Well... It is just the existing game converted in ROM or I have missed something? :-\
Video desc says:
Missile Command 2022 _ New game for Amstrad GX4000 and CPC+
Oldschool design & graphics for this Amstrad GX4000 Edition .
Adaptation & conception from scratch.
The rest is in a closed FB group (booh!).
OK, the original from 1987 was a BASIC program on CPC. Nice to have reworked the game so.
Now, I do not understand why it is exclusive to the GX/Plus? The palette is close and the sprites looks soft.
you need a plus for this?
I was wondering why this was made as a Plus game, and also why mode 0... This seems like exactly the sort of game that would make sense in mode 1 and the colour advantage of mode 0 isn't really being taken advantage of here at all. In mode 1, cities could be sprites to achieve 15 colours at the higher resolution and line interrupts could be used to get the most out of the 4 available colours for HUD/background/missile/explosion graphics. I presume the cursor is already a hardware sprite, but if not, it certainly should be...
The plus (sorry) side of a game like this not really taking much advantage of the Plus features is that it can be easily ported to base CPC though, I suppose :)
@Cwiiis I agree. The taget system and the display mode are not appropriated.
I think that most of the entries of the CPC Retro Dev 2022 looks better.
I think some people forget the advantages of the Plus hardware to beginner developers. Letting the hardware take care of things like sprites without having to write your own routines can be a massive boon and maybe enough to get someone's first project over the line. Is it pushing the hardware to the limit? No. Is it an accomplishment if you've never written a game before? Sure.
We can keep reducing things to the absurd. Why even use a CPC to play this? Specially nowadays.
Maybe the developer is doing it in a Plus because it's simply his will.
Indeed, congrats to the team/programmer for a finished, playable project - absolutely to be applauded... But we can still discuss our wishes too :) Perhaps some of the comments here will act as advice or inspiration for their next project!
Sure thing. It's just that (and this is something absolutely subjective) it seems sometimes knowledge is taken for granted, and not necersarily everyone knows to do things at such a high level. I'm not involved in the project at all and surely the author(s) can defend themselves their project and much better than me that it's not my intention. But in general in this kind of communities not only the Amstrad scene, seems that if someone doesn't know a system by heart it's something less than a sin to dare to try to do something. Just my 2 cents.
I can be totally wrong but it's an impression I have.
@Brundij The CPC community has great forums, wiki, tools, knowledge content and lots of competent people on any domain ready to help all over the world, including the Demo Parties to share the knoledge. But... many people starting today on CPC think they're legit in their "retry, ignore or cancel" culture by doing their own "Amstrad begin" on the social networks. Great if they have fun together, discovering by themselve the wheel. :)
Quote from: TotO on 21:59, 15 November 22@Brundij The CPC community has great forums, wiki, tools, knowledge content and lots of competent people on any domain ready to help all over the world, including the Demo Parties to share the knoledge. But... many people starting today on CPC think they're legit in their "retry, ignore or cancel" culture by ignoring that to do their own "Amstrad begin" on the social networks. Great if they have fun together, discovering by themselve the wheel. :)
Great, but not everyone has to aim as high as for example you can aim, and is just content with recreate a game that liked in other platform or learning basic or simply enjoy the process of learning by themselves... whatever. There's room for everyone and most people is doing this as a hobby or because they want a challenge creating something in an older system. No one is going to get rich doing this.
Quote from: Brundij on 22:17, 15 November 22Great, but not everyone has to aim as high as for example you can aim, and is just content with recreate a game that liked in other platform or learning basic or simply enjoy the process of learning by themselves... whatever. There's room for everyone and most people is doing this as a hobby or because they want a challenge creating something in an older system. No one is going to get rich doing this.
