Because it's christmas:
Death Sword 128k(Amstrad CPC) (http://deathsword.cpc-live.com/)
Thanks to TotO, MacDeath, CNGSoft and anyone else who helped me here and there!!!
I hope you enjoy my Barbarian-Overhaul :)
Available on DSK and also as CPR for Amstrad CPC 6128+ (Or expanded 464+)
I wish you and your families a merry christmas!
For the JavaCPC Games website users:
The disk game:
http://cpc.devilmarkus.de/game.php?id=-D-&title=deathsword128 (http://cpc.devilmarkus.de/game.php?id=-D-&title=deathsword128)
The cartridge game:
http://cpc.devilmarkus.de/gx4000.php (http://cpc.devilmarkus.de/gx4000.php)
Remember: The cartridge should work on all Amstrad Plus'es with at least 128k ram.
The Disk on all CPC models incl. plus, with at least 128k ram.
Yeah thx to you for this exciting project.
Quote from: MacDeath on 10:59, 24 December 13
Yeah thx to you for this exciting project.
I have to thank you for the new lovely sprites!
Updated the game cover... For those who already downloaded it ;)
Added the raw .BIN file for you, so you can burn your own CPC+ cartridge (If you have an ACID replacement)
Nice !
Thanks to all and merry christmas !
:)
3 CPC games for Christmas: Thank you !!! 8)
Great!!! Thanks to everyone contributing and Merry X-Mas to all friends of the CPC.
Very good job !! Thank you to the team involved into this remake ;)
Merry Xmas
Awesome thanks 8) Time to sharpen ye olde sword once again.
To be fair and just, I didn't do "Sprites" actually, more like additional graphical patches.
Also a few suggestions or slight corrections on the backgrounds here and there (but not really big stuff)
TotO did a far more impressive job on the whole palette and backgrounds IMO.
Love what he did on the 2nd level, was the one which needed to be fixed the most.
For the 1st level : the sky, the leafs in the trees, that's a nice job as well.
Good choice to simply skip the Grey into pastel blue too. it gives more coherency on the whole ensemble...
And the more bloody arena of Level4.
To be honnest this games was a bit hard to work with graphically because the enemies' sprites system reduces the number of displayable colours for the Background/screen.
on my part I hope you like Drax (minor edition) and "maria/nna 1.28".
Was quite difficult for me.
First because I went to hospital.
Then because limited palette ans Mode0 on small surface can be tricky.
And really not easy to do nice looking boobs (not sure I managed it actually) or even realistic body shape.
Also nice to see I participated for 2 "X-Mas" releases, (alongside TFM too).
Not that bad for a lazy loudmouth incapable of any coding.
But yeah, not as impressive as those big demos we can see on Amstrads these days. :-[
Still I should grow a bigger white beard (I already have the belly).
ho ho ho !
I like the sprites much, you made. :)
And also TotO did a great job with the background scenes. :)
the new background scenes with the princess and drax have a spanish feeling to my opinion.
you mean the princess has hairy armpits ? :o
Victoria Abril Hairy Armpits! (http://www.youtube.com/watch?v=DrWCr1Bokjo#)
i think it comes from the spanish data compression, perhaps.
anyway :
English game
German Code
French graphics
Spanish compression
a typical Amstrad day at CPCwiki.
some interesting articles, I guess...
CPCRULEZ ★ GAME ★ AUTEURS DE JEUX ★ ET STEVE BROWN CRÉA (http://cpcrulez.fr/games-auteur-steve_brown-barbarian-palace_software_ACPC.htm)
also :
The Making Of: Barbarian: The Ultimate Warrior | Features | Edge Online (http://www.edge-online.com/features/the-making-of-barbarian-the-ultimate-warrior/)
@Palace Software...
(http://media.edge-online.com/wp-content/uploads/edgeonline/2013/10/Palace-Software.jpg)
Look at this proud and mighty CPC6128 and those flat cables...what where they using with it ?
Shame they still sticked to humble 464 specs...
(http://media.edge-online.com/wp-content/uploads/edgeonline/2013/10/Barbarian-3.jpg)
Best job Ever, and this is not Steve Job... oh wait, the guy is named Steve... :laugh:
Funny (or tragical) :
QuoteBut it wasn't just the models that caused problems. The violence was also an issue, especially in Germany, where Palace was dragged through the law courts. "It got banned, then we got the ban reversed," explains Leinfellner. "None of the German lawyers could play the game well enough to do the super slash decapitation move in court, so the judge couldn't see what all the fuss was about. A few weeks later they hired some young kid to play the game in court and then we got banned properly." The game was later released in Germany with its onscreen blood changed from red to green – a fate that awaited many other violently themed games in the future.
Seriously, Germany...
