CPCWiki forum

General Category => Games => Topic started by: EgoTrip on 13:41, 27 September 12

Title: ORIGINAL GAMES PLEASE
Post by: EgoTrip on 13:41, 27 September 12
As much as I appreciate the effort people put into making old games what they feel they should have been (Bubble Bobble, R-Type, etc), can't people just put the same amount of effort into producing new, original games? Or, at least remake a game for the CPC that doesn't exist on it.


There needs to be more adventure/platform type games on the CPC. I think shooters have been done to death.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 13:48, 27 September 12
I fully agrre, can we please have:

Attack of The Mutant Camels
Worms
Banshee
Dropzone
Zybex

And, and, and....

Bryce.

Title: Re: ORIGINAL GAMES PLEASE
Post by: tastefulmrship on 14:07, 27 September 12
Quote from: Bryce on 13:48, 27 September 12
Attack of The Mutant Camels
Worms
Banshee
Dropzone
Zybex
Remakes 4 da win!

How about some Amiga classics for the CPC+/GX4K machines? (Paradroid'90, CarVup, Blood Money, Horace Goes Skiing Turbo Remix Plus)
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 14:19, 27 September 12
Well Worms and Banshee are Ami titles :)

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: tastefulmrship on 14:32, 27 September 12
Quote from: Bryce on 14:19, 27 September 12
Well Worms and Banshee are Ami titles :)
Indeed they are, yes.
But as long as we're clear; WORMS (and/or DIRECTOR'S CUT) and not WORMS ARMAGEDDON. The sequel was just pants in comparison to the original.
Title: Re: ORIGINAL GAMES PLEASE
Post by: sigh on 14:34, 27 September 12


Well...there are original ideas being done, but its whether people are interested in them to be worthwhile creating. Was it it okay for me to spend the past 6 months animating a full on footy game if people don't want it or I cant get an AI programmer on board? Or should I have put that effort elsewhere that may have garnered a better interest like Rodland, Double Dragon or the StreetFighter 2 mock up. Things which people are more familiar with?

I've already spent some time figuring out a music RPG game (which is in the programming section) and asked if any music programmers would be interested in such a project, because I dont want to make the same mistake again.

Also, there are people who may just want to create a remake of their favourite game, that may have not been given the love first time round. (Bubble Bobble/R-type)





Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 14:40, 27 September 12
For me it's the "What would it have looked like / played like on the CPC". The list is of games I liked playing on other platforms, but weren't released on the CPC.

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: TotO on 15:22, 27 September 12
Quote from: EgoTrip on 13:41, 27 September 12
As much as I appreciate the effort people put into making old games what they feel they should have been (Bubble Bobble, R-Type, etc), can't people just put the same amount of effort into producing new, original games? Or, at least remake a game for the CPC that doesn't exist on it.

There needs to be more adventure/platform type games on the CPC. I think shooters have been done to death.
Producing new original games like Orion Prime take times, skill, flair and you are not granded to reach the quality goal, else all games of all times have been greats.  ;D

Remakes are more "easy", because you chose first : a good game.  :-\  (good gfx, good music, good gameplay)
So, you are sure about the succes if you are not too bad, because you know where you go.
Usualy, it's a game that you love on another platform (arcade for exemple) and that you want to enjoy on your favorite system ; Here, the CPC.

In most cases, all games already exist on CPC and if not, it's because the computer is too much outdated to allow a port. (advanced 16 bit games)
It's why remakes sound like "fixing the past" on our computer.

I got ideas about a new adventure game, but after... I have to found peoples that enjoy the concept and are OK to work during more than a year on it... So, my next game will be a "remake" too.

And you ?
Title: Re: ORIGINAL GAMES PLEASE
Post by: mr_lou on 16:47, 27 September 12
I've said this before, and also tried getting a few developers interested, but without so much luck.

I'd love to see an original game for the CPC in the same style as "Knytt" and "Within a deep forrest".
The part that should be "new" about it, should be the music each level has. It should be very atmospheric ambient tunes. There is thread about the idea here (http://www.cpcwiki.eu/forum/general-discussion/mockups-for-mode-1-minimalistic-graphics-platformer/).

I'm still very hooked on seeing a game like that on the CPC, and would love to do several ambient atmospheric tracks for it. Other musicians, graphics artist and level-designers should participate too. (Go play the games by Nifflas for more inspiration).

Optimus showed interest at one point, but has been very busy ever since. I suppose the biggest problem in getting developers interested in this, is that it may seem like a kinda boring game. It is indeed a relaxing game in the same category as e.g. Spindizzy, but as EgoTrip says; shooters has been done to death...
Title: Re: ORIGINAL GAMES PLEASE
Post by: tastefulmrship on 17:23, 27 September 12
Quote from: EgoTrip on 13:41, 27 September 12
As much as I appreciate the effort people put into making old games what they feel they should have been (Bubble Bobble, R-Type, etc), can't people just put the same amount of effort into producing new, original games? Or, at least remake a game for the CPC that doesn't exist on it.


There needs to be more adventure/platform type games on the CPC. I think shooters have been done to death.
Actually, if you look at the releases of 2012 alone (according to CPCPower), you'll see that only a few of them are shooties and remakes.