Anyone can make pizza at home. Now, if it's to show them to the whole world, you have to expect some pizzaioli comments. ;)
By the whole world you mean the few hundreds of people that still uses these old computers? That's quite an optimistic statement :D
Quote from: Brundij on 00:52, 16 November 22By the whole world you mean the few hundreds of people that still uses these old computers? That's quite an optimistic statement :D
By the whole world, I mean all the audience visibility that someone can expect by using social networks to be seen. Whatever the quantity, the result is the same. Beside that, can you explain to me how the Amstrad CPC World channel can have 1.55K subscribers and 27000 views for a one year old video with few hundreds of people? :-\
Anyway, this forum (3K members) is a dedicated place where this teaser was shared (393 views) to be commented. :D
I just think people could be a bit more positive about new releases. Not everything can be the next Pinball Dreams or Vespertino, and if you discourage those starting out there be less coders around to make those kinds of things in future.
Quote from: andycadley on 09:08, 16 November 22I just think people could be a bit more positive about new releases. Not everything can be the next Pinball Dreams
Opposite examples, opposite comments. Between that, there are a lot af nice releases. :)
Quote from: andycadley on 09:08, 16 November 22if you discourage those starting out there be less coders around to make those kinds of things in future.
I am against the principle of encouraging the adults childishness... Nice drawing son! <(o + O)> (can do better)
Well it's not exactly a child's drawing; it's good enough and looks pretty playable so I have no problem with it.
Quote from: TotO on 09:48, 16 November 22Quote from: andycadley on 09:08, 16 November 22I just think people could be a bit more positive about new releases. Not everything can be the next Pinball Dreams
Opposite examples, opposite comments. Between that, there are a lot af nice releases. :)
Quote from: andycadley on 09:08, 16 November 22if you discourage those starting out there be less coders around to make those kinds of things in future.
I am against the principle of encouraging the adults childishness... Nice drawing son! <(o + O)> (can do better)
This is what I meant: Adult childishness you say. Well you may think that at the top of the tower of the Amstrad coders. Not everyone has the privilege to be born with the knowledge you have. You are who states what the minimum standards are. Good for you. Keep living the dream.
There's a big difference between encouraging someone who is learning and despise his work because you are "better" and you keep doing the latter.
Quote from: TotO on 22:36, 15 November 22Anyone can make pizza at home. Now, if it's to show them to the whole world, you have to expect some pizzaioli comments. ;)
The important part of making a pizza at home, whether is made by a kitchen helper or a master chef, it is not about the level of how great the pizza is, but the will of SHARING it with the everyone else. What the people does with it to them to consume or ignore it.
If someone doesn't like someone's pizza, just don't eat it but don't put it down just because you have such "fine" taste to try some chef's food only. ♥
Was thinking the same thing. If anyone makes me a pizza I'll gladly devour it. And I love making pizza for my family and friends even though I prefer the one from the small local family shop.
Quote from: Brundij on 12:53, 16 November 22Well you may think that at the top of the tower of the Amstrad coders. Not everyone has the privilege to be born with the knowledge you have. You are who states what the minimum standards are. Good for you. Keep living the dream.
There's a big difference between encouraging someone who is learning and despise his work because you are "better" and you keep doing the latter.
I did not think that. I did not said that. Don't try to think for me please: Nobody born with the knowledge, but any people can learn instead of thinking it is enough to do the minimum to have a like... It is encouraging the leveling down to said great when it is not.
I'm not trying to think for you. I got enough work thinking for myself.
You may not say it but it's what whoever reads your comment(s) makes out. You still keep saying that there's a minimum to be done. Keep in mind we are reading and it's impossible to figure out the tone you pretend to use. I suggest you should choose your words more carefully if what you say leads to misinterpretations. Anyone can learn something new in any matter.
And fortunately in forums a like always worths the same. Doesn't matter who gives it.
hmh... this got a bit out of control.
I have to admit, I understand both sides. And I can only speak for myself. But this is what happened for me:
Of course not every release needs to be a Pinball Dreams quality release. But also, dealing with expectations can be tricky. Imagine Pinball Dreams would have been announced - and then we would have gotten something comparable to Macadam Bumper. Macadam Bumper is not bad, I love Macadam Bumper - but I would have been disappointed because of the announcement - not because of the game.
And that's what (for me) happened here: I was not disappointed by this particular release because of the game or that it doesn't look like a Plus-game - but because of the announcement that made me anticipate something outstanding. "50th Birthday of Atari", "GX 4000 version" and a great title screen was (maybe unintentionally) raising my expectations to beyond what it delivers.
