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avatar_Gryzor

New Game - Invasion of the Zombie Monsters!!

Started by Gryzor, 14:39, 08 March 13

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Gryzor

Only played it for a couple of minutes; scrolling is not that great, but it seems very enjoyable!


Invasion of the Zombie Monsters | Relevo Videogames
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Quote
======================== RLV904 ========================
--------------------------------------------------------

                  = INVASION OF THE =
         ______  _____  __  __  _____  _  _____
        |___  / |  _  ||  \/  ||  _  || ||  ___|
           / /  | | | ||      || |/ / | || |___
          / /   | | | || |\/| ||  _ \ | ||  ___|
         / /___ | |_| || |  | || |_\ || || |___
        /______||_____||_|  |_||_____||_||_____|
__  __  _____  _   _  _____  _____  _____  _____  _____
|  \/  ||  _  || | | ||  ___||_   _||  ___||  _  ||  ___|
|      || | | ||  \| || |___   | |  | |___ | |/ / | |___
| |\/| || | | ||     ||___  |  | |  |  ___||  _ \ |___  |
| |  | || |_| || |\  | ___| |  | |  | |___ | | | | ___| |
|_|  |_||_____||_| |_||_____|  |_|  |_____||_| |_||_____|

              ©2010-2013, RELEVO Videogames

--------------------------------------------------------
========================================================

STORYLINE:

Finally, Ned and Linda can enjoy a little time together.
After an amazing day, during which their institute club
obtained the Science Olympiad 1st award for the fourth
time in a row, the happy couple can at last relax at the
city cliff, looking at a fantastic star-filled
night sky. But the happiness will not last as long as
they expected...

Suddenly, a thunderbolt fell from the sky and hit
Ned's car. When Ned managed to react, he saw a horrible
image: a huge evil shadow had fallen over the city and
kidnapped Linda. The evil being just hid itself into the
city High, taking Ned's girlfriend with it, and creating
chaos and darkness in the whole town! Ned, still stunned
by the thunderbolt attack, thought it would be
the end for everyone...

But when evil forces rise over the good ones, the
moon casts a spell on the hero, the chosen one, the one
destined to save us all. And the moon cast its power
ray on Ned, who felt strange and full of power again!
Now, with his new powers, he will start his quest to
save his girl and finish off the bad one. Are you brave
enough to face your destiny?

========================================================

HOW TO PLAY:

As Ned Friks, chairman of the Science Club at High Skull
Institute, you must face the evil one and his army
of zombie monsters in order to save Linda and all human
race from certain destruction. Your powers, gathered
from the moon ray, enable you to shoot moonlight power
balls with your finger: it being a holy energy, monsters
are totally weak against it, so it will become your
best weapon.

You must start from where the ray hit your car, up the
city cliff, and go all the way through the woods and to
the High, where the evil shadow awaits you with Linda.
To reach her, you must proceed through all the different
stages, finishing off all zombie monsters that stand
in your way, getting all items and travelling through
all the platforms to get to the end of each scenario.
Finish all stages on time, in order to get to the big
demon's lair, where you'll face your final fight.

========================================================

ENEMIES:

You must destroy the zombie monsters army located in the
woods and city: classic zombies, zombie werewolves,
zombie reptiles, zombie plants... even zombie souls or
bigger enemies, such as the Zombie Grave-keeper or the
Big Final Demon. Each one has its own behaviours that
you should memorise for you to detect their weak points.
Kill every monster and send their souls again to the
depths of the inferno where they belong!

========================================================

ITEMS:

Some enemies, when killed, can drop coins. Get as many
as you can; when you obtained 100 of them you'll get
an extra life!

Apart from coins, enemies can drop down power capsules.
Those capsules are constantly turning: be sure to get
them when they show the symbol that corresponds to
the power you want to acquire.

GREEN CIRCLE - POWER UP:
Your moonlight energy power increases.

RED LINE - POWER DOWN:
Your moonlight energy power decreases.

DEEP BLUE "N" - NUCLEAR BLAST:
All enemies on screen are destroyed.

PURPLE "D" - FULL DOWNGRADE:
Your moonlight energy power decreases to the minimum!

BLUE CLOCK - TIME UP:
You'll get 20 extra seconds for your time counter.

When you complete each stage, your remaining seconds
will be converted into coins: try to finish all stages
as fast as you can in order you to get more coins, so
you can obtain extra lives easily!