What happened to you in the 80's ? :o
You used to have a warrior soul before that.
I mean :
QuoteA few weeks later they hired some young kid to play the game in court and then we got banned properly.
Is that a joke ?
In USA they only removed the boobs on the cover, lol...(not sure if better actually)
(sorry German freunder... couldn't resist)
If I were that Steve I would have that photo framed above my bed or something :D
Btw, "fucking 464"? Tsk, tsk, tsk.
(also, please do remove the remarks about Germany... I know you're just making fun, but others may be offended).
check this video :
LiveLeak.com - Benny Hill + Genesis (http://www.liveleak.com/view?i=5df_1327874968)
Post Edit : that's soooo 80's it brings some retrotears...
Quote from: kawickboy on 13:01, 26 December 13
the new background scenes with the princess and drax have a spanish feeling to my opinion.
Hörst Du Markus, es kommt ihm Spanisch vor. :laugh:
Quote from: MacDeath on 01:35, 27 December 13
Seriously, Germany...
What happened to you in the 80's ? :o
You used to have a warrior soul before that.
Easy to explain: The German Empire lost WWII, culture and people got wiped. Since that time Germany has no peace contract and its puppet government is ruled by the winners of WWII due to secret contracts. People living there still believe all the propaganda in the news and just don't wake up. That's it I guess.
But back to topic... I really like the Retro Gamer article about the
Barbarella Barbarian remake
^^^ Arn't we all!
Something in Deutsch about the Death Sword "remake":
Retrogaming: Deathsword - Neuauflage des 80er-Jahre Klassikers "Barbarian" (http://www.gamezone.de/Retro-Games-Software-204959/News/Retrogaming-Deathsword-Neuauflage-des-80er-Jahre-Klassikers-Barbarian-1102952/)
Page update for
Death Sword 128k(Amstrad CPC) (http://deathsword.cpc-live.com/)
so, if you find missing pages, please clear your browser cache...
Death Sword? Really? Heck this sounds like sissy-wizard-speak! (not to say sissy-xtyfour-ish!)
Barbarian, now that sounded tough and, well, manly!
SPACEBAR+J :P
http://www.cpc-power.com/index.php?page=detail&num=10382 (http://www.cpc-power.com/index.php?page=detail&num=10382)
CPCRULEZ ★ AMSTRAD CPC ★ GAMESLIST ★ DEATH SWORD (c) PALACE (http://cpcrulez.fr/GamesTest/death_sword.htm)
new pages on french sires...
Gotta agree with Grimmy there. (lol on the 'other computer' comment)
Oh, and on cpc-power, on the fourth image.. you all spot the fist-job don't you? ;D
HNY all :)
rb
LoL!
That's really a nasty screenshot! :P
QuoteOh, and on cpc-power, on the fourth image.. you all spot the fist-job don't you?
well, could even have been a huger period job, had the blood been a few pixels aside. :o
Sometimes I think that the CPC really keeps folks young... or in this case premature ::)
QuotePour avoir un écran titre alternatif avec "Maria WHITTAKER" vous devez ... (c'est un secret pour le moment...)
OMG :D What is the Easter egg???
Somewhere you have to enter TFM... IIRC...
QuoteOMG What is the Easter egg???
Mmmmmmm... i don't know...
;)
Also TotO is from Easter Egg team and did the re-palette and background job (and did it well).
So I guess TotO is the easter egg.
;D
(http://media.edge-online.com/wp-content/uploads/edgeonline/2013/10/Barbarian-3.jpg)
mmm... doogie style ...
and look at this handle, big and pointing at the sky... damn, she's so freaking hot... wish I were adult in 1987...
Please, don't post personal picture of me on the forum! ;D
To activate the Easter egg, you have to enter one or more keys somewhere. ... patience is here wrong.
Take the hints and you will find it too.
QuotePlease, don't post personal picture of me on the forum!
M... Maria ? Is... is that you under this TotO pseudonym ?
:o
Yes... now find out at which time you have to press it :)
Are you implying that as a part of the dev team I don't know the easter egg ? ;)
Hey, boobs are my other passion and hobby, beside trolling amstrad CPC forums...
Well, ain't implying anything, but will not steal the fun of people by telling all directly. :)
I had choosen the name "Death Sword" as it's the American name for Barbarian.
If people don't like it, they can play the original "Barbarian" ;)
Sad, that the other websites spoil the game so much or offer the files, instead of linking to my game website...
But enough -ve thinkings.
The easter-egg should really easy to be found.
Just press the right key @ the right time... ;)
And no, it's not TFM ;)
(TFM could work, but it's not the key you need)
I suggest that is not bat to call it "Death Sword", because it's only the adventure mode. Barbarian sound "forest versus SPACE+J" in mind. :D
And yes, showing all is not fun... I have already sent PM for asking to not spoil the content... But w/o result.
