new game in mind of the authors of Toki, looms on the horizon: :o :o
https://youtu.be/wPkyhqTPRnY (https://youtu.be/wPkyhqTPRnY)
Wahooooo! On CPC, we are now doing a teaser of the teaser... ;D
I was expecting to see something :o
Anyway, perhaps I should do more promoting when I work on a game. I mean, starting when I'm planning to make a game.
Looking forward to this!
I consider myself pre-teased.
https://youtu.be/ChKZ-Fqo67o
https://youtu.be/vGFjJrPrInY
No idea how it plays, but it looks so lovely!
Pocket Fighters is more 8 bits compliant, nice choice. And what about Toki ?
Looks lovely. Looking forward to trying it.
Maybe Mightly Final Fight would work just as well.
I think the chibi style is a good fit for 8-bit, look forward to playing this one
Quote from: kawickboy on 09:26, 15 February 22
Pocket Fighters is more 8 bits compliant, nice choice. And what about Toki ?
Final trailer ,1-April - http://www.amstradggp.com/
A lot of pre-teaser, teaser, post-teaser... May be a game a day? ;D (Toki)
I saw the game running last week-end at Jaguar Connexion (RGC group) in a french meeting near Paris. That's full of promise game.
I've suggested the authors to look at the Match of the Millenium gameplay (neogeo pocket color) which should be a great alternative way to play.
https://twitter.com/maitrejoe/status/1537456699975548929
https://twitter.com/AmstradGGP/status/1612484974925553664
https://twitter.com/AmstradGGP/status/1638108129517875202
news backgrounds...
Great !!!!!!!!!
8) 8)
Ahhh, I remember when Street Fighter was played with dual joysticks... :P
It was not a bad idea and the cabinet was narrower.
Is that actually a Karate Champ machine they're playing?
https://twitter.com/maitrejoe/status/1665296641329340416
Well... I think people who want to read this kind of stuff already follow them for a while. If they wish to notify cpcwiki users of their progress on a thread, they can do themselves to interract with us.
Well I follow them, but I'm less on Twitter these days. Others are not at all, so...
So... If some people are not on Twitter, may be the reason is to avoid this kind of way to be informed. On the other side, if people post on Twitter, it is to not have to exchange but only to collect opinions and visibility. That is the opposite of the forum goal.
Relaying tweets elsewhere than on this platform is gradually killing what makes the interest of other media. To understand here, the exchange between the community people to make place to a read only content.
I don't get it ... Even If I am on Twitter, I would/could not follow every CPC related people or contents so I would never have found this :)
Every social platform has an option to share posts externaly for exact that reason. So for me : keep those infos/posts/whatever coming
@XeNoMoRPH 8)
I don't use Twitter but I love all CPC related, so thanks
@XeNoMoRPH for posting it :-*
Quote from: TotO on 07:37, 05 June 23Well... I think people who want to read this kind of stuff already follow them for a while. If they wish to notify cpcwiki users of their progress on a thread, they can do themselves to interract with us.
I know that feeling, when I see the same information the third or forth time. However I also think it's needed, as otherwise too many things would not get through to the audience.
We don't have a single community forum where everyone from the community is present or everything is accumulated, so information needs to be repeated. Of course this has the risk that a few people will get some pieces several times, but it reduces the risk that many will get some pieces never.
E.g. I don't use Twitter and I appreciate that it's repeated here as otherwise I would never read about it. Or stuff from the French and Spanish boards. I don't join them frequently as my French and Spanish is just too bad to fully get it, so I am happy when things appear also here or on Facebook, where I am present.
I agree as much with
@TotO and
@eto and their opinion.
I don't consult any social network like Twitter or FB (without denigrating them of course).
I simply find it unfortunate that the authors of Mighty Street fighter, or even any author, do not take the trouble to relay this information on the greatest CPC forum in the world. This is where the largest community gathers, from all countries, from all subjects related to Amstrad in a more general way. Creating a post only takes a few seconds.
Anyway, a big thank you to
@XeNoMoRPH 🙏 for keeping us informed. 👍
Quote from: eto on 10:13, 06 June 23I know that feeling, when I see the same information the third or forth time. However I also think it's needed, as otherwise too many things would not get through to the audience.
That is the reason you can follow or not on Twitter using keywords. I think the best place for pushing news is to update the cpcwiki main page. If the author would like to share on cpcwiki, they can open themselve a topic. :)
Please split into this topic and a Twitter topic!