- Strategy
Strego (English translation) (http://www.cpc-power.com/index.php?page=detail&num=7032)

- Adventure
Hampa 1930 (http://www.cpc-power.com/index.php?page=detail&num=9500)
Le Mur De Berlin Va Sauter (http://www.cpc-power.com/index.php?page=detail&num=6700)

- Arcade
Pac-Man Arcade (http://www.cpc-power.com/index.php?page=detail&num=7270)
BB4CPC (http://www.cpc-power.com/index.php?page=detail&num=7106) (Version 4, August 2012)

- Shoot 'Em Up
R-Type (http://www.cpc-power.com/index.php?page=detail&num=7174)
Super Edge Grinder (http://www.cpc-power.com/index.php?page=detail&num=7398)

- Action/Fighting
Sardina Forever (http://www.cpc-power.com/index.php?page=detail&num=7291)
Viaje Al Centro De La Tierra (http://www.cpc-power.com/index.php?page=detail&num=7322) (Version Extendida)
Imaginario Colectivo (http://www.cpc-power.com/index.php?page=detail&num=9316)

And, to be honest, I am aware of at least 2 more original platform games and another puzzler remake in production. So, I think there are a lot of non-shooties and non-remakes for CPC already planned/released. More are obviously welcome, but so are more shooties and more remakes! MORE GAMES! MORE DEMOS! MORE THINGS TO MAKE THE CPC FUCKING AWESOME! (puhleeze!)


EDIT: Looking back at 2011, CPCPower shows 2 shoot 'em ups, 1 adventure, 3 platformers and the amazing BB4CPC! 2010 had 2 arcade/action games, 2 puzzlers, 2 platformers and 1 shoot 'em up (Dead On Time).
Title: Re: ORIGINAL GAMES PLEASE
Post by: TFM on 19:59, 27 September 12
Currently I'm doing Cyber Huhn (PC version here: Cyber-Huhn (http://www.pcgames.de/Cyber-Huhn-Die-Weltraumjagd-PC-37361/Downloads/Cyber-Huhn-110080/)). The first Moorhuhn clone (IMHO). For GFX I got help from MacDeath. Now I need somebody with a SF2 and FutureOS for testing. ... (no sounds yet...).
Title: Re: ORIGINAL GAMES PLEASE
Post by: mr_lou on 20:17, 27 September 12
If I ever get my sMIDP2lib created, I'm pretty sure I'll start a platformer game myself too.
Been wanting to make one for years, but know that I'll only be able to pull myself together if there's a chance I can target multiple platforms in one go.

(Any developer out there with SDCC experience feeling like helping out with the creation of sMIDP2lib, don't hesitate to contact me).
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 20:53, 27 September 12
Quote from: tastefulmrship on 17:23, 27 September 12
EDIT: Looking back at 2011, CPCPower shows 2 shoot 'em ups, 1 adventure, 3 platformers and the amazing BB4CPC! 2010 had 2 arcade/action games, 2 puzzlers, 2 platformers and 1 shoot 'em up (Dead On Time).

What Category is Sub-Hunter counted under? That was the highlight of 2011 as far as I'm concerned. A great game.

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: tastefulmrship on 21:11, 27 September 12
Quote from: Bryce on 20:53, 27 September 12
What Category is Sub-Hunter counted under? That was the highlight of 2011 as far as I'm concerned. A great game.
Sub-Hunter is down as 1 of the 2 shoot 'em ups!
http://www.cpc-power.com/index.php?page=detail&num=6258 (http://www.cpc-power.com/index.php?page=detail&num=6258)
Title: Re: ORIGINAL GAMES PLEASE
Post by: 00WReX on 02:22, 28 September 12
Of course a great original game would be fantastic, but that would take an extreme amount of effort.

For me I love to see the great games "fixed up" that were originally released on other systems, and then quickly rushed to be ported to the CPC.

If these games can be brought back to the original games look & feel then that is fantastic (and I imagine still takes a lot of work).

For me that also keeps the nostalgia alive as it revives a great game that you loved as a kid but were probably disappointed in if you had seen it on another platform...R-Type being a classic example of this, and now look how good it is.

I also think that these remakes are showing some fans of other platforms how good & capable the CPC really is (and was).

I'm sure some of these crappy ports contributed to the perceptions of a fair few people back in the day thinking that the CPC just was not as good as it actually was, and in reality is just as capable if not more so than other 8-bit machines of the day.

Thanks to all that are putting a lot of effort into making these games look and play as good as they do.

Cheers,
Shane
Title: Re: ORIGINAL GAMES PLEASE
Post by: TMR on 09:00, 28 September 12
i've started posting a variation on this when similar topics appear elsewhere... if anybody feels that their genre/game/idea of choice isn't represented/has been slighted/could do with more representation then there's always the option of picking up a decent cross assembler and a couple of teach yourself Z80 books. There's enough folks here with the skills to help if you get stuck, others who've got the graphics or musical skills to plug those gaps if you don't feel able to do them yourself and you're never going to have a shortage of playtesters or technical advice.

But you have to stick to doing what you want to do and remember that even the more "simple" job of porting a game from somewhere else really isn't as simple as it seems when you don't have the source code; you don't have to be stubborn but it does help. Oh, and start relatively small with something like a single screen action game and get it finished, if you dive into a vast, technically complex project with the idea that "i'll grow into it" there are good odds that you won't because you're trying to skip the practice required to get to that level of expertise.

The most common argument i hear is "i don't have time" but if you want it bad enough that time can in most cases be found and i've heard of C64 bunnies taking a month off work to learn 6502 and begin their first game in the past - you chaps wouldn't want the Amstrad to get left behind because you're not as committed would you? =-) Once that initial learning is done with, coding can be slipped into a couple of spare hours every few days so it's just a matter of finding those gaps and having a laptop ready, that's almost certainly how most of the people already coding are doing things.
Title: Re: ORIGINAL GAMES PLEASE
Post by: arnoldemu on 09:02, 28 September 12
Quote from: mr_lou on 20:17, 27 September 12
If I ever get my sMIDP2lib created, I'm pretty sure I'll start a platformer game myself too.
Been wanting to make one for years, but know that I'll only be able to pull myself together if there's a chance I can target multiple platforms in one go.