I can't change it, but that disappointment killed my appreciation that I would normally have for any kind of contribution to the community - outstanding or not. The game itself doesn't seem to be bad and I love it when someone uses the Plus features, even if it also could be mostly done with good CPC programming too. This definitely deserves appreciation and encouragement.
I hope the gameplay is good and then I can appreciate it as it deserves.
or with reference to the Pizza:
If someone makes a Pizza and a get a slice, I will never be disappointed. If the same Pizza is announced as being a tribute to a great Italian anniversary with very special ingredients - but can then not be distinguished from a normal homemade pizza, I might be disappointed.
Should I split the topic? It's a shame...
Quote from: Brundij on 13:53, 16 November 22I'm not trying to think for you. I got enough work thinking for myself.
You may not say it but it's what whoever reads your comment(s) makes out. You still keep saying that there's a minimum to be done. Keep in mind we are reading and it's impossible to figure out the tone you pretend to use. I suggest you should choose your words more carefully if what you say leads to misinterpretations. Anyone can learn something new in any matter.
I don't have to choose the words to become hypocritical, because people are sensitive since everyone lives on the social networks of care bears. I have my own point of view and I'd rather eat good pizza in a democracy. :)
Quote from: Gryzor on 14:08, 16 November 22Should I split the topic? It's a shame...
That is the shame to be not able to give his point of view on the subjet of the topic.
Quote from: Gryzor on 14:08, 16 November 22Should I split the topic? It's a shame...
Yes it is, for my part this is the last message.
TotO, no one is saying you change your opinions. Just change how you say them. It's that easy.
Quote from: Brundij on 14:21, 16 November 22Just change how you say them. It's that easy.
The way I'm saying them is not the way you are listening them. :)
But, please, be kind to understand that I'm not enjoying this game teaser because it is not as promissing as expected and not Plus related at all for me. I beg your pardon if I'm direct, but behind that, you have to know that guy is censoring any comment about what he does, because he doen't want to progress but to have a visibility.
Futhermore, he has put his name as coder of Pinball Dream on his Youtube video, because he has just hacked the color palette (not code here), to have that usurped glory on his own Facebook channel. So yes, I'm a bit upset against this kind of situation.
Well that was something I didn't know. A bit of context helps. That's not a nice thing.
And we had our differences in the past too. Believe me I want to be cool with everyone. Sometimes is harder than others. But that attitude is so common in such a niche hobby like this it upsets me. With that bit of context this argue wouldn't have happened, for my part a least.
Don't worry I'm not the pampering type. Telegram and a couple of forums like this one are the only SN's I use. :D
I'd say, don't split the topic. It's normal for discussions to evolve away from the starting subjects. And there's really not much else to say about 'a video of some game'.
All other things are parts of the culture. In every niche activity there will always be experienced/older participants and novice/newer ones. Experienced participants will always set standards and ethics and novice participants will either follow or go create niches of their own.
So, it's kind of natural that something getting done within such niches will receive criticism, mostly by the more experienced ones. And its equally possible for the criticism to be positive or negative. And it's also kind of natural to have disagreements between the more positive and the negative opinion holders.
The same happens with the niche of (each) retro computer scene. In this very portal, in the front page at the very-very top, there's a 'critical' article highlighting 'the bad and the ugly' in the CPC's 'yesterday culture'. In a way, ethics and standards are set there. There's not much else to it.
I'm failing to locate the mentioned article :P
I am still looking for the need to insist and especially in a mean and sarcastic way on your haughty as the master of the world.
Remarks are necessary for everyone, both on the developer and user side.
However, this must be done intelligently and with respect. :-*
Afterwards, maybe I'm misinterpreting what I'm reading here, but it exudes unease so much the criticism smells of attack
This is something that unfortunately I find too often in the CPC community. :picard2:
Be humble.
Coming back down to Earth. ;)
As said above, we are talking about a machine that will soon be 40 years old, interesting for those who are nostalgic and passionate about a time that is no more.
