Hi,
I´d like to play MR on my Plus machine but it doesn´t do anything when I have to press a key to continue right after the title screen.
Do you guys know if there is a Plus compatible version out there, or do we need a patch? ???
Thanks a lot for your help! :)
Quote from: viddi on 21:55, 28 March 10
Hi,
I´d like to play MR on my Plus machine but it doesn´t do anything when I have to press a key to continue right after the title screen.
Do you guys know if there is a Plus compatible version out there, or do we need a patch? ???
Thanks a lot for your help! :)
T&J website confirms that the keyboard routine is not compatible with plus.
Not sure if a patch exists yet...
Which version did you need a patch for?
hacked disc/tape or original tape/disc?
Thanks for your reply, arnoldemu!
The Two Mag version would be nice:
http://www.cpc-power.com/pages/download_part.php?fiche=1417&dsk=1&part=Midnight%20Resistance%20%28UK%29%20%281990%29.dsk
I think it´s 100% complete...
Too bad the game would remain a sluggish speccy proc...tort...
Eh! Back off, this was a bloody good game on the CPC ;)
Well... I think it *was* a good game, because I adored the arcade, but really you need the special arcade controller to play it to its full potential...
There exist many really good games (gameplay, game idea etc) but with poor GFX adapted from spectrum :(
I think because lack of time when these games have been coded.
They surely first coded speccy version and then, in little time only, they adapted them for CPC...
Right, but I think using Mode 1 here was a great idea.
The graphics are highly detailed and do have a clever colour scheme.
...much better than the C64 version... ;)
Quote from: viddi on 14:27, 30 March 10
Right, but I think using Mode 1 here was a great idea.
The graphics are highly detailed and do have a clever colour scheme.
...much better than the C64 version... ;)
I looked at the keyboard routine, trying to make a version which is compatible with the CPC+ AND will fit into the space used by the existing function.
Quote from: arnoldemu on 15:10, 30 March 10
I looked at the keyboard routine, trying to make a version which is compatible with the CPC+ AND will fit into the space used by the existing function.
Wow, thank you very much for your efforts.
It´ll hopefully work. Fingers crossed. :)
QuoteThere exist many really good games (gameplay, game idea etc) but with poor GFX adapted from spectrum (http://cpcwiki.eu/forum/Smileys/akyhne/sad.gif)
I think because lack of time when these games have been coded.
They surely first coded speccy version and then, in little time only, they adapted them for CPC...
I agree the speccy port is not that bad in this case.
They properly re-coloured the Graphix so it looks well.
And this kind of proper "codoe" of the Graphix is more sign of a Cross dev than a shitty port, but we know the difference betwen both is often quite slight.. ;)
Yet the game still remains with some traditionnal Speccy port flaws :
--too small screen with to big sprites : GThe big sprite fill too much of the screen and each time you activate the vertical scrolling, it's terribly slow...yet because the screen is small, you activate this scrolling too often.
You know, this kind of feeling with Strider or Black Tiger ? that each time you jump, the games is starting scrolling everywhere sluggishly...
Of course it's not as bad in Midnight resistance because you can control your jumps betterly.
--Sprites are too square and larges : seems to be as large as high. Of course a square shape enable to lower a bit the colour clashes on the speccy.
But on and Amstrad it's bad and may even use a bit to much tiles/Datas IMO..
--Bad shoots spriting : some of your shoots are too big IMO, and to slow.
Sometime you even seem to run faster than your shoots.
--Perhaps too much animation frames for some stuff...
Explosion are not that great and may be too heavy in my opinion for the engine.
But on the overall the game is not too bad at all, being relatively quite faithfull to the Arcade.
And yes the Graphics are good for a Mode1.
QuoteWell... I think it *was* a good game, because I adored the arcade, but really you need the special arcade controller to play it to its full potential...
That's one of the stuff I try to promote...
The games of our youth were often badly restricted to a 1 button joy while it could have been easy to actually get 6 button Joy or even double directionnal joy.
The Nunchaku technique may enable the use of one Paddle in each hand, and getting ability to move with one and fire at wanted direction with the other.
Most multidirectional shooters/platformshooters/run and guns with only 1 player mode may have used this.
Gryzor, Commando, Midnight Resistance, Robocop, Tank, etc...
Of course you may put this with games like Ikari Warriors or Forgotten Worlds...
And many Shooters may be great with such a system : Dead on Time IMO could do well with this...
Another way may also be (for a 2 Player mode) to mix Keyboards + directionnal paddle...
So enabling a 2 player mode.
Not that different from First person shooters on a modern PC (with a mix Keyboard + Mouse).
Or on a PLUS, mixing with 2 Joys and 2 Anal joys...
Rewirinbg a modern PC joyPaddle may be great, but as no games support such gameplay no one do it, and as no one do it, no games support such gameplay (lol).
Perhaps some kind of heavy patch on existing games tyo support those kind of gameplay ???
Hello,
You can find here a patched release of this game :
http://tj.gpa.free.fr/temp/MIDNIGHT.ZIP
have fun :-).
T&J/GPA
Patched, doing what?
Quote from: Gryzor on 10:38, 12 April 10
Patched, doing what?
Fixes the keyboard?
(That was the topic here...)
MacDeath confused things a little with his rant about speccy ports ;)
Exactly - I thought maybe someone patched it for dual controllers and scrolling screen :D
Quote from: Gryzor on 11:37, 12 April 10
Exactly - I thought maybe someone patched it for dual controllers and scrolling screen :D
+ DMA hifi stereo music ;)
Quote from: Gryzor on 11:37, 12 April 10
Exactly - I thought maybe someone patched it for dual controllers and scrolling screen :D
Sorry to have made your heart beat faster for a little while, but, of course, that's just a keyboard routine patch :-). I am not able to make reverse engeenering on such a game and I have no time for that :-).
T&J/GPA
Quote from: TomEtJerry on 18:45, 12 April 10
Sorry to have made your heart beat faster for a little while, but, of course, that's just a keyboard routine patch :-). I am not able to make reverse engeenering on such a game and I have no time for that :-).
But we want it!!!
You are held now in this forum until you have a realtime rendered 3d-version with hifi-stereo sound and analog joystick control!
:P
Quote from: Devilmarkus on 19:00, 12 April 10
But we want it!!!
... a realtime rendered 3d-version with hifi-stereo sound ...
Yes YES I see it too. I assume this refer to the brand new 3D tv that Samsung has just launch for the home marked today ( anyone who can borrow me £3000 that the tv+box+glasses cost?).
World Cup Soccer and Midnight Resistance CPC in 3D .. what more do you need this sommer?
;D
Wow, great news!!
I´ll try it out tom.
Thank you very much so far. :)
I played a game on the CPC many years ago, it was in 3D and you had to play it wearing the glassess. You basically walked FPS style through some sort of cave, Can't remember the name, it might have been a pile of shizzle, but kinda cool all the same.
I see I get criticised because of my personnal crusade against the speccy... :-[
Sorry, i was probably drunk.
Long live the speccy porcs !
QuoteI played a game on the CPC many years ago, it was in 3D and you had to play it wearing the glassess.
Relief Action from Loriciels ?
http://www.cpc-power.com/index.php?page=detail&onglet=pub&num=1783
http://www.cpc-power.com/images/pub/1783_1.jpg
Quote from: MacDeath on 15:01, 13 April 10
I see I get criticised because of my personnal crusade against the speccy... :-[
Sorry, i was probably drunk.
Long live the speccy porcs !
Relief Action from Loriciels ?
http://www.cpc-power.com/index.php?page=detail&onglet=pub&num=1783 (http://www.cpc-power.com/index.php?page=detail&onglet=pub&num=1783)
http://www.cpc-power.com/images/pub/1783_1.jpg (http://www.cpc-power.com/images/pub/1783_1.jpg)
I did not criticise you.
Please continue your crusade.
I want "Fallout 3" for CPC 464 on tape!
Quote from: Devilmarkus on 16:32, 13 April 10
I want "Fallout 3" for CPC 464 on tape!
If you keep fighting with nocash you'll get "fallout forever" ;D
I want the GBA version of Call of Duty for the Amstrad CPC 6128 on disk... one of the best games on the GBA.
Quote from: Devilmarkus on 16:32, 13 April 10
I want "Fallout 3" for CPC 464 on tape!
you can have it... but it'll not look anything like the "fallout 3" you really want.
and it'll not be 3d either ;)
Quote from: arnoldemu on 09:37, 14 April 10
you can have it... but it'll not look anything like the "fallout 3" you really want.
and it'll not be 3d either ;)
Am I the only person in the world who thinks Fallout 3 is a pile of crap?
All my friends love it and I know it won awards etc but it's just... so... boring... :(
Well, I love the original. The sequel failed to absorb me. I tried liking F3, I really did, based on all the reviews I read, but it lost me before the action even begun. Sooooo damn long.
I thought Fallout 3 was too difficult... that bloody dog in that washed out building would always kill me ta death on the stairs.
My brother also think Fallout is a scrappy crap.
Personnally, I prefer Baldur's Gate series.
Also Gauntlet 3 could have been a decent Dablo-Like, if it wasn't SpeccyPorked to death...
Quote from: redbox on 11:12, 14 April 10
Am I the only person in the world who thinks Fallout 3 is a pile of crap?
All my friends love it and I know it won awards etc but it's just... so... boring... :(
I'm still not sure about it, and I've played it twice to completion, including all the expansion packs. You do get really tired of the slow walking so you don't get spotted. Seems to take ages to walk between locations. What I do know is that if Bethesda don't fix the crashing/hanging problems I certainly won't be buying their other games, inc. Fallout New Vegas.
Jim Bagley, the actual coder himself, apologizes for the CPC version :-[ http://www.retrovideogamer.co.uk/index.php?topic=3122.0QuoteYour conversion of Midnight Resistance featured similar graphics and was also very impressive too, what were the biggest challenges with this port?
The biggest challenges with the port of this, was getting as much if not all (as I made sure I got ALL) the cut scenes in the game too (http://www.retrovideogamer.co.uk/Smileys/default/cheesy.gif) and making the sprites big as the game was full of big sprites, and big baddies, it was a HUGE game to fit into a 48K machine, and especially to get it all into a 128K single load also. Again, I was also very, very proud of this port also.
Not so much the Amstrad versions, as unfortunately, we were on really tight deadlines, as I had to convert the spectrum games to the Amstrad whilst the artist got onto the next game, so any art were just quick extra skin colours etc adding to the sprites for the amstrad version, we didn't use the C64 graphics, as the sprites and code would have to be re-written to accommodate the sprite size differences etc, I hope to one day down the line fix this and do an Amstrad worthy remake of Midnight Resistance.
We should contact him and ask him to fulfill his hope!!!
Quote
Cheers, glad it cleared up your Doom questions (http://www.retrovideogamer.co.uk/Smileys/default/smiley.gif) and sorry about the Amstrad conversions of my games, I hope to one day find the time to fix.
Never had any issues with Fallut3 finished it too.
and yes Gauntlet 3 could have been really good if it had not been a straight speccy port.
Nice interview of misteur Bagley.
His Speccyp ports weren't all that bad.
I just think he should have cut on some few details...
Midnight resistance per example : some projectiles are far too big, some explosions have too many frames, the "corpses" should disapear instead of falling to the bottom of the screen... would save a lot of CPU IMO.
but if he still has the source codes... would be great.
Cabal wasn't bad, enjoyable, just a mess of 1bpp background... this game would have been better if not tuned down by the speccy48/CPC464 versions...
By 1987-88 all those Speccy/CPC games should have stick to 128K, this would have forced users to get some RAM expansions.
Quote from: MacDeath on 16:19, 12 January 14
By 1987-88 all those Speccy/CPC games should have stick to 128K, this would have forced users to get some RAM expansions.
Too big of a risk to take. Especially as some countries (Ireland for one) had no option of going to their local brick and mortar shop to buy an expansion, it would have to be done by mail order to the likes of Datel Electronics. Secondly, not everyone had the money for it. A lot of 8 bit gamers were still between the 10-13 aged demographic. So there was no hope in hell you were going to force them to upgrade to another 64k.
It would have screwed over Amstrads sales too (although Alan Sugar did that himself in 1989 by pushing the 128k speccy +2 and +3 on TV). What would have been the point in buying a 464, where no games were going to be made for it, when they could buy a speccy +2 for a lot less money?
What they should of done is never created a 64KB computer in the first place and gone straight 128KB.
The Commodore 128 was out a few years before the first Amstrad CPC.
Still - this wouldn't of saved the CPC from Spectrum ports, but at least music and sound effects in a CPC game would of been far more prominent.
Quote from: sigh on 19:59, 12 January 14The Commodore 128 was out a few years before the first Amstrad CPC.
Nope. The CPC 464 was first sold in 1984, the Commodore 128 in 1985 as was the CPC 664 and the CPC 6128.
I got my first CPC464 in 1984.
Quote from: MaV on 20:10, 12 January 14
Nope. The CPC 464 was first sold in 1984, the Commodore 128 in 1985 as was the CPC 664 and the CPC 6128.
Really? Well I got that one seriously wrong! :D
This is why I should always check the wiki first.
Quote from: sigh on 21:11, 12 January 14Really? Well I got that one seriously wrong! :D
Well, that happened almost 30 years ago, and our memory isn't the best anymore. ;)
I am deeply convinced that the CPC464 should simply have been a CPC480... to have a nice Speccy48 port/conversion, 80k RAM could have been quite enough indeed. but yeah, still need the extra components to get bankswitch...
or a CPC496 would even be better of course... or 4128... but to be fair, most speccy port could have been so much better with only +16k.
Quite enough to get those background tiles converted properly, or a few sounds added.
Quote from: sigh on 21:11, 12 January 14
Really? Well I got that one seriously wrong! :D
This is why I should always check the wiki first.
Yup, the C128 was after the CPC464. There's hardly any C128-specific software out there for similar reasons, the C64 couldn't be expanded into a C128 so publishers just stuck to supporting the smaller machine to cover all of their bases.
See it's almost too easy to look back and say all this in hindsight, but most 64k owners couldn't care less about the additional 64k.
I can only speak for myself, but look at Chase HQ, Robocop, Nebulus, Batman The Movie to name a few. They all played perfectly on 64k. Granted, the loading times were a little loader, but that was how things were. It should also be noted that in the likes of Virgin, etc, Disk software was very scarce in some countries as well. So even with the 128k, you still had to wait an eternity for the games to load anyway!
For me, the 128k titles with added bonuses were a minority group.
Quote from: Shaun M. Neary on 09:43, 13 January 14
See it's almost too easy to look back and say all this in hindsight, but most 64k owners couldn't care less about the additional 64k.
I can only speak for myself, but look at Chase HQ, Robocop, Nebulus, Batman The Movie to name a few. They all played perfectly on 64k. Granted, the loading times were a little loader, but that was how things were. It should also be noted that in the likes of Virgin, etc, Disk software was very scarce in some countries as well. So even with the 128k, you still had to wait an eternity for the games to load anyway!
For me, the 128k titles with added bonuses were a minority group.
I wonder if that maybe due to there not many people realizing what difference it made in the first place? I didn't even realize Robocop had speech and also didn't know that games like gryzor. renegade, could single load. I dont remember being informed about any of these in any of the reviews.
Quote from: sigh on 15:22, 13 January 14
I wonder if that maybe due to there not many people realizing what difference it made in the first place? I didn't even realize Robocop had speech and also didn't know that games like gryzor. renegade, could single load. I dont remember being informed about any of these in any of the reviews.
Thing is, they only added to the games. If they were never in the games, they wouldn't have been any worse off for it. Except in the case of Shinobi where there was no sound at all. I guess what i'm trying to say is the lack of the additional 64k wasn't a deal breaker in the grand scheme of things. The Spectrum +2 was 128k and the games still looked like utter garbage anyway (albeit for totally different reasons, but it's not like the 64k Amstrad was total rubbish either!)
QuoteDisk software was very scarce in some countries as well.
sorry for being french... ;D
Quote from: MacDeath on 00:40, 13 January 14
I am deeply convinced that the CPC464 should simply have been a CPC480... to have a nice Speccy48 port/conversion, 80k RAM could have been quite enough indeed. but yeah, still need the extra components to get bankswitch...
or a CPC496 would even be better of course... or 4128... but to be fair, most speccy port could have been so much better with only +16k.
Quite enough to get those background tiles converted properly, or a few sounds added.
I don't agree. The hardware was / is fine. Just the coding was crappy! :)
@TFM: agree.
Well, honestly I'm all the time bitching at the 464, because my first CPC was a 6128 and everybody was making soft for the 464, which did sometimes not run on the 6128 and the additional 64 KB didn't get used much at all. :-X
But if one takes a serious look at the 464 then this computer provides all what you need: Excellent graphics, absolute stable hardware, 3 channel stereo(!) sound, a quick mass storage (compated to a c64 disc), and 40 kb of usable space (firmware still intact) is more than needed for regular games. :)
QuoteI don't agree. The hardware was / is fine. Just the coding was crappy!
still, 64k and tapes quite killed it for most of those games.
was still better than nothing.
Quotea quick mass storage (compated to a c64 disc)
speccies, C64 weren't supplied with in-built mass data storage... to begin with.
Right, and the CPCs tape loader is more quick as the c64 floppy disc (without speed load modules). And I refer here to loading games. Of course there may be exceptions which prove me wrong. But let it be. ;D
I remember it taking a longish time for stuff to load from my C64s disc drive and the run command was more cumbersome too not as simple as run"disc
Quote from: MacDeath on 22:12, 14 January 14
still, 64k and tapes quite killed it for most of those games.
was still better than nothing.
Perspective thing. Those who didn't have anything other than the 464 didn't miss out. Because you can't miss out on what you never had. :/
Quoteand the run command was more cumbersome too not as simple as run"disc
I fell like you had to emulate assembler in basic to run a disk, WTF ?
Load"*",8,1 isn't that complicated, it's just not the CPC way.
Bryce (awaiting the hate mail :D )
Regarding the c128: Its launch price was the same as the launch price of the 464, and a year later, when memory (and other components) were already cheaper. Plus, of course, the 464 came with the monitor. So upping the launch machine to 128k would go past targets by quite a margin...
Quote from: Gryzor on 22:44, 15 January 14Plus, of course, the 464 came with the monitor.
AND a built in tape drive. The C128 was the bare machine. You'd still have to buy a Datasette or a floppy drive to use it properly.
The C128's directory and loading commands are about as comfortable as the CPC's. F3 lists the disk directory; then you move the cursor to the directory entry that you'd like to load and press Shift+F1 (=F2) + Enter to load it (a bit like the Final Cartridge 3 for the C64). And the loading times are much faster in C128 mode. Shame it was never used, almost all c28 users immediately switched to the C64 mode.
Quote from: BryceBryce (awaiting the hate mail (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/cheesy.gif) )
Nah, you have to do better than this.
For example:
The C64 at least has a format disk command (as complicated as it is):
OPEN 15,8,15,"N0:BLAHBLUR,01":CLOSE 15
Really? REALLY, Sir Alan M. Sugar? 16k of disk rom, and you couldn't even include a simple |diskformat,type command? Instead we have to boot up CP/M and use a program? Never mind that you had to use 8k of it for crappy logo/turtle routines.