I like the idea to have the american version with a more busty and boobsier sprite of Maria-nna in the throne room or arena.
As some may see, I tried to respect the design from the cover (purple bikini, golden jewelry, pearl necklace...oh wait... what did I say ?
And as Barbarian was banned in Germany, it is a clever way to pass crap under the Radar.
And also we already have "Barbarian" from Melbourne House ;)
http://www.cpc-power.com/index.php?page=detail&num=1629 (http://www.cpc-power.com/index.php?page=detail&num=1629)
Wasn't it from Psygnosis ?
Barbarian (Psygnosis) - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Barbarian_(Psygnosis))
it lacks boobs and bustyness. :(
Sure... Psygnosis and Melbourne House:
http://www.cpc-power.com/extra_lire_fichier.php?extra=package&fiche=1629&slot=6&part=A&type=.jpg (http://www.cpc-power.com/extra_lire_fichier.php?extra=package&fiche=1629&slot=6&part=A&type=.jpg)
Quote from: MacDeath on 17:39, 03 January 14
it lacks boobs and bustyness. :(
Most nice CPC games do :(
Nah, tried some combinations, didn't find the Easter Egg :D
QuoteNah, tried some combinations, didn't find the Easter Egg
try with Latin letters, not the geek ones. ;)
And @ the right moment
When the game already has loaded, it's too late
I don't understand why you want that peoples absolutely find it as it's not ingame related.
This can stay secret forever, as many others hidden things found on 80's games.
Really more funny to discover it late than now and forget.
[ot]Anyone knows how to trigger Orion Prime's secret mode? It's either a joke by Targhan or easier to dissassemble the code ;D [/ot]
:o FANTASTIC!!!!
Is possible a .cdt or tape version for cpc 464 with 128k ?
I have a 64k extra memory dktronic 8) .
Barbarian was a game wich i played many times, however the c64 version was good also, i don't understand why the c64 can put alls the stages, and the original amstrad version only one.
Memory problems?
Good job guys!!! ;)
Here you go:
(Game works, but the intro is missing some important bytes, so it doesnt show up properly, so this is not a final release!!!)
QuoteBarbarian was a game wich i played many times, however the c64 version was good also, i don't understand why the c64 can put alls the stages, and the original amstrad version only one.Memory problems?
Sort of...
on C64 :
=Basically graphics are 1bpp (bit per pixels) in small pixels (2 colours) or 2bpp = 4 colours in wide pixels (mode0 equivalent)
To this you add attributes per 8x8 pixels...
overall the attribute system is lighter than full bitmapped. but yeah there are some limitations as well, or advantages too, in the modes with less colours.
So a full "160x200" screen is more like 10-12ko on the C64 than 16ko on the CPC. (can then be compressed)
8ko for the basic screen...320x200 or 160x200 or a mix of those... then the attributes should be somethings like 1-2Ko perhaps...
= Sprites :
C64 has hardwired sprites.
on CPC there are not, they are software.
This means that when you want to display a sprite you must write it over the background, so you buffer the part covered, because when you refresh it, you must erase the sprite, then draw it again elsewhere... this uses extra RAM because more code and bufferzone for some graphical characters.
On C64 those sprites are independant of the background, which actually never really change.
= Gotta remember that the CPC version uses the full "160x200" resolution, and that the screen is mostly done with unique tiles...
Most games where in 128x192 or 256x192... speccy sized, which greatly reduced the size of the "VRAM" used into 12K instead of 16K.
And many games used a tileset... which is a better way to gain on the Datas in RAM.
because 16K of RAM are used as VRAM, it let only 48K left... but if the game does full double buffering of the video to get smoother animation, this would let only 32K... (just an example, don't know if it is the case)
Barbarian also has a quite heavy sprite set.
Good thing is that the warrior's sprites are in 2bpp then converted into 4bpp... screws CPU but gain RAM... a lot... and enable palette swaps.
A lot of different moves and animation frames so it is quite heavy.
Also many bits are not coded like the warrior's sprite :
Goblin, snake's heads, Drax and Marrianna, add the letters/character font... those are in native Mode0 so 4bpp.
I guess the game doesn't really use Data compression, because the CPU is already used to convert 2bpp into 4bpp, heavy gameplay (lot's of different moves), nice music, and in 1987 the compression technology wasn't as good as in 1990 or now...
Quote from: Devilmarkus on 15:35, 05 January 14
Here you go:
(Game works, but the intro is missing some important bytes, so it doesnt show up properly, so this is not a final release!!!)
:) Oh my god, thank you, thank you by alls cpc464 fans.