Let's just be a little cooler, we're all probably old enough to be wiser, aren't we? 8)
Quote from: Brundij on 15:53, 16 November 22I'm failing to locate the mentioned article :P
I assume:
https://www.cpcwiki.eu/index.php/Speccy_Port
But I also think there is a big difference than games created by commercial developers, for a paycheck, that we were charged money for and games made by amateurs for fun, given away for free. YMMV of course.
So...... However :
Thank you ToTO for the relevant remarks in substance.
Thanks to XeNoMoRPH for linking the info for this game.
And thanks to the developer for having enriched the poor CPC Plus / GX4000 's Game library.
-Switch ON the CPC- Remember - Be Cool - Have Fun- :)
Quote from: andycadley on 16:41, 16 November 22But I also think there is a big difference than games created by commercial developers, for a paycheck, that we were charged money for and games made by amateurs for fun, given away for free. YMMV of course.
Ofcourse there is a big difference. There's no deadlines to meet (ok, that's unless participating in a compo) nor money to be made. And the CPC is an obsolete platform. So there's really nothing forcing one to release something that's half-baked, other than one's-self. Everything else is part of the culture; given away for free isn't really a point since that's how things are these days. Good releases are free and bad releases are free, and everyone is free to compare free stuff and speak an opinion on them.
WoW!!! This forum still does really well in demotivating programmers!
Congratulation the this nice game and thanks for the video! :) :) :)
http://amigamuseum.emu-france.info/Fichiers/sites/MissileCommand_CPC/Missile%20Command_CPC.html
Tomorrow download !!!
Quote from: andycadley on 16:41, 16 November 22I also think there is a big difference than games created by commercial developers, for a paycheck, that we were charged money for and games made by amateurs for fun
Most of the commercial games into the 80s was made by young peoples (14-24 years old) for fun, not really for the money.
The commercial side is another story... A lot of hours spent, not properly payed.
Suspicious link detected.
Quote from: TotO on 08:44, 19 November 22Quote from: andycadley on 16:41, 16 November 22I also think there is a big difference than games created by commercial developers, for a paycheck, that we were charged money for and games made by amateurs for fun
Most of the commercial games into the 80s was made by young peoples (14-24 years old) for fun, not really for the money.
The commercial side is another story... A lot of hours spent, not properly payed.
I will never understand why some people apply that romanticized idea of young people coding for fun to the entire 80's. At least in the output from the UK, it was obvious once publishing became consolidated to mostly a small number of large players primarily interested in licensed titles, it was all about the money. People didn't sign the contracts to make those licensed games in sometimes absurdly tight time frames for fun.
Quote from: Axelay on 12:16, 19 November 22I will never understand why some people apply that romanticized idea of young people coding for fun to the entire 80's.
The romance is to think that the people who programmed computer games in the 80s were old experienced professionals and did not do this job primarily out of passion. Nobody forced them, especially considering the misery that it was paid for the time spent.
Quote from: Axelay on 12:16, 19 November 22At least in the output from the UK, it was obvious once publishing became consolidated to mostly a small number of large players primarily interested in licensed titles, it was all about the money. People didn't sign the contracts to make those licensed games in sometimes absurdly tight time frames for fun.
Because the point of view from the young people starting to work to make videogame and the reality of the editor business is two different world. (always into the 90s and sometime today)
Quote from: TotO on 12:54, 19 November 22Quote from: Axelay on 12:16, 19 November 22I will never understand why some people apply that romanticized idea of young people coding for fun to the entire 80's.
The romance is to think that the people who programmed computer games in the 80s were old experienced professionals and did not do this job primarily out of passion. Nobody forced them, especially considering the misery that it was paid for the time spent.
Quote from: Axelay on 12:16, 19 November 22At least in the output from the UK, it was obvious once publishing became consolidated to mostly a small number of large players primarily interested in licensed titles, it was all about the money. People didn't sign the contracts to make those licensed games in sometimes absurdly tight time frames for fun.
Because the point of view from the young people starting to work to make videogame and the reality of the editor business is two different world. (always into the 90s and sometime today)
I don't think you've understood what I wrote, or you're intentionally misrepresenting it. I didn't say or imply anything about how old coders were. It is immaterial to my point. I meant that the 'spirit' that people try to evoke with the idea of 'young coders in the bedroom having fun' was excised when it became an industry, well before the end of the 80's.
