On Amstrad there are some games in MODE 1 (4 colors) with a badly selected palette, e.g. only shades of blue, or colors so random and non-contrasting that you don't want to look at them. Surprisingly, I counted over 40 of them, including 10 well-known and popular ones.
And they can be changed with just a few POKEs, just to find the right place where they hide.
I started with one of my favorite games, although it is not one of those with terrible colors. I'm talking about Prohibition. If you like the picture below with a piece of map in new colors, you can play from DSK below with such colors.
To find and modify POKEs I used a free PC program - Hex Editor Neo. And I've been tinkering with the whole DSK. It took just few minutes. :)
The next one I took a look at is "Nigel Mansell's World Championship" (1993) - Don't confuse with "Nigel Mansell's Grand Prix" (1988), but unfortunately, despite several hours of tinkering, so far no result. :( My enthusiasm has waned a bit, I have a few more fancy and time consuming ideas how to discover these POKEs, but rather next time when I feel do some retro I will choose another title, maybe it will go easier. I'm attaching the concept of new colors. The blue ones are the original, then the 1st and 2nd, rather final concept. :)
Here are the other candidates for change:
Afteroids (1988), Hero Quest (1991), Hudson Hawk (1991), Iron Lord (1990), Lotus Esprit Turbo Challenge (1990), Midnight Resistance (1990), Untouchables (The) (1989), War In Middle Earth (1989), ...
I've been messing around with Nigel Mansell's code and for some reason the programmer wrote a weird routine to set the palettes. You have to poke #9F2,17 #9E3,0A and #9DA,1E to get the blue and yellow scheme that you wish. Wich btw, it will serve for other colours you would like to try with.
Bare in mind that this will also change the colours on other screens, and certainly it could be done in a better way but at least it does the job ;D
I'm really liking some of the games that have been modified to use the Plus palette I must say. Tweaked mode 0 games on the Plus can look almost 16 bit with no more than a few simple palette adjustments. It makes such a difference.
This is how we end up with limited games on a system seen as not very efficient. ;D
I know it's not exploiting the Plus to its full potential but I've always had a difficult relationship with the old CPC palette, and the Plus colours just look so delicious.
Too bad Amstrad didn't integrate Plus features into the Basic and everything instead of pretending it was hardware locked to the cartridge port. I really think it's worth it for just the colours alone, but I'm sure home coders would have loved to have had a crack at the new features as well, and other users would have appreciated having, you know, software. Even if it was only magazine pokes to give your old games new colours.
I had loved a 6128 with a 4-bit palette. 12-bit palette is great, but the limited number of displayable colours is more frustrating.
As a woke up too early for a sunday morning :picard: I've decided to create a patched dsk of the version cracked by XOR for the in-race palette changes, not affecting the rest of the screens. In this case it will be needed side B of the XOR version ofc.
Besides, for further modifications, it is possible to arrange any palette of choice, changing the values from #93 to #96
@trocoloco - I don't get it how to find this #93 to #96 ??
If you mean offset in file NM1992, there are zeros.
I beleve better pallet are colors 20,16,9 not 11,24,12, that was early concept I had. And it's not so bad colors for whole game. Including mono monitors.
Can you change pallete for ech scenes? Earth with flags, modify car area, podium, etc.
Yesterday after your first post I found on DSK (XOR version), 5 places with colors set the same way as at address you gived, I was happy for a while, because I thought that pallets for each scenes, but if I change least 1 byte, game is reset itself. So I don't understand your sorcerys.
I see only 2 person took Prohibition and nobody said a word. Is it better or not?
I have not made myself clear. I meant when game is loaded in memory you have to check memory positions going from &93 to &96 (hexadecimal), those are the four bytes with the value for ingame palette, but if you open the file in a hex editor the values surely are in the same positions.