Quote from: TotO on 11:05, 06 June 23Quote from: eto on 10:13, 06 June 23I know that feeling, when I see the same information the third or forth time. However I also think it's needed, as otherwise too many things would not get through to the audience.
That is the reason you can follow or not on Twitter using keywords. I think the best place for pushing news is to update the cpcwiki main page. If the author would like to share on cpcwiki, they can open themselve a topic. :)
Well true, and I'd like the wiki homepage to be used but let's face it: frankly, the forum is more popular. What's more, this is where a discussion is possible.
Most forums have a home page / wiki / blog where you can read the news and have a link to a forum for the discution about each subjects if required. If the cpcwiki portail is not popular, it is probably because it was not properly visible from the forum since years are require to DIY to be updated.
What about displaying a feed about all those social networks news related to the CPC on it?
There *is* a news section on the wiki. Consider these points:
-this thread would still exist according to the flow you mentioned
-someone would have to go into double the trouble (I wish they were, but...)
-once upon a time I implemented a forum homepage of sorts, people didn't quite like it.
-all this said, this thread should probably go in the News section? The other day I was discussing with
@eto the possibility of opening a new subforum for stuff in development, maybe that would be even better.
My 2 cents.
Way too many people are getting their knickers in a knot over this. You can't force people to sign up to all and sundry to advertise their products.
Would it make more sense from a marketing perspective? Absolutely.
But social media is a thing, has been for a long time and it's not going away while a lot of forums *have* died off over time.
And most people who use the likes of Facebook, twitter, instagram, Tiktok or whatever the kids will be using next year will know full well that people will take their links and share them on forum, so they have people who'll do their work for them anyway, saving them the time.
It's smart, and it's a win/win for them. But like it or not, forums, in general are the least popular method of media in todays internet world.
Griping about it is a pointless exercise though, it won't change anything. :)
Honestly I don't see half the posts on Twitter from people I do follow, let alone those who don't. I certainly appreciate people re-sharing in a more focused place like this. It's not like it's that hard to ignore if you have seen it.
The truth is that the french Amstrad community is divided and some groups don't talk to other groups.
So some people don't come here because of the presence of other people and communicate on Twitter, well knowing that the info will be shared on CPC Wiki.
That's as simple as that.
Quote from: OneVision on 08:32, 08 June 23The truth is that the french Amstrad community is divided and some groups don't talk to other groups.
So some people don't come here because of the presence of other people and communicate on Twitter, well knowing that the info will be shared on CPC Wiki.
That's as simple as that.
Yeah, I have gathered that much. It's a pity for everyone.
It's nice that this place still exists as a forum. Apparently there used to be a New Zealand vintage computer forum, but it's now a Facebook group, which is a pity as I won't be joining Facebook just to sign on to the New Zealand vintage computer Facebook group. So they will just have to vintage compute without me.
As for schism in the French Amstrad community, that's hilarious, somebody should write a West Side Story-style musical about it. I just can't help but picture the rival Amstrad gangs all clicking their fingers.
https://twitter.com/maitrejoe/status/1670131740407373831?
Looks pretty playable!
In-game speech samples even? I wasn't expecting that. Nicely done!
https://twitter.com/AmstradGGP/status/1724037654948274339
https://twitter.com/AmstradGGP/status/1767853065292390447
QuoteFinal Trailer Mighty Street Fighter v1.0
Well, let's wait...
Trailer Released on my post hehehe !!! ;D ;D
Unpopular opinion (from me? Shocker!)
But it was more a teaser rather than a trailer. Trailers tend to give a release date. We're still none the wiser.
Don't get me wrong, it looks amazing but we're becoming the laughing stock of the 8bit community with prolonged delayed releases sadly. :(
When Bitplane are taking jabs at the delays of other releases in their games, despite the irony, you know it's getting bad.
(If you know, you know)
According to what they have told me, there is no release date yet, now they are going to work with the cartridge where the game will be recorded, which will be a Dandanator or DES
Quote from: XeNoMoRPH on 18:04, 01 April 24According to what they have told me, there is no release date yet, now they are going to work with the cartridge where the game will be recorded, which will be a Dandanator or DES
Which is understandable as putting all of that onto discs and RAM will be painful.
Amazing release! I especially love the overlaid music which has absolutely nothing to do with how the AY sounds and ofcourse all the AI generated content, like the image of Chun Li! I do sincerely hope the six fingers and the giant acorn are actual features that will be taking the fighting to levels unseen before on 8bit machines!