I am not sure what your second point is getting at. If you are suggesting people took jobs or contracts to convert licensed IP for 'fun' alone, I don't think there's anything to do but agree to disagree.
Quote from: Axelay on 15:32, 19 November 22I don't think you've understood what I wrote, or you're intentionally misrepresenting it. I didn't say or imply anything about how old coders were. It is immaterial to my point. I meant that the 'spirit' that people try to evoke with the idea of 'young coders in the bedroom having fun' was excised when it became an industry, well before the end of the 80's.
I think that you're taking me out a cliché to caricature the youngs. :)
Indeed, there have been many students who have programmed games from home... But you can be under 24 and work in a company or in any case under contract. At that time, even Ocean UK programmers were working at home and young. You don't fall into this type of passion job by chance, many had already programmed small games and thought it was possible to combine work and passion. Afterwards, there are always exceptions (and older people), but not enough to make a bad novel.
Quote from: Axelay on 15:32, 19 November 22I am not sure what your second point is getting at. If you are suggesting people took jobs or contracts to convert licensed IP for 'fun' alone, I don't think there's anything to do but agree to disagree.
Not at all.
Download available: https://ayor61.itch.io/missile-command-gx4000
Stuck on that screen in my first try
Screenshot from 2022-11-19 20-27-13.png
edit: not only in the first try, it always happens
You must press Fire 2 to Access to next Level
Quote from: XeNoMoRPH on 09:13, 20 November 22You must press Fire 2 to Access to next Level
:-\ :laugh: :picard:
this has got to be one of the best looking Missile Command clones on an 8bit ever!
well done!
id love to see a non-plus version..
Quote from: WacKEDmaN on 09:36, 20 November 22id love to see a non-plus version..
From what I understand the game needs the Plus exclusive features, so I'd guess a version for the older gen is not possible.
Enjoyable, if a little easy.
Is the author on here, or does anyone know how to reach them?
I'm enjoying it, but it crashes on game over every time for me on real hardware which is a little irritating. The same file plays fine in winape. Didn't really want to post this on their public itch page
Would be a cool one to add analogue support to as well imo
Quote from: Curlypaul on 12:23, 21 November 22Is the author on here, or does anyone know how to reach them?
I think his username on this forum is
@CyrilAmstrad.
Thanks
@Nich , for the tag
@Curlypaul hello ! and thanks for your feedback :)
Did You tried to download again the CPR?
Looks strange , because even on Winape never have this feedback ( around 300-400 DL)
(Tested on some emulators and hardware successfully before release)
Feel free to send me more details on private message if needed.
Many thanks for some people here about the nice words and positivity. Cheers
Quote from: CyrilAmstrad on 22:54, 27 November 22Thanks @Nich , for the tag
@Curlypaul hello ! and thanks for your feedback :)
Did You tried to download again the CPR?
Looks strange , because even on Winape never have this feedback ( around 300-400 DL)
(Tested on some emulators and hardware successfully before release)
Feel free to send me more details on private message if needed.
Many thanks for some people here about the nice words and positivity. Cheers
I didn't redownload no, but I tried same file in winape and it was fine.
But yeah I'll investigate further and get back to you, maybe being in it's own slot on the C4CPC, will help
Quote from: Curlypaul on 23:15, 27 November 22Quote from: CyrilAmstrad on 22:54, 27 November 22Thanks @Nich , for the tag
@Curlypaul hello ! and thanks for your feedback :)
Did You tried to download again the CPR?
Looks strange , because even on Winape never have this feedback ( around 300-400 DL)
(Tested on some emulators and hardware successfully before release)
Feel free to send me more details on private message if needed.
Many thanks for some people here about the nice words and positivity. Cheers
I didn't redownload no, but I tried same file in winape and it was fine.
But yeah I'll investigate further and get back to you, maybe being in it's own slot on the C4CPC, will help
Ha ,ok about Winape.
About problem , yep about wrong load on the slot could occur strange behaviour. ( and microSD corrupt as well).
Let me know further on private message , cheers !
Yep!
Great game, work fine in real Amstrad Plus. ;)
Thank you. Good job!