(Any developer out there with SDCC experience feeling like helping out with the creation of sMIDP2lib, don't hesitate to contact me).
I have some functions I can contribute. I don't know if they follow the syntax you want for smidp2lib.. perhaps I can modify them.
They are the same functions I am using to write a game with sdcc.
Title: Re: ORIGINAL GAMES PLEASE
Post by: sigh on 10:15, 28 September 12
Quote from: TMR on 09:00, 28 September 12
i've started posting a variation on this when similar topics appear elsewhere... if anybody feels that their genre/game/idea of choice isn't represented/has been slighted/could do with more representation then there's always the option of picking up a decent cross assembler and a couple of teach yourself Z80 books. There's enough folks here with the skills to help if you get stuck, others who've got the graphics or musical skills to plug those gaps if you don't feel able to do them yourself and you're never going to have a shortage of playtesters or technical advice.

But you have to stick to doing what you want to do and remember that even the more "simple" job of porting a game from somewhere else really isn't as simple as it seems when you don't have the source code; you don't have to be stubborn but it does help. Oh, and start relatively small with something like a single screen action game and get it finished, if you dive into a vast, technically complex project with the idea that "i'll grow into it" there are good odds that you won't because you're trying to skip the practice required to get to that level of expertise.

The most common argument i hear is "i don't have time" but if you want it bad enough that time can in most cases be found and i've heard of C64 bunnies taking a month off work to learn 6502 and begin their first game in the past - you chaps wouldn't want the Amstrad to get left behind because you're not as committed would you? =-) Once that initial learning is done with, coding can be slipped into a couple of spare hours every few days so it's just a matter of finding those gaps and having a laptop ready, that's almost certainly how most of the people already coding are doing things.

I've been working on the beat em up most lunch times at work and also the evenings. I usually try and work out at least 1 or 2 frames of animation, from the different body parts during that hour, as it does take a time optimizing the graphics to make them manageable. Working this way helps me keep the ball rolling.

It's amazing how much work you can get done this way:)
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 14:17, 28 September 12
One thing is what we want, another is what we get. While I have my personal preferences, naturally (Canabalt! Please!), I'm really happy to get whatever the devs give us. More than that - grateful.


Frankly, even though I love shmups and therefore I fell in love with RType 128k, I marveled at Orion Prime and cooed with delight at Bubble Bobble.


Whatever comes out, it's always a really special moment for me when I load it onto my 6128 and watch it do its stuff. Never once have I thought "oh, I wish this was an original title" or "damn, if that talent had gone into a shmup!".


I do understand the logic behind the discussion - people prefer this or that - I think one must be a bit careful not to put pressure on anyone who might develop a title...
Title: Re: ORIGINAL GAMES PLEASE
Post by: TFM on 17:18, 28 September 12
Well, spoken! (a lot of you gentlemen :-))
Especially that pressure thingy can get a major drawback soon. Some people forget that we still talk about a CPC (or a C64, Speccy whatever...), but they expect games/apps to be like on a PC! Yes such douchebags exist, and they really, really take away all your motivation - if you allow them to do / listen to them.
For example our all well beloved Kangaroo told me about my ROManager: *Forget the FutureOS version, *kick it in the trashbin, *Everybody could do better, *Better do nothing than the software you did.
http://forum.classic-computing.de/index.php?page=Thread&postID=38614#post38614 (http://forum.classic-computing.de/index.php?page=Thread&postID=38614#post38614)
Well, this is the best way to motivate people - to leave a system!

Sorry for talking too much about myself, but it's a good example! Now, what I'm driving at is, that it is IMHO very, very important to IGNORE such kind of persons.
Focus on people who support you, or who use critics in a fair way. Yes, it's hard, but that's a need. Really! Please focus on positive aspects, that will save your project :-D
Title: Re: ORIGINAL GAMES PLEASE
Post by: mr_lou on 17:43, 28 September 12
Well said Gryzor.

I agree with TFM/FS too, that there's too much "Eeew, don't make that. I won't watch/play it".

However, in my opinion there's a difference between replying a project-thread with such negative feedback, and posting a new thread requesting your preference.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 17:59, 28 September 12
Oh yes, I agree, it's totally valid and ok to air your preference; my point was based precisely on the fact that this happens mostly when a title is announced, as a response to it.
Title: Re: ORIGINAL GAMES PLEASE
Post by: TFM on 21:46, 28 September 12
Well, I must admit once a while I'm telling someone that he shouldn't do this or that project, because it would be too much work. However I may be wrong in my judgement and should better leave it the persons choice.
On the other hand TMR is really soooo right, it's a good - a very good - thing to start with a smaller project. I still will consume much more time than expected  ;)
Title: Re: ORIGINAL GAMES PLEASE
Post by: TMR on 10:37, 29 September 12
Quote from: TFM/FS on 21:46, 28 September 12
Well, I must admit once a while I'm telling someone that he shouldn't do this or that project, because it would be too much work. However I may be wrong in my judgement and should better leave it the persons choice.

i think it matters how it's worded, but i've done the same in the past because i know, as you do, how long a big project can actually take and how demotivating it can be to get two thirds of the way through and find yourself still staring at a continuing uphill struggle. i've seen similar circumstances kill off a coder's motivation and in a few cases scare them away from programming entirely.

