included or not.

Then it's up to everyone else who reads the list to make their own conclusions based upon the sources.  You can't force it by saying "I wrote/own this so you can't make any reference to it".

As you are an academic, I would have thought you understand this process.  Substitute "list" for "paper" and you might get the idea.

Bollocks! You change the topic - obviously. The author always decides and not somebody else. End of that fruitless discussion for me.
Title: Re: Games using 128K RAM
Post by: redbox on 20:22, 10 February 11
Quote from: MacDeath on 10:36, 10 February 11
Well, you know, this is on the Wiki...
So you can edit the list as you want...

A very valid point.  :)


Quote from: TFM/FS on 19:31, 10 February 11
The author always decides and not somebody else.


I am just lost for words.  Maybe you should start contacting everyone who has ever referenced something in an academic paper and tell them they must contact the author of the reference first before they disagree with them...?!


But ok, end of fruitless-ness  8)

Title: Re: Games using 128K RAM
Post by: TFM on 21:06, 10 February 11
Quote from: redbox on 20:22, 10 February 11
I am just lost for words.  Maybe you should start contacting everyone who has ever referenced something in an academic paper and tell them they must contact the author of the reference first before they disagree with them...?!

So in your opinion you can cite an autor in the way you like? Well, bad publishers do it. And I was reviewing a lot of papers and had to knock them on their fingers, because they did it that way. So I stopped them doing that.
If you want to publish in Science, Nature, Cell or any high-impact journal, then you -HAVE- to cite the author correct. And to cite correct means that -THE AUTHOR HIMSELF- decides! And you are -NOT- supposted to interprete his conclusions totally wrong.

This here really suxx, but I had to put things right  ::)
Title: Re: Games using 128K RAM
Post by: redbox on 22:53, 10 February 11
Quote from: TFM/FS on 21:06, 10 February 11
So in your opinion you can cite an autor in the way you like? Well, bad publishers do it.


Absolutely, and then it's the community that decides whether the paper is any good or not.


But the beauty of this here wiki (as MacDeath pointed out) is that anyone has the ability to edit it, so this argument is redundant in this case.


Still amazed you believe you have to ask an author if you've "got it right" (can't see how this would ever work if you write a paper and disagree with said author) but nice to hear your point of view and how you work.


Now get on with Gianna Sisters  ;)

Title: Re: Games using 128K RAM
Post by: TFM on 23:45, 10 February 11
Quote from: redbox on 22:53, 10 February 11
Absolutely, and then it's the community that decides whether the paper is any good or not.

Well, no, first it's the reviewers, finally it's the editor of the journal. The community can have a own oppinion, but that doesn't matter at all, because they neither can influence something (unpublish it - hehe), nor can they change the reviewers/editors POV. And that's the point.

Quote from: redbox on 22:53, 10 February 11
Still amazed you believe you have to ask an author if you've "got it right" (can't see how this would ever work if you write a paper and disagree with said author) but nice to hear your point of view and how you work.

Well, we call it laws  ;)  and the people I'm working with are as honest and correct.  :)

Quote from: redbox on 22:53, 10 February 11
Now get on with Gianna Sisters  ;)

No chance, I wasted all my time here in the forum. So the last released WIP was the final version  :o
Title: Re: Games using 128K RAM
Post by: Gryzor on 09:25, 11 February 11
Well, after following this very interesting discussion whereby TFM as usual bends logic to his will not unlike Sheldon, I say we could re-instate the WIP in the list with a note along the lines of "never finished" or something like that... Hm?
Title: Re: Games using 128K RAM
Post by: robcfg on 12:13, 11 February 11
Maybe "Still in Development" would be better  ;)
Title: Re: Games using 128K RAM
Post by: Gryzor on 12:15, 11 February 11
Nope, because who will define, in the future, whether it's still in development or just never finished?

That's why I'm saying, finished titles go there. No need to confuse things.
Title: Re: Games using 128K RAM
Post by: TFM on 22:18, 11 February 11
Quote from: Gryzor on 09:25, 11 February 11
Well, after following this very interesting discussion whereby TFM as usual bends logic to his will not unlike Sheldon, I say we could re-instate the WIP in the list with a note along the lines of "never finished" or something like that... Hm?

