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General Category => Games => Topic started by: Gryzor on 14:39, 08 March 13

Title: New Game - Invasion of the Zombie Monsters!!
Post by: Gryzor on 14:39, 08 March 13
Only played it for a couple of minutes; scrolling is not that great, but it seems very enjoyable!


Invasion of the Zombie Monsters | Relevo Videogames (http://www.relevovideogames.com/invasion-of-the-zombie-monsters/)
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Quote
======================== RLV904 ========================
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                  = INVASION OF THE =
         ______  _____  __  __  _____  _  _____
        |___  / |  _  ||  \/  ||  _  || ||  ___|
           / /  | | | ||      || |/ / | || |___
          / /   | | | || |\/| ||  _ \ | ||  ___|
         / /___ | |_| || |  | || |_\ || || |___
        /______||_____||_|  |_||_____||_||_____|
__  __  _____  _   _  _____  _____  _____  _____  _____
|  \/  ||  _  || | | ||  ___||_   _||  ___||  _  ||  ___|
|      || | | ||  \| || |___   | |  | |___ | |/ / | |___
| |\/| || | | ||     ||___  |  | |  |  ___||  _ \ |___  |
| |  | || |_| || |\  | ___| |  | |  | |___ | | | | ___| |
|_|  |_||_____||_| |_||_____|  |_|  |_____||_| |_||_____|

              ©2010-2013, RELEVO Videogames

--------------------------------------------------------
========================================================

STORYLINE:

Finally, Ned and Linda can enjoy a little time together.
After an amazing day, during which their institute club
obtained the Science Olympiad 1st award for the fourth
time in a row, the happy couple can at last relax at the
city cliff, looking at a fantastic star-filled
night sky. But the happiness will not last as long as
they expected...

Suddenly, a thunderbolt fell from the sky and hit
Ned's car. When Ned managed to react, he saw a horrible
image: a huge evil shadow had fallen over the city and
kidnapped Linda. The evil being just hid itself into the
city High, taking Ned's girlfriend with it, and creating
chaos and darkness in the whole town! Ned, still stunned
by the thunderbolt attack, thought it would be
the end for everyone...

But when evil forces rise over the good ones, the
moon casts a spell on the hero, the chosen one, the one
destined to save us all. And the moon cast its power
ray on Ned, who felt strange and full of power again!
Now, with his new powers, he will start his quest to
save his girl and finish off the bad one. Are you brave
enough to face your destiny?

========================================================

HOW TO PLAY:

As Ned Friks, chairman of the Science Club at High Skull
Institute, you must face the evil one and his army
of zombie monsters in order to save Linda and all human
race from certain destruction. Your powers, gathered
from the moon ray, enable you to shoot moonlight power
balls with your finger: it being a holy energy, monsters
are totally weak against it, so it will become your
best weapon.

You must start from where the ray hit your car, up the
city cliff, and go all the way through the woods and to
the High, where the evil shadow awaits you with Linda.
To reach her, you must proceed through all the different
stages, finishing off all zombie monsters that stand
in your way, getting all items and travelling through
all the platforms to get to the end of each scenario.
Finish all stages on time, in order to get to the big
demon's lair, where you'll face your final fight.

========================================================

ENEMIES:

You must destroy the zombie monsters army located in the
woods and city: classic zombies, zombie werewolves,
zombie reptiles, zombie plants... even zombie souls or
bigger enemies, such as the Zombie Grave-keeper or the
Big Final Demon. Each one has its own behaviours that
you should memorise for you to detect their weak points.
Kill every monster and send their souls again to the
depths of the inferno where they belong!

========================================================

ITEMS:

Some enemies, when killed, can drop coins. Get as many
as you can; when you obtained 100 of them you'll get
an extra life!

Apart from coins, enemies can drop down power capsules.
Those capsules are constantly turning: be sure to get
them when they show the symbol that corresponds to
the power you want to acquire.

GREEN CIRCLE - POWER UP:
Your moonlight energy power increases.

RED LINE - POWER DOWN:
Your moonlight energy power decreases.

DEEP BLUE "N" - NUCLEAR BLAST:
All enemies on screen are destroyed.