I don't know if is the best choice of colours or not as that is just a subjective point of view. I've just followed the first of the screens that you showed and used as an example... As far as I know there are a few palettes, for the intro screens, 4 blacks, menu and ingame, they are starting at &994 and the composition is "00 XX 01 XX 02 XX 03 XX FF", so there's only one palette for ingame. Not sure but I suppose that with a lot more time and patience it could be patched so every scene could have a different one...
Regarding the "sorcery", in order to not provoke for the game to do weird artifacts due to the jumps in memory just to get a value to set the colours ??? , what it is done here, is simply skipping the game routine and jumping to a routine placed at &80 , that just sets the palette located right after everytime the racing part is loaded
Values 53,4C,56,54 match the colors of the 3rd image, which look better IMO.
But maybe we can find even better!
Formula one on golf course ;D
Using grey (the misnamed cyan) rather than green should be more realistic, indeed.
53,4C,46,54
Also, we can't have a blue sky if it's raining :-\
Thanks guys for your help. I really appreciate your knowledge and effort. Now the game looks the way I wanted. All made in the same colors 0,20,16,9, although you can make a different one in options than in race. Some flags and cars look quite good, others a little less, but still better than in the original colors. :) If someone wants to explain to him how to modify it, because he has an idea for a different palette, and does not understand how the hardware colors work, just ask. DSK below. :)
For relaxation, I'm putting some imaginary pictures from Lotus 2, which will probably never be made CPC. And next time I'll try to improve Hudson Hawk and Untouchables. :)
Quote from: Jean-Marie on 21:52, 26 March 23Using grey (the misnamed cyan)
Problem with your CTM? :-\ This colour is not grey but cyan (dark) or teal. (R=00%, G=50%, B=50%)
Quote from: ZbyniuR on 11:46, 26 March 23I see only 2 person took Prohibition and nobody said a word. Is it better or not?
Personally I prefer the palette of the original version of
Prohibition (brown, grey and white).
It should be a different work depending of kind of mode 1 game. Nigel Mansell or Hudson Hawk are speccy port, Iron Lord is converted from Atari ST.
And Teenage Queen (sadly) ?
What an awesome project!
Hero Quest also suffers from late Gremlin blue effect. ;)
Thanks!!
There's a patch made by The Mojón twins that has been running around for quite some time. It's the spanish version and I don't know if the game has been translated. Just use the "Hero Quest (nuevos colores) ES" link at the bottom of the page in the green area. You can try it online first too.
https://www.amstrad.es/doku.php?id=foraneos:hero_quest
The picture you are showing was done by
@MacDeath and came from here:
https://www.cpcwiki.eu/index.php?title=Hero_Quest&mobileaction=toggle_view_desktop
(https://www.cpcwiki.eu/imgs/b/bd/Heroquest_possible_colour_variation.png)
I had no idea. I took it from the webpage I found the link.
Here you can find images for that version. The link for downlading it is at the bottom of the page.
https://www.mojontwins.com/cepeceros/descargas/hero-quest-colores-modificados/
I have seen the link and downloaded it, before posting.
That do not match with the picture used into your post.
But yes, your last link is the good one. :)
Quote from: Brundij on 13:33, 11 July 23I had no idea. I took it from the webpage I found the link.
Here you can find images for that version. The link for downlading it is at the bottom of the page.
https://www.mojontwins.com/cepeceros/descargas/hero-quest-colores-modificados/
This link says "Forbidden" for me
I already told them and they're working on it ;)
The game exists in French and Spanish. French bundled with English Gremlin release, Spanish in its own Dro Soft release.
I love the new Prohibition palette! I think I prefer it! Great work :)
However, the game corrupts when you get a game over and it tries to return to the title screen FYI
@ZbyniuR
Hello there.
I see some old montage to pray for someone to patch Heroquest and "correct some speccy ports was of some inspirational value.
You or mojon twins or anyone can use it if you want guys, it's ok for me.
Just put something like 'hey that man did this and its cool, lets do a patch for the game along that concept and give that man 1.000.023 pesos."* :laugh:
Nah it's ok.
Funnily I recently found out I was an inspiration for some Wikipedia media too and cited from this forum... https://en.m.wikipedia.org/wiki/File:Amstrad_CPC_ink_numbers.png
(was just flexing by)
Good to see some coders are still trying to patch a few oldies.
*1.000.023 pesos = 0.023 euros I guess... :laugh:
Quote from: TotO on 00:04, 26 March 23I had loved a 6128 with a 4-bit palette. 12-bit palette is great, but the limited number of displayable colours is more frustrating.
the "ideal and realistic" CPC-from-1984 palette would have been a 5 level (not bit) RGB cube, the 5x5x5 of 125 colours, which is the extended /dithered CPC palette....
Nigel Mansell's World Championship : it use some monochromatic palette of Black and White + 2x colours in the same hue/colour ramp, so if you want to switch it into a bichromatic palette you may have to patch the graphic assets as well.
Prohibition use a grey+red palette, no real need to patch it, it is good as it is, Mode1 is very limited si no need to really try that much to get a full colour vibe, it won't work.
Some "Mode5 CGA" palette is always good : Black-White(pastel yellow?)-Red (pink?)-(dark)Cyan
I goes with everything, may get the darkcyan instead of plain cyan, may get the white into pastel Yellow, or some variations of that.
Oh MacDeath is back with more palettes!
"CPCx"
Mock CPC games with classic colour, but best choosen, palettes:
(using Demoniak's PC-CPC emulator)
* The Blues Brothers
* Mystery Nile (blue sky)
* Thanatos
* Wec Le Mans
* Untouchables
Trying to find the colours in DSKs with Hex editor to change palettes . No luck yet. Not coder here, sorry.
Ooh Wec and Untouchables look sweeet
Hi,
@RockRiver, I've been fiddling around the code of Wec Le Mans, for the colour palette of your mock up you can play around with those bytes in memory ingame, in brackets are the original ones.
you can find the colours like this -> LD A,#5F -> opcodes 3E 5F
30B5 (54) black (no change)
30EB (5F) 4C down lilac sky
30F7 (40) 4B - grey
30FE (57) 57 - upper blue sky
3104 (56) 46 - green
So TrocoLoco and RockRiver and CPCwiki presents:
Wec Le Mans CPCx / Burnin' Rubber Zero
Wec Le Mans CPCx _ (burning rubber Zero) (trainer fr) .dsk
now trainer DSK , enjoy it !!! with BCCP (Better CPC Classic Palette)
more versions in next future 8)
sorry for the end of the world sunset burning on the horizon... maybe with CPC+ version could change that
"24 hours later"... as a winner Jon Dunn plays for me the nice song :laugh:
Finally, after 38 years, Konami Japan are proud of us... of you, Troco!!
Hideo Kojima bastard offspring he he he
Imagine/Ocean nice colours Power
Haaha nice one! I've done nothing but glad of being of help on this one :) Hopefully Konami realises and CPC gets a port of Finalizer!
@RockRiver the palette of Untouchables for level is located at #487D 5B,54,57,55 . I have not checked if its the same for every level, but being the same, it shouldn't be difficult to find them :)
I think that it is the same, let me work with that .
Thanks man!!!
Quote from: RockRiver on 17:19, 23 September 24So TrocoLoco and RockRiver and CPCwiki presents:
Wec Le Mans CPCx / Burnin' Rubber Zero
Wec Le Mans CPCx _ (burning rubber Zero) (trainer fr) .dsk
now trainer DSK , enjoy it !!! with BCCP (Better CPC Classic Palette)
more versions in next future 8)
sorry for the end of the world sunset burning on the horizon... maybe with CPC+ version could change that
Just played this, looks really nice :) Thanks!
I'm not sure about that red colour in WEC Le Mans but Untouchables looks nice.
I really like it when games are updated to use the Plus palette. I'd like to see more games adapted for cartridge with the option for enhanced colours included. The ones that do, like Cauldron II and Rick Dangerous look superb.
Hi people !!
Yes, mr.Flack agree with you.
Ayor61 is our man. Nice CPC+ versions of classic CPC games. I am fan of Cyrille amazing work.
On Wec: I am working searching good palette with nice blue colours too. Second day on Le Mans racing? , maybe first for qualifying ha ha ha. 8)
Yes each one has own taste about color... but we are agree, as Title of this topic said, to change some strange used palettes in good CPC games.
@trocoloco thank you so much for your research inside codes... I worked with Untouchables Xor hackers with cheats version, only one disk version and kind of compressed so I cannot found more phases colour... but in two disc or other hack versions I can find it
Here I put a previous CRT CPCx (palette eXchange) (classic movie/photo colors) of Untouchables. Later I prefer to change the dark Tittle Screen too
Obviously Mode 0 gives you a lot more to work with, but even with 4 colours the Plus palette has so much scope for small adjustments (original game at top)
(https://i.imgur.com/qHuRMhv.png)
wow :o incredible amazing . Let´s go
sorry but here sometimes only a musician, not coder :'(
we need to learn how to change more CPRs like that
@CyrilAmstrad could guide us... or maybe is a secret 8)
we could help in some conversions apart from putting direct joystick on them
https://cpcrulez.fr/forum/viewtopic.php?f=6&t=5616
You'd have to put some extra code in WEC Le Mans to make it change colour with the time of day like Burnin' Rubber does, but that shouldn't be too hard to do so long as there is a little bit of memory left over somewhere to put it. I've not hacked a game before but this seems doable enough.
Maybe I'll have a go sometime, it'd be after I've finished my Bomb Jack port though. I haven't started messing with Plus programming yet but I intend to get to it at some point.
passing phase 5 (hostage accountant on station) is impossible even with cheats and a better color palette
Yo be clear, the alternative color versions of the gsmes are for the CPC+ computers right?
Quote from: RockRiver on 14:04, 25 September 24wow :o incredible amazing . Let´s go
sorry but here sometimes only a musician, not coder :'(
we need to learn how to change more CPRs like that
@CyrilAmstrad could guide us... or maybe is a secret 8)
we could help in some conversions apart from putting direct joystick on them
https://cpcrulez.fr/forum/viewtopic.php?f=6&t=5616
Nice one and so Classic : as
@Anthony Flack example I already made some beta test of these colors . I could give you some example DSK with the following palette of Anthony. then you could validate it. ;)
Quote from: Anthony Flack on 13:54, 25 September 24Obviously Mode 0 gives you a lot more to work with, but even with 4 colours the Plus palette has so much scope for small adjustments (original game at top)
(https://i.imgur.com/qHuRMhv.png)
@Anthony , I Will apply these following proposal. They are nice and worth to go further.
with
@RockRiver will keep you update soon
Quote from: jesusdelmas on 16:36, 25 September 24Yo be clear, the alternative color versions of the gsmes are for the CPC+ computers right?
Yes or No, mate ... we could change to other classicCPC palette or to CPC+ palette
in this topic
@ZbyniuR selections and mine start to another Classic CPC , but CPC+ is our flagship
* Hero Quest , initial topic list, has nowadays new Classic palette and CPC+ very nice version thanks to modern CPC scene :
https://www.amstrad.es/doku.php?id=foraneos:hero_quest&s[]=hero&s[]=quest
https://auamstrad.es/videojuegos/hero-quest-amstrad-cpc/
* In Lotus Esprit Turbo Challenge (1990) CPC, mode 1, (4 colours) palette: if you change the car from cyan to red, then the sky would be red too
Any ideas about where the hell are the colours in Thanatos code ??
I never ever understood why that magenta and cyan was there...
yes, was a Spectrum port but the CPC has 27 colors ... the porter cannot choose another? ...
C`mon!! light blue fire ? really????
it is from Game of Thrones zombie Dragon ?
I know that some remember CGA typical palette , but CPC was/is more powerful in colours than that palettes
Man, this topic is really interesting. I worked in the graphics part of Pang+ and Flipull+ with SyX, he modified the code and inserted the new graphics, so I would love to tweak the colours of classic CPC games and also to use the great Plus palette in those converted CPR games. The problem is that I would need a coder (the great SyX is busy at the moment) to find the palettes, change them and maybe hack the graphics. I have made a lot of mock ups of possible hacks.
Quote from: RockRiver on 18:47, 25 September 24Any ideas about where the hell are the colours in Thanatos code ??
I haven't looked. In fact, I've never tried to disassemble somebody else's code. Why am I giving advice about this? There are people here who have actually done these things before. They will know the best way. But I assume they should be easy enough to find. I hope you don't already know all this and Thanatos isn't doing something freaky weird. But I would do something like this...
I won't explain the entire process for setting a colour, but you'll be looking for things like OUT(C),r - where r is a register (like C or A), and the value of that register determines the pen or the ink.
Before this happens, B register needs to be set to &7F, so if you look for LD B,&7F or LD BC,&7Fxx or similar, followed by some OUT(C) stuff, that's where they are.
Because the display has a colour split, the colours will be set every frame, following an interrupt. You can find the interrupt at memory location &38. What you can do is open the game in WinApe, put a break point to pause whenever it reaches &38, turn scanline tracking on, and see where the pointer takes you when you reach the relevant interrupt.
Step through the code instruction-by-instruction from there, look out for B being set to &7F followed by OUT(C),r - which is likely to happen quite soon after the jump - and there they are. Maybe
Quote from: RockRiver on 18:47, 25 September 24Any ideas about where the hell are the colours in Thanatos code ??
I never ever understood why that magenta and cyan was there...
yes, was a Spectrum port but the CPC has 27 colors ... the porter cannot choose another? ...
C`mon!! light blue fire ? really????
it is from Game of Thrones zombie Dragon ?
I know that some remember CGA typical palette , but CPC was/is more powerful in colours than that palettes
Could possible to change the colors.
But question is : what combinations of colors you want for this game ? ( in mode 1)
Quote from: RockRiver on 18:47, 25 September 24Any ideas about where the hell are the colours in Thanatos code ??
I never ever understood why that magenta and cyan was there...
yes, was a Spectrum port but the CPC has 27 colors ... the porter cannot choose another? ...
C`mon!! light blue fire ? really????
it is from Game of Thrones zombie Dragon ?
I know that some remember CGA typical palette , but CPC was/is more powerful in colours than that palettes
Cyan? Blue? What are you talking about, I remember it being all green! :D
Rick Dangerous II with Plus palette, in the load screen I used one aditional colour to improve the shading.
Quote from: CyrilAmstrad on 11:47, 26 September 24Quote from: RockRiver on 18:47, 25 September 24Any ideas about where the hell are the colours in Thanatos code ??
I never ever understood why that magenta and cyan was there...
yes, was a Spectrum port but the CPC has 27 colors ... the porter cannot choose another? ...
C`mon!! light blue fire ? really????
it is from Game of Thrones zombie Dragon ?
I know that some remember CGA typical palette , but CPC was/is more powerful in colours than that palettes
Could possible to change the colors.
But question is : what combinations of colors you want for this game ? ( in mode 1)
Great!! I put some mock screen up above... but if you do not like my selection... could go with yours ha ha
You have good brain and taste.
Thanatos in CPC classic with good palette choosing could be ok, but you are the wizard of the CPC+
[The guy of the "ZX spectrum ulaX" did a great work about the sprites? of the dragon in speccy Thanatos. I will put examples screens]
Mate, I do not want to steal your time ... your WIP projects are soooo amazing (Barbarian II without the fu*** pink and real CPC+ colours...) ( Super Cauldron ) (Saboteur I & II ) [I'm jealous of the fabulous Saboteur ZX Next] and more and more. My CPCs adore you
Well first I need to learn Classic code , later go to CPC+ thanks guys for your notes in assembler
@CyrilAmstrad : Thanks for make our CPC/plus machines alive
Some months ago I tried to modify the colour palettes of The Untouchables with a tutorial that SyX sent me but I only changed the palettes of the first two stages and the game crashed in the second level. I don´t know if the game expects the same values for the colours of every level or if I did something wrong. That´s why I say that I need a coder :P .I did some mock ups with the help of Retro Virtual Machine 2.0 beta, classic CPC colours.
Hello ,
please look the preview of what stuff I did as running version modified of : Thanatos & Wec Le Mans
here is the looking link : https://youtu.be/l2W2dd5BJhY?si=-37jYJwdKxMy6GXz
They look great! Thanatos especially
WOW :o Well Done!!
@CyrilAmstrad , thank You very much...
*I attach here that previous CPR version by Ayor61 with the nice colors... but with bugs. You can check and play but not finish.
*So I add some trainer versions; and others with less colours (Ayor61 found the colors in code but I cannot change light blue colour mountains to grey ) but with no bugs
Thanatos_CPCx_cpc_v1.rar
Mods are made from PhantomZ CPR and use CPCclassic palette too
Next versions will be with MAC tittle screen and all colours without bugs
https://www.cpcwiki.eu/forum/index.php?msg=218117
some Thanatos cpcX screens
Quote from: RockRiver on 23:31, 13 October 24some Thanatos cpcX screens
RockRiver, I see five colors in the upper part, they should be four...
Quote from: MiguelSky on 09:47, 14 October 24RockRiver, I see five colors in the upper part, they should be four...
Horizontal raster technique (Which allows you to redefine 4 colors line by line)
Quote from: RockRiver on 23:03, 13 October 24WOW :o Well Done!! @CyrilAmstrad , thank You very much...
*I attach here that previous CPR version by Ayor61 with the nice colors... but with bugs. You can check and play but not finish.
*So I add some trainer versions; and others with less colours (Ayor61 found the colors in code but I cannot change light blue colour mountains to grey ) but with no bugs
Thanatos_CPCx_cpc_v1.rar
Mods are made from PhantomZ CPR and use CPCclassic palette too
Next versions will be with MAC tittle screen and all colours without bugs
https://www.cpcwiki.eu/forum/index.php?msg=218117
I mentionned to you that my CPR was already the original CPR from Phantomz I downloaded on the CPCwiki page of GX4000 converted file. I moded this one , so funny that it meet some bug.
Quote from: RedAngel on 16:22, 27 September 24Some months ago I tried to modify the colour palettes of The Untouchables with a tutorial that SyX sent me but I only changed the palettes of the first two stages and the game crashed in the second level. I don´t know if the game expects the same values for the colours of every level or if I did something wrong. That´s why I say that I need a coder :P .I did some mock ups with the help of Retro Virtual Machine 2.0 beta, classic CPC colours.
Could you tell me what CPR you need to modify ( to have the correct version ) and what are the wished palette you want on each levels ?
I could get a look quickly.
Quote from: poulette73 on 11:09, 14 October 24Quote from: MiguelSky on 09:47, 14 October 24RockRiver, I see five colors in the upper part, they should be four...
Horizontal raster technique (Which allows you to redefine 4 colors line by line)
Of course, but I mean in the playing are, not the lower part. Our dragon moves in all that zone and I count there: two blues, black, green and yellow
Quote from: MiguelSky on 12:27, 14 October 24I count there: two blues, black, green and yellow
on the
same line of pixel ? No sure.
I see too these 5 colors. But never together on the same line of the upper screen. :)
Exactly like when we program demos, playing with the CRTC.
Yeahh @MiguelSky , CPCpower said that this special mode1 use rasters tricks to show more than 4 colours.Now, grey (dark white) instead of light blue with the good ideas of Cyril
Ayor61 and @trocoloco and other good coders will say what happen inside the Thanatos code. Great program and music imho (but strange palette choice in that time)Because that I black'n'decker here ha ha ha, sorryLong life to 8bit, CPC and it people
Quote from: RockRiver on 12:49, 14 October 24Yeahh @MiguelSky , CPCpower said that this special mode1 use rasters tricks to show more than 4 colours.
Yes, that's what I tried to explain to him twice already.......
It's a trick used in demo making too....
Ah! I see the trick now: the most upper area takes black for the sky, just lower, ground changes that black to dark blue. Great use of the technique! 8)
Quote from: CyrilAmstrad on 12:07, 14 October 24Quote from: RedAngel on 16:22, 27 September 24Some months ago I tried to modify the colour palettes of The Untouchables with a tutorial that SyX sent me but I only changed the palettes of the first two stages and the game crashed in the second level. I don´t know if the game expects the same values for the colours of every level or if I did something wrong. That´s why I say that I need a coder :P .I did some mock ups with the help of Retro Virtual Machine 2.0 beta, classic CPC colours.
Could you tell me what CPR you need to modify ( to have the correct version ) and what are the wished palette you want on each levels ?
I could get a look quickly.
Thank you very much for your offer, right now
@trocoloco is helping me with that game and we are using a dsk because I am not using the Plus palette. I think we have a problem loading the levels,
@trocoloco can give more information, perhaps you can help us with that issue.
Quote from: RedAngel on 14:49, 14 October 24Quote from: CyrilAmstrad on 12:07, 14 October 24Quote from: RedAngel on 16:22, 27 September 24Some months ago I tried to modify the colour palettes of The Untouchables with a tutorial that SyX sent me but I only changed the palettes of the first two stages and the game crashed in the second level. I don´t know if the game expects the same values for the colours of every level or if I did something wrong. That´s why I say that I need a coder :P .I did some mock ups with the help of Retro Virtual Machine 2.0 beta, classic CPC colours.
Could you tell me what CPR you need to modify ( to have the correct version ) and what are the wished palette you want on each levels ?
I could get a look quickly.
Thank you very much for your offer, right now @trocoloco is helping me with that game and we are using a dsk because I am not using the Plus palette. I think we have a problem loading the levels, @trocoloco can give more information, perhaps you can help us with that issue.
Hi guys, basically I got binaries of level loadings and changing palettes on levels is not a problem... what happens is that you have to completely change the level loading code and although I managed to load with a bit of cheating and make it work, for the next one it doesn't work anymore and its giving me a hedache :'( . So I've put it on hold to come back to it with a clear mind and hopefully get it working eventually.
Finally , Thanatos Working version DSK with enhanced and bugless issues .
Mountains colors changed too
updated Loading screen from MAC ( From ZX artwork ) transfered as best as possible to CPC by me too
version avanlable on FB group tonight
posted updated news on X as well
Why not post the dsk here as well?
Quote from: Gryzor on 07:38, 21 October 24Why not post the dsk here as well?
Yes, I can't even find the group on FB :-[
Quote from: MiguelSky on 10:22, 21 October 24Quote from: Gryzor on 07:38, 21 October 24Why not post the dsk here as well?
Yes, I can't even find the group on FB :-[
It's on the Amstradiens group, but I don't get this kind of gatekeeping...
Thanks to Cyrille Ayor61
Nice Thanatos DSK cpcX palette with MAC's tittle screen
8)
Quote from: RockRiver on 22:41, 21 October 248)
That looks great but it's terrible quality, png should be used.
The better... inside DSK , play it
Great Art by Tim Hayward
Screen by MAC
All conversion, dx palette mod, by Ayor61
Quote from: lmimmfn on 23:18, 21 October 24Quote from: RockRiver on 22:41, 21 October 248)
That looks great but it's terrible quality, png should be used.
here's a quick screenshot
Cool artwork from the past.
MAC screen is fantastic but unfortunately it has colour clash artifacts, I have tweaked a bit in order to avoid the artifacts:
00000164mod.png
And with different colours:
00000164mod2.png
If it's of any value I had my own go at that MAC screen on CPC a little while ago.
https://www.cpcwiki.eu/forum/demos/awesome-pictures-for-cpc/msg218117/#msg218117
Quote from: Axelay on 22:37, 22 October 24If it's of any value I had my own go at that MAC screen on CPC a little while ago.
https://www.cpcwiki.eu/forum/demos/awesome-pictures-for-cpc/msg218117/#msg218117
Very interesting what you did with woman´s hair, with the Durell logo and you even use a bit of white in the lighter parts of the dragon. It is a way of improving the 1 bit graphics from Spectrum and also the tone transitions are not so strong. I suppose that ideally the logo could be at the botton with an additional colour (blue) via raster, I don´t know if that's possible because I'm not a coder but I think it would look better.
Untouchables looks great.
Is there a dsk available somewhere ?
Quote from: kawickboy on 09:20, 07 November 24Untouchables looks great.
Is there a dsk available somewhere ?
Trocoloco and me started doing that mod but we had some problems with the loading of leves so right now we are working in another project. The problem with The Untouchables is that it needs not only a palette modification but also the edition of in game graphics and some changes in the goals of the first stages to make the game a bit easier and shorter IMO.
Quote from: eto on 09:21, 22 October 24Quote from: lmimmfn on 23:18, 21 October 24Quote from: RockRiver on 22:41, 21 October 248)
That looks great but it's terrible quality, png should be used.
here's a quick screenshot
Thanks for the screenshot from the DSK
@eto ;) It's rendering more on real CRT too . no terrible png used , only ZX screen from Mac rework from 4 colors Mode0 of CPC .
Different pic reworks from Axelay and RedAngel could also suit .
I did it as bonus for tribute of this nice game , become a little more cute now with this modest hack .
The hack or mod is not really recognized about time involved and work made .
It wasn't my first one , and still not so popular and always frustated comments . But "c'est la vie" .
@Gryzor you are on Amstradiens FB group , I never see you complain , FB group deserve to exists as well as many forums I guess .
Quote from: RockRiver on 23:03, 13 October 24WOW :o Well Done!! @CyrilAmstrad , thank You very much...
*I attach here that previous CPR version by Ayor61 with the nice colors... but with bugs. You can check and play but not finish.
*So I add some trainer versions; and others with less colours (Ayor61 found the colors in code but I cannot change light blue colour mountains to grey ) but with no bugs
Thanatos_CPCx_cpc_v1.rar
Mods are made from PhantomZ CPR and use CPCclassic palette too
Next versions will be with MAC tittle screen and all colours without bugs
https://www.cpcwiki.eu/forum/index.php?msg=218117
thanks a lot
@RockRiver ;)
@CyrilAmstrad sorry, I don't think I got a notification for the mention!
I didn't say it doesn't deserve to exist, where did you see that? :)
Quote from: Gryzor on 10:34, 21 October 24Quote from: MiguelSky on 10:22, 21 October 24Quote from: Gryzor on 07:38, 21 October 24Why not post the dsk here as well?
Yes, I can't even find the group on FB :-[
It's on the Amstradiens group, but I don't get this kind of gatekeeping...
Here
@Gryzor ::) ,
I did a summary sentence of your mind.
"Gatekeeping" looks for me little cartoonish.
And it's very easy with the search bar of each FB group to find with master words the dedicated topic.
I sense some colossal confusion, but as our wise ancestors said:
¯\_(ツ)_/¯