For you it seems like bending logic, for others it's called flexibility. For higher beings (I talked to one last night in a bar...) it just the eternal truth  ;)

And btw. patience is a virtue  8)

But... how can you call it "never finished". It's finished now - because I decide it. And that brings us back to the topic... The programmer decides all this things and nobody else  8) :P ;D
Title: Re: Games using 128K RAM
Post by: ukmarkh on 00:14, 12 February 11
Chaps... 128k games remember?
Title: Re: Games using 128K RAM
Post by: ukmarkh on 00:17, 12 February 11
Quote from: TFM/FS on 22:18, 11 February 11

For higher beings (I talked to one last night in a bar...) it just the eternal truth  ;)


A bar... isn't that the one place where all men are equal  ;)
Title: Re: Games using 128K RAM
Post by: TFM on 04:18, 13 February 11
Quote from: ukmarkh on 00:17, 12 February 11
A bar... isn't that the one place where all men are equal  ;)

All _men_ yes ;)
Title: Re: Games using 128K RAM
Post by: MacDeath on 05:16, 24 February 11
But to be fair it is still a software actually using 128K...

perhaps adding a "various" subpart for this list...
Title: Re: Games using 128K RAM
Post by: TFM on 18:40, 24 February 11
Quote from: MacDeath on 05:16, 24 February 11
But to be fair it is still a software actually using 128K...

perhaps adding a "various" subpart for this list...

Well, and that's exactly the fact! It is using 128K, so where is the problem?
Title: Re: Games using 128K RAM
Post by: villain on 19:44, 24 February 11
Quote from: TFM/FS on 18:42, 24 February 11
And as we can see, postings get deleted here, other postings get edited by non-authors. A fair discussion, isn't it? ::) That's the way I know the regiment here - how sad! >:(


The discussion itself is completely crazy, but I would really like to know why McDeath´s posting was edited by Gryzor. What was changed?
Title: Re: Games using 128K RAM
Post by: TFM on 20:32, 24 February 11
Probably a lot!

However, Grzyor is fine with 'Projext X' being listed there, but Project X is finished 50%. Also other listed titles are under developpment. But only my single title get's deleted for obviously no reasons. So I expect him to delete this post too, because there literally is not a single argument against listing ATttS in the 128 K games list.
Title: Re: Games using 128K RAM
Post by: MacDeath on 14:03, 25 February 11
Not a lot of stuff actually, and not that important stuff indeed.

let's just say I tried to be diplomatic but ...well...
these days French diplomacy is not what it used to be... :laugh:

I am not offended in any way against anyone...

Perhaps you should let it go a bit... all of you.
I haven't done the 128K topic to get peoples killing each others... :(
Title: Re: Games using 128K RAM
Post by: ukmarkh on 15:30, 25 February 11
Kill, kill, kill... let's all burn some sheep!
Title: Re: Games using 128K RAM
Post by: villain on 19:55, 25 February 11
Quote from: MacDeath on 14:03, 25 February 11
Not a lot of stuff actually, and not that important stuff indeed.

let's just say I tried to be diplomatic but ...well...
these days French diplomacy is not what it used to be... :laugh:

I am not offended in any way against anyone...

Perhaps you should let it go a bit... all of you.
I haven't done the 128K topic to get peoples killing each others... :(


No answer from Gryzor is enough answer in this case. It seems that he still tries to live out things here he can´t get in real life. Poor guy. Very poor guy.
Title: Re: Games using 128K RAM
Post by: TFM on 23:58, 25 February 11
Quote from: villain on 19:55, 25 February 11

No answer from Gryzor is enough answer in this case. It seems that he still tries to live out things here he can´t get in real life. Poor guy. Very poor guy.

Well, that's the problem. If he doesn't like you, then your posts, productions etc. get deleted. IMHO an admin should be logical and neutral, but especially he is supposed to show good will. And deleting informations is not good will. Being bullheaded it also not a sign of intelligence.
So I don't care any longer about that 128K games list. Like you pointed it out before this discussion is crazy.
See you in other threads...  ;)
Title: Re: Games using 128K RAM
Post by: Gryzor on 19:20, 27 February 11
@villain: watch it, mate. You're over the borderline by insulting me thus. My "silence" was because I was on a small excursion, so you can shove your "poor guy" up your arse and I mean that. If you don''t like the fact that I spend, along with others, so much time to develop and keep this project alive and choose, occasionally, NOT to deal with crazy persons, then you're better off on some other forum. MacDeath's post was edited (and I notified him and apologised for that) because the missing part was replying to a post that wasn't there.

When I choose to delete a post is because some plain crazy and sad persons can't be argued with. And it's either ban them, or descend into a flame, or delete the posts.

Let me say it just once: ENOUGH WITH THE INSULTS[/U]. Consider yourself warned.

@TFM: instead of acting like a small child whose toy has been taken away, try to notice that ProjectX was removed from the list upon your suggestion. So stop crying in the corner and try to suggest constructive things to do with the article.

I'm really tired with all this bullshit, always the same persons causing the same troubles.

Thread locked, great job guys destroying yet another fruitful discussion.
Powered by SMFPacks Menu Editor Mod