I will, however, make a suggestion that in my opinion will take the value of your releases even higher. You MUST come up with a naming scheme that exudes consistency.
Here's a few examples for the sequel to Final Trailer: Final Trailer II to VII, and from that point on Before Crisis Final Trailer VII, Crisis Core Final Trailer VII, Final Trailer VII Reunion, and then if you absolutely have to re-publish Final Trailer, name it either Final Trailer Remake or Final Trailer Rebirth.
Hope these will come handy in the next 3-4 years of the development of Final Trailer.
Oh! And if I get to have another suggestion, since BG have been pixelling a hell of a lot of cars lately, perhaps they could loan you some to wreck in bonus stages!
Keep up the solid work! :D
Quote from: rexbeng on 19:29, 01 April 24Oh! And if I get to have another suggestion, since BG have been pixelling a hell of a lot of cars lately, perhaps they could loan you some to wreck in bonus stages!
Thanks! i just spat my beer out at my monitor... :D
Dude, there's somebody in the comments literally congratulating GGP for the trailer. I mean, this is growing to Monty Python level of comedy content!
One of the few advantages of reaching 2040 is that many retro fans will retire, which will give them an additional precious time to play... and to develop!
The problem with many of these trailers is that these guys are doing it mostly as a hobby... but they're not millionaires and still need to go to work (sadly). ;D
So I keep hoping that Vespertino (5 years of development) and Mighty Street Fighter (3 years of development) are released.
But since we're spicing up the topic with healthy and fun criticism, my main objection would be not using the original CPC hardware...
(https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExaXFxcGF4bXI4Mnhid3BldzQ4ZzZjYnJybW5yazVrZHFybzdtNDA3dSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/fqtyYcXoDV0X6ss8Mf/giphy.gif)
Leave the Dandanator nonsense and fit those bytes into 64kb!
I also wonder if releasing trailers for games that have been in development for several years on April 1st is the best approach. ???
Quote from: cwpab on 21:07, 01 April 24The problem with many of these trailers is that these guys are doing it mostly as a hobby... but they're not millionaires and still need to go to work (sadly). ;D
Yes, I understand that. I seriously hope they keep finding time to do what they love, making trailers. :D
I think it's fine until they reach an Amico-level of all-hype-zero-delivery.
And I was a fan of the Amico! But not only they asked for a $100 (refundable) preorder... At one point they sold games for a console that was not released yet (and still hasn't released). :doh:
At least I got my refund.
No, it wouldn't be fair. Trolling and irony, however valid, is one thing. Comparing to ripping people off situations is on another level. GGP and similar people are claiming our attention, not a few bucks.
There is a story behind a C64 game called Unknown Realm which had a kickstarted campaign and went with ripping people off. The sum of cash was pretty big. You may read the drama at lemon64 if you are curious.
Quote from: cwpab on 21:07, 01 April 24The problem with many of these trailers is that these guys are doing it mostly as a hobby... but they're not millionaires and still need to go to work (sadly). ;D
I do get that, but I'm not sure hyping people up for something a long way off makes an awful lot of sense. After a while that hype wears thin and if you finally release, people end up kind of underwhelmed because you can never really match up with all the expectations.
This looks great, it may just be a fighting game I'll actually play!
...
Quote from: Gryzor on 08:55, 02 April 24This looks great, it may just be a fighting game I'll actually play!
Yie Ar Kung Fu. Who wants to tell him?
It's great seeing it in motion, the chibi characters really work.
Can't wait!
(https://i.ibb.co/47zNgpM/454232467-1074065997409847-7693678103320206303-n.jpg)
Final Graphics !!!
The CPC colour palette suits this game very well.
Sadly screenshots look kinda muddy thanks to the JPG compression. Got any sharper ones?
Quote from: XeNoMoRPH on 09:34, 05 August 24(https://i.ibb.co/47zNgpM/454232467-1074065997409847-7693678103320206303-n.jpg)
Final Graphics !!!
Graphics are amstrad bests. Amazing. Now all It takes Will be the Gameplay and speed of the Game, thats a good challenge, but surely Will be amazing too
https://twitter.com/AmstradGGP/status/1839205430225965250
I guess we'll have at least one more teaser on December 24 :D
https://twitter.com/AmstradGGP/status/1855903955953356964
https://twitter.com/MaitrejoeGGP/status/1858063347939201168
The final frames of the 'final trailer' on youtube are interesting.