Motivation is a key point for anyone picking up programming as a hobby, it never seems a problem at first but that depends on the person; some can announce a game and use the occasional bump to that thread to spur them on, others will get a few months in and those prompts from other people may actually become... well, a little irritating even to the point they don't encourage at all. And for a few folks it's better to just keep quiet and write the thing in the background, borrow one or two people in private for testing and only announce when it's all but finished. i think every newly-minted coder has to experiment at the start to see which works for them.
Title: Re: ORIGINAL GAMES PLEASE
Post by: arnoldemu on 11:13, 29 September 12
Quote from: TMR on 10:37, 29 September 12
And for a few folks it's better to just keep quiet and write the thing in the background, borrow one or two people in private for testing and only announce when it's all but finished.
This is what I do.

It allows me to take my time and get the game polished.
Also there is no pressure to get it finished.

If I thought of a game idea and in practice it doesn't work I can throw it away.

Also, what I like to do is do a load of coding, use coder gfx and some other sounds to get the game working. Then I can get a real artist and musician in, do some iterations to make it a real game. then release it.

The reason then is the code is mostly working, the artist and musician do not get tired waiting for me to finish it.


Title: Re: ORIGINAL GAMES PLEASE
Post by: mr_lou on 11:22, 29 September 12
Nothing is more demotivating than criticism on a project idea.

Contrary to what most people seem to believe, criticizing a project-idea will not make the developer drop the project in favour of your own idea. It'll more likely just make the developer drop the project all together and thus not do anything for the CPC at all.
Title: Re: ORIGINAL GAMES PLEASE
Post by: EgoTrip on 11:42, 29 September 12
Quote from: TMR on 09:00, 28 September 12
i've started posting a variation on this when similar topics appear elsewhere... if anybody feels that their genre/game/idea of choice isn't represented/has been slighted/could do with more representation then there's always the option of picking up a decent cross assembler and a couple of teach yourself Z80 books. There's enough folks here with the skills to help if you get stuck, others who've got the graphics or musical skills to plug those gaps if you don't feel able to do them yourself and you're never going to have a shortage of playtesters or technical advice.


I've been there. I wanted to create a prototype RPG mini-game for the Plus, with the view to expanding on the engine and creating something more complex if it got a positive reception. I have music, I have semi-reasonable graphics. I have the game all laid out in detail. I even have created mockups in GM, which create a rough idea of what I want the game to look like. What I don't have, and cannot do myself to any degree of competence, is the actual coding. Belive me I have, and still am, trying, but its just something I dont have the ability to do, it just wont click no matter how hard I try. I have attempted to work with 3 coders, and 2 of them blatantly messed me around and the other didn't have time. Maybe my ideas just sucked and they didn't have the balls to tell me straight? So don't say I haven't tried myself, or asked for help.
Title: Re: ORIGINAL GAMES PLEASE
Post by: EgoTrip on 11:54, 29 September 12
Quote from: tastefulmrship on 17:23, 27 September 12
Actually, if you look at the releases of 2012 alone (according to CPCPower), you'll see that only a few of them are shooties and remakes.

- Strategy
Strego (English translation) (http://www.cpc-power.com/index.php?page=detail&num=7032)

- Adventure
Hampa 1930 (http://www.cpc-power.com/index.php?page=detail&num=9500)
Le Mur De Berlin Va Sauter (http://www.cpc-power.com/index.php?page=detail&num=6700)

- Arcade
Pac-Man Arcade (http://www.cpc-power.com/index.php?page=detail&num=7270)
BB4CPC (http://www.cpc-power.com/index.php?page=detail&num=7106) (Version 4, August 2012)

- Shoot 'Em Up
R-Type (http://www.cpc-power.com/index.php?page=detail&num=7174)
Super Edge Grinder (http://www.cpc-power.com/index.php?page=detail&num=7398)

- Action/Fighting
Sardina Forever (http://www.cpc-power.com/index.php?page=detail&num=7291)
Viaje Al Centro De La Tierra (http://www.cpc-power.com/index.php?page=detail&num=7322) (Version Extendida)
Imaginario Colectivo (http://www.cpc-power.com/index.php?page=detail&num=9316)

And, to be honest, I am aware of at least 2 more original platform games and another puzzler remake in production. So, I think there are a lot of non-shooties and non-remakes for CPC already planned/released. More are obviously welcome, but so are more shooties and more remakes! MORE GAMES! MORE DEMOS! MORE THINGS TO MAKE THE CPC FUCKING AWESOME! (puhleeze!)


EDIT: Looking back at 2011, CPCPower shows 2 shoot 'em ups, 1 adventure, 3 platformers and the amazing BB4CPC! 2010 had 2 arcade/action games, 2 puzzlers, 2 platformers and 1 shoot 'em up (Dead On Time).


So why is none of this being posted on the wiki front page? How are people supposed to know if they are not all over the CPC scene websites? I had no idea so many productions were released, because no attention was brought to them. The only ones I did know about were Edge Grinder, R-Type, Bubble Bobble, and Sub Hunter. So maybe you can see why I assumed that people only worked on shooters and remakes.


