1987 text/graphic adventure from Incentive Software created using the "GAC" software (link below). In the video I have a partial walk thru (run thru) using the solution at CPCPOWER.
This crack of the game by, Nich Campbell, incorporates a patch by Bruce Abbott which increases the speed at which the pictures are drawn.
This was fun.
I followed the instructions at CPCPOWER to the letter until I made one mistake and ended up on the wrong path, pleasingly the result wasn't the endless wandering I expected but something different........
Amstrad Computer User review:
https://archive.org/details/AmstradComputerUser34-0987/page/n17/mode/2up
Amstrad Action review:
https://archive.org/details/amstrad-action-023/page/n59/mode/2up
GAC:
https://cpcrulez.fr/applications_game-GAC-der_graphic_adventure_creator.htm
https://www.cpcwiki.eu/index.php/The_Graphic_Adventure_Creator
Other links:
https://www.cpcwiki.eu/index.php/Incentive_Software
https://en.wikipedia.org/wiki/Incentive_Software
https://www.cpc-power.com/index.php?page=detail&num=1470
https://cpcrulez.fr/GamesTest/mountains_of_ket.htm
Not emulated - original hardware and software.
Please note that the aspect ratio for this YouTube video is 16:9 but the CPC monitor
has an aspect ratio of 4:3 so you may wish to adjust your viewing device accordingly.
The Amstrad GACed version is definitely a step-up from the very basic original.
Yes the introduction of (static) graphics certainly enhances the CPC game.
I've looked at the videos for the Spectrum & BBC and both are text only which for purists might be fine but for someone buying an adventure game for the first time I think graphics, however limited, add some atmosphere.
Do you know if there were any other enhancements to the CPC version?
I don't know if there were any other particular enhancements. Probably not that much room to change too much, with the addition of graphics.
Simon Lipscomb & Tim Walsha, the authors of Winter Wonderland (the first written but second published GAC game) were tasked with this improved Amstrad version. Re-implementing the game in GAC came with its own challenges; especially incorporating the original's combat system which was now achieved using a "weird use of rooms and variables".