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General Category => Games => Topic started by: XeNoMoRPH on 06:51, 28 February 24

Title: Pang Plus
Post by: XeNoMoRPH on 06:51, 28 February 24
QuoteThe version of Pang for the Amstrad GX4000 console is considered one of the best conversions of the well-known arcade game. However, that does not mean that there was no room for improvement. In this new version of Pang for the GX4000 console, which we will call Pang Plus, it corrects a few bulk errors made during the development of the original version, as well as a spectacular graphical wash.

Modifications to the original code: SyX
Tweaks and new graphics: RedAngel

Download: https://www.mojontwins.com/cepeceros/descargas/pang-plus-correccion-de-errores-y-mejoras-graficas-por-syx-y-redangel/



Title: Re: Pang Plus
Post by: dthrone on 09:51, 28 February 24
Nice, I see they went with the demo cart Mt Fuji background  8)

I wonder what the 'bulk errors' were?
Title: Re: Pang Plus
Post by: eto on 10:14, 28 February 24
As my Spanish is definitely not good enough to understand the talk-track, what are the improvements and fixes?

Collision detection?
Title: Re: Pang Plus
Post by: XeNoMoRPH on 11:15, 28 February 24
QuoteThe music was messy, the backgrounds were missing, they have updated the backgrounds that were already there, the loading speed is now faster,
Collisions could not be touched without having the source code

everything is explained in the video.

Title: Re: Pang Plus
Post by: andycadley on 11:36, 28 February 24
Quote from: eto on 10:14, 28 February 24As my Spanish is definitely not good enough to understand the talk-track, what are the improvements and fixes?

Collision detection?
No, collision was something they couldn't change because it's all tied up in how the code works.

From what I can glean (from YouTube's auto translate captions), they've re-ordered the music so the right tunes are in the right place. Improved the data compression so more backgrounds can fit into the same 128K cartridge (they didn't want to change it beyond what the original Devs could have).

Then they've re-converted all the backgrounds (including the missing ones) and touched up the graphics as much as possible without altering the underlying rules around how the game uses palettes. Part of that was using more colours for the enemies and power ups because the game reserves half of the sprite colours for it but repeats a lot of colours from the palette used for characters.
Title: Re: Pang Plus
Post by: ComSoft6128 on 18:19, 28 February 24
If anyone is unfamiliar with PANG this review by Chris Weatherley (Novabug) at the Pixel Empire site is spot on :)

https://www.thepixelempire.net/pang-gx4k-review.html
Title: Re: Pang Plus
Post by: kawickboy on 11:24, 04 March 24
A great news. 1990 gfx looks like a C64 improvement and ths GX4000 release should be more accurate to Amiga/ST releases.

Another great improvement would be soundtracks. Actually they sound like 1985 tunes, in late 90 I know that Matthew Cannon was working on Robocop 2 and Navy Seals (great tunes!) but Jonathan Dunn only worked on Puzznic (2 tunes) so Pang deserved better chiptunes to my opinion.
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