As for demo's, I think they are ok to show off coding skills but I am not a massive fan of them. I'd prefer it if the coders put their skills to a more practical use, and their routines are part of an actual game (title screen, cutscenes, completion scene etc)
Title: Re: ORIGINAL GAMES PLEASE
Post by: tastefulmrship on 13:22, 29 September 12
Quote from: EgoTrip on 11:42, 29 September 12
I've been there. I wanted to create a prototype RPG mini-game for the Plus, with the view to expanding on the engine and creating something more complex if it got a positive reception. I have music, I have semi-reasonable graphics. I have the game all laid out in detail. I even have created mockups in GM, which create a rough idea of what I want the game to look like. What I don't have, and cannot do myself to any degree of competence, is the actual coding. Belive me I have, and still am, trying, but its just something I dont have the ability to do, it just wont click no matter how hard I try. I have attempted to work with 3 coders, and 2 of them blatantly messed me around and the other didn't have time. Maybe my ideas just sucked and they didn't have the balls to tell me straight? So don't say I haven't tried myself, or asked for help.
Why don't you start with BASIC? My first posts here were to introduce everyone to my pathetic attempts at game coding. BASIC Games: Pocoro Legends & Shape Switcher. (http://www.cpcwiki.eu/forum/games/basic-games-pocoro-legends-shape-switcher/)
From there, you simply change things, add things, and convert bits from BASIC to assembler until you have a proper Z80 M/Code game. Then, as TMR so rightly put it, you expand; either the original game or another project. You said you have graphics and music, well that is a LARGE percentage of the game already done! If you post code and/or any problems you are experiencing, then people here can (and WILL) help! This is the point of a community. There are many examples of the community working for a common goal, why not make the NEXT community project YOUR game?

Basically, don't give up! Even if you do 1 line of code a week, it's still 1 more line of code closer to your goal! The only person stopping your project from being a reality is YOU!

Quote from: EgoTrip on 11:54, 29 September 12
So why is none of this being posted on the wiki front page? How are people supposed to know if they are not all over the CPC scene websites? I had no idea so many productions were released, because no attention was brought to them. The only ones I did know about were Edge Grinder, R-Type, Bubble Bobble, and Sub Hunter. So maybe you can see why I assumed that people only worked on shooters and remakes.
If you believe the Wiki is not being updated enough, why don't YOU update it? Check CPCPower, CPCRulez and the GAMES forum here to see what is being worked on or released and then update the front page of the Wiki? Why not trawl the German, French and Spanish forums for snippets of games in production, too? Google Translator isn't brilliant, but you can get the jist of conversations!
Title: Re: ORIGINAL GAMES PLEASE
Post by: TMR on 14:34, 29 September 12
Quote from: EgoTrip on 11:42, 29 September 12What I don't have, and cannot do myself to any degree of competence, is the actual coding. Belive me I have, and still am, trying, but its just something I dont have the ability to do, it just wont click no matter how hard I try. I have attempted to work with 3 coders, and 2 of them blatantly messed me around and the other didn't have time. Maybe my ideas just sucked and they didn't have the balls to tell me straight? So don't say I haven't tried myself, or asked for help.

i wasn't really talking about you specifically (no offence, but i wasn't aware of what you'd done previously and i'll be surprised if you know me from Adam too =-) and was instead talking generally based on what i've seen over the years. But any form of RPG isn't what i would, based on that experience, advise as a starter project because there's lots of behind-the-scenes data juggling to bog down programming and testing, increasing the odds that motivation will be lost before the end; i know a couple of guys working on a more substantial RPG who, despite about thirty five years of machine code programming experience between them and a few published games under their collective belt, have just taken three years just getting from one publicly released beta to the next.

To clarify a little, when i talk about keeping it simple i really do mean limiting the game design to just a number of moving objects on a static screen that interact on collision. i'm not even talking Pac-Man here because that's a far more complicated game (http://home.comcast.net/~jpittman2/pacman/pacmandossier.html) than most people ever realise, this is about keeping it to the bare bones and, if it's to be released when that's working, tuning the playability and polishing it up.

And i'm not sure how the more experienced CPC coders will feel about this advice so i'm starting the paragraph with a disclaimer, but i'd say target the CPC Plus for a first project because having hardware sprites will remove the need for a novice to write a reasonably complex, optimised software sprite routine for the simple game i described. And like tastefulmrship says, if machine code is too daunting start with BASIC or perhaps a compiled language, because being a coder isn't the end of the learning curve and there's always new things to discover, explore or prod at and you can guarantee that your first piece of code on a platform will always be flawed (http://www.cpcwiki.eu/forum/demos/snoozing-by-cosine/) but there are at least nice people here who'll explain where you're going wrong... it works better if you talk to them before releasing into the wild of course. =-)

Quote from: EgoTrip on 11:54, 29 September 12As for demo's, I think they are ok to show off coding skills but I am not a massive fan of them. I'd prefer it if the coders put their skills to a more practical use, and their routines are part of an actual game (title screen, cutscenes, completion scene etc)

Many of the things you see in demos (or more accurately the good demos) just aren't viable for that kind of situation, the techniques required to get a lot of these effects working require significant blocks of memory for pre-shifted data or unrolled code that aren't available for a mere presentational feature on a game.

Demo coders usually get far more in the way of feedback as well so it's enticing on that level and there are large scale competitions with substantial prizes to be won, peer recognition, the works. Hmm... perhaps a games competition for the CPC would persuade people to finish those projects they've hit the wall with?
Title: Re: ORIGINAL GAMES PLEASE
Post by: mr_lou on 14:40, 29 September 12
Quote from: tastefulmrship on 13:22, 29 September 12
Why don't you start with BASIC? My first posts here were to introduce everyone to my pathetic attempts at game coding. BASIC Games: Pocoro Legends & Shape Switcher. (http://www.cpcwiki.eu/forum/games/basic-games-pocoro-legends-shape-switcher/)

Wow. I've never seen those before. Must have been posted during one of my CPC-breaks.
Well done! Good music conversions in Shape Switcher. Although none of the game-styles appeal to me, they are certainly a well done. I also like that you don't use the standard font.
Title: Re: ORIGINAL GAMES PLEASE
Post by: arnoldemu on 14:57, 29 September 12
Quote from: mr_lou on 14:40, 29 September 12
Wow. I've never seen those before. Must have been posted during one of my CPC-breaks.
Well done! Good music conversions in Shape Switcher. Although none of the game-styles appeal to me, they are certainly a well done. I also like that you don't use the standard font.

they're not on cpc-power either.