I have tried the game, i don't see problems, but if can you made an update in the next future, put also a .cdt version, today i make a donation, really thank you.
P.S. ehm but the opponents are more skilled? ::)
P.S.S. or i am more old :-\
Quote from: MacDeath on 18:32, 05 January 14
Sort of...
on C64 :
=Basically graphics are 1bpp (bit per pixels) in small pixels (2 colours) or 2bpp = 4 colours in wide pixels (mode0 equivalent)
To this you add attributes per 8x8 pixels...
overall the attribute system is lighter than full bitmapped. but yeah there are some limitations as well, or advantages too, in the modes with less colours.
So a full "160x200" screen is more like 10-12ko on the C64 than 16ko on the CPC. (can then be compressed)
8ko for the basic screen...320x200 or 160x200 or a mix of those... then the attributes should be somethings like 1-2Ko perhaps...
= Sprites :
C64 has hardwired sprites.
on CPC there are not, they are software.
This means that when you want to display a sprite you must write it over the background, so you buffer the part covered, because when you refresh it, you must erase the sprite, then draw it again elsewhere... this uses extra RAM because more code and bufferzone for some graphical characters.
On C64 those sprites are independant of the background, which actually never really change.
= Gotta remember that the CPC version uses the full "160x200" resolution, and that the screen is mostly done with unique tiles...
Most games where in 128x192 or 256x192... speccy sized, which greatly reduced the size of the "VRAM" used into 12K instead of 16K.
And many games used a tileset... which is a better way to gain on the Datas in RAM.
because 16K of RAM are used as VRAM, it let only 48K left... but if the game does full double buffering of the video to get smoother animation, this would let only 32K... (just an example, don't know if it is the case)
Barbarian also has a quite heavy sprite set.
Good thing is that the warrior's sprites are in 2bpp then converted into 4bpp... screws CPU but gain RAM... a lot... and enable palette swaps.
A lot of different moves and animation frames so it is quite heavy.
Also many bits are not coded like the warrior's sprite :
Goblin, snake's heads, Drax and Marrianna, add the letters/character font... those are in native Mode0 so 4bpp.
I guess the game doesn't really use Data compression, because the CPU is already used to convert 2bpp into 4bpp, heavy gameplay (lot's of different moves), nice music, and in 1987 the compression technology wasn't as good as in 1990 or now...
Mac Death this is a answer, thank you. :D
Quote from: DARKGATE on 08:30, 06 January 14
:) Oh my god, thank you, thank you by alls cpc464 fans.
I have tried the game, i don't see problems, but if can you made an update in the next future, put also a .cdt version, today i make a donation, really thank you.
P.S. ehm but the opponents are more skilled? ::)
P.S.S. or i am more old :-\
Well the "bug" in the intro isn't that important, that I'd do an update. It's ok.
You ARE old ;)
but we are all old (http://www.cpcwiki.eu/forum/demos/we-are-all-old/)
(No, this would be impossible to copy to tape ;) )
Thanks to CNGSoft, who made the CDT image, I uploaded the last version to Death Sword 128k website:
Death Sword 128k(Amstrad CPC) (http://deathsword.cpc-live.com/)
Check the "files" section and you'll find, what you are looking for.
Available as: DSK, CDT, CPR and, for burning CPC+ cartridges, as BIN
You know you can also upload them here into the files section as well, no? :p
I know :-*
perhaps later... ;)
First the users are invited to visit the project's webpage :D
This could be of interest... yeah, they ripped the game's scenario.
Verily, I suspect they played it in the late 80's on the studio's Atari ST... ;)
Hordes of Chaos (http://www.youtube.com/watch?v=78_FhIppQdU#ws)
lacks boobs IMO...
Quote from: Devilmarkus on 15:03, 28 December 13
Page update for
Death Sword 128k(Amstrad CPC) (http://deathsword.cpc-live.com/)
so, if you find missing pages, please clear your browser cache...
Oh come on!
Automatic music on a web page? I thought it was forbidden by Geneva Convention...
Good that I ignore such conventions ;)
(Bad for you then :-* )
QuoteI thought it was forbidden by Geneva Convention...
since when Swiss do demos and games ?
They only do cheesy cheeses and watches and secret bankers.
Also Celtic Frost and Coroner. :P
Hellhammer
So, finally got this game working on my CPC+ now.
After deleting almost all ROMs on my MegaFlash, it finally ran.
Must say, those backgrounds are very nice indeed! Will be showing this off in 2 weeks time when I meet up with my mates for our 3rd retro gaming day. :)
Great work!
For the coding freax:
I disassembled Barbarian first, then I wrote all patches etc. around the original disassembly.
All dis / - assembling done using JavaCPC ;)
Here's the full Death Sword 128k source: