info & donwload: https://mojontwins.itch.io/lala-prologue-cpc-2022
Damn that looks hard.
Quote from: Gryzor on 12:16, 17 July 22Damn that looks hard.
@Nich give us pokes !!! hehehe ;D ;D
Very floaty jump but clever level design
Quote from: XeNoMoRPH on 14:45, 17 July 22@Nich give us pokes !!! hehehe ;D ;D
Here you are:
1 ' Lala Prologue 2022 pokes
2 ' by Nich
3 '
10 MODE 1:BORDER 0
20 FOR i%=0 TO 15:READ a%:INK i%,a%:NEXT i%
30 DATA 0,26,17,16,13,4,8,1,14,10,23,24,12,15,6,3
40 INPUT"Infinite lives (Y/N)? ",i$
50 i$=UPPER$(i$)
60 IF INSTR("YN",i$)=0 THEN 40
70 INPUT"Unlock all doors (Y/N)? ",u$
80 u$=UPPER$(u$)
90 IF INSTR("YN",u$)=0 THEN 70
100 MODE 0
110 OPENOUT"d":MEMORY &3FF:CLOSEOUT
120 LOAD"LOADING.BIN"
130 LOAD"GAME.BIN"
140 IF i$="Y" THEN POKE &4D9D,&3A
150 IF u$="Y" THEN POKE &445E,6:POKE &449D,0
160 CALL &400
Yeeeha , big thx :) 8)
No collision 'correction"? 😁
Quote from: Gryzor on 07:27, 20 July 22No collision 'correction"? 😁
mmm is new MK1 PSTCRA engine,It has been greatly improved with the pixel movement technique that allows greater precision in the movements of our character.
https://github.com/mojontwins/MK1_Pestecera
Quote from: XeNoMoRPH on 09:56, 20 July 22mmm is new MK1 PSTCRA engine,It has been greatly improved with the pixel movement technique that allows greater precision in the movements of our character.
I think he was speaking of being invulnerable to monsters' contact ;D
Quote from: Jean-Marie on 11:15, 20 July 22Quote from: XeNoMoRPH on 09:56, 20 July 22mmm is new MK1 PSTCRA engine,It has been greatly improved with the pixel movement technique that allows greater precision in the movements of our character.
I think he was speaking of being invulnerable to monsters' contact ;D
aaaaah, ok hehee ;D ;D
Yup, not that collision detection was bad :)
Quote from: Gryzor on 07:27, 20 July 22No collision 'correction"? 😁
Do I really have to make the game
that easy for you? :laugh:
Quote from: Nich on 19:21, 20 July 22Quote from: Gryzor on 07:27, 20 July 22No collision 'correction"? 😁
Do I really have to make the game that easy for you? :laugh:
Eh, I'll take what I'm given 😁
I played a bit with my kids and it feels great.
The engine has been improved a lot, and it has a few shiny things now (besides the 1-pixel control), that perhaps don't change that much the gameplay, but adds to the feel.
At the end of the day it is a "collect them all" type of game (I have never loved "floaty platformers"; and if I have played a few is because the Mojon!). I would have added an extra life pickup perhaps, to smooth those cases where the jumps are too tight, but overall is a lot of fun IMHO.
I mean; had this been released in the late 80s, I would have loved it!