Title: Re: ORIGINAL GAMES PLEASE
Post by: tastefulmrship on 15:17, 29 September 12
Quote from: arnoldemu on 14:57, 29 September 12
they're not on cpc-power either.
There's a perfectly good reason for that; they're all shyte and examples of dire drivel that even Amsoft would have turned down back in the day. However, they are 3 examples of a project that I started and was determined to see to completion.

Pocoro Legends was my first attempt; 100% BASIC. Then went on to Shape Shifter, which uses a modified |SPRITE routine from ACU. My next project, a MUCH larger project with some other people here, will be 100% ASM and I hope to finish it whenever it's done.
Title: Re: ORIGINAL GAMES PLEASE
Post by: arnoldemu on 15:20, 29 September 12
Quote from: tastefulmrship on 15:17, 29 September 12
There's a perfectly good reason for that; they're all shyte and examples of dire drivel that even Amsoft would have turned down back in the day. However, they are 3 examples of a project that I started and was determined to see to completion.

Pocoro Legends was my first attempt; 100% BASIC. Then went on to Shape Shifter, which uses a modified |SPRITE routine from ACU. My next project, a MUCH larger project with some other people here, will be 100% ASM and I hope to finish it whenever it's done.
All games should be on cpc-power ;)

Title: Re: ORIGINAL GAMES PLEASE
Post by: mr_lou on 15:29, 29 September 12
Quote from: tastefulmrship on 15:17, 29 September 12
There's a perfectly good reason for that; they're all shyte and examples of dire drivel that even Amsoft would have turned down back in the day.
Ok. Yes, I see your point. Your games there rank at least 825 places below such awesome games as e.g. Advanced Lawnmowing Simulator (http://cpc-power.com/index.php?page=detail&num=6262). </sarcasm>

When our simple Sort'em (http://cpc-power.com/index.php?page=detail&num=2214) game seemingly belongs there, so does your games.
Title: Re: ORIGINAL GAMES PLEASE
Post by: EgoTrip on 17:02, 29 September 12
Quote from: tastefulmrship on 13:22, 29 September 12
Why don't you start with BASIC? My first posts here were to introduce everyone to my pathetic attempts at game coding. BASIC Games: Pocoro Legends & Shape Switcher. (http://www.cpcwiki.eu/forum/games/basic-games-pocoro-legends-shape-switcher/)
From there, you simply change things, add things, and convert bits from BASIC to assembler until you have a proper Z80 M/Code game. Then, as TMR so rightly put it, you expand; either the original game or another project. You said you have graphics and music, well that is a LARGE percentage of the game already done! If you post code and/or any problems you are experiencing, then people here can (and WILL) help! This is the point of a community. There are many examples of the community working for a common goal, why not make the NEXT community project YOUR game?

Basically, don't give up! Even if you do 1 line of code a week, it's still 1 more line of code closer to your goal! The only person stopping your project from being a reality is YOU!
If you believe the Wiki is not being updated enough, why don't YOU update it? Check CPCPower, CPCRulez and the GAMES forum here to see what is being worked on or released and then update the front page of the Wiki? Why not trawl the German, French and Spanish forums for snippets of games in production, too? Google Translator isn't brilliant, but you can get the jist of conversations!


BASIC is not good enough. Its that simple. Besides I suck at that too, my code is always bloated and slow, and when it comes to tidying it up I end up messing everything up.


As for editing the wiki, how the hell can I do that when I dont even know all those projects existed? I come here to find out stuff, and if its not on the wiki then the wiki clearly is not serving its purpose. It is up to the people involved in the projects, or the wiki admins, to update things. If I ever complete a project, then I will edit the wiki to include it.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 12:34, 02 October 12

[Posts about editing the wiki moved here: Homepage/News editing (http://www.cpcwiki.eu/forum/cpcwiki-discussion/a-little-help-needed-with-the-wiki!)]
Title: Re: ORIGINAL GAMES PLEASE
Post by: TFM on 17:18, 02 October 12
Ok, back to topic.
Well, just out of curiosity. Who is currently working on an own game? I don't ask for any details, just it you are working on one or not. Maybe we get a bit of insight into future software which may come up...
Title: Re: ORIGINAL GAMES PLEASE
Post by: sigh on 21:03, 02 October 12
Working on:


1)  Beat em up,
2)  Footy game (pretty much done apart from title and option screens)



On the back burner:

3)  Music RPG game (space channel 5/rhythm tengoku style)
4)  Puzzle game (similar to Beambender on the Amiga)


Title: Re: ORIGINAL GAMES PLEASE
Post by: TMR on 08:38, 03 October 12
Quote from: TFM/FS on 17:18, 02 October 12
Well, just out of curiosity. Who is currently working on an own game?

