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General Category => Games => Topic started by: XeNoMoRPH on 07:25, 08 February 24

Title: Johnny Limite [ wip ]
Post by: XeNoMoRPH on 07:25, 08 February 24
The Mojon Twins are trying to finish this game, Johnny Limite for ZX Spectrum and Amstrad CPC, for the moment they have shown us what we see in the video and some screen, it seems to be an arcade platform with graphics in mode 0

https://twitter.com/anjuelzgz/status/1755359156293292207

if you don't have twitter account, you can see video here: https://files.fm/u/eurr2wg2ny#/view/2kxpf7arqk
Title: Re: Johnny Limite [ wip ]
Post by: abalore on 12:33, 08 February 24
It's looking good. I guess in the final version the boxes will move smoothly. It looks to me like a Rick Dangerous with puzzle elements.
Title: Re: Johnny Limite [ wip ]
Post by: dodogildo on 13:53, 08 February 24
I love everything that reminds me Rick Dangerous 2. And this game seems like it. Hopefully with a twist? Looking forward..
Title: Re: Johnny Limite [ wip ]
Post by: eto on 18:43, 08 February 24
Quote from: abalore on 12:33, 08 February 24. It looks to me like a Rick Dangerous with puzzle elements.
or the other way around - a puzzle game with Rick Dangerous elements. 
Title: Re: Johnny Limite [ wip ]
Post by: Cwiiis on 20:13, 08 February 24
Visually like Rick Dangerous, but it reminds me most of Baba's Palace - single screen, platforming puzzle game involving pushing things - although this is more dynamic. Looking forward to it 🙂
Title: Re: Johnny Limite [ wip ]
Post by: reidrac on 22:06, 08 February 24
Quote from: abalore on 12:33, 08 February 24It's looking good. I guess in the final version the boxes will move smoothly. It looks to me like a Rick Dangerous with puzzle elements.

I would say it is unlikely those boxes will move smoothly. In their games the objects you can push move one map tile.

Looks nice, though.

Is this a new IP? I can't remember this character from previous games.
Title: Re: Johnny Limite [ wip ]
Post by: Gryzor on 09:06, 09 February 24
Quote from: reidrac on 22:06, 08 February 24
Quote from: abalore on 12:33, 08 February 24It's looking good. I guess in the final version the boxes will move smoothly. It looks to me like a Rick Dangerous with puzzle elements.

I would say it is unlikely those boxes will move smoothly. In their games the objects you can push move one map tile.


One doesn't exclude the other. Movement could be smooth and still tile-based.
Title: Re: Johnny Limite [ wip ]
Post by: reidrac on 09:25, 09 February 24
Quote from: Gryzor on 09:06, 09 February 24
Quote from: reidrac on 22:06, 08 February 24
Quote from: abalore on 12:33, 08 February 24It's looking good. I guess in the final version the boxes will move smoothly. It looks to me like a Rick Dangerous with puzzle elements.

I would say it is unlikely those boxes will move smoothly. In their games the objects you can push move one map tile.


One doesn't exclude the other. Movement could be smooth and still tile-based.

Sure, that's not what I meant. It is not my engine, may be they change it for this game :D
Title: Re: Johnny Limite [ wip ]
Post by: anjuel on 14:36, 09 February 24
Hello everyone!!!

Johnny Limite is a game we started on Spectrum in 2013, and it had been on hold until a couple of months ago when we picked it up again and ported it to CPC. We're currently working on levels, but most likely, we'll release it as a demo, not as a full game.

We have an internal joke that "Johnny Limite should never have a game published" :D

Nevertheless, he appears as an extra in one of our NES games, and, in fact, you can play with him.

If you have any questions, let me know!
Title: Re: Johnny Limite [ wip ]
Post by: eto on 17:33, 09 February 24
Quote from: anjuel on 14:36, 09 February 24If you have any questions, let me know!
"Demo" because you won't have enough levels? Can the community then provide additional levels maybe?
Title: Re: Johnny Limite [ wip ]
Post by: cwpab on 18:27, 09 February 24
Quote from: eto on 17:33, 09 February 24
Quote from: anjuel on 14:36, 09 February 24If you have any questions, let me know!
"Demo" because you won't have enough levels? Can the community then provide additional levels maybe?
Or maybe add a level editor.
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