PURPLE "D" - FULL DOWNGRADE:
Your moonlight energy power decreases to the minimum!

BLUE CLOCK - TIME UP:
You'll get 20 extra seconds for your time counter.

When you complete each stage, your remaining seconds
will be converted into coins: try to finish all stages
as fast as you can in order you to get more coins, so
you can obtain extra lives easily!

========================================================

CONTROLS:


Amstrad CPC:
------------

Push any key of your favourite control type at the
title screen to activate it.

KEYBOARD - O,P,Q,A, SPACE
JOYSTICK
CURSOR KEYS - Arriba, Abajo, Izquierda, Derecha, SPACE

Left         - Walk Left
Right        - Walk Right
Up           - Jump
Down         - Crouch
Button/Space - Shoot

Pause        - H


ZX Spectrum:
------------

KEYBOARD - O,P,Q,A, SPACE (You can redefine keys)
KEMPSTON
SINCLAIR

Left         - Walk Left
Right        - Walk Right
Up           - Jump
Down         - Crouch
Button/Space - Shoot

Pause        - H
Continue     - C


MSX:
------------
CURSOR KEYS
JOYSTICK (Port 1)

Left  - Walk Left
Right - Walk Right
Up    - Jump
Down  - Crouch

Z or Graph or Button - Shoot
X or SPACE           - Jump

Pause    - F1
Continue - F5

========================================================

                    ::CREDITS::


Developed by:         RELEVO Videogames

Direction, main code and gfx:   Jon Cortαzar

Storyline and scenarios:   Kepa Cortαzar
            Jon Cortαzar

Character design:      Sergio Martνnez
            Jon Cortαzar
            Kepa Cortαzar

Additional MSX code:      Eduardo Robsy

Additional ZX code:      Javier Peρa

Additional CPC code:      Josι Vila

WYZPlayer created by:      Jose Vicente Masσ

Music composed by:      Gominolas

SFX and rearranges:      Jose Vicente Masσ

CPC Support:         Augusto Ruiz
            David Donaire
            Mauricio Muρoz

CPC Loading screen and loader:   David Donaire

Testing:         Kepa Cortαzar
            Javier Peρa
            Aratz Juanes

Illustration artist:      Sergio Martνnez

Physical production:      Matra Computer
            Automations

Production tests:      Daniel Zorita

Artworks:         Jon Cortαzar
            S*T*A*R

Marketing:         S*T*A*R

Thanks to:         Rebeca Llaguno
            Eduardo Robsy
            Patriek Lesparre

special thanks goes to:      Albert Beevendorp

Manual FiXed by:      FiXato

========================================================
--------------------------------------------------------
              ©2010-2013, RELEVO Videogames
                Relevo Videogames | Videogames, advergaming and retrogaming today (http://www.relevovideogames.com)
--------------------------------------------------------
========================================================

Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: EgoTrip on 17:08, 08 March 13
This looks really good, plays well too.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: MacDeath on 17:19, 08 March 13
Nice, but the intro page is somewhat... disapointing for the CPC version, can't tell what is it supposed to represent...
the pointing finger ok, the legs ok, the rest, WTF?

Still nice sweet music and intro cinematics, Map "à la ghouls n ghost", and so on... good anyway.

Nice to see the port on those Z80 platforms too, and nice to see those "character engines" are finaly the prefered solution for speccy to have less colour clashes and for CPC to be fast.


Well... of course on CPC if is somewhat bizarre, but smooth masked sprites and smooth scrolling wouldn't be that fast nor playable anyway.


Would be great if a few rasters/multimodes were used in the intro/Logo pages..
Also when will we see the 256x256 or 128x256 (mode0) resolution used more?
I mean, to have a good vertical 256 means you simple get rid of the vertical scrolling on most parts.

Also somewhat disapointed the CPC version lacks the paralax background à la AMC, or as on the MSX version too.


Is this a 64K only version for the CPC?
Will dig this a bit more.