At the moment no, but when i get the decks cleared and a little more free time i have something relatively simple (on the design front at least) that i want to give a try...
Title: Re: ORIGINAL GAMES PLEASE
Post by: rexbeng on 10:13, 03 October 12
I'm waiting for TMR's next format war C64 game to be released; and then make it better on the CPC :P


rb
Title: Re: ORIGINAL GAMES PLEASE
Post by: arnoldemu on 10:28, 03 October 12
Quote from: TFM/FS on 17:18, 02 October 12
Ok, back to topic.
Well, just out of curiosity. Who is currently working on an own game? I don't ask for any details, just it you are working on one or not. Maybe we get a bit of insight into future software which may come up...
I am. No more details ;)

Title: Re: ORIGINAL GAMES PLEASE
Post by: TMR on 17:05, 03 October 12
Quote from: rexbeng on 10:13, 03 October 12
I'm waiting for TMR's next format war C64 game to be released; and then make it better on the CPC :P

The next game probably won't be mine, but nobody else has stepped up to produce the lead game either and there's nothing to stop the next Collabortition(tm) from starting on the Amstrad if you want to take the lead. But remember that the plan for at least the first collabortitions was to not go bonkers and Edge Grinder was deliberately kept simple to make it easier and to a degree more inviting to port; one level is less daunting a task than five or ten, the object count maxes out at eight because that seemed a reasonable ask for most 8-bits and the number of objects per scanline is artificially limited to what the Atari 8-bit guys asked for to make their version viable.

The really difficult bit is convincing anyone else on FWar to give your design a try on their platform of choice. =-)
Title: Re: ORIGINAL GAMES PLEASE
Post by: rexbeng on 17:25, 03 October 12
@TMR: is there an A8 version of EG coming after all? I kind of was under the impression that the whole project died out.


rb
Title: Re: ORIGINAL GAMES PLEASE
Post by: TMR on 17:34, 03 October 12
Quote from: rexbeng on 17:25, 03 October 12
@TMR: is there an A8 version of EG coming after all? I kind of was under the impression that the whole project died out.

It's on the back burner... well, at the moment it appears to be in a totally different kitchen but nobody involved has said that it's officially abandoned yet and there's nothing to stop someone else having a go using different techniques!
Title: Re: ORIGINAL GAMES PLEASE
Post by: tastefulmrship on 16:01, 14 October 12
Quote from: TFM/FS on 17:18, 02 October 12
Well, just out of curiosity. Who is currently working on an own game? I don't ask for any details, just it you are working on one or not. Maybe we get a bit of insight into future software which may come up...
Well, once I get back into the world of business and working and not pissing around at home pretending to beta-test applications for a company that has refused to pay me for 6 months (despite doing 9 months worth of work for them), I will get back to the two main projects that I am slowly formulating with Morn.

1. A top-down action game; it will be a sequel to a 6128 manual type-in game!

2. An RTS game in the vein of Total Annihilation or Warcraft II (but not a direct port of either game).
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 13:00, 01 November 12
Quote from: tastefulmrship
1. A top-down action game; it will be a sequel to a 6128 manual type-in game!

2. An RTS game in the vein of Total Annihilation or Warcraft II (but not a direct port of either game).
Second one sounds very exciting; as for the first, not many type-ins ever got a sequel :D Will you be offering the listing?
Title: Re: ORIGINAL GAMES PLEASE
Post by: tastefulmrship on 15:04, 01 November 12
Quote from: Gryzor on 13:00, 01 November 12
as for the first, not many type-ins ever got a sequel :D Will you be offering the listing?
The idea is to recreate the feel of the original ACU & AA type-ins. So, we plan to release the game in monthly "stages"; printed out in 80s style DotMatrix print (where l & 1 & I all look the same) and so giving people time to type the code they have before we release the next batch! Within 8 or 9 months, you should have a fully working game... or, if we're exact with our recreation of 80s type-ins, you won't! It will crash in specific places (if it even RUNs at all) and there will be a blatant failure (we're planning for it to be a SYNTAX ERROR) just before you complete the game.
Oh, and at least one of the print-outs will contain a checksum error... or several!
Title: Re: ORIGINAL GAMES PLEASE
Post by: TFM on 15:46, 01 November 12
haha, in this case you should do a remake of 'CPC Schneider/Amstrad International'. They (nearly) never had that kind of problems.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 20:03, 01 November 12
I like the idea. Please also make it so we confuse O and 0's, but do add a checksum system, won't you? Smudges on the scan will also provide an additional challenge for expert typers.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 11:14, 02 November 12
Don't forget to print it in red text on a blue background too! Or even a pattern or picture in the background, to really fuck up our eyesight, if the 80's didn't already do that for us.

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: TotO on 11:28, 02 November 12
Quote from: Bryce on 11:14, 02 November 12
Don't forget to print it in red text on a blue background too!
It's the 80's "3D" !!!  ;D
(sure, today we use the 3D word for speaking about relief, because 2K's consumers are dumbs)
Title: Re: ORIGINAL GAMES PLEASE
Post by: dragon on 15:30, 06 November 12
Is posible made a "3D" game using the converter hardware in modern 3D tvs that convert 2d image to 3d image?.

:D
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 16:01, 06 November 12
Well the CPC only refreshes the screen 50 times per second. With 3D you need 2 sets of every screen, ie: the CPC could only manage 25 frames per second in 3D. On top of that, it needs to change the entire contents of the screen between pictures and calculate the rest of the game code at the same time. I reckon you'd end up with a 2fps game :D not exactly fast action.