There is something else too? :o
Quote from: arnoldemu on 15:17, 18 November 24The final frames of the 'final trailer' on youtube are interesting.
There is something else too? :o
Looks that way, blink and you'll miss it!!
Hmm, Mighty Renegade huh?
A little distracting that Chun Li has two thumbs on one hand.
Backgrounds (like the rest of the gfx) are quite beautiful. But they make the character details hard to perceive. I think there's no cure for that with classic CPC's limited palette. It would be cool though if they implement a setting to disable bg images. What do you think?
https://twitter.com/MaitrejoeGGP/status/1864541479273722244
What exactly has been the issue in the last few days with the name of this? I've seen vague Facebook references. Is it a copyright thing?
Quote from: XeNoMoRPH on 08:47, 22 December 24Game is out !!!!
Bought it. And.. it's awesome! Can't wait to play it on real hardware, with a CRT.
Congratulations GGP for (finally) releasing the game !!!
Just on time for XMAS. 8)
(https://user.fm/files/v2-2b6c4d9a5ab32f87ec6a772a66b56f79/msf.jpg)
Few observations:
- It works well on my setup (UniDOS + Albiero), and I really appreciate the inclusion of files for mass storage, nice touch
- Audio, graphics, programming: it's all good and relevant. It feels like we are playing a Street Fighter game!
- Nice to see GX4000's controller Button 2 well supported (too rare for Amstrad games)
- Maybe a bit too on the dark side for the graphics (almost as if the game takes place at night)
- The control sequence to trigger hadoken (the fireball) seems to be a bit too complex, only 1 time it worked for me. Maybe trying to handle the diagonal is the issue. Would a simpler sequence like "DOWN - RIGHT - BUTTON 1" work better?
Would you recommend using a different controller? (I'm currently using the GX-4000 one, but it might not be the best option).
Overall, it's a fantastic surprise, and I can't wait to spend more time playing the game!
Thanks again GGP!!!!
Just bought it and I confirm this is AWESOME.
Thanks for all your job.
Quote from: norecess464 on 16:10, 22 December 24Congratulations GGP for (finally) releasing the game !!!
Just on time for XMAS. 8)
(https://user.fm/files/v2-2b6c4d9a5ab32f87ec6a772a66b56f79/msf.jpg)
Few observations:
- It works well on my setup (UniDOS + Albiero), and I really appreciate the inclusion of files for mass storage, nice touch
- Audio, graphics, programming: it's all good and relevant. It feels like we are playing a Street Fighter game!
- Nice to see GX4000's controller Button 2 well supported (too rare for Amstrad games)
- Maybe a bit too on the dark side for the graphics (almost as if the game takes place at night)
- The control sequence to trigger hadoken (the fireball) seems to be a bit too complex, only 1 time it worked for me. Maybe trying to handle the diagonal is the issue. Would a simpler sequence like "DOWN - RIGHT - BUTTON 1" work better?
Would you recommend using a different controller? (I'm currently using the GX-4000 one, but it might not be the best option).
Overall, it's a fantastic surprise, and I can't wait to spend more time playing the game!
Thanks again GGP!!!!
If you look at the downloads there is a file called "MSF Ulifac_M4_Stockage de masse.zip", there are all the loose files,
Regarding the joystick, the best recommended one for me, and the one I have used, would be this one:
(https://i.ibb.co/WxPHFL0/telemach-200-amstrad-eterno-db9.png)
Tried with RVM and CPCEC - the intro screen shows garbled noise while music is playing?
Bought it last night, no time to play it though, probably tomorrow. What is the best way to play it? I have a ULIifAC and I see there's an archive for mass storage but not sure how to play it through it.
Quote from: nikos_a on 11:02, 23 December 24Bought it last night, no time to play it though, probably tomorrow. What is the best way to play it? I have a ULIifAC and I see there's an archive for mass storage but not sure how to play it through it.
Unzip all those files together into a folder, then put that folder into the ULIFAC with a USB pendrive, and run it from there.
Quote from: XeNoMoRPH on 08:46, 23 December 24Regarding the joystick, the best recommended one for me, and the one I have used, would be this one:
(https://i.ibb.co/WxPHFL0/telemach-200-amstrad-eterno-db9.png)
Sadly the CPC version is no longer available: https://tienda.factoryarcade.es/es/telemach/605-telemach-200-amstrad-eterno-db9.html
The game is nice. Forgot about the different joystick layout on the CPC. Have a custom made joystick attacked to CPC with 'normal' 2-button layout but I will convert it to CPC layout. Will need some serious mod but at least, I will have a CPC custom joystick.
The game looks like a yie ar kung-fu in the Street Fighter universe.
A good idea to do this way. But, the graphics seem strange to me.
Quote from: Egg Master on 14:08, 03 January 25A good idea to do this way. But, the graphics seem strange to me.
This is "Chibi" style. While it looks cute on one hand, it actually serves another purpose. It helps the developer to create a game with small sprites instead of large ones that CPC normally can't handle. It's a clever decision with beautiful outcome.
Sorry, I'm not talking about the characters style, as I said, it's more "Yie ar Kung-fu", I like the idea.
But, the background and menu frames seem "confusing" to me, compared to usual CPC games. No?
I feel like it makes the action not very readable. Anyway, a lot of efforts was put into this game. :)
Quote from: dodogildo on 12:19, 23 November 24Backgrounds (like the rest of the gfx) are quite beautiful. But they make the character details hard to perceive. I think there's no cure for that with classic CPC's limited palette. It would be cool though if they implement a setting to disable bg images. What do you think?
@Egg Master :)
@dodogildo OK, so we thought the same. :D
May be the gradients on the background just can be more classic, using horizontal strips and lines.
Quote from: Egg Master on 12:46, 04 January 25@dodogildo OK, so we thought the same. :D
May be the gradients on the background just can be more classic, using horizontal strips and lines.
I concur. There is simply too much dithering on the backgrounds IMHO. There is a trend, lately, to use dithering in mode 0 which I personally dislike. Small touches of dithering can look nice, like the sky in Vespertino. But if it is overused, it becomes harmful.
You won't see any dithering in Renegade, Gryzor, Get Dexter, Raffles, Defender of the Crown, etc...
I guess it's a matter of taste though, like cheese on a pizza...
it's interesting that nobody complained yet that it is the first game, to my knowledge, that requires 512KB RAM extentions in order to run....
in the past we had lots of hot controversy surrounding this topic!!
but dont get me wrong.. this game rocks :)
Well done GGP!!!
May be, like you, people own a CPC with 512K RAM (or an emulator) and are happy to play a game using it.
Quote from: fgbrain on 19:43, 06 January 25it's interesting that nobody complained yet that it is the first game, to my knowledge, that requires 512KB RAM extentions in order to run....
I think it's awesome that finally the available memory gets used. 512k are widely available and with the ULIFAC and the DDI5/6 even a 464 owner has easy access to fast DSK image loading and 512K of RAM.
Btw: does it require 512K in total or 64+512K?
Quote from: fgbrain on 19:43, 06 January 25it's interesting that nobody complained yet that it is the first game, to my knowledge, that requires 512KB RAM extentions in order to run....
in the past we had lots of hot controversy surrounding this topic!!
but dont get me wrong.. this game rocks :)
Well done GGP!!!
I think it has helped a lot that at least 512KB memory has been put with a loading device (e.g. DDI-5, Ulifac, m4 etc) that it's now normal.
I think it is ok for developers to choose to target 64KB, 128KB or more as they wish (sometimes more memory can equal larger game which can equal longer development times, but also more memory also equals more optimisation possibilities, no loading times) but it is great to have this amount available so it doesn't hold back larger developments.
Quote from: fgbrain on 19:43, 06 January 25it's interesting that nobody complained yet that it is the first game, to my knowledge, that requires 512KB RAM extentions in order to run....
in the past we had lots of hot controversy surrounding this topic!!
but dont get me wrong.. this game rocks :)
Well done GGP!!!
Well it's also not 1986 anymore either, and RAM expansions are easier and less expensive to come by. As a result, it's easier to program games that aren't strictly limited to 64/128kb.
And even back in the day, very few companies even bothered catered for the 128k anyway. ;)
Quote from: fgbrain on 19:43, 06 January 25it's interesting that nobody complained yet that it is the first game, to my knowledge, that requires 512KB RAM extentions in order to run....
We're so happy to have this game so nobody would complain if it'd require 16gb of RAM either :P
May be I'm wrong, but I can imagine this kind of game on a 512K cartridge, only require 64K RAM. So, what you are loading from the floppy disc to the RAM is more or less the same.
Quote from: Egg Master on 11:22, 07 January 25but I can imagine this kind of game on a 512K cartridge, only require 64K RAM.
It probably can be done but then you are limiting your audience to those who can use cartridges with their CPC. That is just a small subset of users.
Of course, there is a balance between CPC and GX4000 players. My answer was rather that it is a common memory requirement related to the game storage.
Quote from: Egg Master on 11:22, 07 January 25May be I'm wrong, but I can imagine this kind of game on a 512K cartridge, only require 64K RAM. So, what you are loading from the floppy disc to the RAM is more or less the same.
Possible if the extra ram is being used like a read only storage which has been filled to save loading time. From it's current form it would need some functions re-writing to use rom paging vs the ram paging and perhaps some data re-arrangement and I would say best for the developers but only if they wished to do so.
What you suggest is certainly worthy of a programming example (not sure if I did one already that shows similar to this).
Quote from: dodogildo on 10:49, 07 January 25Quote from: fgbrain on 19:43, 06 January 25it's interesting that nobody complained yet that it is the first game, to my knowledge, that requires 512KB RAM extentions in order to run....
We're so happy to have this game so nobody would complain if it'd require 16gb of RAM either :P
One of the 'killer apps' for 512KB :)
Does anybody know what is happening on itch.io ?
After receiving my RAM expansion from PulkoMandy today I thought of buying this game but looks like itch.io is down ?
Quote from: arnoldemu on 14:31, 07 January 25Quote from: dodogildo on 10:49, 07 January 25We're so happy to have this game so nobody would complain if it'd require 16gb of RAM either :P
One of the 'killer apps' for 512KB :)
What others are there? ::)
Quote from: eto on 17:08, 07 January 25Quote from: Nich on 16:51, 07 January 25What others are there? ::)
SymbOS
Aahhh, of course... I forgot all about SymbOS as I've never used it properly - although perhaps that should be one of the many things on my "to-do" list for 2025. :laugh:
Quote from: Lastic on 16:35, 07 January 25Does anybody know what is happening on itch.io ?
After receiving my RAM expansion from PulkoMandy today I thought of buying this game but looks like itch.io is down ?
itch.io is working again, apparantly it was down for +1 hour.
Quote from: Lastic on 16:35, 07 January 25Does anybody know what is happening on itch.io ?
After receiving my RAM expansion from PulkoMandy today I thought of buying this game but looks like itch.io is down ?
Itch.io is working for me.
offtopic:There is another game, which many people may not know, --- Download Chibi Aumas Episode 2 (https://www.chibiakumas.com/ep2/download)
Quote" ... if you have 256kb of RAM it uses it.
Last boss battle is enhanced for 256k systems with huge sprites and
prerendered animation! (but still plays the same on 64 and 128k!) ... "
Quote from: dodogildo on 10:49, 07 January 25Quote from: fgbrain on 19:43, 06 January 25it's interesting that nobody complained yet that it is the first game, to my knowledge, that requires 512KB RAM extentions in order to run....
We're so happy to have this game so nobody would complain if it'd require 16gb of RAM either :P
Absolutely!!!!! :) :) :) :)
Really enjoyed playing this, reviewed it for Retro Gamer
Quick question regarding the RAM requirements:
Does this game require 576K in total or are 512K in total sufficient? I wonder if any of the expansions that provide C3 support and therefore use 64K for shadowing will work with the game or if they need to be switched into non-C3 mode.
btw: I guess C3 is not required, right?
Quote from: eto on 23:57, 01 March 25Quick question regarding the RAM requirements:
Does this game require 576K in total or are 512K in total sufficient? I wonder if any of the expansions that provide C3 support and therefore use 64K for shadowing will work with the game or if they need to be switched into non-C3 mode.
I asked GGP this question and I was informed that
Mighty Steel Fighters requires a total of 576KB of RAM (64KB base RAM + 512KB additional RAM).
(https://i.ibb.co/S4VrWDVC/sdfsdfsdfs.png)
I'm going back to the SF2 demo.
Bought it, but something made me laugh :
QuoteCe jeu est une création originale indépendante pour célébrer l'univers des jeux rétro et n'a aucun lien avec des œuvres préexistantes.
then a few lines later, in the download section :
QuoteMighty Street Fighter GGP Französisches Benutzerhandbuch.pdf797 kB
Take care with the name of your files ;D
Lovely. Is there a changelog for v1.1 by the way?
Quote from: dodogildo on 14:47, 15 March 25Lovely. Is there a changelog for v1.1 by the way?
https://itch.io/t/4657444/update