Still : very well done guys.
This is indeed a cool release, Z80 rulez!!!
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 20:23, 08 March 13
Awesome! Always great with new CPC games. Will try it out soon!  :)

(On a real CPC of course!)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: TFM on 22:00, 08 March 13
Nice game! Thanks' a lot for sharing!!!
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: AMSDOS on 01:44, 09 March 13
Played just fine for me, though how do I beat the end-of-level baddie before they come over to my side of the screen, getting power-ups is difficult and you get penalised if you grab the wrong one. :(
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Axelay on 06:30, 09 March 13
Nice, had hoped to see a CPC port of this after playing the MSX version.  :)


Quote from: AMSDOS on 01:44, 09 March 13

Played just fine for me, though how do I beat the end-of-level baddie before they come over to my side of the screen, getting power-ups is difficult and you get penalised if you grab the wrong one. :(


Run to the far left of the screen and duck when he comes at you, he'll stop just short of you and wave his arm harmlessly over your head!


Quote from: MacDeath on 17:19, 08 March 13
Also when will we see the 256x256 or 128x256 (mode0) resolution used more?
I mean, to have a good vertical 256 means you simple get rid of the vertical scrolling on most parts.



I think a screen that large is fairly unlikely where software scrolling is involved.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: AMSDOS on 10:04, 09 March 13
Quote from: Axelay on 06:30, 09 March 13
Run to the far left of the screen and duck when he comes at you, he'll stop just short of you and wave his arm harmlessly over your head!


Thanks, that got me to the 2nd End-Of-Level Baddie which I thought looked easier, but kept dying or run out of time.  :D
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: MacDeath on 12:26, 09 March 13

Found this article. I concerns the Speccy version I guess but it is quite interesting despite being criptical.

Attack of the Zombie Monsters and why we all need to be more critical | Matty on (http://mattyongames.wordpress.com/2010/07/25/why-we-all-need-to-be-more-critical/)


Does someone knows if the game needs 64K or 128K ?


QuoteI think a screen that large is fairly unlikely where software scrolling is involved.
but it is character based scrolling, not smooth one?


But of course it makes more characters to refresh, still the idea is that on many part you don't have to activate any vertical scrolling either.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Puresox on 15:33, 09 March 13
I thought the scrolling was not too bad for Amstrad abilities ? Nice to see a different sort of game for the Amstrad , I get a little fed up with the exploration fair, that we tend to get on a regular basis . Very pleased with what I have seen of it so far!
Title: Sv: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 19:14, 09 March 13
Playing it now.

It needs to offer the option of redefining keys. It's impossible to play with a gamepad when you can't use fire 2 for jumping.

Also. Shouldn't need to press C to continue after a game. Should be fine with pressing the fire button.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: sigh on 20:39, 09 March 13
Really like this game. The music is great and I would of been very pleased to have paid full price if this was released back in the day.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 20:57, 09 March 13
Quote from: sigh on 20:39, 09 March 13
Really like this game. The music is great and I would of been very pleased to have paid full price if this was released back in the day.

Feel free to donate to the authors.  ;)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: AMSDOS on 21:40, 09 March 13
Quote from: MacDeath on 12:26, 09 March 13
Does someone knows if the game needs 64K or 128K ?


Seemed to run fine in 64k, does it matter if it's not 128k?


This game doesn't seem to be a multi-loader either, so it'll be interesting to see how many levels there are.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 07:06, 10 March 13
Can anyone make me a hack version of the game, where jump is FIRE2 instead of UP?
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Axelay on 08:47, 10 March 13
Quote from: mr_lou on 07:06, 10 March 13
Can anyone make me a hack version of the game, where jump is FIRE2 instead of UP?


Run"disk" rather than the original "disc" on this image.

Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 09:29, 10 March 13
Quote from: Axelay on 08:47, 10 March 13Run"disk" rather than the original "disc" on this image.

Awesome! Thanks a lot!  :)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: MacDeath on 11:43, 10 March 13
QuoteCan anyone make me a hack version of the game, where jump is FIRE2 instead of UP?
you should try the Konix speed King.
it is perfect for this kind of games with only one button.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Gryzor on 18:10, 10 March 13
Quote from: MacDeath on 12:26, 09 March 13
Found this article. I concerns the Speccy version I guess but it is quite interesting despite being criptical.

Attack of the Zombie Monsters and why we all need to be more critical | Matty on (http://mattyongames.wordpress.com/2010/07/25/why-we-all-need-to-be-more-critical/)



Great article. We, in the CPC scene, are also guilty of that though not to the extend it seems the Speccy scene is...
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Puresox on 20:47, 10 March 13
Quote from: MacDeath on 11:43, 10 March 13
you should try the Konix speed King.
it is perfect for this kind of games with only one button.




Absolutely superb joystick the Konix Speedking!! Would love to get hold of one and convert it to work on my P.C.? Is or would this be possible?I have a competition pro joystick at the moment that has a Bus connection , could I adapt this, does anyone know?
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: MacDeath on 23:59, 10 March 13
a PC analog model did exist too.

Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Puresox on 00:58, 11 March 13
Ugh that looks horrible and totally wrong,~ shudder~
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: steve on 08:09, 11 March 13
Painful to use for long periods as well.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Nich on 20:14, 11 March 13
Quote from: Gryzor on 18:10, 10 March 13
Great article. We, in the CPC scene, are also guilty of that though not to the extend it seems the Speccy scene is...
I agree. Every time a new game is released, I always feel obliged to rate it at least 8 out of 10 on CPC Game Reviews, although these days, Missas usually sends in a review first! :laugh:
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: STE86 on 16:35, 12 March 13
can anyone tell me if there's a sprite sheet(s) available for this version?
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 15:00, 13 March 13
Don't feel obligated to give new games a high rating. Although, generally I must admit that I rate any new CPC game higher than any new game on any other platform. But this is of course because I just LIKE CPC games more, so it's still a fine and honest rating.

If a new CPC game disappoints me, then I don't hide it.

If a new CPC game really catches my attention, then I make sure I either donate to the authors, or buy the game.

I've been playing Invasion of the Zombie Monsters a bit now. It sure is difficult!!! Not my favorite style of game either, and movement IS rather chunky - but not the worst I've seen. Framerate is still rather high, and that helps a bit.
Graphics and music boost the rating a lot I think.

I'll give "Invasion of the Zombie Monsters" 7 stars out of 10.
For comparison, "Teodoro no sabe volar" and "Dead on Time" both gets a 10/10 from me, and "Star Sabre" a 9/10 and "Subhunter" a 8/10.
(Still haven't played "Orion Prime" enough to rate it).

P.S.: I don't rate games on what technical skills the coder have. I rate them on how much fun I think they are to play.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Optimus on 16:40, 13 March 13
I did enjoy this one more than some other Spanish games like from Mojon Twins for example. It's still a bit hard for my taste but at least you feel that you are getting somewhere, from left to right and finishing levels. Most of the Mojon Twins games, while they have nice graphics, they weren't something I could play today. While I like exploration games, in the MJ games (which is same engine scrapped with new graphics/scenario) where you are both lost in a big world and you die easily and then you have to start a new game from the very beginning. I prefer save points even if that would be too casual for some hardcore players. Anyway, just my personal opinion, too many releases from some teams but not a single one I could enjoy. But this new game from the other Spanish company, maybe I could learn and enjoy. I agree with the speccy article  but I don't agree difficulty was too easy or I am too old anymore and prefer easier experiences. Then a big game like Blackland or Orion Prime which however let's you save and not having to start for the nth time from the start would be preferable to me.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: TFM on 18:02, 13 March 13
Yepp, and finally this one got scrolling - bad scrolling though - but at least scrolling.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Puresox on 22:42, 13 March 13
I don't see that it is particularly bad scrolling for Amstrad standards?


One thing that annoys me for replay value is the fact that the enemies , appear at the same time every time ! There is no randomness to it , which makes it a little predictable  , and flawed in my eyes. That said it is a great little game and I appreciate the effort people have put in to develop it for our machinw!!
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: MacDeath on 22:50, 13 March 13
Could someone explain to me why this games has 2 double/redundant colours in the palette?

According to WinApe (find graphics) the palette include Red and White twice each... WTF ?

it could have used more orange per example.
At some point it even use 3 times the BightWhite (during the intro sequence).

Could certainly use more "Grey" as well.