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: dragon on 17:55, 06 November 12
mmm.I not speak about the cpc generate the 3D game and the tv read it.I speak about made a 2D game.With diferent layers optimized to the 2D->3D tv converter.So the tv is the hardware that generated the 3d simulated from the cpc 2D image(optimized to create more sesation of 3D).
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 18:08, 06 November 12
I think Bryce explained it in full. It doesn't matter what style the game is in, the necessary output for 3D reintepretation needs certain things, and the CPC would get bogged down.
Title: Re: ORIGINAL GAMES PLEASE
Post by: TFM on 18:21, 06 November 12
Nice. Well, sorry to disappoint you now, but I did a 3 D game (looks a bit like starglider) on the CPC. However I never released it because it needs you to add some carton in front of your CTM. And this must be in precise correlation with the distance of your both eyes, so nobody has the time to set it up. But it runs with 50 fps  :P
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 21:26, 06 November 12
Quote from: dragon on 17:55, 06 November 12
mmm.I not speak about the cpc generate the 3D game and the tv read it.I speak about made a 2D game.With diferent layers optimized to the 2D->3D tv converter.So the tv is the hardware that generated the 3d simulated from the cpc 2D image(optimized to create more sesation of 3D).

Yes, but even when the TV does the 2D -> 3D conversion, it needs two pictures per frame, so it needs to be fed with 100x 16K per second for a smooth 50hz picture on the TV. That's 1.6MB per second! No 4Mhz Z80 could do that, even if it had nothing else to do.

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: ivarf on 21:55, 06 November 12
Quote from: Bryce on 21:26, 06 November 12
Yes, but even when the TV does the 2D -> 3D conversion, it needs two pictures per frame, so it needs to be fed with 100x 16K per second for a smooth 50hz picture on the TV. That's 1.6MB per second! No 4Mhz Z80 could do that, even if it had nothing else to do.

Bryce.
So how does this work when they feed a usual TV-signal like one from a vcr or DVD? Surely this would be the same with the signal from the CPC? The extra frames is probably done by the television?
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 21:58, 06 November 12
The TV can't invent frames. A standard vcr or dvd can't produce a 3D picture, only 3D DVD/BluRay players can do that and the do send 2 pictures for every frame.

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: ivarf on 22:01, 06 November 12
 :laugh:   seems like I am to retro still using my 464 and VCR and the only 3D i see is in games like 3D Starstrike and Knight Lore :)
Title: Re: ORIGINAL GAMES PLEASE
Post by: dragon on 22:38, 06 November 12
o.k imposible,second round.I ask this in spanish forum,but i'ts unkown if it work.

What happend with wanderer 3D style game?.I read the 2d-3d tv algorithms can transform any legacy 3d format to new 3D format(anaglafic included).

So the wanderer(in 3D mode).Can work in tv 3D?.And if it works is  posible create new game style wanderer?.

reference:http://www.hdlogix.com/modules/text-big/collateral/HDLogix_3D_IQ_Overview001.pdf

Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 22:45, 06 November 12
According to the information in your link, the picture wouldn't need to be changed at all. So any and every CPC game would be 3D using their system. However, if you've ever seen one of these 3D screens in action, you'll know that they don't deliver what they promise.

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: TFM on 23:28, 06 November 12
Quote from: ivarf on 22:01, 06 November 12
:laugh:   seems like I am to retro still using my 464 and VCR and the only 3D i see is in games like 3D Starstrike and Knight Lore :)
Take a look at dogfight 2187, it has real 3D (by smart choice of colors), but you need a real CTM. No emulation ;-)
Title: Re: ORIGINAL GAMES PLEASE
Post by: awergh on 00:32, 07 November 12
Quote from: Bryce on 16:01, 06 November 12
Well the CPC only refreshes the screen 50 times per second. With 3D you need 2 sets of every screen, ie: the CPC could only manage 25 frames per second in 3D. On top of that, it needs to change the entire contents of the screen between pictures and calculate the rest of the game code at the same time. I reckon you'd end up with a 2fps game :D not exactly fast action.

Bryce.


Perfect for 3D text adventures!!  :P
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 13:14, 07 November 12
Quote from: ivarf   seems like I am to retro still using my 464 and VCR and the only 3D i see is in games like 3D Starstrike and Knight Lore
I really prefer that kind of 3D.

Yes, today's TVs are impressive, but mostly for the tech demos they put on in stores. It's an ancient technology and I really can't stand watching a full football game in 3D, for instance. Wireframe was so much better...
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 15:32, 07 November 12
They show Football matches in Wireframe in Greece??!!?? Wow, that must be cool.

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 15:37, 07 November 12
I think it's part of the devolution. First the Merkel made us swap our colour TVs with B&W ones, then she wanted us to remove aerials and replace them with Pong consoles. Our proud PM, however, fiercely fought back and managed to get wireframe programmes. Stick it to the man!
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 16:00, 07 November 12
Yeah, wait till she announces that your Radio will be replaced by a string quartett sitting in the corner of your Kitchen. She'll sell the idea a "job creation" though :D

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 16:03, 07 November 12
Can't wait to see what she has in store for late-night soft-porn shows.

...not that I'd know anything about these, of course

(and please, no jokes including Merkel in my living room)
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 16:06, 07 November 12
You just spoiled my possibly funniest comment of the year!

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 16:07, 07 November 12
Would have been too easy ;)
Title: Re: ORIGINAL GAMES PLEASE
Post by: Bryce on 16:09, 07 November 12
But hilarious :D

Bryce.
Title: Re: ORIGINAL GAMES PLEASE
Post by: Gryzor on 16:10, 07 November 12
C'mon, you're better than that! (also, we're off-topic).
Title: Re: ORIGINAL GAMES PLEASE
Post by: EgoTrip on 19:18, 07 November 12
Just use 3D construction kit. I know its not the same thing.
Powered by SMFPacks Menu Editor Mod