FAIL!
(THAT is going to invoke hate mail! :P )
No I'm all with you on that one! No Format? Logo? It can only have been some weird and wonderful licensing agreement.
Bryce.
Quote from: Bryce on 22:30, 15 January 14
Load"*",8,1 isn't that complicated, it's just not the CPC way.
Bryce (awaiting the hate mail :D )
Half the way there ;) It shows you what's on the disc.... but nothing started yet :laugh:
Me as CAT person likes to hit Control-Enter and anything else is done by the CPC.
On the other hand the long loading times of the c64 kept us boys talking for a while before gaming all time long - back the day when I had no computer, but a friend hat Kaiser on the c64.
;D we're gettin out of topic as usual..
[Wanders past... bites tongue, wanders off again =-]
Quote from: Bryce on 16:29, 16 January 14
No I'm all with you on that one! No Format? Logo? It can only have been some weird and wonderful licensing agreement.
Bryce.
Ah, Logo was massive back then in the educational market (and actually, once you get past the turtle graphics stuff, the language itself is surprisingly capable).
But the ROMs should have come with more useful commands such as FORMAT and supporting folders (even if they were a shim over the disc's different users thing, I forget the details now which is lame).
And, err, ontopic - someone should patch the Midnight resistance disk with Jonah's Tasteful Ship of Mister's Amiga conversion screenshot from the other thread.
Quote from: TMR on 20:58, 16 January 14
[Wanders past... bites tongue, wanders off again =-]
It's partially a Commodore discussion. You can contribute. ;)
Quote from: Gryzor on 22:44, 15 January 14
Regarding the c128: Its launch price was the same as the launch price of the 464, and a year later, when memory (and other components) were already cheaper. Plus, of course, the 464 came with the monitor. So upping the launch machine to 128k would go past targets by quite a margin...
Hm, giving it a second thought, I'd really like to see your sources on this.
Schneider CPC 464 (http://www.classiccomputer.de/ams/schcpc464.htm)
CPC 464 (+monitor + built in tape) - 1198.- DM (~1984)
CCOM - Commodore 128 (http://cbmmuseum.kuto.de/home_c128.html)
C128 - ca. 900.- DM
Commodore 128 D CR (http://www.classiccomputer.de/com/c128dcr.htm)
C128DCR - 1200.- DM (1985)
Something doesn't add up. For the price of the 464 you could have bought a C128CDF a year later (with built-in floppy instead of a tape drive). You'd still be missing a monitor, though. (And datasettes for the Commodores were dirt cheap.)
Anyway, interestingly enough, searching for prices of old tech on the net is almost futile. Most prices are for launch dates, so any comparison between computers launched in different years is dodgy at best.
Quote from: MaV on 13:34, 17 January 14
Something doesn't add up. For the price of the 464 you could have bought a C128CDF a year later (with built-in floppy instead of a tape drive). You'd still be missing a monitor, though. (And datasettes for the Commodores were dirt cheap.)
Yes, but after I bought my 464 I was then broke for the next 5 years and had no intentions of swapping computer for a long time :D
Bryce.
Quote from: MaV on 13:34, 17 January 14
Hm, giving it a second thought, I'd really like to see your sources on this.
Schneider CPC 464 (http://www.classiccomputer.de/ams/schcpc464.htm)
CPC 464 (+monitor + built in tape) - 1198.- DM (~1984)
CCOM - Commodore 128 (http://cbmmuseum.kuto.de/home_c128.html)
C128 - ca. 900.- DM
Commodore 128 D CR (http://www.classiccomputer.de/com/c128dcr.htm)
C128DCR - 1200.- DM (1985)
Something doesn't add up. For the price of the 464 you could have bought a C128CDF a year later (with built-in floppy instead of a tape drive). You'd still be missing a monitor, though. (And datasettes for the Commodores were dirt cheap.)