========================================================

CONTROLS:


Amstrad CPC:
------------

Push any key of your favourite control type at the
title screen to activate it.

KEYBOARD - O,P,Q,A, SPACE
JOYSTICK
CURSOR KEYS - Arriba, Abajo, Izquierda, Derecha, SPACE

Left         - Walk Left
Right        - Walk Right
Up           - Jump
Down         - Crouch
Button/Space - Shoot

Pause        - H


ZX Spectrum:
------------

KEYBOARD - O,P,Q,A, SPACE (You can redefine keys)
KEMPSTON
SINCLAIR

Left         - Walk Left
Right        - Walk Right
Up           - Jump
Down         - Crouch
Button/Space - Shoot

Pause        - H
Continue     - C


MSX:
------------
CURSOR KEYS
JOYSTICK (Port 1)

Left  - Walk Left
Right - Walk Right
Up    - Jump
Down  - Crouch

Z or Graph or Button - Shoot
X or SPACE           - Jump

Pause    - F1
Continue - F5

========================================================

                    ::CREDITS::


Developed by:         RELEVO Videogames

Direction, main code and gfx:   Jon Cortαzar

Storyline and scenarios:   Kepa Cortαzar
            Jon Cortαzar

Character design:      Sergio Martνnez
            Jon Cortαzar
            Kepa Cortαzar

Additional MSX code:      Eduardo Robsy

Additional ZX code:      Javier Peρa

Additional CPC code:      Josι Vila

WYZPlayer created by:      Jose Vicente Masσ

Music composed by:      Gominolas

SFX and rearranges:      Jose Vicente Masσ

CPC Support:         Augusto Ruiz
            David Donaire
            Mauricio Muρoz

CPC Loading screen and loader:   David Donaire

Testing:         Kepa Cortαzar
            Javier Peρa
            Aratz Juanes

Illustration artist:      Sergio Martνnez

Physical production:      Matra Computer
            Automations

Production tests:      Daniel Zorita

Artworks:         Jon Cortαzar
            S*T*A*R

Marketing:         S*T*A*R

Thanks to:         Rebeca Llaguno
            Eduardo Robsy
            Patriek Lesparre

special thanks goes to:      Albert Beevendorp

Manual FiXed by:      FiXato

========================================================
--------------------------------------------------------
              ©2010-2013, RELEVO Videogames
                Relevo Videogames | Videogames, advergaming and retrogaming today
--------------------------------------------------------
========================================================


EgoTrip

This looks really good, plays well too.

MacDeath

#2
Nice, but the intro page is somewhat... disapointing for the CPC version, can't tell what is it supposed to represent...
the pointing finger ok, the legs ok, the rest, WTF?

Still nice sweet music and intro cinematics, Map "à la ghouls n ghost", and so on... good anyway.

Nice to see the port on those Z80 platforms too, and nice to see those "character engines" are finaly the prefered solution for speccy to have less colour clashes and for CPC to be fast.


Well... of course on CPC if is somewhat bizarre, but smooth masked sprites and smooth scrolling wouldn't be that fast nor playable anyway.


Would be great if a few rasters/multimodes were used in the intro/Logo pages..
Also when will we see the 256x256 or 128x256 (mode0) resolution used more?
I mean, to have a good vertical 256 means you simple get rid of the vertical scrolling on most parts.

Also somewhat disapointed the CPC version lacks the paralax background à la AMC, or as on the MSX version too.


Is this a 64K only version for the CPC?
Will dig this a bit more.




Still : very well done guys.
This is indeed a cool release, Z80 rulez!!!

mr_lou

Awesome! Always great with new CPC games. Will try it out soon!  :)

(On a real CPC of course!)

TFM

Nice game! Thanks' a lot for sharing!!!
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

AMSDOS

Played just fine for me, though how do I beat the end-of-level baddie before they come over to my side of the screen, getting power-ups is difficult and you get penalised if you grab the wrong one. :(
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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Axelay

Nice, had hoped to see a CPC port of this after playing the MSX version.  :)


Quote from: AMSDOS on 01:44, 09 March 13

Played just fine for me, though how do I beat the end-of-level baddie before they come over to my side of the screen, getting power-ups is difficult and you get penalised if you grab the wrong one. :(


Run to the far left of the screen and duck when he comes at you, he'll stop just short of you and wave his arm harmlessly over your head!


Quote from: MacDeath on 17:19, 08 March 13
Also when will we see the 256x256 or 128x256 (mode0) resolution used more?
I mean, to have a good vertical 256 means you simple get rid of the vertical scrolling on most parts.



I think a screen that large is fairly unlikely where software scrolling is involved.

AMSDOS

Quote from: Axelay on 06:30, 09 March 13
Run to the far left of the screen and duck when he comes at you, he'll stop just short of you and wave his arm harmlessly over your head!


Thanks, that got me to the 2nd End-Of-Level Baddie which I thought looked easier, but kept dying or run out of time.  :D
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

Home Computing Weekly Programs
Popular Computing Weekly Programs
Your Computer Programs
Updated Other Program Links on Profile Page (Update April 16/15 phew!)
Programs for Turbo Pascal 3

MacDeath

#8

Found this article. I concerns the Speccy version I guess but it is quite interesting despite being criptical.

Attack of the Zombie Monsters and why we all need to be more critical | Matty on


Does someone knows if the game needs 64K or 128K ?


QuoteI think a screen that large is fairly unlikely where software scrolling is involved.
but it is character based scrolling, not smooth one?


But of course it makes more characters to refresh, still the idea is that on many part you don't have to activate any vertical scrolling either.

Puresox

I thought the scrolling was not too bad for Amstrad abilities ? Nice to see a different sort of game for the Amstrad , I get a little fed up with the exploration fair, that we tend to get on a regular basis . Very pleased with what I have seen of it so far!

mr_lou

Playing it now.

It needs to offer the option of redefining keys. It's impossible to play with a gamepad when you can't use fire 2 for jumping.

Also. Shouldn't need to press C to continue after a game. Should be fine with pressing the fire button.

sigh

Really like this game. The music is great and I would of been very pleased to have paid full price if this was released back in the day.

mr_lou

Quote from: sigh on 20:39, 09 March 13
Really like this game. The music is great and I would of been very pleased to have paid full price if this was released back in the day.

Feel free to donate to the authors.  ;)

AMSDOS

Quote from: MacDeath on 12:26, 09 March 13
Does someone knows if the game needs 64K or 128K ?


Seemed to run fine in 64k, does it matter if it's not 128k?


This game doesn't seem to be a multi-loader either, so it'll be interesting to see how many levels there are.
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

Home Computing Weekly Programs
Popular Computing Weekly Programs
Your Computer Programs
Updated Other Program Links on Profile Page (Update April 16/15 phew!)
Programs for Turbo Pascal 3

mr_lou

Can anyone make me a hack version of the game, where jump is FIRE2 instead of UP?

Axelay

Quote from: mr_lou on 07:06, 10 March 13
Can anyone make me a hack version of the game, where jump is FIRE2 instead of UP?


Run"disk" rather than the original "disc" on this image.


mr_lou

Quote from: Axelay on 08:47, 10 March 13Run"disk" rather than the original "disc" on this image.

Awesome! Thanks a lot!  :)

MacDeath

QuoteCan anyone make me a hack version of the game, where jump is FIRE2 instead of UP?
you should try the Konix speed King.
it is perfect for this kind of games with only one button.

Gryzor

Quote from: MacDeath on 12:26, 09 March 13
Found this article. I concerns the Speccy version I guess but it is quite interesting despite being criptical.

Attack of the Zombie Monsters and why we all need to be more critical | Matty on



Great article. We, in the CPC scene, are also guilty of that though not to the extend it seems the Speccy scene is...

Puresox

Quote from: MacDeath on 11:43, 10 March 13
you should try the Konix speed King.
it is perfect for this kind of games with only one button.




Absolutely superb joystick the Konix Speedking!! Would love to get hold of one and convert it to work on my P.C.? Is or would this be possible?I have a competition pro joystick at the moment that has a Bus connection , could I adapt this, does anyone know?

MacDeath


Puresox

Ugh that looks horrible and totally wrong,~ shudder~

steve

Painful to use for long periods as well.

Nich

Quote from: Gryzor on 18:10, 10 March 13
Great article. We, in the CPC scene, are also guilty of that though not to the extend it seems the Speccy scene is...
I agree. Every time a new game is released, I always feel obliged to rate it at least 8 out of 10 on CPC Game Reviews, although these days, Missas usually sends in a review first! :laugh:

STE86

can anyone tell me if there's a sprite sheet(s) available for this version?

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