Quotecan anyone tell me if there's a sprite sheet(s) available for this version?
the tiles are easy to see in winape, but I don't have time to do it at the moment
[attachimg=1]
I couldn't see where the pastel green is used...WTF?
Sur 3 extra colour could be used, or more subtle colours here and there.
(pastel yellow and pastel cyan? orange? some grey too? seagreen or lime green instead of plain birght green? and no pastel green at all (we all know the CPC can't do proper 3 shades green gradiants.)


As red and white are used by the player's sprite, no use to reserve 2 slots for the letters/numbers.
Explosions (flames) could use some orange (also the trees)


After all the engine is quite good, could just use some extra loadings (disk version) or even some extra RAM to store more stuffs (be it only cinematics graphics).
Looks like there is not even a complete Alphabet/letter set, to save some space.
And those red letters could use some dark red to have more relief, so as the white numbers could use  a few Grey dots...


I had the same problem when RickDangerous128PLUS was done.
We found out the whole game used one unique palette, and actually didn't used the whole 16 inks most of time.
To have the PLUS' 4096 to choose from surely helped a big bit, but to really put palette changes between levels and fully use the whole ink set was also quite an improvement to begin with.


Good point : graphics are coded in native Mode0 (i guess) but I also suspect them to be stored compressed when not used (other levels, cinematics) so it could please a Tape 464 config.
BTW not bad at all for a 64K game...


As for the intro page (and cinematics) they surely could use some STE86 awesomness.  ;)

QuoteOne thing that annoys me for replay value is the fact that the enemies , appear at the same time every time ! There is no randomness to it , which makes it a little predictable  , and flawed in my eyes.
not unlike R-Type...




so the question : was this production slightly rushed to fit the Retro Madrid Deadline?
(that's quite probable...)


But I guess it could easily get a slightly better "multiloading Disk" version art worse, or even a proper "extra RAM" version as well.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: TFM on 01:38, 14 March 13
Quote from: Puresox on 22:42, 13 March 13
I don't see that it is particularly bad scrolling for Amstrad standards?
Hmmm.... if you only consider speccy ports... ;D  So seriously, there are games with liquid, not jerky scrolling.

Quote from: Puresox on 22:42, 13 March 13
One thing that annoys me for replay value is the fact that the enemies , appear at the same time every time ! There is no randomness to it , which makes it a little predictable  , and flawed in my eyes. That said it is a great little game and I appreciate the effort people have put in to develop it for our machinw!!
See, that's what I like about the game. Everytime I play it, I can come a step more forwared, because I can lear what will come ;-)

The # of lives suxx though. :P
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: trocoloco on 06:11, 14 March 13
I dont care if the game isn't perfect, if it doesn't have the best use of palette, rutines ,scroll or what have u... what I appreciate is that a group of people took the time and effort of porting a game for the CPC after 3 years of its release, even tho, some of them are doing it out of their main plataform. So thanks to Relevo Videogames for porting this nice game to Amstrad
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: arnoldemu on 09:55, 14 March 13
Quote from: trocoloco on 06:11, 14 March 13
I dont care if the game isn't perfect, if it doesn't have the best use of palette, rutines ,scroll or what have u... what I appreciate is that a group of people took the time and effort of porting a game for the CPC after 3 years of its release, even tho, some of them are doing it out of their main plataform. So thanks to Relevo Videogames for porting this nice game to Amstrad
I agree. To make the perfect cpc game, in my experience, takes time, patience and  experience.

We need to remember that making a game is more than just making an engine, it's making the screens that fit it all together, making the game logic for both player and enemy, tweaking it and tuning it to make it feel right, packaging it all together into a dsk/cdt/cpr/rom, fixing many bugs and releasing it.

For example: Prehistorik 2 engine is a tweaked Super Cauldron engine. Before this Elmar made Zap T Balls and demos and learnt much from this. Prehistorik 2 is not his first game ;)

For each game I make, I add improvements and use more of the cpc's power where I can.

A lot of making games is a learning experience, and needing a strong will ;)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: arnoldemu on 10:11, 14 March 13
My feelings on this game:

I think it's well presented with nice mode 0 graphics, nice sound, some nice screens joining it all together. It's commercial quality.

