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General Category => Games => Topic started by: cpcitor on 19:37, 14 December 20

Title: Networked games on CPC?
Post by: cpcitor on 19:37, 14 December 20
Hello! This post https://www.cpcwiki.eu/forum/games/1991-power-tetris-by-face-hugger/ discusses PowerTetris running on the VN96 network-through-parallel-port.

Quote from: GUNHED on 16:04, 19 August 20
Later on the WizCats released the VN96 network (same technology) with a lot of software. Even dungeon games and stuff like that. I remember that we played it either at the 10 years SCUG meeting of the FutureOS release meeting (IIRC it was the latter).

Dungeon Game? Could not find such thing on the net.
Can you elaborate?

According to the links below, Wizcat conceived the network in 1996.

http://quasar.cpcscene.net/doku.php?id=electronique:soundplayer#la_soundplayer1
http://quasar.cpcscene.net/doku.php?id=dossier:vn96
http://futurs.cpcscene.net/FindexQuasarCPC15.html
http://futurs.cpcscene.net/FindexQuasarCPC16.html
http://futurs.cpcscene.net/FindexQuasarCPC17.html
http://futurs.cpcscene.net/FindexQuasarCPC18.html


http://www.cpcwiki.eu/index.php/Virtual_Net_96 lists a few games:

Shoulder dash https://cpcrulez.fr/GamesTest/shoulder_dash_99.htm
Last Action Point (little info on https://www.cpc-power.com/index.php?page=detail&num=12795 )
Turbo Ball (little info on https://www.bollaware.de/turboball.html )

Questions

(1) Can anyone provide more precise infos, more examples of existing networked games made for the CPC? Thanks!

(2) Also, what would be your wishes for networked games on CPC? Games with 2 CPC, games with more than 2 CPCs.

To name one example, some games where one player should not see the other player's screen make sense, e.g. battleship game.

Fast-paced games are more difficult on a networked setup, but still possible. You wildest ideas?

Thanks for your contributions.
Title: Re: Networked games on CPC?
Post by: GUNHED on 22:34, 14 December 20
Go to their homepage.


EDIT: Well, seems to be gone... then use a way back machine.
Title: Re: Networked games on CPC?
Post by: roudoudou on 23:02, 14 December 20
Quote from: cpcitor on 19:37, 14 December 20
(1) Can anyone provide more precise infos, more examples of existing networked games made for the CPC? Thanks!
(2) Also, what would be your wishes for networked games on CPC? Games with 2 CPC, games with more than 2 CPCs.

To name one example, some games where one player should not see the other player's screen make sense, e.g. battleship game.
Fast-paced games are more difficult on a networked setup, but still possible. You wildest ideas?
i did not remember there is more games that ones listed
if you look some cool ideas

a cool network game (2 or more players, but moaaaaarrrr) will be a fixed screen arena with kind of micro-machine cars. the arena is reducing his size gradually and the goal is to put out of the arena the other cars. some physics needed for this one

another one (Amiga again) was a Tron-like but only with curves BUT the line of the player let some holes. The main goal of the game is to run trough those holes to earn points

Title: Re: Networked games on CPC?
Post by: MiguelSky on 08:50, 15 December 20
I think Joseman's CPChessNet fits this thread.


https://www.cpcwiki.eu/forum/programming/cpchessnet-(developing)/100/
Title: Re: Networked games on CPC?
Post by: XeNoMoRPH on 09:25, 15 December 20
https://amstradcpc.es/doku.php?id=foraneos:tt_racer (https://amstradcpc.es/doku.php?id=foraneos:tt_racer)
QuoteTT Racer offers the ability to plug two machines together so you can play with a friend. The computers are connected by a cable using the Amstrad RS 232 serial interface

Battleship
http://www.symbos.de/appinfo.htm?00029 (http://www.symbos.de/appinfo.htm?00029)

Snake
http://www.symbos.de/appinfo.htm?00034 (http://www.symbos.de/appinfo.htm?00034)
Title: Re: Networked games on CPC?
Post by: eto on 14:18, 15 December 20
Quote from: GUNHED on 22:34, 14 December 20
Go to their homepage.


EDIT: Well, seems to be gone... then use a way back machine.


I found another copy of the home page: http://www.oocities.org/siliconvalley/park/6129/engmain.htm

I also updated the link in the Wiki.


Title: Re: Networked games on CPC?
Post by: roudoudou on 19:20, 15 December 20
thanks Offset for the name, i was thinking about Knock Out 2 on Amiga
https://youtu.be/cAFOvojYrDE?t=80
Title: Re: Networked games on CPC?
Post by: VincentGR on 19:32, 15 December 20
I don't think fast pixel perfect 2D games are capable of networking even for the modern PC.
3D games are designed for this.
I would love to see a simplified Battle Duel clone on the CPC though.


https://www.youtube.com/watch?v=hWFuK1CUWKU (https://www.youtube.com/watch?v=hWFuK1CUWKU)
Title: Re: Networked games on CPC?
Post by: zhulien on 17:07, 18 December 20
I made this thread which is loosely related - i.e. about networked games (over the internet).


https://www.cpcwiki.eu/forum/games/who-wants-to-make-a-mmog-for-cpc/ (https://www.cpcwiki.eu/forum/games/who-wants-to-make-a-mmog-for-cpc/)


The POC is still online if someone wants to prove a CPC client is viable - then it opens up a whole lot of multiplayer games.
Title: Re: Networked games on CPC?
Post by: cpcitor on 17:55, 18 December 20
Quote from: zhulien on 17:07, 18 December 20
I made this thread which is loosely related - i.e. about networked games (over the internet).


https://www.cpcwiki.eu/forum/games/who-wants-to-make-a-mmog-for-cpc/ (https://www.cpcwiki.eu/forum/games/who-wants-to-make-a-mmog-for-cpc/)


The POC is still online if someone wants to prove a CPC client is viable - then it opens up a whole lot of multiplayer games.

Very interesting and relevant to my question "any ideas for games?". Thanks for notifying.

Title: Re: Networked games on CPC?
Post by: zhulien on 04:50, 19 December 20
yes, but i really wished there was a volunteer in the forum who is a better CPC coder than me could make a very quick proof of concept (it should take a day or less for an experienced programmer) to make a CPC version of the client there, that would tell us how many frames per second a real CPC could get using an M4 card and whether I need to tweak the server for them to reduce the payload from 801 bytes (e.g. using shrouding or run length encoding).  that would make it clear then if we can make a real time soccer game with real people assigned to each player or just turn based game.
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