Anyway, interestingly enough, searching for prices of old tech on the net is almost futile. Most prices are for launch dates, so any comparison between computers launched in different years is dodgy at best.
Don't know about Germany, the prices I found were for UK and I just googled around for the launching price. But the way to go would be, I guess, by looking at ads of the era. Not that futile, but I can't get bothered :D
@MaV: For investigating old prices of some particular time you can refer to old Quelle Kataloge or similar sources. Now, you just need somebody who collected them... ;)
And.... What's about Midnight Resistance on the 6128 Plus?
@Bryce: Yeah, you tell them kids these days, they won't believe you. ;)
@Gryzor: True, but a comparison will fail until we get the facts right. OTOH, there's more interesting stuff out there. :/
@TFM: Good idea. Although I'm not sure, I'd like to know people who collect Otto Kataloge. :D
Back to topic now! (seriously!)
Well the news is that the actual Ocean coder admitted that the Amstrad had a poor version.
He hopes to make a proper conversion for CPC sometime..
That's right! Just checked it out at youtube. The CPC uses slow and jerky softscroll. However, I think that the CPC could do something like the Amiga Version even without Plus features.
When using hardware scrolling, then you can move that big car (located at the left end on screen) to the right just be painting it new, but without the need of background preservation. Could fit in one frame actually.
Quote from: Bryce on 16:29, 16 January 14
No I'm all with you on that one! No Format? Logo? It can only have been some weird and wonderful licensing agreement.
Bryce.
Ok, yes that is annoying and god knows why they did that. Perhaps it's because CPM2.1 doesn't have enough TPA space to host Logo fully so some of it has to go into ROM.
But the annoying thing? There is actually space still in the ROM where they could have implemented FORMAT too!
I am sure there is a bit of space after their AMSDOS functions.
Yes there is space enough! They saved it for 'future expansions' (not for FutureOS though :laugh: )
Quote from: fgbrain on 21:42, 17 January 14
Well the news is that the actual Ocean coder admitted that the Amstrad had a poor version.
He hopes to make a proper conversion for CPC sometime..
Is this to be taken with a pinch of salt? :-\
Most probably so. I don't see him coming back to fulfill his promise 20 years later :D
Thought as much
Well, if you read the interview its dated November 9 , 2013. I think he said that on purpose..
Let's see what future bring to us...
Right, and good work takes a while ;)
Quote from: fgbrain on 21:27, 18 January 14
Well, if you read the interview its dated November 9 , 2013. I think he said that on purpose..
Let's see what future bring to us...
I have/had not read the article , must have a look at it , is it buried within this thread?It gives you hope if those comments were made around that date , and not a rehashed old interview?
Yeah just read it , and he does sound keen to sought a decent version of it? It would be nice ....
Quote from: Gryzor on 20:31, 18 January 14
Most probably so. I don't see him coming back to fulfill his promise 20 years later :D
Jim Bagley is currently active and has been knocking Z80 code including Jim Bagley's ZX81 Racing (http://www.sinclairzxworld.com/viewtopic.php?f=4&t=1073) (which uses a high res expansion board) and
Pac Manic Miner Man, an implementation of
Manic Miner that runs on
Pac Man arcade hardware (search for the name on YouTube). He also came up with the code driving this...
(http://jasonkelk.me.uk/wp-content/gallery/revival-2013/revival_2013_saturday_14.jpg)
...so the odds are actually not that bad. =-)
Oh, he's the one who did Pac Manic Miner Man? Excellent!
Then there's hope, I guess, but Midnight Resistance is a much bigger project I guess...
Actually IMHO his worse job was in CABAL. The CPC version had less colours than the speccy one.. >:(
I agree.
QuoteActually IMHO his worse job was in CABAL. The CPC version had less colours than the speccy one..
Also less colour clashes, so was a bit more playable as well...
But yeah, also slowed the f***k down a lot.
Managed to be enjoyable anyway and I hate those monocolour backgrounds as well.
I thought Cabal was awful compared to the Speccy version personally.