I agree with mr_lou that it should support joystick throughout so you can press fire to continue, it's something I'm working towards in all my games (where control only by gamepad/joystick is possible), but it's only a small thing.

Scrolling is chunky but perfectly good.

I found it hard to play, but I may have been playing it at more than 100% speed  :laugh:

EDIT: I am not saying "do not give your opinion of this game" or "always say it's great".
I hope their next one will be better with joystick. Perhaps their next one will use some extra cpc features like raster/mode splits?
they are the next easiest to add to a game.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 14:54, 14 March 13
Quote from: arnoldemu on 10:11, 14 March 13I agree with mr_lou that it should support joystick throughout so you can press fire to continue, it's something I'm working towards in all my games (where control only by gamepad/joystick is possible), but it's only a small thing.

When developing games for cellphones, there are a ton of stuff like this to consider. Some phones only have hardware keys. Some phones only have touchscreens. Some have both.
Some phones have a dedicated gamingpad, while others allows for one to be connected. Such gamepads have dedicated START and SELECT buttons.
Some people prefer to play in landscape mode, and others in portrait mode. So the DPAD controls may have to be adjusted.

The game has to be developed in a way so that everyone can use it. That is something I spend a lot of time on, when developing our 4th cellphone game, which is being developed for Android and JavaME simultaneously.

Developing a game for the CPC should be much easier in that regard. I can only think of the input issue. In my opinion, any CPC game should support both joystick and keyboard input, or allow redefining keys. It should also support the FIRE 2 button for gamepads. Maybe the player character needs to be able to jump, and then UP is used for this. And that is ok. Just don't forget to include the FIRE 2 button for jumping as well. There's no reason to leave it out.
One should also think about, that the GX 4000 doesn't have a keyboard. So all menus and such should be possible to select using a gamepad. Not necessarily ONLY a gamepad. It could be selectable with keys as well, like 1 2 3, or arrow keys etc.
If you need the user to select a game-speed in the beginning, then let him choose it with the gamepad. Not only keys.
(This of course also benefits people who's using an emulator on their keyboardless Android phone).

If anyone can think of more CPC-game-development-guidelines in this regard (not for technical aspects such as coding tips'm'tricks), then maybe a dedicated thread should be created for it.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Optimus on 16:23, 14 March 13
Quote from: TFM/FS on 01:38, 14 March 13
See, that's what I like about the game. Everytime I play it, I can come a step more forwared, because I can lear what will come ;-)

The # of lives suxx though. :P


Yes, for some reasons I prefered this predictability. Because it makes it possible to learn it despite it's difficulty. Maybe with some randomness, the gameplay would have to be tweaked (energy bar or armor like in ghouls and ghosts) and it would be still fine.
Yesterday I replayed it again and again, could reach 5th level with some effort. The difficulty is just right for my taste. Finally, another CPC game that I can personally enjoy and replay! (and that's a rare)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: arnoldemu on 18:46, 14 March 13
Quote from: mr_lou on 14:54, 14 March 13
If anyone can think of more CPC-game-development-guidelines in this regard (not for technical aspects such as coding tips'm'tricks), then maybe a dedicated thread should be created for it.
I think a thread or wiki page for this would be good.

I agree with being able to control all with just joystick, my sudoku game and blue angel 69 support this.
My 16k game entry allows you to start with either joystick or keyboard. Press fire or space.

for gx4000, p should pause so that you can use the pause button on it.

recommendations for key controls is also good, possibly with choices of different layouts.

I agree fire 2 should be used where it makes sense.

I would also like to see analogue joystick on plus selectable, even if it's being used as a digital joystick, especially in 2 player games where keyboard clash could be a problem.

I would also say that it should be possible to choose no sound, music, sfx, or both (where this is possible in the design of the game).

we could also add the screen size for overscan games and a suggestion to allow the user to centralise the screen when this is used.
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: TFM on 18:57, 14 March 13
The intro tells a nice story. And it still fit's into the same 64 KB, right? Nice compressing!

Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: MacDeath on 21:41, 14 March 13
concerning the "new standard control setings" I can only agree...
Also AMXmouse and "Bryce USB mouse" could be great.
And the PLUS/GX4000 analog port deserves more love from hardware makers... where is my dual joy converter to plug a PS/Xbox paddle (or even modern USB paddle) on both the digital and analog port? (could plug 2 of them I guess...) so you have the dual paddle with both digital and analog paddle + nice amount of fire buttons...
Or even a Digital to Analog converter-doubler so you can connect 2 normal digital joysticks on the analog port (hence 4 joysticks...)


I'm even sure the analog port could be used for a nicer mouse thing... provided with the proper converter (USB mouse to analog port converter?). (it has a +5V ?)


Yeah, the intro is nice for a 64K game...
many monocolour characters/tiles (so a reduced tile set), also "small" area... this helps but still, good they could fit this, so many games had nothing in the past.


Concerning the scrolling, it is character based, as it is a game where you run straight, the fastness make it pass betterly than so many "flip screen" shits.
Still would be great to have such thing but with "half characters" instead. would perhaps need a 128K RAM to run betterly.


I will play this game more properly, with my good old speed king, this week end.
:)


And yeay, i love the story...
A nerd, a hot nerdy chick, monster of the week comes to take down earth and rape the hot chick, Geek saves the day and connects the hot chick's router.
This thing always make my days... (lack of beer though)

Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 06:45, 15 March 13
Quote from: MacDeath on 21:41, 14 March 13And the PLUS/GX4000 analog port deserves more love from hardware makers... where is my dual joy converter to plug a PS/Xbox paddle (or even modern USB paddle) on both the digital and analog port?

Apparently we also need a "CPC Project Ideas" page somewhere on the Wiki.  :)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: AMSDOS on 08:45, 15 March 13
Not sure why people get carried away with things like Scrolling. True there's good scrolling and bad scrolling and then there's Prehistorik 2/Super Caldron. When I play Zombie Monsters I think it's like Wonderboy which is listed here (http://www.cpctech.org.uk/docs/games.html) as Hardware scroll, which I think is more than adequate.  :D  Lets face it, if it was Scrolling Horizontally like Street Gang Football, I think people would agree it would be unplayable.  ;D
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Gryzor on 10:04, 16 March 13
I moved the rest of the discussion to its own thread, it was off-topic but still useful. I just don't know whether to place it under Games or Programming...
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: AugustoRuiz on 13:42, 11 September 13
Relevo has published a new version today with:

Improved performance
Support for 2 button joysticks
Smoother gameplay

It's worth the download!!
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 14:44, 11 September 13
That's awesome! But why don't you post the link to the download in such a post?

Liiiiiiiiiiiiiiiiiink...............

Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: AugustoRuiz on 14:46, 11 September 13
Sorry about that. I posted that from my mobile phone...


Invasion of the Zombie Monsters | Relevo Videogames (http://www.relevovideogames.com/invasion-of-the-zombie-monsters/)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: mr_lou on 15:45, 11 September 13
Thank you. :-)
Stored in my storage folder so I won't forget to check it out next time I have the time.

Which reminds me, I need to put the latest BB4CPC in that folder too....
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Gryzor on 21:05, 23 September 13
Ok, let's get playing :)


(booh! On the page the CPC link goes to Wikipedia!)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: AugustoRuiz on 09:38, 24 September 13
There are two links: One with the download, and one with a (?) sign, that takes you to the Wikipedia...
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: Gryzor on 09:45, 24 September 13
Yup, that's what I'm talking about ;)
Title: Re: New Game - Invasion of the Zombie Monsters!!
Post by: AMSDOS on 09:49, 01 October 13
Quote from: AugustoRuiz on 13:42, 11 September 13
Relevo has published a new version today with:

Improved performance
Support for 2 button joysticks
Smoother gameplay

It's worth the download!!

The only improvement I think this game needs is how those space ships come out at random heights, I died more times as a result and it's so irritating. I don't think Smoother Gameplay is gonna make the game any better and I just think it's so frustrating when you get some space ship which is hidden behind the layout that you cannot shoot and end up dying because a small piece collides with you.  :(
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